Vandal's Scores

  • Games
For 6,585 reviews, this publication has graded:
  • 69% higher than the average critic
  • 7% same as the average critic
  • 24% lower than the average critic
On average, this publication grades 1.7 points higher than other critics. (0-100 point scale)
Average Game review score: 77
Highest review score: 100 Bayonetta 2
Lowest review score: 10 Make it indie!
Score distribution:
6589 game reviews
    • 59 Metascore
    • 49 Critic Score
    The idea is good, but the implementation is not. At the moment, the game abuses the free-to-play model, so we can only hope for a future update of its gameplay and in-app purchases system.
    • tbd Metascore
    • 49 Critic Score
    Quotation forthcoming.
    • tbd Metascore
    • 49 Critic Score
    There is a great idea behind Q, but the difficulty and its imprecise control make it hard to recommend.
    • 33 Metascore
    • 49 Critic Score
    It feels unfinished and rushed through development. We really think it could've been polished to make it a better game, but unless an important patch comes out, it's really hard to recommend taking into account all the constant crashes when playing online and the extremely short single player modes.
    • 44 Metascore
    • 49 Critic Score
    This is one of the biggest disappointments of the year. It's boring, dull and feels like a wasted opportunity to do something that lives up to the old beat 'em ups these turtles gave us.
    • 37 Metascore
    • 48 Critic Score
    There were some promising things in Quantum Theory: its story, its narrative and even the relationship between characters. But the game has constant ups and downs, and the global result is not worthy.
    • 60 Metascore
    • 48 Critic Score
    Of the six games, only two are original and made for Nintendo 3DS, and are indeed the ones that dissapoint. The rest of games are as fun as ever, but there are much more ways to obtain them. We also miss multiplayer modes.
    • 43 Metascore
    • 48 Critic Score
    There were some promising things in Quantum Theory: its story, its narrative and even the relationship between characters. But the game has constant ups and downs, and the global result is not worthy.
    • 43 Metascore
    • 47 Critic Score
    Behind an interesting concept, there's too much emphasis on in-app purchases and little on strategy, creating a disappointing experience.
    • tbd Metascore
    • 46 Critic Score
    World of Zoo is a mediocre simulator, both considering it a zoo management simulator as treating it within the "animal care" genre, like the Nintendogs series.
    • 47 Metascore
    • 46 Critic Score
    A failed game, whose initial idea was attractive and different, and might have become an alternative to the two dominant series. Unfourtunately, 505 Games has failed implementing it, resulting in a lackluster game with a very bad control.
    • 49 Metascore
    • 46 Critic Score
    A failed game, whose initial idea was attractive and different, and might have become an alternative to the two dominant series. Unfourtunately, 505 Games has failed implementing it, resulting in a lackluster game with a very bad control.
    • 54 Metascore
    • 45 Critic Score
    This is a wasted opportunity. Not only an empty gameplay, but also a confusing interface, lots of adds and in-app purchases from the very beginning.
    • 49 Metascore
    • 45 Critic Score
    The idea is good, and it manages to entertain, but the experience is extremely shot, so you might want to wait for an offer to buy it.
    • 53 Metascore
    • 45 Critic Score
    Die by the Blade captures the essence of Bushido Blade with its lethal combat and limb-targeting mechanics, offering a unique blend of strategy akin to soulslike games, though it lacks key aspects of any combat style, such as depth and longevity. The game's realism in weapon-based combat shines through intense duels, yet its brief matches undermine strategic potential, and this, together with its lack of content, makes it hard to recommend.
    • 46 Metascore
    • 45 Critic Score
    Brawls has an interesting idea for a video game, but its gameplay is so simple that stops being fun after a few hours.
    • 44 Metascore
    • 45 Critic Score
    The game disappoints with its lack of content and subpar combat mechanics, failing to capture the essence of the anime despite its appealing character roster. Additionally, its online-focused approach limits its longevity, making it a hard sell even for die-hard fans.
    • 42 Metascore
    • 45 Critic Score
    Blades doesn’t live up to the expectations players have for this franchise. It has some interesting features, but its gameplay and an old-fashioned free-to-play design make it very forgettable.
    • 55 Metascore
    • 45 Critic Score
    This is a missed opportunity to make something memorable.The franchise has a lot of potential, but the result is a mediocre experience and its fans deserve a better game.
    • 56 Metascore
    • 45 Critic Score
    Cooking Mama 4 is a wasted opportunity. There are no remarkable new features in gameplay, the graphics have not been revised to make the most of 3D, and it makes no difference to the Nintendo DS entries, which is a shame. It will only result interesting for those who are newcomers to the series.
    • 25 Metascore
    • 45 Critic Score
    This Box Office Bust is a sample of how to change what worked completely for the worse.
    • 49 Metascore
    • 45 Critic Score
    A very poor game, only recommendable for kids who love the series and would love to throw some punches and kicks while playing as the characters they watch on TV. A video game that would not live up to the expectations set by Kinect or Dragon Ball Z.
    • tbd Metascore
    • 45 Critic Score
    It's a pity this innovative proposal for DSiWare has so few content.
    • 61 Metascore
    • 45 Critic Score
    This is an interesting proposal, and Voodoo Dice might have offered a superior final result with good level design. But the games doesn't get to achieve what it intended for a variety of flaws.
    • 38 Metascore
    • 45 Critic Score
    It was a good opportunity to reinvigorate and polish the series and adapt to the final adventures of this characters. But the changes have been executed poorly, and that results in gameplay defects.
    • 34 Metascore
    • 45 Critic Score
    Agony has good ideas, but the developers have underrated the complexity of the survival horror genre, and delivered a frustrating experience. Add its poor performance and bugs and you get a forgettable game.
    • 55 Metascore
    • 45 Critic Score
    To sum up, we can say that despite having more than average graphics and a decent fighting system, Naruto Ninja Destiny 2 doesn't meet expectations. Its only notable improvement in comparison with the previous game is the varied character roster we can choose from.
    • 62 Metascore
    • 45 Critic Score
    Tempo becomes a victim of its own idea. It's such a spectacular experience that forgets about what makes a game fun: the gameplay.
    • 38 Metascore
    • 45 Critic Score
    It was a good opportunity to reinvigorate and polish the series and adapt to the final adventures of this characters. But the changes have been executed poorly, and that results in gameplay defects.
    • 39 Metascore
    • 45 Critic Score
    As a game it's just ok, but there are some quite frustrating issues –as the cover system– that end up weakening the final experience.
    • 25 Metascore
    • 45 Critic Score
    As an experiment is a total failure. It's boring and repetitive, and its in-app purchase system is sometimes abusive. No matter if you like the series or not, there are better other options out there.
    • 20 Metascore
    • 45 Critic Score
    This Box Office Bust is a sample of how to change what worked completely for the worse.
    • 45 Metascore
    • 45 Critic Score
    Infinity Runner tries to adapt a mobile concept to new platforms, but it just doesn't work as it should. It's just a different take on a mobile game, but if you're ok with that, then it'll satisfy you.
    • 54 Metascore
    • 45 Critic Score
    We don’t think Minecraft-ish graphics are a great choice for a horror game, but even leaving that aside, The Padre is very confusing and dull. It might have been a good comeback for the classic survival horror, but all its good ideas get lost in its very poor design.
    • 56 Metascore
    • 45 Critic Score
    This is a very limited version, where you barely find any management options, and that doesn’t live up to what you would expect from this franchise.
    • tbd Metascore
    • 45 Critic Score
    This is an interesting proposal, and Voodoo Dice might have offered a superior final result with good level design. But the games doesn't get to achieve what it intended for a variety of flaws.
    • 43 Metascore
    • 45 Critic Score
    There are some positive features, but the negative things take over the whole experience creating a game much worse than its predecessor.
    • 53 Metascore
    • 45 Critic Score
    Some good ideas are hidden behind several aspects that feel unfinished. It's a shame, because the core mechanic works, but its lack of content and shortcomings are just too obvious. Still, it's free, so it's worth a try.
    • 48 Metascore
    • 45 Critic Score
    The Fight seemed to be one of the most promising titles of PlayStation Move, but its promises have not been fulfilled.
    • 66 Metascore
    • 45 Critic Score
    Biomutant is some sort of Frankenstein’s monster, a bunch of things from other games mixed up together where all the promising ideas that we liked so much got lost.
    • 39 Metascore
    • 45 Critic Score
    We were kinda excited about this one, but unfortunately all its good ideas are hidden behind a poor execution. In its current state, it's a game hard to recommend.
    • 39 Metascore
    • 45 Critic Score
    And yet another game based on a movie that feels like it has been developed in a hurry, and does too many things wrong and just a few right.
    • 33 Metascore
    • 45 Critic Score
    Alekhine's Gun hardly does anything right. The gameplay feels ancient and the AI is not particularly intelligent. It's based on a concept we enjoyed in the past, but in a shape that doesn't make it enjoyable anymore.
    • 45 Metascore
    • 45 Critic Score
    Although it has some interesting ideas, but the execution isn't that good. It's may feature, the rewinding mechanic, doesn't really work as it should, and it lacks other accomplishments to make up for it.
    • tbd Metascore
    • 45 Critic Score
    It's a great strategy game, but the 3DS version doesn't work as the original one. Plus, removing the multiplayer mode is an error way too significant to be forgotten.
    • 45 Metascore
    • 45 Critic Score
    You don't really get to know if Stop Stress wants to liberate you from stress or generate it.
    • 49 Metascore
    • 45 Critic Score
    It's a game without a purpose. VR can be a great medium if you have the right idea, but this is not the case. If you are a big fan of the franchise, you might enjoy it, but if not, there are better options out there.
    • 44 Metascore
    • 45 Critic Score
    Bubsy hasn't improved much in all these years. It's short, not very well designed and the main character doesn't have much charisma. With so many options in the market right now, it's hard to recommend Bubsy's new adventure.
    • 54 Metascore
    • 42 Critic Score
    This is a remaster of a game that hasn’t aged particularly well, and it’s hard to recommend unless you’re a big fan of the original and want to play it on modern platforms.
    • 59 Metascore
    • 40 Critic Score
    Players expecting a Pokémon gauntlet will be disappointed. Players expecting a good Pokémon game will also be disappointed.
    • 52 Metascore
    • 40 Critic Score
    The underlying experience is a good card-based game, but it's way too focused on the "pay-to-win" model. This is somehow understandable when those games are free, but not when paying €9.99 for it.
    • 33 Metascore
    • 40 Critic Score
    LOTR: Gollum is a failure on almost every level. Beyond an interesting story, it’s hard to salvage anything worth your time in this adventure.
    • 41 Metascore
    • 40 Critic Score
    Dollhouse has some interesting ideas, but currently there are to many bugs, including some game-breaking bugs. When it works, its repetitive nature shows up, and even if the developers fix the bugs, we don’t think we would have a particularly good game. At least for now, if you’re interested in the game, wait for a few patches.
    • 55 Metascore
    • 40 Critic Score
    The game is affected by several problems that make gameplay repetitive, through a hard level design and a flawed control. The atmosphere is great, but the experience is not.
    • 40 Metascore
    • 40 Critic Score
    The art design is amazing, but that's pretty much all that it is. Performance and gameplay issues prevent this game from being something much better.
    • 41 Metascore
    • 40 Critic Score
    The last thing we will do in Seduce Me is seduce someone. This is a card game that will show us naked ladies, but there's little value to our actions or decisions. We think there's plenty of better options out there, no matter if you're looking pro a card-based, erotic or even pornographic games.
    • 51 Metascore
    • 40 Critic Score
    Fighting with giant robots is not always as fun as you would imagine.
    • 53 Metascore
    • 40 Critic Score
    I Want to Be Human is not the game we expected. It's not that original, and the controls aren't as responsive as a game like this one requires. It's not terrible, but it feels old –and not in a good way.
    • 68 Metascore
    • 40 Critic Score
    Deadly Premonition lacks a lot of things to be a good game. It needs a well defined gameplay, good control and a better pace. Its technical flaws are even more obvious. But it hides something interesting in its story, its narrative and some loose ideas spread through its design.
    • 42 Metascore
    • 40 Critic Score
    It might be interesting at a low price for low expectations, but experienced players should stay two meters from it.
    • 41 Metascore
    • 40 Critic Score
    If only it had added some more content (for example, the second installment or Space Ace) it would have worth the 800 MS Points it costs, but adding Kinect compatibility doesn't justify its price. Its nostalgia value can compensate for it, but its gameplay is almost nonexistent.
    • 40 Metascore
    • 40 Critic Score
    Maybe Motionsports original idea, to make use of Kinect possibilites to offer a varied set of sport challenge. was a good one, but ultimately it has been poorly developed and executed, and control doesn't work well enough.
    • 39 Metascore
    • 40 Critic Score
    Broken Porcelain has a great foundation, but it is soon ruined by its terrible combat, it’s trial-and-error design, bugs and, overall, poor gameplay.
    • 48 Metascore
    • 40 Critic Score
    It might be interesting at a low price for low expectations, but experienced players should stay two meters from it.
    • 43 Metascore
    • 40 Critic Score
    If you played Octodad, you know that having bad, unresponsive controls on purpose can be funny. Surgeon Simulator tries that, but it does it in a way that makes you think the controls are broken. It isn't fun, but frustrating. The team has promised a patch to fix this, so you might want to wait for it before buying it.
    • 54 Metascore
    • 40 Critic Score
    Follia could’ve been an interesting game, but its gameplay is just not good enough. It feels like we’ve played this game too many times, and it doesn’t do anything well enough to recommend it over the dozens of alternatives available. We understand the limited resources this small Italian team had; however, the core mechanics are just not fun.
    • 38 Metascore
    • 40 Critic Score
    It’s a shame the final version of Hello Neighbor isn’t what we wanted it to be. The great concept is poorly executed, with plenty of issues, ranging from the physics to the AI or the puzzle design.
    • 35 Metascore
    • 40 Critic Score
    The ideas are good, but not their implementation. There are some serious issues when it comes to the difficulty and level design that sadly ruin the general experience.
    • 57 Metascore
    • 40 Critic Score
    Without being a complete disaster, it's a game with too many shortcomings in a genre with too many masterpieces.
    • 68 Metascore
    • 40 Critic Score
    As a visual novel we wouldn't say it's "bad", but it's definitely a joke not everyone would get. If you want to play it, make sure to understand what it is before paying for it.
    • 35 Metascore
    • 40 Critic Score
    This 3D shoot'em up has relative freedom of action and good graphics, but lacks in gameplay mechanics.
    • 45 Metascore
    • 40 Critic Score
    Maybe Ubisoft has hurried up to have it ready for PlayStation Move launch, and it has resulted in a below-avarage control, missing the opportunity to give players a lesson of tennis, badminton and the rest of the sports included in the game. What a pity.
    • 39 Metascore
    • 40 Critic Score
    Zombies, women and blood: a cocktail which hasn't come off as it should have in this poor action game.
    • 38 Metascore
    • 40 Critic Score
    It's probably one of the worst spin-offs of the Resident Evil franchise. There's nothing worth highlighting, and we would only recommend trying it if it were free-to-play.
    • 40 Metascore
    • 40 Critic Score
    Tamarin is boring, repetitive and full of issues. Unfortunately, this team of ex-Rare members have been unable to replicate the glories of their past.
    • 51 Metascore
    • 40 Critic Score
    Unless the nostalgia makes you forget about all the issues, Max Damage is a really weak game when it comes to gameplay. Definitely, the franchise has seen better days.
    • 52 Metascore
    • 40 Critic Score
    A dissapointing game, based on a strange universe, without a decent story and lackluster gameplay.
    • 48 Metascore
    • 40 Critic Score
    Its multiple flaws, irregular difficulty curve and short durability make this game a failure.
    • 32 Metascore
    • 40 Critic Score
    If you like Sonic, don't even try it. It might work as a platformer for kids, particularly if they're also watching the TV show. Still, we can see there are some good ideas behind it, but the execution isn't the right one.
    • 47 Metascore
    • 40 Critic Score
    It has a lot of motion-detection problems, and requires a lot of space to play, but it can be enjoyable in multiplayer.
    • 43 Metascore
    • 40 Critic Score
    Despite its charming visuals and some thematic variety, Tamagotchi Plaza suffers from overly simplistic and repetitive minigames, minimal interaction with its large cast of characters, and a lack of meaningful progression or rewards, making it hard to recommend even to young fans of the series.
    • 39 Metascore
    • 40 Critic Score
    MindsEye offers an original narrative and a powerful level creator tool within a dystopian open world, but it suffers from repetitive, uninspired gameplay and poor technical performance, especially on mid-range PCs and Steam Deck. Despite well-crafted cutscenes and a promising concept, the lack of polish, outdated design choices, and insufficient support for the creation system greatly limit its appeal.
    • 38 Metascore
    • 40 Critic Score
    It's definitely a tribute to Godzilla, and the biggest fans of the monster will enjoy many of its moments, but as a game there are to many failed aspects.
    • 42 Metascore
    • 40 Critic Score
    Fans of the series will have a hard time trying to enjoy this game, since it’s a repetitive and tedious experience that will fall behind the outstanding games the handheld is showcasing.
    • 45 Metascore
    • 40 Critic Score
    It could have been a decent game, despite de limitations of the property, but it ultimately results in something worse than the first game, which doesn't improve in what the original lacked.
    • 47 Metascore
    • 40 Critic Score
    It could have been a decent game, despite de limitations of the property, but it ultimately results in something worse than the first game, which doesn't improve in what the original lacked.
    • 40 Metascore
    • 40 Critic Score
    Quantum Error is too ambitious for its own good, and try to polish the least interesting aspects while abandoning its original ideas. The result: something that feels repetitive and unsatisfying.
    • 52 Metascore
    • 40 Critic Score
    There are many problems that prevent us from recommending it. A poor AI, a short campaign and a multiplayer meant to be forgotten. We really hope that all the good ideas left behind finally surface if City Interactive decides to continue with the series.
    • 36 Metascore
    • 40 Critic Score
    Kung Fu Rider seems an incomplete videogame. A game which could have worked if only its release hadn't been so determined by PlayStation Move launch. It reminds a no-brainer PlayStation Network game.
    • 27 Metascore
    • 40 Critic Score
    The idea behind it –a dark Bomberman– was ok, but the lack of tutorials and the confusing design makes it hard to play and enjoy.
    • tbd Metascore
    • 40 Critic Score
    A repetitive game that lacks depth and doesn't respect the original game system.
    • tbd Metascore
    • 40 Critic Score
    Road to Guangdong is based on an interesting concept, fixing an old family car, but everything else doesn’t really come together. Technical issues and the topics it deals with end up creating a disappointing experience.
    • 36 Metascore
    • 38 Critic Score
    Summing up, the first game of the moviemakers of Blue Omega is not as good as they expected. They have to work hard to polish the errors committed in this game, which better argument is the Steampunk aesthetics so enjoyed in underground genres.
    • 36 Metascore
    • 38 Critic Score
    Summing up, the first game of the moviemakers of Blue Omega is not as good as they expected. They have to work hard to polish the errors committed in this game, which better argument is the Steampunk aesthetics so enjoyed in underground genres.
    • 41 Metascore
    • 38 Critic Score
    Summing up, the first game of the moviemakers of Blue Omega is not as good as they expected. They have to work hard to polish the errors committed in this game, which better argument is the Steampunk aesthetics so enjoyed in underground genres.
    • 44 Metascore
    • 38 Critic Score
    MotoGP is one of the most popular titles in the driving panorama, however this Wii version hasn't been as lucky as the ones in PlayStation 3 and Xbox 360. This is a lackluster product which could have hit the billboards.
    • tbd Metascore
    • 35 Critic Score
    There's very little effort put into this game, and it feels like it just wants to use the LOTR name to make some easy money.
    • 47 Metascore
    • 35 Critic Score
    Frogger Returns doesn't fulfill expectations. And it is not that the formula has aged badly, because the original is as fun as ever.
    • tbd Metascore
    • 35 Critic Score
    It's aimed for kids, and four children smashing buttons in front of the screen could actually have fun, but everyone else will find a repetitive, boring experience.
    • 36 Metascore
    • 35 Critic Score
    It may be fun if we play with friends for a few hours… but it may be not. There are many games fighting in the FPS genre, and it's very hard to find something worth highlighting in this one.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

?
    • 75 Metascore
    • Critic Score
    This is an interesting toy, but as a game it’s definitely limited. We’re sure younger players will love it, although we would have liked to see a more ambitious take on the concept.
    • tbd Metascore
    • Critic Score
    In short, we have no doubt that Forza Horizon 6 is going to be a great game, and it is clear to us that Playground has mastered this formula like few other studios in the industry. However, we also believe that—for such an established franchise—simply playing it safe and switching countries is no longer enough. Japan is a fine choice, the core foundation remains fantastic, and there are some promising details; yet, right now, we need to see far more evidence—and significantly more content—to determine whether we are witnessing a true leap forward for the series or merely another beautiful excursion to the Horizon Festival. [Hands-On Impressions]
    • 77 Metascore
    • Critic Score
    Pearl Abyss delivers an exceptionally ambitious open-world epic that pushes technical boundaries with its proprietary BlackSpace Engine. Although the combat is visceral and the world is visually breathtaking, the title currently suffers from a lack of focus and inconsistent narrative quality. Despite these flaws, its sheer magnitude makes it a fascinating, if uneven, experience for RPG enthusiasts.
    • 83 Metascore
    • Critic Score
    It is a complete experience that fulfills its objectives in a remarkable way, a video game with all the usual elements in a role story and that gives a fun purpose to the fact of sweating, and is one of the best exergaming games we have seen.

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