UploadVR's Scores

  • Games
For 443 reviews, this publication has graded:
  • 31% higher than the average critic
  • 30% same as the average critic
  • 39% lower than the average critic
On average, this publication grades 5.8 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Demeo
Lowest review score: 20 Heavy Fire: Red Shadow
Score distribution:
  1. Negative: 43 out of 443
546 game reviews
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    HitchHiker is a game that should work best in VR but ends up as likely the weakest version of an otherwise interesting experiment. The core mystery at the heart of the experience is intriguing, but it’s overly protracted by tiresome conversations, visually bland environments and limited VR design. VR storytelling can’t be as passive as its flatscreen counterparts; it needs, brevity, wit and interaction to hold a user’s attention, otherwise boredom sets in quickly. An abridged version of HitchHiker that allows players to fully immerse themselves in their journey without slogging through 40+ minute, technically imprecise chapters might be a much more compelling experience. As it stands, unless you’re really into mystery narratives, you should probably just keep walking.
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    Vox Machinae’s single-player campaign is an appreciated if flawed addition to an already-fun multiplayer mech combat title. Plodding pacing and padded story elements slow your progress to a crawl, but it still retains the game’s deliberate and considered combat, which successfully blends a purposeful amount of rustic clumsiness and lumbering heft. Even if you don’t care for the single-player’s offerings, the frantic class-based multiplayer proved it was worth the price of entry years ago — though we’re still to deliver our final verdict there — and, though there are other mech combat games available, few capture the sense of scale and power on display here. Like its own monolithic war machines, Vox Machinae is a scrappy underdog, but one that’s very much worth rooting for.
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    • 100 Critic Score
    Ultrawings 2 is the exact kind of VR sequel we’ve been hoping for, building upon the original’s modest beginnings with a massive increase in scope and variety whilst retaining its air-tight controls and level design. Between the five wildly different aircraft and the addition of combat there are plenty of gripping new challenges to pull you in, and the game is always ready to serve up a different kind of thrill. Whether it’s the cinematic satisfaction of blasting past an enemy as they erupt into flames or the laser-like focus needed to land a plane in one piece, Ultrawings 2 either had me grinning like an idiot or on the edge of my seat. It doesn’t make all the right calls, but VR doesn’t get much more rewarding than this superb follow-up.
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    I’ve been really encouraged by my opening hours with Zenith, then. If you’re not into MMOs then the familiar structure and stat-driven focus probably won’t talk you round, but the game does experiment with the VR format to provide some interesting interactivity and a lot of the key features you’d expect from the biggest MMOs out there are ready and waiting on day one. Simply put, Ramen VR is in a very good position on launch day (which, again, could be impeded by server launch issues). What I’ll be looking to see now is how those foundations build out into something more compelx and rewarding across the hopefully tens of hours of content that’s included in the game right now, because that’s where Zenith will really live or die.
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    • 60 Critic Score
    Garden of the Sea is a game to let sink in more than it is to be played. Its story mode, whilst certainly pleasant, is over far too quickly to stir up much intrigue, but it’ll make up for it if you’re the kind of player that likes to sit with an experience for a while, customizing and growing out your own space if for nothing else but personal satisfaction and relaxation. Even this element of the game is a bit too modest in scope to make Garden of the Sea the definitive destination for VR meditation, but it’s an undeniably warm and effortlessly likable getaway all the same.
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    • 80 Critic Score
    Cooking Simulator VR does what it says on the tin and does it very well. If you want, it can be a really satisfying cooking experience with a long list of recipes, a rock-solid career mode and almost exactly the right degree of intricacy to its mechanics. Or you can turn it into an utter madhouse and watch its systems collide in a glorious ode to kitchen fires and food poisoning. You’ll need a decent rig to sustain the mayhem and if ever a VR game needed haptic feedback, it’s this, but Cooking Simulator VR delivers a robust and realistic experience worthy of a chef’s kiss.
    • tbd Metascore
    • 80 Critic Score
    Warplanes: WW1 Fighters might not be the most flashy flight spectacle you’ll find in VR — or even on Quest — but its winning strategy of offering a variety of control schemes and play modes to suit just about everyone’s tastes, then launching user-made missions for a rich supply of content, makes it a real treat. Whether you’re looking for co-op hangouts with co-pilots or simply seeking the authentic thrills of a lost era of warfare, this has something for you. Here’s hoping for a sequel that doubles down on the presentation and fully realizes this particular theater of war for VR.
    • 62 Metascore
    • 40 Critic Score
    My heart bleeds for Warhammer Age of Sigmar: Tempestfall. It’s a game of genuinely admirable aspiration that, in many ways, is painfully close to achieving its goals. But every time I started to settle into its gorgeous world and brilliantly over-the-top-lore one of its many issues would make itself known. The combat is a mess in need of a significant overhaul, the UI is fussy and unhelpful, and a string of bugs and puzzle roadblocks kill any sense of momentum. With more time under the hood, a lot of these issues could have been refined and Tempestfall would have been a highlight in a meager year for PC VR releases. As it stands, this offering might be only worthy of Sigmar’s wrath.
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    • 60 Critic Score
    With some lovely visuals and straightforward mechanics, Moon Mode’s made excellent use of spatial gameplay in a manner only VR could achieve. Creating new settlements is entertaining and while there’s not much here for genre veterans, it’s worth remembering who Spacefolk City’s targeting. If you’re after a city builder with smaller scope, you’d do well to check this out.
    • 78 Metascore
    • 60 Critic Score
    Lone Echo 2’s incredible production values and first-rate immersion make for an enjoyable swansong that’s let down by its plodding pace and familiarity. Despite arriving four years after the groundbreaking original, there’s very little that will surprise you here and, although well written, the drawn-out character dialogue quickly wears thin. It’s still held up by a fantastic locomotion system with first-rate immersion alongside a solid story with believable performances, but the startling spark of blockbuster innovation that fuelled the first game has long-since died out. Jack and Liv’s mission to get back to the past makes for a fun ride, but parts of Lone Echo 2 were stuck there to begin with.
    • tbd Metascore
    • 60 Critic Score
    Loco Dojo doesn’t rewrite the rules on the party game format, but it successfully finds the fun in adding VR to that template. Its best games are brilliantly entertaining explorations of the different kinds of experiences the platform offers and, although it has some structural issues, tournaments move with a pace that makes them easy to jump into and tempting to replay time and again. It might be hard to realize a family game night in VR but if you and your friends find yourselves in four corners of the globe with an Oculus Quest each, Loco Dojo is a good way to capture the camaraderie often reserved for local play.
    • 78 Metascore
    • 80 Critic Score
    I am, if you couldn’t tell, quite in love with Song in the Smoke, then. It’s rough, yes, and some of its design ideas need a second pass. But it’s also an intoxicating trip, an experience directly connected to the beating heart of nature and acutely aware of the structure and interaction needed to make its survival gameplay work in VR. All of this is thrown into a mortar and crushed beneath a pestle to conjure a game in which you can practically feel the slip of wet mud, scrape of scrambling over a cliff face or chill of water flowing over your feet. Like the healing potions and mystic concoctions you’ll brew, Song in the Smoke is a hell of drug.
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    • 60 Critic Score
    Sweet Surrender has a lot of room to grow. That much was made clear when Salmi Games promised extensive free updates at launch, but it’s also obvious when you stack it up next to the depth of other VR roguelites, with a comparatively light loot system and smaller overall dungeon size. But, despite its relative simplicity, the game’s moreish difficulty, enjoyable arcade gameplay and hypnotic visual and audio flair make for a rock-solid roguelite I was more than happy to lose hours within. This might be just the start of Sweet Surrender’s journey, but it’s a really promising one.
    • 40 Metascore
    • 40 Critic Score
    As gorgeous and well-intentioned as it may be, it’s tough to recommend Rhythm of the Universe: Ionia in its current form. There are moments of splendor in this opening act, but they’re far too fleeting and around a third of the incredibly short 45-minute runtime is spent watching its world instead of interacting with it. ROTU will have its work cut out for it in future episodes if this series is to bounce back from this underwhelming first installment but, for what it’s worth, we’re rooting for it.
    • 68 Metascore
    • 60 Critic Score
    Overall, Clash of Chefs VR is a solid game and one that can provide plenty of entertainment, particularly in multiplayer, but it fails to do anything groundbreaking or extraordinary with the genre and it does have some niggling issues that need to be resolved. If you’re after Overcooked VR, we still say go with Cook-Out: A Sandwich Tale, but this is a decent addition to the genre all the same.
    • 83 Metascore
    • Critic Score
    I Expect You To Die 2: The Spy And The Liar is a great puzzle game that falls just short of essential given that not all players are going to find a fit with its trial-and-error style of intentionally designed frustration. But this is bigger, better and more richly developed than its predecessor, with escape room-like puzzles that are an absolute joy to unlock one at a time. If you liked the first game, you’ll love the sequel and the added detail is a joy to behold. We can’t wait to see what Schell Games does with this franchise in the future.
    • 71 Metascore
    • Critic Score
    Fracked is a blast to play, even if it isn’t quite the massive shooter epic to round out the PSVR era. By all means, its arena-based action is polished and thrilling, offering refined fast-paced action with intense combat setpieces. But the game’s simply over far too soon, never getting a chance to really expand on its core elements and deliver the rich experience its mechanics deserve. Fracked starts off at a sprint and never really lets up, but the finish line is far closer than it should have been.
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    Vengeful Rites is not a perfect game, but is a solid and engaging Action-Adventure RPG that is ideally suited for those who enjoy combat, exploration and puzzle-solving. Despite the lack of a deep narrative, there’s plenty of room for players to create their own story as they journey through the landscape.
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    Arashi: Castles Of Sin might not go down as VR’s answer to Tenchu, but it gets a lot right with its open-ended level design and its fantastic realization of Feudal Japan. It’s a rare VR game that gives you genuine choice in deciding how to get from A to B and, when it works, captures the slick elitism of becoming a ninja. But it’s let down by clumsier elements, like bugs, bad enemy AI and underwhelming sword combat. Even these dark forces combined aren’t enough to derail the fun sneaking at the core of the experience, but there’s plenty of room for Arashi to improve with a potential sequel.
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    There’s a great concept within Disc Ninja but ultimately, Immersion’s frisbee/golf concept doesn’t completely nail the landing. Offering enjoyable gameplay, a vibrant presentation and entertaining multiplayer, the game’s held back by the odd frustrating level, barebones content and a surprising lack of comfort settings. If you’re playing alone, Disc Ninja won’t last too long, but find some friends to join in and you’ll have a good time.
    • 71 Metascore
    • Critic Score
    As it stands, Stride has a great foundation that doesn’t apply itself properly. A few tricky aspects aside, the game handles incredibly well, capturing the thrills, speed and exhaustion of parkour. But, while certainly addictive, the three modes on offer in the current Oculus Quest release don’t make the most of the mechanics, and feel like they’re in service to missing, larger modes. Those other options are on the way and we’ll take a look at Stride again once they’re here but, for now, Stride is a fun game with modes that can’t keep the pace going.
    • 66 Metascore
    • Critic Score
    Winds & Leaves is an untroubling little VR game, both in the restorative nature of its farming mechanics and, ultimately, how simple and inoffensive it is. Soothing and wholesome, it’s a game about losing yourself in the satisfaction of honest work and clean living. But, even with the game’s angle of relaxation considered, it’s ultimately just a little too straightforward for its own good and some clunky elements end up holding it back. Winds & Leaves is a breezy remedy for a VR’s otherwise action-packed summer, but it’s only a temporary retreat.
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    • 20 Critic Score
    Part of me would like to give Tarzan VR a higher score than this because, in all honestly, the game provided plenty of entertainment as I tried to decipher the many missteps its creators took, leaving the laws of the jungle to crumble around me and let anarchy ensue. But, while this madness might be enough to save the game from boredom, it is ultimately a paper-thin and unacceptably short experience that hopes to hide its lack of depth with its surreal take on the Tarzan lore. You’ll definitely remember the name of Tarzan VR, but not for the reasons you’d expect.
    • 65 Metascore
    • 60 Critic Score
    Sam & Max: This Time It’s Virtual has a lot of great ideas executed to varying degrees of success, and its fair share of misfires too. While its first half feels fresh and snappy as it throws new gameplay concepts at you every few minutes, its latter portion suffers from diminishing returns as it exposes half-baked mechanics and throws in some frustrating puzzles. But it is a genuine delight to spend time with this dynamic duo, largely thanks to a hilarious script that doesn’t hold back and, even after all these years, that incredible sense of sharing a space with other characters in VR. Sam & Max get by on their trademark charisma but, let’s be honest, that’s why you’re here, isn’t it?
    • 68 Metascore
    • 80 Critic Score
    Sniper Elite has always been a bit of a b-movie treat by normal gaming standards and, while that’s still true of Sniper Elite VR, some of the series’ staple elements are really enhanced by the platform. Aiming down the scope, steadying your sights and pulling the trigger before readying the next round is a calculated and convincing process with perfectly streamlined authenticity. Throw in a variety of other objective types across a decent-length campaign, including comprehensive stealth segments and brilliantly rustic street shootouts and you’ve got a VR FPS that will tick a lot of boxes for a lot of headset owners. It’s not the platform’s most groundbreaking shooter, but Sniper Elite VR is proof you can teach an old dog new tricks, and that’s more than enough.
    • 73 Metascore
    • 60 Critic Score
    A Rogue Escape is unapologetically the game it wants to be. It’s a tough, claustrophobic puzzler that rewards those who have the patience to poke and prod their way through its maze of buttons and switches. If its stuffy atmosphere doesn’t sound appealing to you then it’s not likely to win you over, but anyone looking for a more demanding VR puzzle game will no doubt find a lot to like here.
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    • 60 Critic Score
    Sentenced’s weighty themes do a fascinating job of conjuring up conflict within, even if it only ever digs just below the surface of your conscience. It’s an endurance test more than it is a complex set of ethical conundrums and, in that, it’s a uniquely engaging VR experience. Come ready to fulfill your duties but wary of the limits authority will push you to, and you might find Sentenced challenges you in some surprising ways. Not for everyone, but a bloody treat for those willing to take up the burden.
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    If one thing’s clear from even just a few hours with Larcenauts, it’s that the game has genuine depth. It’s the sort of texture, in fact, that we haven’t really seen done well in VR yet – Onward covers mil sims, Popultation: One has the Fortnite angle, and you can take your pick of arena shooters, but Larcenauts delivers the class-based, team-driven gameplay that’s been missing from that line-up. And it does it quite well, too.
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    • 40 Critic Score
    Garage Collective delivers another novel throwback with Stones of Harlath, but the retro revival aesthetic is easily the game’s main draw. Combat has some interesting ideas but is largely very basic and there’s very little content here. Garage Collective has something special with its signature art style, but it feels like it’s still searching for the perfect game to match it with.
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    • 80 Critic Score
    Solaris: Offworld Combat is more than just the sum of its parts. While it’s easy to nitpick some of the decisions made, like your left hand not really being tracked in the game or the lack of a party/friend system at all for launch, the fact of the matter is that it’s still just incredibly fun to play. Visually it looks great on both Rift and Quest and the gameplay has that quick and seamless feel of Quake mixed with a slick Tron-style aesthetic. Despite the issues, Solaris is easily the most accessible and streamlined VR shooter I’ve played in recent memory and scratches the arena shooter itch I’d forgotten I had.
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    • 60 Critic Score
    Zero Caliber: Reloaded is painfully close to getting all the way there. It’s got some of VR’s best weapon handling and incredible customization alongside an admirable effort to deliver the full shooter campaign we all crave. And, a lot of the time, that’s enough – hunkering down into cover, reloading your weapon and then leaning out to score a headshot doesn’t tire over the course of the 4 – 5 hour campaign. But the game is also plagued with familiar issues like underwhelming enemy AI, and its missions seem to cater to different numbers of players, creating an uneven experience throughout. It’s still an easy recommendation for anyone starved for single-player or co-op campaigns on Quest, but there’s plenty of room for VR shooters to grow from here.
    • 83 Metascore
    • 100 Critic Score
    Demeo is not a perfect tabletop RPG. Its turn-based combat isn’t especially deep and its difficulty stems from brute force. But it is instantly graspable and endlessly rewarding even when the odds are stacked against you. More importantly, though, it’s a near-peerless social VR experience, polished to such a degree that it transforms the kinks of its systems into enjoyable, suspenseful quirks. Facing its brutish hordes with friends at your side is a thrilling, collaborative endurance test; defeat is met with entertained cries of anguish while victory — rare as that may be — is celebrated with the sort of group-wide elation you might have been missing in this tough past year. Not built for parties of one, then, but if you have a group of three or four ready to raid, Demeo is one of VR’s best.
    • 81 Metascore
    • 80 Critic Score
    Star Wars Pinball VR is easily the best VR pinball game around and probably one of the best Star Wars VR games as well. It’s evidently designed with fans in mind, but unless you just can’t stand Star Wars, the pinball itself and the sheer amount of ways to enjoy it makes the game more than worth your while.
    • 76 Metascore
    • 80 Critic Score
    Hooking us in with an intriguing story, Afterlife’s a strong VR debut for the World of Darkness universe. Offering a faithful adaptation that Wraith: The Oblivion fans will enjoy and a solid introduction to newcomers, it doesn’t rely on cheap jump scares, creating a disturbing atmosphere which plays to VR’s strengths well. Sadly, Afterlife’s slower paced gameplay won’t suit everyone but for survival horror fans, we’d recommend taking a look.
    • 63 Metascore
    • 60 Critic Score
    Maskmaker is peppered with magic moments but also padded with more routine and familiar gameplay, plus a heavy-handed narrative. Its best moments achieve an intricate balance between body-swapping puzzling that helps lift the veil on some of the story’s deeper themes, and I would have happily spent hours more making masks in the welcome confines of its workshop. But the game often feels like it’s presenting puzzles for the sake of it and could have helped its story breathe by stripping back some of the exposition.
    • tbd Metascore
    • 60 Critic Score
    With solid bones and what seems to be a welcoming and excited community, it’s likely that you’ll have a fantastic time with Alvo if you enjoy multiplayer shooters. Even in empty rooms, bots will automatically fill up the roster and make sure you have plenty of target practice before the real battles begin. Just don’t go in expecting any sort of single-player missions or a campaign mode, because there isn’t one whatsoever.
    • tbd Metascore
    • 80 Critic Score
    Floor Plan 2 feels like a VR episode of The Muppet Show, not just in the hilarious absurdity of its world but also in the constant, invigorating ingenuity of its puzzles. Though the solutions start to become a little too obscure for their own good towards the end of the game, its winning personality and brilliant VR-centric mechanics kept me determined to overcome those roadblocks, and I mostly felt rewarded for doing so. We could all use a laugh right now, and Floor Plan 2 gives you plenty of reasons to smile.
    • 67 Metascore
    • 40 Critic Score
    Doom 3: VR Edition is a serviceable port of a decent shooter that was never intended to be played in VR. While there’s undeniable novelty to seeing id’s spookier take on the series realised in full 3D and some combat sequences do work better inside the headset, the game’s unable to separate itself from its flatscreen foundations and never plays to the platform’s real strengths. It’s a bit of VR junk food, then; easy to digest and enjoyable while it lasts but, in the grand scheme of VR gaming, you can do a lot better. Maybe it’s time we accepted Doom’s demonic antics are best left on our PCs and consoles.
    • tbd Metascore
    • 80 Critic Score
    If you’re tired of the military settings of most VR shooters (Onward, Contractors, Pavlov, Zero Caliber, Medal of Honor, and so on) and don’t care about battle royale like Population: One, then Hyper Dash is the antidote. It’s much faster and more intense than Solaris and really channels the speed and intensity you might recall from popular PC arena shooters like Quake. The learning curve is steep, but it’s got an active playerbase, full PC VR to Quest crossplay, and a good selection of maps and game modes to keep you busy.
    • 48 Metascore
    • 40 Critic Score
    Flow Weaver is a sometimes entertaining, sometimes frustrating, and wholly forgettable break from reality which, by the end of its short but needlessly stretched-out hour of gameplay, left me ready to escape to some other game. If you love sorcery and you’re jonesing for a chance to cast a few spells in VR, there are certainly better alternatives like Waltz of the Wizard. However, the puzzles offered in Flow Weaver are still worth checking out if you absolutely love the escape room genre. If so, you’ll be rewarded with some genuinely nice looking environments that are easy on the senses.
    • 75 Metascore
    • 80 Critic Score
    The Climb 2 is held back visually by its target platform, but it more than makes up for it with some thrilling climbs, incredible vistas, and excellent new game mechanics to really help keep you grounded. I don’t have a fear of heights or anything like that, but I absolutely did feel my stomach fall in fear when peeking out over the ledge a few times. It may not be as pretty as it could be with some poor texture quality here and there, but my arms are sore and I had a blast so it’s hard to say that affected my experience all that much overall.
    • 79 Metascore
    • 80 Critic Score
    Angry Birds VR is a truly fantastic, intuitive VR title. For younger VR players or fans of the Angry Birds franchise, it’s an absolute perfect fit. The move to VR works seamlessly, retaining the gameplay from the original series while adding in some new VR twists that give it just enough of an edge to be different.
    • tbd Metascore
    • 60 Critic Score
    VR Bros has the pieces for something really great with A Wake Inn, but just falters in stringing things together in a way that remains compelling. The core design ideas are fantastic in terms of how you move through the world, interact with the environment, solve basic puzzles, and creep through the halls, but that thoughtful nature is discarded once a weapon is in your hand and the once terrifying mannequins are just combat dummies waiting to be mauled. A Wake Inn isn’t as terrifying as it could have been, but it’s still an interesting look at some clever VR mechanics others could learn from.
    • 63 Metascore
    • 60 Critic Score
    Ryte: The Eye of Atlantis has enough moments of interest to make it worth a look, but there’s nothing particularly deep or memorable here. Perhaps you’ll have better luck with performance, but as-is, it clearly needs some optimization work to be a smoother, less glitchy experience as a whole. And even then what’s here is mostly derivative, if compelling at-times, VR adventure fare.
    • 68 Metascore
    • 60 Critic Score
    At its heart, Yupitergrad’s brand of VR vaulting offers a clean and thrilling sensation, but its obstacle courses can frustrate as much as they do entertain. It’s not a game to master so much as it is to survive as you subject yourself to the mercy of its gauntlet and the finicky arsenal that helps you navigate it. Take it short strides, keep your patience and there’s fun to be had with Yupitergrad. It just gets strung up by its own plungers from time-to-time.
    • tbd Metascore
    • 100 Critic Score
    Battlescar is a deafening success, then. Unapologetically in your face and determined not to settle, I’d call it an echo of the scene and characters it so assuredly realizes, were it not for the film’s stubborn refusal to fade out. So grab a headset and crank it all the way up to 11; this is one VR movie you can’t afford to miss. I’m still not sure what ‘it’ is, but Battlescar most certainly has it.
    • 66 Metascore
    • 60 Critic Score
    Medal of Honor: Above and Beyond can be both frustrating and captivating at the exact same time, but underneath it all is a fun and engaging VR shooter that nails several facets of being a successful AAA game. It’s not quite enough to solidify the experience as a must-play, but there are plenty of bright spots. If you’re eager to dive into a VR version of WWII with exciting set piece moments, authentic historical footage, and an addictively fun online multiplayer mode, then you should come away satisfied. But if you were looking for an immersive narrative wrapped up in a cutting-edge evolution of VR game design with expert pacing — don’t hold your breath.
    • 75 Metascore
    • 60 Critic Score
    Outside of VR, Project Wingman really is the Ace Combat spinoff fans have always dreamed of. If you just have a gamepad and want to feel like you’re in Top Gun without needing to learn aerodynamics, you’ll have a lot of fun. In VR it’s still playable with a gamepad, but that ruins the immersion for the most part. Project Wingman is still a good game, but the shaky VR support drags everything down significantly.
    • tbd Metascore
    • 40 Critic Score
    To succeed in the multiplayer VR market in 2020, you need to be red hot. Frostpoint, however, arrives frozen stiff.
    • tbd Metascore
    • 60 Critic Score
    If you are fine with being limited to playing against friends who have also bought the game, or don’t mind that content from the sequels aren’t present, then feel free to add another star to this review. But for myself, the zen nature of it all got old quickly when I couldn’t really play with others.
    • 76 Metascore
    • 60 Critic Score
    Operencia: the Stolen Sun is an excellent RPG with a lot of great qualities. It looks good, the classic turn-based combat is well done, and the world itself feels expansive. Players can expect between 20-30 hours of adventure as well, so it’s a fairly lengthy game. For RPG lovers who haven’t checked out Operencia, it’s absolutely recommendable. For a VR-only release, it’s less of a sure bet. Avoid the Oculus Store version and go for either the Steam or PlayStation versions since those let you play the game however you like.
    • tbd Metascore
    • 60 Critic Score
    Last Hope Of The Internet have brought us an interesting action-adventure premise with Flavortown. Though I cannot check how it compares with the original release, there’s a solid idea at the core, packed with good humour and enjoyable combat. Unfortunately, it suffers some minor issues with grabbing objects and whilst it offers replayable minigames, they don’t do much to increase the brief gameplay time. For $6 an episode though, there isn’t much risk here and I’m certainly curious to see how this saga unfolds.
    • tbd Metascore
    • 80 Critic Score
    If you’re looking for a new, addictive VR shooter to sink your teeth into then you can’t go wrong with Population: One. The verticality and freedom of movement is unrivaled and the smooth, snappy gameplay feels fantastic even on the lower-powered Oculus Quest. My only significant gripe is that I wish there was a bit more diversity in content available, but they’ve got an amazing foundation to grow from here. Population: One is definitely the best VR battle royale shooter on the market and will hopefully find a strong audience for quite some time.
    • 75 Metascore
    • 80 Critic Score
    Mario Kart Live takes a concept you know and love, and makes you think about it in a new way. The races are fantastic, but there’s just as much fun to be found before you even get to the start line. The game gives you the power to make and decorate your own Mario Kart race tracks, and that unlocks the kid inside of you, no matter your age.
    • tbd Metascore
    • 80 Critic Score
    Panoptic definitely feels like an experimental game. Its design is kept simple and direct, but it’s polished and entertaining. Unless the developer releases additional maps in the future, it’s still sadly unlikely to hold most players’ attention for the long term. Still, Panoptic is exceptionally good at what it does. A challenging and fun game with a lovely minimalist design, its same-PC multiplayer functionality is perfect for being cooped up in the house with someone you love, yet still want to (virtually) snipe.
    • 79 Metascore
    • 80 Critic Score
    Minor gripes aside, for fans of Star Wars, fans of arcade-style space combat, and fans of just flat-out immersive VR, it doesn’t get a whole lot better than Star Wars: Squadrons.
    • 85 Metascore
    • 80 Critic Score
    Until You Fall is nothing less than a pitch-perfect breakdown of the best rougelike games, reassembled with VR in mind. The genre’s staple elements feel wholly refreshed by swapping out fast fingers for realistic movements, and the foundation of upgradable gear, new weapons and different loadouts encourages you to return again and again. Its combat system has some unfortunate quirks and I would have liked to see more elements rooted in reality, but as an addictive arcade treat you’ll find hard to put down, Until You Fall stands a cut above the competition.
    • tbd Metascore
    • 80 Critic Score
    No matter how you look at it this is still an immensely entertaining, challenging, and downright exciting VR shooter packed with content and is easily my new favorite multiplayer VR game for Quest. This should be in every Quest user’s library that enjoys shooters — hands down.
    • tbd Metascore
    • 80 Critic Score
    Just like its puzzles, Cubism is a perfect, complete package where everything fits just right — the minimalist design, the reserved soundtrack and its simple nature all come together to create a really fantastic and polished end product. If you’re a fan of puzzles that put your mind to work, then don’t sleep on Cubism. It might seem basic, but solving each level is infinitely more complex than you’d expect and the satisfaction you get at the end is incredibly rewarding.
    • 56 Metascore
    • 40 Critic Score
    I’m struggling to think of a scenario in which I’d recommend The Walking Dead: Onslaught. Functionally, it works, and there are some bright spots here since you get to step foot inside the world of the show and interact with iconic characters — but the compliments mostly stop there. Campaign missions are extremely linear and uninspired, Scavenge runs utilize a ludicrous red fog to represent “The Horde” while you collect random scrap parts, and combat fails to ever give you much of a reason to graduate beyond the basic combat knife. I hate to say it, but The Walking Dead: Saints & Sinners is just a much better example of how to create an immersive VR world, much better use of the source material, and much better game in general.
    • 86 Metascore
    • 80 Critic Score
    Cook-Out has all the ingredients for a good time in social VR, then, even if it isn’t especially original. A hectic, multi-hour campaign anchors some of the most engaging, demanding and frantically brilliant party gameplay you’ll find in VR. I wish it had gone deeper with its best ideas and embraced the platform more holistically, but you won’t find a better tribute to Overcooked anywhere else inside a headset. Compliments to the chef.
    • tbd Metascore
    • 60 Critic Score
    Gravity Lab isn’t as groundbreaking a puzzle game as it might have first seemed on freshly-released VR headsets, but its challenges are intuitive and carry genuine VR wonder, encouraging spatial experimentation. This is an enjoyable, accessible and (whisper it) incidentally educational piece of to-the-point VR gaming that’ll still put a smile on faces today. Not a bad return for a face from VR’s past, then.
    • tbd Metascore
    • 60 Critic Score
    Karnage Chronicles impresses with its wealth of polished content, offering hours of rock-solid VR dungeon-crawling action that really comes alive if you have a friend or three to play with. Ultimately the game’s combat is too simple, its progression too sparse and its tricks too cheap to stave off repetition but, if you’re wanting to form a Fellowship and wage war with your friends, you won’t find a much meatier option than this.
    • tbd Metascore
    • 40 Critic Score
    Despite being one of the first fully “finished” and paid Oculus Quest games with content beyond an alpha testing stage including leaderboards available to purchase on SideQuest, Rest in Pieces is mostly stuck in the past. There is some satisfying progression with a ton of weapons to pick from and upgrade, but getting through the first levels to dig into its depth can test your patience and the frequent performance issues make it hard to recommend in general.
    • 89 Metascore
    • 80 Critic Score
    Dreams’ creative mode might not integrate with PSVR as naturally as hoped, but its cemented position as a hub of invention makes it an easy recommendation. Paired with the platform’s inherent comfort issues, its sprawling, untamed ecosystem can prove to be a minefield to navigate, but for every unwelcome rollercoaster ride (literally and figuratively), there’s another wish waiting to be fulfilled or something genuinely original to discover. The only way to truly judge Dreams is by the strength of its creations and those already speak for themselves; if you want to embrace VR’s experimental side, you shouldn’t miss it.
    • 88 Metascore
    • 100 Critic Score
    Pistol Whip’s multiple difficulties and modifiers like Deadeye and Dual-wield add depth to a game that’s more addictive and satisfying than Beat Saber. The 15 scenes included at the time of this review are all in the same general musical style and a bit of variety would be nice, but that might be coming with future updates. Pistol Whip is the game that brings me back to my VR headset again and again and I expect to keep playing through every update Cloudhead has planned for it.
    • 76 Metascore
    • 60 Critic Score
    Despite its flaws and unpolished nature, Into the Radius is still a good VR game worth playing if you’re a fan of the setting or looking for something dense to dig into. You can easily get upwards of 15 hours of content out of this game and the developers seem eager to continue working on it. Janky controls and some odd design decisions do not nullify the quality of the setting or the game’s underlying ideas. At its core, Into the Radius is an immersive and ambitious survival shooter on the fringe of humanity that pushes you to your limits.
    • tbd Metascore
    • 60 Critic Score
    Vertigo Remastered is still very much a 2016 VR game at its core, even with an impressive number of new bells and whistles. But there’s a beating heart at the center of this always-entertaining campaign that fuels not only some brilliant, affectionate parody of Valve’s beloved series, but also its own string of thoughtfully-designed concepts that would fit right at home in it too. It’s Half-Lite which, for a game that wants to celebrate a series’ cultural impact as much as echo its philosophies, is high praise.
    • 80 Metascore
    • 80 Critic Score
    While it may be difficult to play for very long before your heart rate spikes, it delivers the most consistent and unnerving jumps of any VR horror game out there, held back only by its repetition and lack of variety — both of which are still worth overlooking.
    • tbd Metascore
    • 60 Critic Score
    Just like its predecessor, Crisis VRigade 2 is as simple as VR shooters get. And yets its back-to-basics philosophy, paired with devilish difficulty that demands attention and rewards risk makes a compelling case for VR shooters to rediscover those roots. One session spent ducked behind a desk, scoring lucky headshots from beneath a barrage of fire can be enough to make you forget the call for the complexities of upgrade trees and open worlds. Crisis VRigade 2 still needs time to grow into a better, more feature-rich game, but if you’ve got the space and composure for an hour of street shootouts, it won’t disappoint.
    • tbd Metascore
    • 60 Critic Score
    As with any game, you mileage here might vary depending on your genre preferences. If you love wave shooter, bullet hell chaos, then Shooty Skies Overdrive takes those concepts and applies them to roomscale VR in an exciting way. However, the campaign fails to elevate those concepts to something more substantial, and some players might finish wanting more. There’s a lot of potential for improvement as time goes on — updates with additional game modes and new content could really help. But for now, Shooty Skies Overdrive offers a serviceable and amusing campaign that gets the job done with what it has to work with.
    • 73 Metascore
    • 80 Critic Score
    Despite a few setbacks like horrendous load times, sometimes janky controls, and a few missed opportunities with its (surprisingly excellent) story, Iron Man VR is an absolute triumph. Camouflaj absolutely delivered a AAA-quality campaign-driven VR game featuring one of the world’s most iconic superheroes, all while showing him in a new light with an original story that isn’t weighed down by the baggage of the MCU and comics. Flying as Iron Man feels amazing, talking to characters as Tony Stark is full of wit and humor, and from top to bottom it’s an exhilarating and well-paced adventure that feels like it only grazes the surface of how high this developer can fly in VR.
    • 75 Metascore
    • 80 Critic Score
    Far-fetched as it may be, Phantom’s fantastically immersive design makes for a VR mission well worth accepting, even if its campaign is shorter and simpler than hoped for. But what it lacks in gameplay complexity, it often makes up for in its giddy role-playing, going a step beyond many other VR games to convince you that you’re really in its (admittedly daft) world. A deeper sequel with more advanced gameplay would elevate the series to essential status, but Phantom already navigates the rough waters of VR stealth better than most.
    • 83 Metascore
    • 80 Critic Score
    The Wizards never lets you forget you’re playing a VR game. Rarely do more than 10 seconds pass without the need for grand hand gestures to summon magic or for you to reach out and interact with things around you. They’ve got a great magic system that’s intuitive and fun to master in a fantastical world that provides a unique type of adventure you won’t quite find anywhere else.
    • tbd Metascore
    • 80 Critic Score
    Spaceteam VR is a proven formula on an unproven platform, which makes it a pretty fascinating experiment. Inevitably, some of the same-room companionship is lost in the transition from physical to virtual, but not nearly as much as you might think, and thoughtful additions made possible by headsets go a good way to making up for it. Spaceteam VR will break friendships, ruin your vocal cords and raise your blood pressure. That is to say, it’s quite a delight.
    • tbd Metascore
    • 60 Critic Score
    War Remains delivers perhaps as much you could ask of a historical experience for VR headsets in 2020, then. Without the time nor resources for substance, it instead centers on explosive presentation, offering an assault on the senses not easily replicated outside of VR. But ultimately this only captures the surface of a war with all the violent viscerality you’d expect. Anything deeper remains out of reach for now.
    • 68 Metascore
    • Critic Score
    If you’re able to optimize your setup and come in with the right expectations, I’d still say Gorn is an easy recommendation for PSVR fans. No, you’re not getting an epic adventure comparable to the bar-raising The Walking Dead: Saints & Sinners, but there’s still some of VR’s most entertaining combat on offer here.
    • tbd Metascore
    • 60 Critic Score
    Thanks to a generous amount of options and a welcome bit of structure, Mini Motor Racing X is an easy recommendation in the middle of a slow time for VR releases, especially when it so quickly and efficiently demonstrates just how cool VR can be on a base level. But don’t expect anything more than a game that does a decent job imitating its influences, with little ambition to surpass them. Like a box of Micro Machines itself, Mini Motor Racing X helps pass the time, but when something shinier comes along it will soon be forgotten.
    • tbd Metascore
    • Critic Score
    At $9.99, Baby Shark VR Dancing isn’t asking a lot from you and what’s here is genuinely well-made, if a little insufferable to the more mature mind. But the point remains that many VR headsets makers set an age limit of 13 for use. This appeals to a much younger audience, one that I certainly wouldn’t be comfortable leaving inside an Oculus Rift or Valve Index, especially when they’re essentially playing a shooter with training wheels. As tempting a lockdown distraction this may seem for families, I’d exercise extreme caution all the same.
    • tbd Metascore
    • Critic Score
    Dead GroundZ does at least score some points for having a genuine campaign in which you move through some surprisingly well-realized environments. Even with three more campaign levels to come, though, it’s hard to recommend a game that feels years old on arrival. If Dead GroundZ is to become more than a footnote in a respectable library, its dated design is the real zombie to slay.
    • 78 Metascore
    • 80 Critic Score
    Pixel Ripped 1995 is a bigger, bolder, and even more nostalgic walk down memory lane that shifts the focus from the late 80s to the early 90s — perhaps the most iconic and formative decade of the video game industry to date. By mixing together riffs off of popular games such as Castlevania, The Legend of Zelda, Streets of Rage, Sonic the Hedgehog, Mario, and more, Pixel Ripped is a sleek and powerful blast of nostalgia that brings back potent memories of hunching over CRT TVs in the dead of night playing games. I want to spend more time in this world and get to know its characters even better and this is a truly solid improvement over Pixel Ripped 1989.
    • tbd Metascore
    • 40 Critic Score
    If you’re a hardcore horror fan with an iron stomach desperately looking for 2-3 hours of content to whet your appetite, there’s something here for you, but otherwise I’d recommend looking elsewhere. There are far better VR horror games out there. Layers of Fear VR may technically be a horror game, but the scariest part is the dismal missteps made in bringing the game to a VR platform.
    • tbd Metascore
    • 60 Critic Score
    Ultimately, Ironlights has set itself up very well as an enjoyable game with lots of potential for improvement. For all its faults, it still has good bones – it just needs to make some changes here and there before it can call itself a sparkling piece of armor.
    • tbd Metascore
    • 80 Critic Score
    There’s a fun focus on planning and improvising in Final Assault, making it an engaging, albeit somewhat less involved, entry for the genre even if it wasn’t on a headset, but in virtual reality, the RTS shines as an imaginative chest of colorful toys. Just make sure when you’re planning your attack to call in a supply drop of dramamine.
    • tbd Metascore
    • 40 Critic Score
    In 2018 I said A-Tech Cybernetic: “is a sci-fi zombie shooter that, simply put, feels great to play and has an actual campaign. That’s not something you can say all that often in VR.” Well, you can say that pretty often now, and that’s one wave of enemies A-Tech Cybernetic can’t fend off.
    • 67 Metascore
    • 40 Critic Score
    Good Goliath does what it sets out to do; it’s a simple VR game with an arcade flavour and easy to learn controls. It’s accessible, and that’s good, but it’s also very basic, and that’s bad. The moment to moment gameplay can often feel frustrating as you simply duck and dodge incoming objects and throw them back, but in the boss fights it gives you a glimpse of the technical skill and excellent design that the team is capable of. If Good Goliath had been a boss rush only game it would be far easier to recommend, but it’s sadly just a little too limited to be worth your time if you’ve played much else in VR.
    • 78 Metascore
    • 80 Critic Score
    The Room VR: A Dark Matter is an exemplary puzzle game that not only serves as a prime example of what makes puzzle games so compelling in the first place, but elevates the genre via VR with supreme interactivity, excellent visuals, and a palpably mysterious atmosphere. It’s only held back slightly by some minor frustrations with pacing and difficulty, but is otherwise one of the best puzzle games available in a VR headset. It carries the torch lit by Myst and demonstrates how engrossing a puzzle game can be when done right.
    • 68 Metascore
    • 80 Critic Score
    Even Down The Rabbit Hole’s sheer existence seems like lunacy. It’s as strange a VR game you’ll find, one that refuses to be pegged down to any one demographic or tick any certain box. There might be a touch of tameness to some of its puzzles and the adventure is over a little too soon, but when the game tips its box of ideas upside down, magic usually falls out. Down The Rabbit Hole is as Mad as a Hatter, and that’s exactly what you’d want it to be.
    • 93 Metascore
    • 100 Critic Score
    Alyx leaves you with the lingering suspicion that there is yet more ground to cover, that there’s far more this series and this developer can do with this new set of tools and that this is only the first part of that story. Though you’ll find yourself hungry for more, there’s something comforting in the knowledge that, for Valve, this is the dawn of a new era. Half-Life: Alyx makes good on its second chance, it is as essential a VR game as you’ll find in 2020, but perhaps the most exciting thing about it is the message is that the best is yet to come.
    • 79 Metascore
    • 80 Critic Score
    With Paper Beast, Eric Chahi goes for a holy trinity of VR development. It is a game not content with just one miracle, be it the authentic, almost documentarian approach to a virtual ecosystem, nor the technical milestones such a feat requires. Even its set of puzzles somehow emerge as a remarkably natural extension of its core themes and systems, creating a cohesive and curiously precious VR game to be preserved and savoured. Though it usually comes with unintended pitfalls, Paper Beast proves playing god can be great from time to time.
    • 71 Metascore
    • 60 Critic Score
    Mostly freed from the limitations of early mobile VR, the console and PC versions of Covert finally feel like the game it should have been two years ago. This an often amusing, occasionally engrossing bit of local VR collaboration that will have friends reaching the tops of their voices, if rarely doubling down on deep spy work. Still, if you’re looking for something to play with a friend that doesn’t own a headset or if you want more experiences like Keep Talking And Nobody Explodes, you should accept this mission.
    • tbd Metascore
    • 60 Critic Score
    While it might not have the finesse of a AAA title, it has the charm, uniqueness and personal connection that only indie games can offer. In that way, Bizarre Barber feels more like it belongs in an art gallery than on a top 25 list, and that’s the best thing about it.
    • 54 Metascore
    • 40 Critic Score
    Space Channel 5 VR should have been a glorious return to form, but this cult hit series can’t keep up with the beat set by its competitors. The surprisingly brief campaign coasts on by without ever pushing your skills and, once it’s over, there’s very little else to do. Ulala and co are long overdue a return to the main stage, but this isn’t it.
    • 59 Metascore
    • 40 Critic Score
    Separation is a game with something to say, it just spends too long trying to say it. While I wanted to fall for its wistful mountain climbs and poignant canyon descents, I became too frustrated with its tedious core treasure hunt to stop and pay its wider implications much mind. I suspect that some will make those connections, lost in the game’s alluring fog, but many more will be done with this pilgrimage long before it’s over.
    • tbd Metascore
    • 80 Critic Score
    It’s a smart, straight, no-nonsense rhythm game with an energetic core mechanic and plenty of options to tailor the experience to your liking. There’s a few presentation hiccups and the initial track list could be more inspiring, but these are minor and very fixable issues. If you’re growing tired of slashing or shooting beats in VR, then you should definitely try throwing some shapes here instead.
    • 85 Metascore
    • 100 Critic Score
    Ghost Giant remains a delicate balance of charm and poignancy; an important story told with the right amount of sensitivity, steeped in the power of VR connection and companionship. Solving its puzzles might present the occasional road bump, but you’ll otherwise be swept up by its marvellous world of miracles and the characters that live in it. And, thanks to Quest, that’s easier to do than ever.
    • tbd Metascore
    • Critic Score
    If you’re looking for a cinematic agent-style action game for your VR headset, Defector is a better bet. Silicon Rising could drastically improve with some simple changes over the course of Early Access, but it needs far more work to give it any sort of meaningful substance.
    • tbd Metascore
    • 60 Critic Score
    Hello Puppets! didn’t blow me away, but it also didn’t have to. While not everything is perfect, it makes up for the areas it lacks in with some exciting and refreshing elements that add some levity to the horror setting. If you enjoy the horror genre in VR, it’s probably worth checking out for the slightly different take on the genre and humorous addition of Scout the puppet. In many ways, Hello Puppets! has a lot of parallels to how you might approach a blockbuster horror movie — while not particularly groundbreaking, if you have a few spare hours on the weekend, it might be worth checking out for a bit of fun, a few scares, and maybe even a laugh.
    • 77 Metascore
    • 60 Critic Score
    As it stands Audica is definitely something different, for better and for worse. The gameplay mechanics are enough to make it stand out, especially if you dedicate the time to really dig into it, but in a crowded VR rhythm game market the circumstances surrounding how and why it’s different aren’t always in its favor. If you’re a big fan of VR rhythm games, make no doubt: there is plenty to sink your teeth into and you’re gonna have fun, but if you’re picky about finding your flow in a game or already enamored with Beat Saber, there may not be enough to pull you in.
    • tbd Metascore
    • Critic Score
    Crisis VRigade isn’t a stunningly innovative or even especially deep Oculus Quest shooter, but its demanding rule set gives it a touch of challenge and threat. That’s something a lot of other titles are sorely lacking. If you’re looking for a Quest game that will put your shooter skills to the test, you could do a lot worse.

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