USgamer's Scores

  • Games
For 899 reviews, this publication has graded:
  • 44% higher than the average critic
  • 5% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 0.9 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Dragon Quest XI: Echoes of an Elusive Age
Lowest review score: 10 AR-K Episode 1: Gone With The Sphere
Score distribution:
  1. Negative: 31 out of 899
924 game reviews
    • 61 Metascore
    • 50 Critic Score
    While a bit muddled in combat design and pretty dull in world design, Godfall is a passable 3D action game. Under normal circumstances, you'd be safe to skip it, but if you need something to play on that shiny new PlayStation 5, it's not the worst option.
    • 76 Metascore
    • 70 Critic Score
    Call of Duty: Black Ops Cold War is one of the best Call of Duty games in years, with vibrant new gameplay additions and robust multiplayer offerings. Despite that, it still feels hampered by aspects of its approach and tone that would have better been left in Call of Duty's past.
    • 84 Metascore
    • 70 Critic Score
    Assassin's Creed Valhalla's vision of ninth-century England is a beautiful place to explore, populated with a great cast of characters who make up for the bland new protagonist, Eivor. Nevertheless, the tired overarching story of Templars and Assassins, and a design ethos that overstuffs the setting with side activities, add unnecessary bloat and distractions to the experience. Valhalla's a solid action-adventure game that does well to capture the turmoil of its historical era, but it's weighed down by the increasingly ponderous legacy of the series it represents.
    • 72 Metascore
    • 70 Critic Score
    The new "Play As Anyone" system is as impressive as it sounds on paper, creating a host of intriguing characters if you choose to dive into their backgrounds. Crafting your own version of DedSec is a ton of fun, especially early on. The problem is the gameplay of Watch Dogs Legion is mostly the same as its predecessors and the missions are quite repetitive overall. It's not a step back for the series, but the hacking and stealth core of the series does need an overhaul.
    • 72 Metascore
    • 50 Critic Score
    NHL 21 tries to end the current generation on a high note, but legacy issues continue to hold it back. Its revamped Be a Pro mode is particularly disappointing, proving to be a disjointed, somewhat sloppy experience. It has its usual strengths, with online team play being a definite highlight, but longtime fans of the series will likely find this year's entry eminently skippable.
    • 72 Metascore
    • 70 Critic Score
    FIFA 21 closes out a mixed generation with some key gameplay improvements, making for the fastest, most enjoyable experience in FIFA 15. Its modes are more mixed, with career mode being a particular sore point. Ultimately, FIFA 21 may not be the comprehensive update everyone wants, but it's enough to generate some positive momentum heading into the new console generation.
    • tbd Metascore
    • 70 Critic Score
    Tell Me Why has been Dontnod operating on a reduced scope, with less characters and less time, and they've pulled it off. Tyler and Alyson have successfully been allowed to grow and function as developed characters before tackling difficult subject matter, and that's really helped the pair flourish as relatable characters. Despite a somewhat rushed conclusion and a final choice that rendered my past actions a little meaningless, Tell Me Why has been one of Dontnod's more pleasant adventures to experience.
    • 67 Metascore
    • 50 Critic Score
    If Marvel's Avengers was just the single-player story campaign, it would be amazing. There, Crystal Dynamics sells you on its version of the Avengers and introduces the charming and endearing Ms. Marvel to players everywhere. Combat has depth to it, and each hero truly feels distinct. Unfortunately, the endgame is where our heroes falter, with broken matchmaking, rough options in terms of progression, and endlessly reused environments and enemies. Surely, Marvel's Avengers will see improvements, but here at launch, the endgame needs a good deal of work.
    • tbd Metascore
    • 60 Critic Score
    After a solid debut chapter, Tell Me Why: Chapter 2 doesn't keep the momentum going. There are pleasant individual character moments between twins Tyler and Alyson Ronan, who remain the undisputed highpoints of the game, but the rest of the cast suffers as a result. Tell Me Why wants to paint an emotional tale of struggle and growth, but Chapter 2's experience is stunted by overuse of the Bond mechanic and the decision-based icon sapping any tension.
    • 81 Metascore
    • 60 Critic Score
    Paradise Killer drips with endearing style and charm, but can't quite make its finale match up to its opening hours. Discovering intrigue and mystery is compelling at the start, but the good gets lost in its collectible busywork. Paradise Killer is a good option for virtual detective fanatics in need of new mysteries, but it lacks the staying power of other modern mystery giants.
    • 69 Metascore
    • 60 Critic Score
    Madden 21's gameplay takes some appreciable steps forward as the generation comes to a close, with The Yard providing some casual fun. The experience is marred by an abnormal number of bugs though, and the single-player modes remain a major sore point. Ultimately, it's able to pick up a few yards on the way to the next generation of consoles, but just a few.
    • 74 Metascore
    • 70 Critic Score
    Tell Me Why: Chapter One is certainly a promising start for Dontnod's new tale, as the developer looks for a slightly stunted but more mature take on difficult subject matters. Tyler Ronan is a surprisingly positive depiction of a transgender character, even if the bar is set incredibly low, and it's a relief that for once a Dontnod protagonist isn't put through drawn out, traumatic events as a rite of passage. I'm cautiously optimistic to see if Tell Me Why can build on this solid start.
    • 78 Metascore
    • 70 Critic Score
    Gundam Extreme Vs. Maxi Boost On brings the venerable arcade series to PlayStation 4 with a huge roster mobile suits, an expanded single-player component, and plenty of cosmetic unlockables. It feels like an odd anachronism in this day and age, but its strengths as a multiplayer game are real, even if it suffers a bit from its poor camera. If you like Gundam even a little bit, you owe it to yourself to at least give this game a shot.
    • 78 Metascore
    • 70 Critic Score
    Othercide mixes a mid-2000s Hot Topic aesthetic with tightly-designed tactics that work very well, even if it largely runs out of new ideas after the first few hours. It's more a proof-of-concept than anything, but it's smart and entertaining while it lasts.
    • 76 Metascore
    • 70 Critic Score
    Carrion is an energetic and taut game that flips the tables on The Thing, putting you in command of the alien creature and tasking you with simply going to town on the hapless humans surrounding you. The loose physics-based gameplay is satisfying to play, and the enigmatic creature's bloodlust is crucially never too powerful to render the armed humans that challenge you entirely helpless. Although Carrion's story falls largely flat, it's a very satisfying slaughterhouse of gnashing teeth and tentacles.
    • 68 Metascore
    • 60 Critic Score
    Rocket Arena is an enjoyable up-tempo experience with genuinely fun traversal abilities to keep you on your toes and moving to the high and lows of the arena. It's largely undefined characters and lack of meaningful customization options, however, hold it back from being truly memorable. It's a fun arena shooter in the moment, but it'll fade quickly from memory after you've walked away.
    • 68 Metascore
    • 60 Critic Score
    Ninjala at launch is thin on content, but still enjoyable. Despite a frankly skippable paid Story Package, it's the sheer variety in its weapon lineup that makes its colorful free-to-play melee action stand out. Whether you're a Splatoon fan hungry for any new content, or just curious about a game where you can swing a giant ear of corn as a bat and enwrap your foes in bubblegum, Ninjala is worth checking out.
    • 73 Metascore
    • 60 Critic Score
    The Elder Scrolls Online heads back to familiar locale ahead of the 10th anniversary of The Elder Scrolls 5: Skyrim. Unfortunately, Western Skyrim isn't the same stunning location as Morrowind or Summerset. There are moments of beauty, but Skyrim itself is drab, grey landscape for the most part. The undercroft of Blackreach is a more interesting and fantastical location, but it's only half of the entire experience. And while the Antiquities system is a fun addition, the harrowstorm open-world events feel hauntingly familiar. ESO's storytelling is still top-notch, but where that story is told matters just as much.
    • 62 Metascore
    • 50 Critic Score
    Disintegration is solid, but uninspired. The gravcycle and squad gameplay that defines it works when it's allowed to, but pacing proves inconsistent in the campaign and the FPS/RTS hybrid mechanics are only mildly interesting in multiplayer. A commonplace story and what feels like missed opportunities to fill in more of its universe threaten to drag things down further, but when provided with a good mix of weapons and squad abilities, the core combat and mission design show V1 Interactive can craft something engaging. Disintegration is not the next great sci-fi action franchise (as if we really need another), but hopefully, it can be a stepping stone to something more distinctive and unique from V1 in the future.
    • 70 Metascore
    • 70 Critic Score
    Mojang spins up its own take on the Diablo dungeon crawling formula. While it looks like it might be "Baby's First Diablo," Minecraft Dungeons has a good degree of challenge available for you and three friends. It's more focused on lowering barriers by streamlining the acquisition of loot, instead of miring you in pages of stats. There's a decent tail of playability with three levels of difficulty, but you'll have to look to potential post-launch content for the length of experience some dungeon crawling fans crave.
    • 70 Metascore
    • 60 Critic Score
    Saints Row: The Third time travels to 2020 with a solid remaster. This is the same game you remember from 2011, with all of the DLC and content packs along for the ride. Developer Sperasoft has redone some of the models, especially with regards to the vehicles, and added an all-new, more realistic lighting engine. Unfortunately, it still doesn't quite measure up to the original PC release, and all the bugs of the original are still here. Still, Saints Row: The Third is a wonderful experience despite all its flaws, and that remains true of this remaster release.
    • 72 Metascore
    • 60 Critic Score
    The Wonderful 101: Remastered is the latest Wii U exclusive to be whisked from near-obscurity to land on modern platforms. It's a worthy rescue: Like the original game, The Wonderful 101: Remastered is funny, action-packed, and loaded with unique PlatinumGames charm. That uniqueness is simultaneously its best and worst asset: The trademark line-drawing technique that lets the Wonderful Ones turn their followers into weapons is awkward to pull off without the Wii U's gamepad. There's a lot to love about Wonderful 101: Remastered, but there's a lot to get frustrated over, too.
    • 79 Metascore
    • 70 Critic Score
    Project Diva Mega Mix is a welcome return to Nintendo's portable platform for the rhythm game series. While it doesn't scale well to portable and its Joy-Con motion control mode is a dud, the main mode remains as brutally satisfying as ever. Whether a diehard Miku fan or just a rhythm game enthusiast, Hatsune Miku: Project Diva Mega Mix is yet another great entry in the series.
    • 73 Metascore
    • 70 Critic Score
    Sakura Wars features a loveable cast of characters and pleasantly easy mech hack-and-slash combat. However creepy and decidedly overbearing the romantic sections of Sakura Wars are, the cutesy characters make this game what it is: a simplistic but enjoyably stylish romp around Tokyo. It's not going to be a memorable tale, but this Sakura Wars is an enjoyable adventure while it lasts.
    • 77 Metascore
    • 70 Critic Score
    XCOM: Chimera Squad retains much of what makes XCOM such a special tactics series, in the process adding in some genuine improvements to its already excellent formula. But these improvements are undermined by some strange art choices, as well as a general reluctance to maximize some of its bolder changes. All in all, an interesting experiment, but one that still has a ways to go before reaching its full potential.
    • 87 Metascore
    • 70 Critic Score
    Final Fantasy 7 Remake sets out to fully re-imagine a classic RPG with improved combat and an expanded story. Unfortunately, it's hurt by weak side quests and a surplus of padding, and its biggest change is bound to be controversial. It's one of the most coherent and enjoyable Final Fantasy releases in years, but it's also likely to be one of the most divisive.
    • 62 Metascore
    • 50 Critic Score
    Bleeding Edge has some really good ideas, but not enough content or progression to back them up. It's a solid pick for a few game nights with your pals if you all have Game Pass, but it still needs some time to develop into a true competitor.
    • 79 Metascore
    • 70 Critic Score
    Resident Evil 3 finally repositions its place as not just a true sequel to Resident Evil 2, but as a bridge to Resident Evil 4, both in action and plot. While it streamlines the formula of Resident Evil 2 into something more linear, it's still the best way to dodge through Raccoon City with Jill and Carlos, even with Nemesis always on your tail and the occasional clunkiness here and there. With a breezy runtime, Resident Evil 3 is well worth revisiting. Just maybe not Resident Evil Resistance.
    • 85 Metascore
    • 70 Critic Score
    Nioh 2 crafts its tough experience with precise, delicious Team Ninja combat. On top of that is an entire mass of additional systems that offer players a way forward if your skills aren't top-notch. When those systems come together, Nioh 2 can make you feel powerful, but it does feel like a mess of numbers and bonuses thrown your way at times. You're surprisingly versatile, but you're also forced into a lot of management. A bit of trimming would've led to a near-perfect experience, rather than just a great one.
    • 79 Metascore
    • 70 Critic Score
    Mediatonic's Murder By Numbers combines visual novel storytelling with picross puzzling, and it makes the pairing feel just right. Now and then a huge grid to solve may slow your roll as you're edging closer to a big reveal in a case, but the puzzles themselves are always satisfying regardless. With four lengthy chapters, catchy music, and several charming characters in its cast, Murder By Numbers is an easy recommendation for anyone who likes either mysteries or picross, and you'll be eager for more of both once you're finished.
    • 78 Metascore
    • 70 Critic Score
    Indie games in the Metroidvania genre are pretty common, but Kunai manages to stands out with exceptionally fluid combat, a wonderful Game Boy Color aesthetic, and swinging around on your kunai. The swinging mechanic is the star of the show here, even if the design of your limited arsenal shows some clear thought went into making every weapon meaningful. Unfortunately, it can be difficult to figure out where you're supposed to go at times, backtracking in Kunai is a bit of a pain, and the level design doesn't offer as many branching paths as its competition. But it's worth playing through the game's short runtime and this is a great foundation for a sequel.
    • 89 Metascore
    • 70 Critic Score
    Art's Dream, the long-awaited story mode of sorts for Dreams, does a neat job demonstrating the possibilities of Media Molecule's game. Similarly, the collaborative nature of Dreams' players' creations factor into a welcome online ecosystem. For all that Dreams has to offer creatively, and for all the litany of levels and their enjoyable experiences, I'm yet to see a level that will stay with me after I'm done playing it. Dreams is fantastically experimentative, and it's obvious that the near-limitless creation tools provide a platform on which the community can build far into the future, but to judge this package as whole right now, it's not the wider product that leaves a lasting impression.
    • 73 Metascore
    • 70 Critic Score
    Indie games in the Metroidvania genre are pretty common, but Kunai manages to stands out with exceptionally fluid combat, a wonderful Game Boy Color aesthetic, and swinging around on your kunai. The swinging mechanic is the star of the show here, even if the design of your limited arsenal shows some clear thought went into making every weapon meaningful. Unfortunately, it can be difficult to figure out where you're supposed to go at times, backtracking in Kunai is a bit of a pain, and the level design doesn't offer as many branching paths as its competition. But it's worth playing through the game's short runtime and this is a great foundation for a sequel.
    • 74 Metascore
    • 50 Critic Score
    Journey to the Savage Planet puts you in a brilliantly colorful world, and tasks you with exploring to your heart's content. The moment-to-moment exploration is enjoyable, but the act of combat offers very little in the way of a challenge. The score and insane FMV adverts give Journey to the Savage Planet a lot of personality, but the tiresome parody nature of the writing really lets it down.
    • 73 Metascore
    • 60 Critic Score
    Dragon Ball Z: Karakot distills 291 episodes of Dragon Ball Z down into a 40-hour action-RPG experience. While the pacing is a bit off, seeing the story of Goku and friends told in wide swaths mostly works. The combat also manages to capture the feel of the series in certain boss fights. Unfortunately, the RPG side of things is lacking, with muddy progression, systems that feel useless, and random enemy encounters that can grow tedious. It's a good start, but more training is needed to reach its final form.
    • 84 Metascore
    • 70 Critic Score
    Shovel Knight: King of Cards revisits the formula one last time with new maps and bosses, as well as a brand new card game. It's ambitious, but it's also the least essential of the major Shovel Knight episodes. If you own Treasure Trove, play Shovel of Hope and Specter of Torment first, then circle back to King of Cards if you still want more.
    • 78 Metascore
    • 60 Critic Score
    Life Is Strange 2 has a better core relationship at the heart of its game, but it fails them with the episodic adventure's at times boring, formulaic episode structure; something its predecessor did not suffer from. Some of the story beats are preachy and unearned. Where Life Is Strange 2 hits its stride is more a technical feat: in how its core relationship between brothers Sean and Daniel becomes a game mechanic in itself, and how all the choices you make shape Daniel as he grows up.
    • 74 Metascore
    • 60 Critic Score
    Phoenix Point fits firmly on the foundation of modern XCOM, but rethinks combat with an action point system and the ability to free aim. While the latter seems like a gimmick, it's actually a wonderful tactical option that pushes the strategy forward. It's a shame then that a reliance on procedural generation leads to a lack of variety, weapon balance isn't great, and the technical execution is rough. Phoenix Point is a great starting point for something amazing, but it's not quite there yet.
    • 67 Metascore
    • 50 Critic Score
    Shenmue 3 suffers from hamfisted exposition, tedious repetition, monotonous grinding, and a heap of other fundamental flaws that are inexcusable in 2019. However, its environments are so confident in their sense of place that exploration is a capable redeemer, and the game is at times, on that ground alone, worth playing.
    • 79 Metascore
    • 70 Critic Score
    Star Wars Jedi: Fallen Order comes painfully close to being the best action game of the year, but it ultimately falls short due to pacing problems and a host of technical issues. Still, this is the first step into a larger world for a franchise that has persistently struggled since its acquisition by EA.
    • 72 Metascore
    • 60 Critic Score
    Need for Speed Heat is a conglomeration Need for Speeds past. A little Payback, a little Rivals, a little Hot Pursuit, a little Underground. The result is a good foundation to build upon, but weird AI issues, a lack of variety in events, and some poor tuning in cop chases mean it's not great. Maybe next gen will see Ghost Games bringing a little more real heat.
    • 69 Metascore
    • 60 Critic Score
    Mario & Sonic at the Olympic Games Tokyo 2020 offers a glimpse of what the series could be if it fully committed to a story mode or really invested in becoming a sportier companion to Mario Party. Most of the minigames are fairly strong and the whole package is dripping with polish. As far as minigame collections go, this one can carry the torch just fine—but maybe it’s not the one you pick to light the fire at game night.
    • 82 Metascore
    • 70 Critic Score
    Death Stranding might be Kojima's boldest game to date. It may also be his most tedious. Either way, its originality outweighs its sometimes exhausting structure and poor pacing... but only just. Maybe not a game I would recommend to everyone, but certainly one of the most interesting games of 2019.
    • 80 Metascore
    • 60 Critic Score
    Call of Duty: Modern Warfare steps it up in the pure game-feel department; its guns, its movement, its action: it all feels the best it's ever been. Even with thrilling new modes like Gunfight and the Counter-Strike-like Cyber Attack, the maps and Spec Ops end up disappointing. The campaign itself remains a return to form for the staple Call of Duty campaign, for better or worse. Modern Warfare as a whole ends up feeling like it has the foundation for something better than it is right now, and in the months to come, it very well might be. But for now, it's just merely almost there.
    • 75 Metascore
    • 60 Critic Score
    Concrete Genie is certainly easy on the eyes and ears, with brilliant colors popping out of the screen and a light, airy score to coaxe life out of your paintings. It even successfully switches around the perspective of a strained parent-child relationship compared to what we've seen in other games. Unfortunately the monotonous nature of everything in between creating Genies, from dodging bullies to dousing Denska with Super Paint, drags it down.
    • 73 Metascore
    • 60 Critic Score
    Destiny 2: Shadowkeep is the same satisfying Destiny 2 you've been playing (or not playing) all along. The combat feels good, the art direction's stunning, the lore is mysterious in all the right ways. But it also fumbles in a lot of areas: its campaign is among Destiny's weakest, there isn't a lot of new loot, and its newly introduced systems are so convoluted that I found myself wishing there was a tutorial buried in a menu somewhere. Still, it's a promising start for the future of Destiny 2, which is really what this expansion seems to be as a whole: the baby steps for something bigger, with no end in sight.
    • 74 Metascore
    • 50 Critic Score
    John Wick Hex has a solid enough foundation, but it largely fails to build on its core concept. It's a one-dimensional tactics game that moves at a glacially slow pace and features few unique wrinkles. It offers a slightly deeper look at the lore, but otherwise it adds little to the burgeoning John Wick-verse.
    • 79 Metascore
    • 60 Critic Score
    Overland is a strange mix of stellar art direction, smart and simple design matched with often arbitrary difficulty. Even when I felt like I was playing at my smartest, it was easy to slip up in a single move and ruin a whole run, no matter if I spent 20 minutes or over an hour on it. The more I played, the more bored I got with the procedurally generated cycle. Surprises grew commonplace; fuel gathering grew tedious rather than just tense. And yet, I still found myself driven to rev up the engine another time at the end of a run and give it another go. Overland is bound to be a probable cult favorite among tactics enthusiasts, but as for recommending it for other curious eyes, I can't say I fully can.
    • 72 Metascore
    • 60 Critic Score
    I enjoyed my time with GreedFall, but it's already failed to leave a lasting impression on me. Its best moments shine bright and show how much potential Spiders has to develop in this style of RPG, but it isn't cohesive enough to work in concert. GreedFall is certainly worth checking out if you're aching for the old days of BioWare, but it’s a tough sell for most others.
    • 77 Metascore
    • 70 Critic Score
    NHL 20 isn't a huge update over last year's version, and its graphics continue to lag behind the competition. Still, it brings with it plenty of solid refinements, and its franchise mode continues to stand out as a strength. Returning players may be disappointed by this year's features, but if you're a hockey fan who hasn't picked up the series in a while, I think you'll be pleasantly surprised.
    • 78 Metascore
    • 60 Critic Score
    NBA 2K20's presentation is unparalleled, but beneath its shiny exterior are continued problems with its online infrastructure and some pretty odious microtransactions. The latter are a bit less punishing than last year, but the former is worse than ever, and it affects almost every aspect of the game. These elements, which seemingly come up every year, unfortunately overshadow what should be an amazing sports sim.
    • 79 Metascore
    • 70 Critic Score
    River City Girls is as bubbly as the pop song that soundtracks its intro cinematic would lead you to believe. With all-around excellent art direction, you'll be hard-pressed to find a game this year with more style and confidence than River City Girls. While the first few hours are a slog as you level up and learn the ropes, once your moveset grows bigger, any encounter is a blast full of combos, and yes, dabbing. Just be sure to bring a friend along for the ride, as it's much harder to brave alone.
    • 84 Metascore
    • 60 Critic Score
    Gears 5 survives on its solid cover shooting gameplay and a campaign that isn't afraid to pose difficult questions about problematic topics. But the largely stagnant Horde mode and general mess of an Escape mode really pull the sequel back from being a bold step forward.
    • 81 Metascore
    • 70 Critic Score
    The new additions to Catherine: Full Body are mostly a win, with sharper graphics, more complex puzzles (and better hand-holding for players intimidated by them), and more background on Katherine in particular. Where it lacks though is in the new romance route, which is awkwardly shoehorned in and feels too separated from the rest of the story. Still, for Catherine fans, Full Body has enough nightmare-inducing goodness to make it worth another round 'til last call.
    • 69 Metascore
    • 60 Critic Score
    With Man of Medan, Supermassive builds on the foundation established in 2015's Until Dawn. While the core of the game remains the same, driven by dialog, choices, and quick-time events, the developers has added some multiplayer action to the mix. The two-player online Shared Story is the primary highlight here, allowing two players to simultaneously determine the course of the story. Unfortunately, the story itself isn't as good as the horror yarn spun in Until Dawn.
    • 64 Metascore
    • 50 Critic Score
    For every cool "a-ha!" moment in Ancestors: The Humankind Odyssey, there has been something that has me on the verge of rage quitting. There's a fascinating, novel concept in Ancestors, but with so many bugs and other tedious issues blocking it, the joy of this survival game feels like it's constantly kept millions of years and a bundle of evolutionary feats away.
    • 68 Metascore
    • 70 Critic Score
    Oninaki is a likable RPG. Its story and setting are interesting, and the Daemons you collect to help you fight are cool. Unfortunately, bashing through uninteresting swarms of high-HP enemies puts a damper on the fun. Oninaki is still better than Tokyo RPG Factory's previous games; the studio seems to be moving in the right direction. If it can get past its extended growing pains, it'll be a contender someday.
    • 80 Metascore
    • 60 Critic Score
    The charming dungeon crawler builds itself around the chaos of dice. Choose one of six characters, each with their own unique skills and way utilize your rolls of the six-sided die. Combat is rather fun, the artwork feels like a pop-up book, and the electronic soundtrack will have you tapping your foot. Despite the characters and additional modes though, it doesn't feel like Dicey Dungeons expands upon its early hours of play enough. Still, it's an enjoyable roguelite dungeon crawler.
    • 69 Metascore
    • 60 Critic Score
    Wolfenstein: Youngblood improves the series in key areas—namely in level design—but it doesn't capitalize enough on it being a co-op experience. Working with your sister is limited to pulling a switch at the same time, and not much else. You can split up in combat to confuse your enemies, but situations barely call for such finesse. At the very least, new characters Soph, Jess, and Abby all infuse a welcome goofy '80s adventure movie enthusiasm that makes Youngblood an entertaining romp through the world of Wolfenstein, with Nazis aplenty to eviscerate along the journey.
    • 68 Metascore
    • 60 Critic Score
    Elsinore is simple and focused, aimed squarely at avid readers who want to manipulate Hamlet with their own hands. It succeeds at this, building a wonderfully meta-textual world that's fascinating to unravel and earns a good few gasps, laughs, and tearful moments, but the long waiting periods and frustration between different events overlapping can grate on after a while. Elsinore is time-looping <em>Hamlet</em>, and that premise is what will likely hook you or not.
    • 73 Metascore
    • 70 Critic Score
    The Ultimate Alliance comes roaring back with this Nintendo Switch exclusive. Marvel Ultimate Alliance 3 pulls inspiration for Marvel comics, movies, TV, and more to create an homage to the brand's long history. Unfortunately, some camera issues and general readability mar the overall experience, and the alternate costumes fall short of the Ultimate Alliance standard. Despite that, this is a great couch co-op adventure with all your Marvel favorites.
    • 81 Metascore
    • 70 Critic Score
    Samurai Shodown captures the spirit of the older games, veering towards a mix of older and newer series entries. In terms of single-player, but it's a a far cry from Mortal Kombat 11 or even what recent games like Dead or Alive 6 have offered. On the multiplayer side, it offers a solid core, but not much else. It's nice to see SamSho back in the spotlight, but we wish it had a little more to keep us playing beyond just fighting other players.
    • 80 Metascore
    • 70 Critic Score
    While the environment isn't as impressive as Morrowind or Summerset, Zenimax Online's storytelling is still impressive and entertaining. Unfortunately, the combat mechanics need a little more punch and the addition of dragons ends up be less impactful than advertised. It's a good expansion, but feels like a step down from the previous few.
    • 59 Metascore
    • 50 Critic Score
    The roguelike nature of Darkest Dungeon combine with more substantial narrative and exploration, and a Korean manhwa aesthetic. Unfortunately, the mechanics of Vambrace need work. Your squad of mercenaries is largely disposable, there's too much randomization in terms of progress, and there are several issues with the user interface. Perhaps a sequel can bring the gameplay closer to the excellent aesthetics, but Vambrace: Cold Soul doesn't come together completely.
    • 75 Metascore
    • 50 Critic Score
    Observation has no trouble grabbing you from the go, with gripping central mysteries and questions that demand answers. Painstaking progress through even the simplest commands and instructions counteract any sense of progress in Observation, and ultimately dilutes and cheapens the experience.
    • 71 Metascore
    • 70 Critic Score
    The zombie apocalypse is well-trodden territory and the open-world spin of Days Gone can only differentiate it so much. There's a strong narrative focus, but Deacon St. John doesn't carry that weight as deftly as he could. There are highlights and fun tools available within, but the game doesn't push those forward initially, leaving the players to deal with some tedium first. Days Gone is a great foundation for something better though, so hopefully Bend gets the chance to improve upon it.
    • 82 Metascore
    • 70 Critic Score
    There's a lot to love in Mortal Kombat 11. It's a fantastic fighter with a roster of 25 varied characters, tons of customization options, beautiful graphics, and one of the best story modes in a fighting game. It's a shame that modes like the Krypt and Towers of Time inject annoyance and tedium into what was an excellent experience. The progression is complex and obtuse, when it should be easy and straightforward. MK 11 could been an all-time best, but it's just a contender.
    • 81 Metascore
    • 70 Critic Score
    Anno 1800 is a city-builder that caters to new players. It's gorgeous, has a campaign that's a huge tutorial, and players don't have to worry about sim aspects like traffic and power distribution. While there have been improvements to the Anno formula, some mechanics are simply not explained and the user interface is lacking for a game built so heavily around trade and economics. It's a good game for sure, but it needs some tweaks to make it fantastic.
    • 76 Metascore
    • 70 Critic Score
    Heaven's Vault may have one of the most well-realized video game worlds ever, with your curiosity and personality molding your story through the Nebula. Whether you're fascinated by history or just by a personal sense of duty, there's a lot to love about Heaven's Vault, even if the clunky movement and frustrating sailing sour the overall experience.
    • 69 Metascore
    • 60 Critic Score
    Earth Defense Force: Iron Rain plays around with the concepts players have gotten used to with previous EDFs. Classes are open, and the new Prowl Rider offers a new flavor of play that hasn't been seen in the franchise before. Weapons are open, giving more player freedom in terms of character loadouts. But Iron Rain loses some things from the main series, notably the huge swarms of enemies in favor of larger, more meaningful enemies. It's a fine entry in the EDF franchise, but it doesn't step far beyond its predecessors sadly.
    • 80 Metascore
    • 70 Critic Score
    There's no denying that breaking down an arrogant witness, and ultimately winning a case in Phoenix Wright: Ace Attorney feel fantastic. Fitting in the right pieces of evidence to find contradictions is extremely satisfying, I just wish there was more depth, and a little more nuance, to both the witnesses you're breaking down, and the game at large.
    • 72 Metascore
    • 60 Critic Score
    Dead or Alive 6 carries much of the franchise's risque DNA, but shows a bit more initial restraint. The more revealing costumes are unlockable and the jiggle physics tend towards a bit more realism now. Combat remains accessible, but new moves like the Break Blow and evasion add new layers for DOA vets. Dead or Alive 6 could use a little more graphical polish and its netcode needs to be better, but it's a pretty good fighter all around.
    • 59 Metascore
    • 50 Critic Score
    Anthem is a frustrating experience. There's a core gameplay idea that's fun, but it's not enough to keep the experience alive in endgame and beyond. It wants to sell us on flying and combat, but Grandmaster levels stop that dead. It offers a wide world to explore, but offers no reason to do so. Anthem ultimately doesn't feel like the best BioWare can do, and that's a horrible shame.
    • 60 Metascore
    • 70 Critic Score
    Crackdown 3 isn't an instant hit, but after a slow start it rapidly builds into an action-packed shooter with brilliant character control and movement. While orb collecting is the key for prolonged play, the campaign in Crackdown 3 is always entertaining and visually there's a lot to appreciate if you look at the bigger picture. Crackdown is back. Shame about the multiplayer Wrecking Zone, though.
    • 80 Metascore
    • 70 Critic Score
    Metro Exodus is a solid conclusion for a cult series that made its name in rough charm. The open world and stealth systems of the conclusion to the trilogy are largely missteps, but it’s when Metro Exodus returns to its horrific roots, with a bunch of caring comrades, that the game fires on all cylinders.
    • 67 Metascore
    • 70 Critic Score
    I missed Travis Touchdown. I missed Suda51's punk verve. Travis Strikes Again is stylish in all the right ways. It looks cool, the music sounds great, and the game consistently zigs when I fully expected it to zag. At the same time there's not a lot here for players who aren't already devoted to the world of No More Heroes or even the larger Grasshopper Manufacture universe. But if you're tired of hacky attempts at too cool for school meta commentary, Travis Touchdown is here to take gaming post-post-modern.
    • 84 Metascore
    • 60 Critic Score
    A week or so removed from playing Gris, I don’t know what I’ll remember it for, if at all. Gris feels like it almost belongs in a museum, with crowds marveling at its art and sound for a few minutes, before moving on to something else. There are moments of beautiful brilliance in Gris, all of which are dragged down by a decidedly average platforming game.
    • 65 Metascore
    • 50 Critic Score
    There are times when Just Cause 4 is amazing, but the final result is a game that loses parts of what made Just Cause great in the first place. The new mission structure repetitive and causes the series' staple destruction to take a backseat. The tether customization is top notch and the new weapons are a winner, but things like throwable C4 are gone. And the extreme weather, which is exciting when it appears, doesn't make its presence felt during most of the game. I had fun with Just Cause 4, but it's a game I want to love more than I actually do. Temper your expectations.
    • 72 Metascore
    • 60 Critic Score
    If you miss your S.E.E.S. pals or Phantom Thieves buddies, then look no further than the boogie bliss of Persona 3: Dancing in Moonlight and Persona 5: Dancing in Starlight. While it's a rhythm game still best suited for portable, if you're a fan of the Persona soundtracks, it's a sweet way to enjoy its excellent music all over again. Though without a story mode unlike its predecessor and a so-so rhythm game still at its core, both games end up feeling a little lesser, reserving these entries for only the most dedicated and eager of fans.
    • 73 Metascore
    • 60 Critic Score
    If you miss your S.E.E.S. pals or Phantom Thieves buddies, then look no further than the boogie bliss of Persona 3: Dancing in Moonlight and Persona 5: Dancing in Starlight. While it's a rhythm game still best suited for portable, if you're a fan of the Persona soundtracks, it's a sweet way to enjoy its excellent music all over again. Though without a story mode unlike its predecessor and a so-so rhythm game still at its core, both games end up feeling a little lesser, reserving these entries for only the most dedicated and eager of fans.
    • 78 Metascore
    • 70 Critic Score
    Battlefield's traditional strengths remain firmly in place amid DICE's return to World War II: great graphics, audio, and a scope that few other games can equal. But it's a thinner package than usual, and the decision to hold important modes like Firestorm until 2019 feels like a crucial misstep. Battlefield 5 is a good shooter as it is, but we wouldn't blame you if you decided to wait until it's had some time to mature.
    • 76 Metascore
    • 60 Critic Score
    The minigames of Super Mario Party are great, taking advantage of the Switch hardware in unique and creative ways. It's the dialed back board game and its lackluster extra modes that let the whole package down though. While it's still bound to be a great party game to break out when friends visit, it lacks the drama of the best in the series.
    • 69 Metascore
    • 70 Critic Score
    As heartfelt and emotionally painful as Episode Two of The Walking Dead: The Final Season may be, I can’t help but feel like we’ve seen this all before. The groundwork has been laid for a brutal war, and everything from now until then seems to be dwarfed in comparison. Friendships are still the beating heart of this Final Season though, and it’s the moment to moment interactions between characters, and the writing, where this second episode excels.
    • 75 Metascore
    • 70 Critic Score
    The story campaign is a wonderful starbound adventure that'll make you feel like the starship captain many of us have always wanted to be. Unfortunately, it offers a done-in-one kind of 30+ hour adventure, with a lack meaningful choices.
    • 80 Metascore
    • 70 Critic Score
    NHL 19 takes some interesting risks with World of Chel while bringing badly-needed improvements to the gameplay. Its modes are customarily solid, but the faster, tighter action on the ice is what makes it possible to recommend NHL 19 to newcomers and lapsed hockey fans alike.
    • 73 Metascore
    • 70 Critic Score
    NBA Live 19 is currently chasing NBA 2K19 as far as relevance is concerned, but it's also paving a path all its own. Live’s addition of real streetball/pro-am courts, leagues like Dykman and Drew League, as well as the WNBA presence are a welcome addition to the hoops simulator world. With improved gameplay mechanics, a future version of NBA Live could actually compete for the crown.
    • 75 Metascore
    • 70 Critic Score
    Despite a new developer at its helm, Shadow of the Tomb Raider ends up feeling like more of the same. The new additions to stealth are great; the bow continues to be one of the best in all of video games. Then guns enter combat and the self-reflective story falls flat, making Shadow sometimes a chore to get through. The puzzles in those tombs are pretty spectacular though. I guess she really is the Tomb Raider now.
    • 79 Metascore
    • 60 Critic Score
    PES is what it is: a hardcore alternative to FIFA designed to appeal to true soccer simulation nuts. Secure in this identity, PES 2019 has achieved a level of quality that eluded the series back in the bad old days of the late 2000s. But alas, the next step remains elusive.
    • 85 Metascore
    • 70 Critic Score
    Yakuza Kiwami 2 won't make those who haven't clicked with the series yet a believer, but for fans, it's well worth the journey if you don't mind retreading some familiar ground. While the slow middle and Majima side campaign are disappointing, Kiwami 2 is still another solid entry in the Yakuza canon.
    • 75 Metascore
    • 50 Critic Score
    Modern audiences, though, will still have to overlook some serious rough edges to find out what the big deal is.
    • 76 Metascore
    • 70 Critic Score
    This debut episode of the final season of Telltale’s The Walking Dead is impressive, if a little formulaic.
    • 62 Metascore
    • 50 Critic Score
    There's a lot to like about We Happy Few, with its unique psychedelic dystopian setting and well-developed story, but it's the moment-to-moment action that crashes down on you like a bad dose of Joy. So-so survival elements, the lack of mission variety, frame rate issues, prolific bugs, and tedious stealth and combat will make you want to cook up some Joy for yourself, so that maybe you too can forget the bad stuff and remember only the bright side of things.
    • 81 Metascore
    • 70 Critic Score
    If you were a fan of the first Overcooked, I can guarantee you'll find something to love here. With more characters, levels, gimmicks (even if some are on the annoying side), and recipes to dive into (for some reason, Overcooked 2 is really into sushi and dim sum), Overcooked 2 will likely replace the original game in your party game rotation. Just be prepared for a couple of headaches along the way, and some wrecked friendships in your wake.
    • 80 Metascore
    • 70 Critic Score
    Madden 19 is a solid, if occasionally ragged, follow-up to last year's big transition to Frostbite. The improvements to the animation and franchise mode stand out, but Longshot: Homecoming feels like a step back from last year&#039;s ambitious introduction. The multitude of interesting but mostly subtle updates ultimately make this an entry that is primarily geared toward hardcore fans of the series.
    • 82 Metascore
    • 60 Critic Score
    We’ve seen our characters in a perpetual state of ‘fight or flight’ the entire series, barely pausing to catch their breath before hitting the road again. I don’t feel like I know these characters, which makes it all the more difficult to care about them when the entire world is collapsing in on itself.
    • 70 Metascore
    • 60 Critic Score
    The awesome environmental destruction returns alongside the hammer, one of the best gaming weapons ever. And the game has been redone in 4K resolution with improved lighting and textures. Unfortunately, the bad stuff still remains: shooting and driving feel floaty, enemy response is tuned too high, and there are a number of glitches present. As such, the remaster merely brings a great game into the modern age, without the improvements that would mark a better re-release.
    • 64 Metascore
    • 60 Critic Score
    It's not a bad game, as I never felt like I was gritting my teeth to play it, but it lacks a strong hook to keep you playing. Without that hook, you spend your time noticing all the small ways that the experience lets you down.
    • 69 Metascore
    • 60 Critic Score
    Ultimately, Jurassic World Evolution could just be better overall. I've had and still have some fun with it, but there needs to be more room for some real creativity and variety in terms of park composition. Despite leaning into its license quite well, Evolution is a downgrade from what Planet Coaster was, and I feel there's a better game somewhat between both titles.
    • 75 Metascore
    • 60 Critic Score
    Mario Tennis Aces has a lot more in common with fighting games than anything else. Zone Shots and Special Shots are basically the equivalent of an expertly-executed combo or special move, and consequently, can render a point to feel cheaply won in a flash. With no ranked mode available or cosmetic rewards to earn, there's not much to really keep players coming back to it either. Online Tournament and Free Play are fine and scratch the tennis itch, but fail to incite a competitive spirit. Overall with Mario Tennis Aces' lackluster (though sometimes exciting) Adventure Mode, finally-stable online modes, and the unique characterizations of every character, there's a solid package here, even if it doesn't feel like it has legs for the long term.
    • 79 Metascore
    • 60 Critic Score
    BlazBlue Cross Tag Battle is a solid fighter.

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