USgamer's Scores

  • Games
For 899 reviews, this publication has graded:
  • 44% higher than the average critic
  • 5% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 0.9 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Dragon Quest XI: Echoes of an Elusive Age
Lowest review score: 10 AR-K Episode 1: Gone With The Sphere
Score distribution:
  1. Negative: 31 out of 899
924 game reviews
    • 71 Metascore
    • 80 Critic Score
    An original and addictive puzzle game that includes a terrific roller coaster builder - and plenty of user-generated content.
    • 75 Metascore
    • 70 Critic Score
    Resident Evil Revelations 2 might not move the series forward, but, at the same time, it isn't at all the cheap cash-in it easily could have been.
    • 73 Metascore
    • 70 Critic Score
    The single-player mode starts out promisingly, but bogs down into a rather weak stealth game whose action feels hit-and-miss. Multiplayer is where the game works best, especially on its smaller maps, which can deliver truly thrilling and intense action.
    • 74 Metascore
    • 80 Critic Score
    Wrong Number might not be the ambitious sequel you're expecting from Hotline Miami, but if you enjoyed the original, the way Dennaton plays with its essential formula makes for a worthwhile experience.
    • 85 Metascore
    • 80 Critic Score
    Cities: Skylines isn't perfect, but it's an excellent city builder and a great launch for developer Colossal Order. There a few control issues, a lack of key features explanations for new players, and the building currently lack the complexity found in SimCity 4 or SimCity (2013), but I still sunk hours into the game and will sink many more.
    • 69 Metascore
    • 80 Critic Score
    There are some things that drive me crazy about Code Name S.T.E.A.M's mission design, and I really think the difficulty balance could have used another pass, but these issues are balanced by the excellent mechanics. Intelligent Systems know their way around the strategy genre, and it shows in Code Name S.T.E.A.M's deep roster and intricate level design.
    • 83 Metascore
    • 90 Critic Score
    DmC Definitive Edition beefs up the excellent original with better graphics, all the DLC, retuned combat, and a host of difficulty modes. If you loved the original, Definitive is better. If you were avoiding it because you're a Devil May Cry purist, Definitive is closer to the original series than ever before.
    • 86 Metascore
    • 70 Critic Score
    The gameplay in particular holds up very nicely, and proves that the original was well ahead of its time. Unfortunately, it's held back a bit by its clumsy interface, and formations are currently quite broken, which will hurt its standing with long-time fans.
    • 88 Metascore
    • 80 Critic Score
    While it stumbles over its own ambition far more than it should, Ori and the Blind Forest bursts with both detail and passion. At times it's less a game you play than one you force your way through despite your better judgment, but the parts where it all works together make it worth the pain. And wow, does it look good.
    • 81 Metascore
    • 80 Critic Score
    A well designed, challenging and entertaining shooter that's best appreciated as a multiplayer game. More variety in mission types would help it feel less of a grind, however.
    • 69 Metascore
    • 60 Critic Score
    The final version of a game released in 2012. That means it includes three years worth of available DLC, but it also means the graphical improvements weren't as grand as they could've been. DOA5 is still a solid fighter, but a lack of ambition, focus on DLC, and severe bugs in the Xbox One version means it's not amazing.
    • 63 Metascore
    • 60 Critic Score
    For all its derivative nature, The Order: 1886 falls well short of classic status; yet the premise here could definitely serve as the groundwork for a more creative, more substantial series. It's one of the most convincing steampunk/alternate history worlds video games have offered up. Now Ready at Dawn just needs to bring the script and mechanics up to that same standard.
    • 76 Metascore
    • 60 Critic Score
    The core gameplay is great, but everything surrounding it is problematic.
    • 73 Metascore
    • 100 Critic Score
    Don't let Rainbow Curse's relatively small length put you off; it's a sublime experience that completely washes its hands of the padding most games employ to justify a retail release.
    • 76 Metascore
    • 80 Critic Score
    A clever, abstract take on a bullet hell shooter that breaks the action up into very short bursts. It's challenging, fun to play and very addictive. A great indie game to play between AAA titles.
    • 74 Metascore
    • 90 Critic Score
    Without doubt the definitive version of Super Stardust. Some might be disappointed about the fairly limited new additions, but regardless, it's still one of the greatest arcade shooters around.
    • 89 Metascore
    • 90 Critic Score
    Majora's Mask 3D feels at home among today's indie games, but it also serves as a reminder that there used to be room for the offbeat at all levels of the games industry. And with the tweaks and improvements this version enjoys over the original release, it remains quite playable despite its age.
    • 86 Metascore
    • 90 Critic Score
    Monster Hunter 4 Ultimate is simply the most approachable and playable version of Capcom's action-RPG to date—but be warned, it still requires a hefty investment. If you're willing to take the leap, though, you'll soon understand why Monster Hunter has become such a phenomenon.
    • 74 Metascore
    • 70 Critic Score
    An enjoyable puzzle game that features a surprising amount of depth. However, its gameplay can sometimes be as frustrating as it is rewarding.
    • 74 Metascore
    • 70 Critic Score
    Dying Light is a sum of its inspirational parts. It brings together Techland's previous Dead Island with a bit of Mirror's Edge and Far Cry 3. At its best, leaping across the rooftops with zombies milling about below, it surpasses those titles. At worse, it has mechanics that needlessly pad out the game's running time.
    • 76 Metascore
    • 80 Critic Score
    Episode 2 is effective in picking up where Episode 1 leaves off, but is content to mostly move the pieces around the board in an effort to setup the rest of the story.
    • 80 Metascore
    • 60 Critic Score
    Grim's lack of availability may have helped it achieve sainthood, so its baffling puzzles may comes as a shock to many. If you can tolerate frustration, though, Schafer's final LucasArts production provides one of the best adventure game stories ever crafted—just be sure to keep an FAQ nearby.
    • 75 Metascore
    • 60 Critic Score
    Episode 1 is all intro, giving you a look at Max's powers and her supporting cast, but not much else. There's hints of bigger things on the horizon, but neither issue is immediate within Episode 1. I'm intrigued, but Episode 2 needs to give me a stronger reason to finish all five episodes.
    • 81 Metascore
    • 80 Critic Score
    A meticulously ported slice of classic 80's arcade action. Without doubt the best version of Afterburner II around - and that includes the original arcade game.
    • 78 Metascore
    • 80 Critic Score
    Brandish may be among the most niche of RPGs, but it doesn't suffer any illusions to the contrary. It's comfortable in its own skin and happy to commit to its own rules and limitations. Most people will find themselves indifferent to its focused, idiosyncratic design — but those who get it will love it.
    • tbd Metascore
    • 90 Critic Score
    A ludicrous, crude, outrageous, laugh-out-loud barrage of jokes, bullets, madness and mayhem. The visuals are occasionally weak, but as a package, Saints Row IV: Re-Elected and Gat Out of Hell showcase just how fun an open world game can be.
    • 66 Metascore
    • 60 Critic Score
    The entire thing doesn't come together as a solid whole. The citizens you can recruit are interesting, but the rest of the game's story is only skin-deep. Combat is solid, but it can get tedious and boring at times.
    • 64 Metascore
    • 60 Critic Score
    Dead Kings brings back the challenge rooms from Assassin's Creed Brotherhood and Revelations. That means a dark, dank underground setting full of platforming and puzzles. If puzzles aren't your thing, Arno's latest tale may not be for you. For everyone else, it's a solid, but unspectacular addition to Unity.
    • 79 Metascore
    • 70 Critic Score
    Dungeon of the Endless is an intriguing mix of roguelike dungeon crawler and tower defense. Grab a crew of heroes, defend them with room modules, explore a lost dungeon, and find your way to the end. Like most roguelikes, success in the game is still heavily based on luck, but there's still a lot to love in Dungeon of the Endless.
    • 80 Metascore
    • 80 Critic Score
    I love it and hate it in equal measure, not the least because it's completely taken over my life this past week. But man, I really can't wait to play more.

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