UploadVR's Scores

  • Games
For 443 reviews, this publication has graded:
  • 31% higher than the average critic
  • 30% same as the average critic
  • 39% lower than the average critic
On average, this publication grades 5.8 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Resident Evil 4: VR Mode
Lowest review score: 20 Heavy Fire: Red Shadow
Score distribution:
  1. Negative: 43 out of 443
546 game reviews
    • 60 Metascore
    • 40 Critic Score
    Twilight Path’s gorgeous visuals and massive world aren’t enough to hide the lackluster puzzle solving and brief journey through the spirit world. Since the adventure is over far too soon at barely more than an hour of gameplay, there really isn’t enough here to entice even the most hardcore puzzle gaming fans. Form was an excellent debut VR puzzle adventure for Charm Games, but Twilight Path feels like a step back. Unfortunately, the inhabitants of Twilight Path’s spirit world aren’t the only things about this game that are lifeless.
    • 90 Metascore
    • 85 Critic Score
    Astro Bot is not here to reinvent the wheel or claim the throne as VR’s killer app; there are enough games trying to do that already. Instead, it fuzes the thrill of seeing a virtual world come to life with the dependably engaging gameplay of one of gaming’s most beloved genres and explores what that can mean with fascinating results. It’s a refreshing reminder of just how astonishing VR can be when there’s nothing in your way, and it’s an absolutely essential experience for any PSVR owner.
    • 84 Metascore
    • 80 Critic Score
    Creed: Rise to Glory is the best all-around boxing game VR has seen yet. While its serviceable campaign mode lacks the depth and variety that we’ve come to expect from Survios releases and some of the controls are a bit finicky, it more than makes up for it with a litany of training mini games and an addictive PvP mode. Trading blows, ducking shots, and scoring a powerful knockout against someone in immersive VR is about as close to an actual boxing match as you can find from the comfort of your own home.
    • tbd Metascore
    • 40 Critic Score
    Blind is so keen to out-think the player that it too often leaves you, for lack of a better term, completely in the dark. It’s got some fascinating ideas on how to present blindness in VR that give you just the slightest bit of understanding of what life can be like for people that have no sight. But the infuriating puzzles that often carry solutions far too specific to be truly enjoyed keep it from reaching any deeper meaning.
    • 78 Metascore
    • 90 Critic Score
    There is a lot to unpack in Transference. It deals with several heavy themes that will likely make players uneasy, and from what I can tell, that’s sort of the point. Ubisoft and SpectreVision have mixed the stylings of Black Mirror and The Matrix with a twisted vision of the future that feels dangerously honest and realistic. While I’d have certainly loved for it to be a bit longer, I also appreciate how well-paced and polished it feels at the same time. It’s not without its flaws, but Transference is an unforgettable VR experience that I won’t soon forget.
    • tbd Metascore
    • 50 Critic Score
    Honing in on the original game’s most effective sequence doesn’t do much to elevate Unearthing Mars 2. Dull shootouts and a story that’s both too boring and incomprehensible to follow put the game’s impressive production values to waste. Unless it’s willing to put in the time and effort to create more engaging content like the mid-game boss fight, Winking VR best abandon the hope that this could ever be PSVR’s premiere sci-fi franchise.
    • 73 Metascore
    • 70 Critic Score
    Windlands 2, when at its best, is a delight to play. Swinging through the air with friends, rhythmically grappling between trees, and feeling the rush of adrenaline as I arc across the sky — all while shooting my bow into the distance — is an unrivaled joy in VR. There’s a great foundation here, but it could have been so much more. It’s just a shame that it doesn’t have the execution to fully live up to its potential.
    • 71 Metascore
    • 60 Critic Score
    The Zone of the Enders universe is absolutely ripe for a VR game to call its own, but The 2nd Runner’s appreciated if inelegant support perhaps wasn’t the right way to go. There are those expected magic moments of robo-battling ecstasy, but they’re weighed down by archaic design and somewhat awkward integration. It’s way past time for Konami to stop obsessing over the preservation of this cult classic and start thinking about what a great Zone of the Enders game might look like in the years to come. That, I suspect, is where the real magic lies.
    • 79 Metascore
    • 90 Critic Score
    For what it is, Firewall Zero Hour defies the odds by delivering a multiplayer-focused VR shooter that actually lives up to its potential. If you don’t have a PS Aim controller yet, then you should buy one for this game even though it technically supports DualShock 4 as well. If you don’t have a PSVR headset yet, then you should buy one for this game. With a few improvements and additions, First Contact could turn what is already a must-have PSVR game into a genre-defining one.
    • 80 Metascore
    • 80 Critic Score
    There’s a lot to learn about Bow to Blood and not all of it’s to love, but what does work elevates the game to soar with all the majesty of its battle-hardened ships. This is a deliciously strategic bit of randomized arena battling that might not make the most compelling case for VR itself but stands as a thrill to play in its own right. If I were to make a bet on what might be one of PSVR’s most beloved sleeper hits in a few years, it’d be this.
    • 74 Metascore
    • 75 Critic Score
    Torn is often an unexpected delight of a VR adventure, thrusting you into a world unlike any other and seizing your attention with its surreal house of ideas and unashamedly loopy puzzles. The sheer invention on display inside its gravity-defying mansion makes it as thrillingly curious as VR gaming gets, but its plodding exposition and largely simplistic puzzles can sadly undo a lot of the great work Aspyr put into the story and design. This is one of VR’s boldest adventures yet but, like the crazy scientist at its core, it doesn’t have all the answers.
    • 79 Metascore
    • 90 Critic Score
    The Exorcist: Legion VR is without a doubt one of the best VR horror experiences available. The slow-building tension is expertly paced, each and every scare feels visceral and dangerous, and the sheer sense of terror you feel while methodically exploring the richly detailed environments is staggering. It honestly felt like I could hear the voices inside my own head and I could feel the heat from my crucifix as I stared down the faces of demon and eradicated the evil within.
    • 64 Metascore
    • 55 Critic Score
    It’s certainly easy for basically anyone to craft a simple beat in Track Lab, but someone looking for anything more advanced would be better spending their time in a program like GarageBand. For VR junkies, the prospect of becoming a virtual DJ is certainly appealing, but a game with pre-selected and popular song clips like Electronauts will be a lot more satisfying and a lot less time-consuming.
    • tbd Metascore
    • 70 Critic Score
    As an entire package, Titanic VR is a thoughtful, engaging piece of VR edutainment with some great ideas and surprisingly powerful moments. Immersive VR clearly understands that, for a game to educate, it has to first be held to the same standards that we put upon any other experience and it meets many of those expectations with ease. Ultimately its muted presentation and padded-out campaign hold it back from true greatness, but it’s another crucial step for one of VR’s most important developers that suggests they’ll definitely get there one day.
    • tbd Metascore
    • 85 Critic Score
    Arizona Sunshine is still, almost two years after its launch, the best zombie-focused shooter we’ve seen in VR yet. While the Dead Man DLC doesn’t dramatically expand on the existing framework, it does offer a brief (and affordably priced) prequel story that’s worth experiencing for all existing fans of Vertigo Games and Arizona Sunshine. This is mostly more of the same, but it’s some of the best zombie shooting you’ll find in VR regardless of platform.
    • tbd Metascore
    • Critic Score
    For fans looking forward to the full release of We Happy Few, this is an excellent primer. It really gets you in the mood of the game’s chilling, dystopian world and sets the tone for what is sure to be an unsettling experience. It’s a shame the full game won’t have VR support, but this is a solid free download for any PSVR owner.
    • 77 Metascore
    • Critic Score
    As an outsider, this is a fun, comprehensive distraction that gave me a different kind of VR empowerment for an afternoon, but also something I’m not itching to return to. If you’ve already made a hobby out of remixing music, though, you owe it to yourself to give Electronauts a go.
    • tbd Metascore
    • 50 Critic Score
    MoonStrike has a lot of good ideas, but it just feels like a small vertical slice of an otherwise much larger game. Without balanced factions, more game modes, and some type of way to upgrade units or progress somehow through the course of a match it gets old very quickly. I love the concept and creativity on display at a fundamental game mechanic level, but there just isn’t enough in the package to push it beyond bland, mediocrity. Especially in the face of options like Brass Tactics.
    • tbd Metascore
    • 85 Critic Score
    Pixel Ripped is a love letter to all things classic gaming. From the inventive melding of retro graphics with a modern VR game setting to the way it subverts medium stereotypes by putting you in the dress and shoes of a grade school girl with a trusty Gameboy, it’s hard not to smile while playing this nostalgia-fueled adventure. A few minor hiccups hold it back from truly transcending the medium as a whole, but anyone that has fond memories of video games from the 80s and 90s absolutely needs to check this one out.
    • 61 Metascore
    • 50 Critic Score
    While it has some interesting ideas on how to present mental suffering, the innocent act of overlooking one crucial moment meant it ultimately failed to justify its tour of misery and left me with too sour a taste. By the time I discovered there was a sunnier conclusion out there, the damage had been done. That, coupled with the poor VR optimization, make it hard to recommend to anyone with an interest in its subject matter and I would advise people suffering from depression to actively avoid its troubling depictions. There may be some that applaud this unflinching approach to an impossible situation, but a lighter touch may have been the better approach.
    • 87 Metascore
    • 90 Critic Score
    Hellblade: Senua’s Sacrifice VR Edition is a remarkable achievement in visual and sound design. It’s a great example of how to port a non-VR third-person action game to the immersive realm of HMDs that not only stays true to the source material, but enhances the experience in meaningful ways. If you haven’t played Hellblade before, there is no better time than now and if you have, then this is an engrossing way to re-experience Senua’s journey from a new perspective.
    • 68 Metascore
    • 65 Critic Score
    Marvel: Powers United VR is a hard game to score, because its best characters make it feel like an 8/10 while the majority of cookie-cutter heroes bring it closer to 5/10. Ultimately it’s a little more of a muted take on the superhero VR genre than we were hoping. It’s carried by its best characters, heroes with truly unique abilities that evoke sheer blockbuster comic book joy you’ll keep coming back for. But much of its cast struggles to stand out from a set of templates that limit their capabilities and the repetitive mission structure and forgettable boss battles put a ceiling on the fun.
    • 78 Metascore
    • 80 Critic Score
    The Persistence offers something fresh and engaging by mixing different genres that we don’t often see melded together so well. On a moment-to-moment basis the horrors lurking around every corner keep you on your toes and the give-and-take aspect of its roguelike nature ensures that no two runs are ever quite the same. The lack of Move or PS Aim controller support is a bummer, but it still plays wonderfully just on the standard DualShock 4. This is a dark, challenging stealth shooter that PSVR fans can keep coming back to for quite a while.
    • tbd Metascore
    • 60 Critic Score
    Hopalong: The Badlands is a cheerful VR shooter with a great locomotion mechanic and a few hours of flawed fun to support it. Whilst navigating the wild west is an intuitive joy, simplistic design and frustrating difficulty spikes mean it’s easily forgotten soon after the credits roll.
    • 68 Metascore
    • 60 Critic Score
    If only Seeking Dawn had more of the former and less of the latter, this review would have been written very differently. As it stands, it’s a flawed — but absolutely gorgeous — VR FPS that struggles to find its footing.
    • 83 Metascore
    • 80 Critic Score
    Gunheart is a perfect example of how to iterate and improve on a game over the course of more than a year in Steam Early Access. What started out as a basic co-op VR shooter with teleportation movement is now one of the most feature-rich VR games we’ve seen in recent memory. Dozens of weapon mods, dynamic mission generation, excellent co-op, high-flying fast-paced movement, and enough bullets to make John Wick blush all add up to Gunheart being an easy recommendation.
    • 65 Metascore
    • 80 Critic Score
    There are issues with each of Downward Spiral: Horus Station’s core elements, but the game’s hugely compelling atmosphere, ever-evolving arsenal and first-rate immersion is more than enough to see you through to the end. From the chilling exploration to the nimble combat, this is an adventure that keeps its hooks in you and occasionally even pulls off that rarest of sensations: to make you forget where you really are in the world.
    • 76 Metascore
    • Critic Score
    At its best, Budget Cuts is a gleeful stealth playground that thrives on the spontaneity it demands of players. But it’s a game that can also succumb to the weight of its lofty ambitions just as often as it realizes them. We won’t be ready to put a final score on Neat Corp’s debut until we see how its bugs work out, but right now Budget Cuts shows how far we’ve come and how far we’ve still got to go.
    • 79 Metascore
    • 70 Critic Score
    Star Trek: Bridge Crew’s The Next Generation DLC is pretty special. The attention to detail afforded to the Enterprise-D is mind-blowing, the overhaul to Engineering (now Ops) is much-needed, and the expansion of Ongoing Voyages missions and new enemies add variety to an experience that can otherwise grow stale over time. However, it doesn’t do enough to really shake up or improve the core experience enough to elevate the game as a whole. It’s basically more of the same with slight alterations.
    • tbd Metascore
    • 70 Critic Score
    Star Trek: Bridge Crew’s The Next Generation DLC is pretty special. The attention to detail afforded to the Enterprise-D is mind-blowing, the overhaul to Engineering (now Ops) is much-needed, and the expansion of Ongoing Voyages missions and new enemies add variety to an experience that can otherwise grow stale over time. However, it doesn’t do enough to really shake up or improve the core experience enough to elevate the game as a whole.
    • tbd Metascore
    • 70 Critic Score
    This is simple, brain-teasing sneaking that encourages the player to experiment and take risks, though rarely takes its own advice on board to create something truly memorable. Despite its ambitions it’s by no means a revolution, but gamers that just picked up a Go will definitely appreciate having a full, story-driven experience to dive into.
    • tbd Metascore
    • 80 Critic Score
    If you have any interest in building your own model railway, you’ll find Rolling Line is a typically delightful VR experience from Gaugepunk Games. While it’s not a true replacement for the actual hobby, it is a fitting companion to it, allowing you to build away to your heart’s content. Controll issues aside, if you’ve ever dreamed of building your own world free from the limitations of this one, this is a great place to start.
    • 93 Metascore
    • Critic Score
    With only 10 songs, you can blow through that track list, beating most all of them on at least Hard, in a single afternoon. Mastering them on Expert takes time, but it gets repetitive. The only game modes are an arcade-style Solo and a pass-the-headset-style Party Mode. We’d love to see a campaign (which is mentioned on the Steam page) as well as more robust multiplayer features. In its current state, we absolutely recommend Beat Saber wholeheartedly.
    • 54 Metascore
    • 40 Critic Score
    A painfully dull test of endurance, Time Carnage is as lifeless as VR wave shooters come. Even for an over-saturated genre, this is surprisingly devoid of invention; stand in place, shoot hordes of incoming attackers, unlock a new gun, do it all again. There is at least enough functional content to save the game from reaching Pixel Gear levels of travesty, but there are many, many other wave shooters you should play instead of this.
    • tbd Metascore
    • 60 Critic Score
    From the bright visuals to the peppy voice acting, Island Time has plenty of charm as well as the foundations for a solid survival game. Sadly it’s far too limited in scope and can be mastered in less than an hour. With a few more fresh ideas Flight School could have had a hit on its hands, but as it stands the game’s fun is quickly-forgotten.
    • 54 Metascore
    • 65 Critic Score
    Repetitive finale aside, Crisis on the Planet of the Apes VR is a surprisingly likable movie tie-in with several great ideas behind it. Its best ideas are underdeveloped but still manage to make a mark (sometimes literally), making for an experience that’s a step above the standard tie-in fare.
    • 81 Metascore
    • 90 Critic Score
    For a game that wasn’t originally designed for VR at all, Skyrim VR is nothing short of impressive. This really is the Skyrim that you know and love, but now you can enjoy it like never before with the immersive presence of a VR headset. With a large variety of control schemes to choose from and hundreds of hours of content, this is a game that all RPG fans and lovers of immersive fantasy worlds should play.
    • 79 Metascore
    • 80 Critic Score
    Thanks to improved tracking and sharper visuals, the PC version of Apex Construct is a step up from its console counterpart. With full 360 degree turning, combat is a much smoother experience and smooth locomotion on the controller’s navigation options feels much better. While many of the original issues we cited still remain, they’re much more manageable when you’re not fighting the limitations of the platform. If you’re looking to play Apex Construct, PC is definitely the way to go.
    • tbd Metascore
    • 50 Critic Score
    Ark Park is neither the thrilling prehistoric vacation of a lifetime nor the intense Jurassic shooter you might have hoped it to be. Whatever goodwill it builds in its opening moments is quickly spent on wearisomely padded out crafting mechanics and a half-baked, ill-advised wave shooting component that would have been better left on the cutting room floor.
    • 72 Metascore
    • 70 Critic Score
    Using VR’s unique potential to tell powerful and insightful stories with stark, reflective criticism is on display in ways we haven’t seen before. The humor won’t land for everyone and the message will likely get misinterpreted or lost by some, but The American Dream raises questions that are absolutely worth discussing regardless of your stance on gun laws. This VR experience, despite the quirky visual style, is not for the faint of heart.
    • 80 Metascore
    • 70 Critic Score
    On the gamut of magic-based first-person action games, The Wizards is definitely one of the better ones. Its spell-casting system is interactive without being too cumbersome and the campaign mode packs a decent amount of content. Plenty of collectibles, a replayable Arena mode, and lots of mission augmentations add up to this being one of the best ways to live out your most fantastical magical fantasies in VR. We just wanted more and preferably multiplayer of some kind.
    • 45 Metascore
    • 50 Critic Score
    When Bravo Team was announced at E3 last year it looked like an exciting, tactical shooter that would let players navigate environments in cooperative multiplayer. It more or less looked like the PSVR’s very own Onward or Rainbow Six. In reality it’s just another wave shooter, even if it uses a nifty gun controller. If you’re waiting on a more fully-featured shooter for PSVR, then keep an eye on Firewall: Zero Hour instead.
    • 76 Metascore
    • 80 Critic Score
    A short running time doesn’t stop Blasters of the Universe from being one of VR’s most delightful wave shooters. The hectic bullet-dodging action hurls you into a deadly ballet that feels fun far more often than it is frustrating. This is a finely-tuned and charming game that stands out from the sea of survival shooters out there right now.
    • 85 Metascore
    • 90 Critic Score
    Moss is the hidden gem the PSVR never knew it needed. From the first moment we played the game at E3 almost a year ago until we saw the closing credits roll, Quill’s adventure has captivated our hearts and minds. Moss strikes that perfect balance between tense, action-packed moments of combat with slow, methodical puzzles that require you to rethink the way you interact with video games through the power of VR. Polyarc has crafted one of PSVR’s most essential games to date.
    • tbd Metascore
    • 85 Critic Score
    Almost two years removed from the launch window of the Oculus Rift and HTC Vive, Island 359 — a game that’s been in Early Access for almost just as long — has evolved from its humble beginnings into a shining example of not only quality VR gaming, but how to improve a project while in Early Access. They iterated on what worked and expanded in areas that were lacking until Island 359 became just as polished as it was ambitious. It’s still not for everyone, but fans of tense action games, shooters, and hardcore survival games owe it to themselves to get lost in the lush jungles of Island 359.
    • 78 Metascore
    • 85 Critic Score
    Brass Tactics is a big step forward for RTS games in VR. The tactile feeling of picking up, directing, and interacting with units using your own hands is excellent and the mixture of single player, as well as both cooperative and competitive multiplayer, all adds up to one of the most feature-rich strategy games we’ve seen yet. It lacks some of the depth and complexity of its modern non-VR counterparts, but you’d be hard-pressed to find a more competent and engaging RTS in VR right now.
    • 72 Metascore
    • 75 Critic Score
    Apex Construct has a few too many niggling issues to be considered truly great but still remains a VR adventure you should absolutely undertake. It’s a rare chance to jump into an expansive journey and become a part of an engrossing world, warts and all. It proves that VR developers can now deliver the adventures we dreamed of having when we first picked up our headsets. The next step is to refine them enough to keep us believing we’re really there. For now, though, Apex Construct will do just fine.
    • 84 Metascore
    • 75 Critic Score
    Knockout League is a VR game that makes no qualms with trying to hide what it is or fool you into thinking it’s something more. This is about as direct a translation of the classic Punch-Out!! arcade-style gameplay as you’re going to find and it absolutely works, even if it lacks some originality. There is no better option out there if you want to punch some silly, often irritating, cartoon characters in the face — just don’t go in expecting a revelatory application of VR technology.
    • 59 Metascore
    • 60 Critic Score
    If you’ve never played StarDrone before and quite like the sound of 60 levels of moderately entertaining arcade puzzle action that plays on pinball then the VR version is a harmless way to experience it. If, however, you’re looking for something that feels like it truly belongs in this medium, this is not the puzzle game you’re looking for. The VR support is almost entirely without merit, answering the call for content on a platform that’s no longer in desperate need of it.
    • 84 Metascore
    • 80 Critic Score
    Sprint Vector is a great example of a game that could not exist without VR. The act of swinging your arms from side-to-side as you boost along massive, sprawling levels in contention with other racers is exhilarating. It makes for one of the silliest looking games to watch someone play but one of the most intense (and exhausting) experiences you can have in a headset.
    • 78 Metascore
    • 60 Critic Score
    Sairento VR is a game with a ton of stuff to do and some really fun core gameplay elements, but it just doesn’t feel like it all comes together well in the end. There’s a lack of meaningful depth, some glaring repetition, and a general lack of polish that holds this action-packed romp from truly achieving VR greatness.
    • tbd Metascore
    • 50 Critic Score
    Operation Chromite 1950 has a fascinating premise that, like so many other VR shooters, is betrayed by underwhelming design. The handful of levels never amount to anything other than a disconnected, thrill-free shooting gallery and the game never really shows you why the conflict you’re aiding is so important. This could have been something to replace the history books, but it’s better left in the flood of Steam shovelware.
    • 87 Metascore
    • 75 Critic Score
    Subnautica is a very, very, very good game for fans of the survival genre. There is a near endless deluge of things to do and see and a vast, dangerous ocean to explore. It’s not uncommon to alternate between sheer dread and speechless wonder as you make your through this underwater wonderland. However, lackluster VR support and an overall density problem in terms of complexity and lack of direction at times hold Subnautica back from true greatness.
    • tbd Metascore
    • 70 Critic Score
    End Space isn’t the best VR space combat game I’ve played. It lacks the polish of similar games like House of the Dying Sun and doesn’t have multiplayer dogfights like EVE: Valkyrie, but what it lacks in professional touch it more than makes up for with ambition and a strong core design principle. Fans of space combat that are yearning for a single player affair on PSVR (or Gear VR) should definitely check this one out.
    • tbd Metascore
    • 50 Critic Score
    BlackShield: Uropa Story has a solid foundation beneath it, but it’s yet another VR shooter let down by the lack of content and overly simplistic design. The fact of the matter is that, were this a standard shooter, there’d be very little in the way of identity or innovation here, and adding VR support into the mix just isn’t enough of a differentiator to grant excitement.
    • 59 Metascore
    • 75 Critic Score
    The Inpatient has a great premise with excellent production values, but its hampered by poor controls and lackluster character development. As a prequel to Until Dawn, it does a great job of fleshing out the lore a bit more, but it’s a bit short to really stand on its own. That being said, the moments that are there and the scares that they produce are totally worth experiencing. Plus, more games should absolutely adopt the voice recognition dialog feature going forward.
    • tbd Metascore
    • 60 Critic Score
    Front Defense: Heroes is certainly much better than its poorly conceived wave shooter sibling, Front Defense, but it still feels a bit unfinished. It’s a shame it still doesn’t have smooth locomotion, but even in its current form it scratches a bit of an itch for VR shooter fans by delivering something a bit more casual and arcadey in design than its competitors.
    • tbd Metascore
    • 60 Critic Score
    I won’t say I didn’t have fun watching a watermelon explode after my grenade blew up around aisle 5, because I totally did, but after the first six or seven levels it all kind of starts to feel the same. If these sections and mechanics had been part of an otherwise much larger game or were “action” pieces of an experience that consisted of narrative and puzzle elements as well, it would feel like a more compelling package. But as it stands — a wave shooter mixed with simple humor and grocery store mechanics — Shooty Fruity just isn’t sweet enough.
    • 82 Metascore
    • 80 Critic Score
    LA Noire VR is a special kind of VR game that we’ve yet to see on any platform. With a massive, sprawling open world that’s laid out before players, waiting to be explored, the sense of scale is wonderful — even if the world itself is empty and lifeless. Interrogations, crime scenes, and action moments all feel great, but they’re too few and far between with only seven total cases. But given the scope and abbreviated implementation of one of gaming’s most unique properties, LA Noire VR is an absolutely riveting adventure.
    • 78 Metascore
    • 70 Critic Score
    All in all Fallout 4 VR is good, but not the amazing experience I was hoping it would be. It’s fun, expansive and ambitious, yet also flawed and wonky. And while it’s not a total bomb, it didn’t completely blow me away, either. Bethesda game are like a big, clumsy factotum friend who you can forgive for not being perfect because they do so many things so well. Fallout 4 VR has its share of problems, but I found myself wanting to jump right back in after a few hours away from the wasteland to see what I could uncover next. I know I’ll be playing this for weeks if not months to come, and hopefully some of the graphical and Touch control issues will be addressed in a future update.
    • tbd Metascore
    • 40 Critic Score
    Justice League VR just isn’t designed for the home headset space; its collection of short minigames are uninspired and often frustrating to play. It makes becoming your favorite heroes feel limp and wanting. Don’t spend money on this shoddy marketing tool and, if you’re going to IMAX’s VR centers anytime soon, pick something else to play.
    • 72 Metascore
    • 60 Critic Score
    Left-Hand Path is just as ambitious as it is unpolished. It’s extremely rough around the edges across the board from visuals to sound design, but it packs enough creativity to be worth your while if you’re a sucker for dark-themed RPGs. The rune-based spell system is satisfying to master and the high difficulty level sets it apart from its contemporaries. It’s just a shame that the slightly janky execution holds it back from being even better.
    • 69 Metascore
    • 75 Critic Score
    Thanks to 360 degree tracking and a superior button layout (as well as improved visuals), Doom VFR on Vive is a noticeably better experience on PC than on PSVR. The lack of smooth locomotion with the Vive controllers definitely hurts, but the game sets its own unique pace with the teleportation-based combat that regularly succeeds in making you into a demon-murdering action star. That said, there’s still no getting around the fact this is a short game with recycled content that feels cut down and repackaged rather than fresh and innovative. There’s a fun afternoon of thrills here, but we want VR to take us even deeper into hell.
    • 71 Metascore
    • 60 Critic Score
    While Skyrim VR made a great case for the VR port, Doom VFR brings us back to the drawing board. On PSVR, the game has its moments, largely thanks to the foundations it was built upon with the 2016 original. In the end, though, the real fight is with its awkward control setups that eventually led me back to play with just a standard gamepad. Though the foundations of a hugely enjoyable shooter are intact, VFR’s struggle with the platform’s limitations makes it feel like the VR support is holding it back more than anything.
    • tbd Metascore
    • 40 Critic Score
    It’s pretty easy to see through Codename: Phantom’s disguise; what initially looks like a fun skill-based shooter turns out to be repetitive, uninspired and short-lived. If you want to feel like Bond in VR, there’s a better game I expect you to buy.
    • 62 Metascore
    • 70 Critic Score
    For fans of the series that own a PSVR, Monster of the Deep: Final Fantasy XV is the perfect spin-off. There is enough fan service to keep you smiling and enough original content plus exciting gameplay to make it fun in its own right. Surprisingly, Square Enix was able to craft an addictive fishing game that lets us see brand new sides of beloved characters and really feel like part of the team.
    • 77 Metascore
    • 80 Critic Score
    For a game that wasn’t originally designed for VR at all and has been ported first to the least powerful of the big three VR platforms in the PSVR, Skyrim VR is nothing short of impressive. This really is the Skyrim that you know and love, but now you can enjoy it like never before with the immersive presence of a VR headset. With a large variety of control schemes to choose from and hundreds of hours of content, this is a game that all RPG fans should play as long as you can look past the sometimes glaring issues. And if you don’t own a PSVR yet, luckily there’s a new Skyrim VR bundle with your name on it.
    • 78 Metascore
    • 75 Critic Score
    From Other Suns is an ambitious VR title that gets a lot right. Fans of sci-fi are going to find a lot to love here and it’s some of the most fun I’ve had playing cooperative VR to date. There is an immense amount of content and enough variety to mostly prevent things from feeling too stale. The real test for replayibility in a game like From Other Suns though is going to be how well Gunfire can support it post launch and how much the community embraces it.
    • 63 Metascore
    • 80 Critic Score
    Stifled is a one-of-a-kind horror game that’s unlike anything I’ve seen before. The use of sound to allow you to see the world around you but also alert your enemies creates a terrifying and suspensful dynamic that left me quivering in my shorts. The pacing isn’t perfect and some other pieces felt lacking, but the core premise of Stifled is so very strong it’s impossible not to recommend it. This game should be experienced by anyone that wants to see how VR as a medium can transform the way we interact with video games.
    • tbd Metascore
    • 50 Critic Score
    I enjoyed much of the time I spent with Skyworld, but it has some big problems, and I probably won’t play again, at least not any time soon. Skyworld has some good ideas, but ultimately its full potential is unrealized. I applaud Vertigo for trying something new, but when it comes down to it, VR doesn’t really enhance a board game and simple strategy experience like this, and it often became more tedious and convoluted than fun.
    • tbd Metascore
    • 80 Critic Score
    Croteam has done yet another excellent job of bringing one of its past successes to VR; The Talos Principle feels right at home inside your headset. If you’ve never played the game and have a Rift and Vive then this is absolutely one of the best puzzle games to play in VR right now. If you’ve already wrapped you brain around it once, though, it’s tough to recommend revisiting the game in VR. While comprehensive, the game’s VR support is additive at best, enhancing the experience only in a superficial way. Still the same great game, then, but only worth the trip for some.
    • 86 Metascore
    • 90 Critic Score
    The Gallery’s second episode isn’t a great deal bigger than the first, but it’s a heck of a lot richer. You won’t visit many more locations or even spend dramatically longer with it, but the entire package feels grander and more considered. Though it’s still very much one installment in something much bigger, it’s evolved to meet our heightened expectations of the second year of VR content, and yet again left us begging for more. This is one adventure you won’t regret going on.
    • 72 Metascore
    • 80 Critic Score
    Megaton Rainfall may not be the most immersive VR experience out there, but it’s a heck of a lot of fun to play and often jaw-dropping to behold. It’s a new type of superhero game that comes up with an elegant solution to the problem of giving the player too much power and is always waiting to show you new ideas. In terms of sheer playability, it’s one of the best games to hit PSVR in a while.
    • tbd Metascore
    • 75 Critic Score
    Overall, Space Pirate Trainer is a lot of fun and addictive, and features great mechanics, but it’s also a bit vanilla and predictable. It’s done well, but with myriad VR wave shooters to choose from now, it doesn’t stand out as novel or overly exciting. What it is, though, is a solid, energetic VR wave shooter that continued to challenge me and made me come back to try and get my initials emblazoned on the various leaderboards. Just like my old arcade days, I found myself saying “Let me try just one more time to get my initials on the board.”
    • tbd Metascore
    • 50 Critic Score
    Million Arthur is a passable card battler that struggles to find purpose in VR. Though its combat system may be engaging on a basic level, the hefty amount of story told through virtual screens, lack of interactivity in its virtual worlds and the unwelcome sting of in-app purchases left me wondering why Square Enix didn’t choose a better-fitting game for its first VR JRPG port. A very niche audience might find something to love about Million Arthur, but it’s got very little to say about what VR can do for the JRPG. Stick to Dragon Front instead.
    • 71 Metascore
    • 70 Critic Score
    Arktika.1 is caught between a rock and a hard place. On the one hand, it’s an extremely polished shooter with a longer-than-average campaign (for VR) and a structure closer to more traditional entries into the genre rather than the many wave-based alternatives available on headsets. On the other, its repetitive missions, unbalanced weapons and upgrade system and limited locomotion eventually took their toll, resulting in initially exciting levels with diminishing returns. The search for VR’s shooter king continues.
    • tbd Metascore
    • 85 Critic Score
    Serious Sam VR: The Last Hope combines frenetic action, testosterone-laden humor and beautiful graphics into a solid VR package that kept me coming back for more punishment. It has few minor blemishes and may not have lasting power for some gamers, but ultimately it’s one of the best VR wave shooters you can play. Now where did I put that rocket launcher?
    • tbd Metascore
    • 90 Critic Score
    The Invisible Hours is unlike anything else you’ll play or watch in VR this year; a genuinely enthralling murder mystery boldly told in an entirely new way. Its character-driven drama is near faultless not just in the dialogue and plotting but also in the superb staging and pacing that brings the world to life. It’s an experiment that pays off in spades and could well provide a template for VR storytelling to come.
    • 87 Metascore
    • 80 Critic Score
    Despite first releasing all the way back in July 2016, Raw Data stands above the many, many wave shooters that have succeeded it, with lavish production values, plentiful play options and the stylish blockbuster action that many of us envisioned when first putting on a VR headset. That said, the game never shatters the ominous glass ceiling of this restrictive genre; it’s an absolute masterclass in what makes wave-based combat tick, but just as much a case study for its limitations. Not quite the ultimate VR experience, then, but a pretty good starting point.
    • 67 Metascore
    • 60 Critic Score
    Dreamworks Voltron VR Chronicles is surprisingly not terrible. In fact, it’s actually a fun, faithful, and polished love letter for fans of the franchise with some awesome moments that anyone would enjoy. What a shame, then, that the experience is completely let down at the end by robbing you of the chance to actually play as the titular machine. But, if you can accept that this is a Voltron experience without actual Voltron gameplay, there’s some Saturday morning thrills to be had here.
    • 70 Metascore
    • 60 Critic Score
    Ark: Survival Evolved is a good game that gets bogged down by an over-abundance of ancillary features, frustrating bugs, and a horrendous grind. It can be intimidating for new players and playing with friends online is more important than ever. But if you can get past the rough edges and dig into the prehistoric survival fun that makes Ark so special, there is an entirely unique game here that’s unlike anything else you’ll play.
    • tbd Metascore
    • 80 Critic Score
    There might not be much of a game to Echo Grotto (though there’s a lot more to it than its predecessor), but it’s the type of VR experience that proves you don’t always need objectives and plot twists as motivation to push on. This is an experience where your own sense of curiosity and discovery is all you’ll need to keep going, speaking to the power of VR’s immersion. It carries a rare sense of authenticity that really makes you feel like you’re descending into the depths, and the deeper you go the more engulfed you’ll become. This is a great example of what really makes VR tick.
    • tbd Metascore
    • 65 Critic Score
    As an on-rails shooter, Dimension Hunter offers simple, stylish shooter fun with an appreciated free locomotion option. Ultimately it’s little more than an hour or two of brainless shooting, but there are some great highlights along the way that made me happy I took the trip. If you’ve got an itchy trigger finger, Dimension Hunter will serve you just right.
    • tbd Metascore
    • 50 Critic Score
    Bloody Zombies has a confusing existence. On the one hand the gameplay is fun enough to entertain for a few hours, especially if enjoyed with friends, but it lacks enough pull as an original concept to really offer much in the way of innovation. For all intents and purposes this is a very by-the-numbers sidescrolling brawler with a zombie theme that just so happens to let you look around at levels in a VR headset. Unless you’re dying for a Streets of Rage-esque experience in VR then you can probably survive by just passing on this one.
    • tbd Metascore
    • 80 Critic Score
    Duck Season is more than a tribute to a beloved retro game; it’s a love letter to an entire era of pop culture and childhoods well-spent on a healthy dose of screen watching. As a showcase for VR it does a brilliant job of highlighting the tech’s current strengths with small, intimate environments that breathe authenticity and organic storytelling that never pulls you from the experience. I can’t wait to see how Stress Level Zero applies what it’s learned here to something that pushes the medium even further.
    • tbd Metascore
    • 70 Critic Score
    Prison Boss VR is a breath of fresh air. In a market that’s over-saturated with shooters, and blood, and gore, and zombies, it’s nice to experience something with a much more light-hearted and whimsical tone. Fans of Job Simulator and tycoon-style games will find a lot to love here and far more content than expected, but what it gains in breadth it sacrifices in depth. Even still, this is a VR game we’d happily return to as a reward for good behavior.
    • 56 Metascore
    • 50 Critic Score
    Don’t Knock Twice feels very much like it was conceived by making a checklist of features and ideas, doing just enough to include those core essentials, and then stopping short of delivering much in the way of true horror game inspiration. The versatility of playstyles in and out of VR is commendable, but once you settle on a way to experience it the actual game is over far too soon. While you’re there the scares are good and the atmosphere is rich, but it doesn’t do enough to really break new ground.
    • 74 Metascore
    • 80 Critic Score
    Sparc is an immensely exciting game that excels by honing in on its core mechanic and perfecting it. Fans of Tron’s disc battle premise will find a lot to love here and I could easily see myself losing dozens of hours to digital arena battles with my trusty orb in hand. The lack of AI to play against offline and the absence of many additional arenas or match customization options is a bummer, but the excitement of online play more than makes up for it.
    • tbd Metascore
    • 60 Critic Score
    Paranormal Activity: The Lost Soul is a relatively solid VR horror game. There is a strong foreboding sense of terror, a thickly developed atmosphere, and excellent use of sound and lighting to convey a real sense of fear. The adaptive scare system also works well, for the most part, and keeps you guessing. However the poor control system, occasional bugs (which will likely be addressed soon with patches,) short length, and inconsistent pacing keep it from being as successful as it could have been.
    • tbd Metascore
    • 50 Critic Score
    Out of Ammo: Death Drive comes and goes without making much of an impression. Its 90 – 120-minute campaign fails to ever excite or amuse, and there’s only the beginnings of what could have been a great tower defense game to experience. VR has moved beyond the need for raw content for the sake of having something to play, and Death Drive is firmly stuck in the past as a result. [Tested with Oculus Rift]
    • 68 Metascore
    • 80 Critic Score
    Killing Floor: Incursion isn’t the best zombie game I’ve played in VR (that would still go to Arizona Sunshine) but it does a lot right. The unsettling atmosphere is pervasive through each level and the excellent gameplay mechanics between melee and gun combat feel visceral and satisfying. While it does clock in a bit shorter than I’d have liked with only four levels, they are each large and fun to explore.
    • tbd Metascore
    • 60 Critic Score
    Just in Time’s premise alone is brilliant enough to warrant a look, though the game only scratches the surface of its potential. When it gets it right, saving lives in slow-motion is a silly thrill, but many of the game’s levels are simply unmemorable. Second Wind is onto something here, but its short campaign never successfully mixes the comedy, action, and puzzle-solving into one truly satisfying package. These elements instead remain separate, creating an inconsistent, albeit promising, experience.
    • tbd Metascore
    • 60 Critic Score
    Neptune Flux is short and inessential, but serves as a good example of a satisfying, self-contained VR short story. Perhaps Zoxide once had dreamed of it being more than that, but the immersive atmosphere and interesting — if flawed — story still made this a journey I was glad I went on.
    • tbd Metascore
    • 50 Critic Score
    Monkey King isn’t a bad VR animation, but it’s just not that great either. The three episodes dovetail together nicely, but it never feels like it really takes advantage of VR as a medium. Visually it felt underwhelming and left a lot to be desired.
    • 65 Metascore
    • 50 Critic Score
    Dino Frontier has a great concept behind it and the foundations for an entertaining city-building game, but it never gets deep enough. The single town you’ll build provides very little room for personalization and the game is so easy that you’ll stroll through to its unexpected ending in no time. This feels like a concept demo for a much bigger and better experience, the one I suspect that Uber Entertainment first dreamed of when starting out. Sadly, Dino Frontier is far from being that game.
    • 56 Metascore
    • 50 Critic Score
    Theseus is a game that had a lot of promise. The dark and creepy setting comes through with a strong, foreboding atmosphere that’s often difficult to capture in VR games. But unfortunately the actual gameplay itself feels like more of a chore than anything else. It’s over far too soon and doesn’t feel properly designed for VR from the ground up. The Minotaur is terrifying and intimidating, but getting through everything else just to face him isn’t going to be worth it for most people.
    • 72 Metascore
    • 80 Critic Score
    Don’t let Tiny Trax’s steep learning curve put you off what’s an otherwise compelling and addictive racer. FuturLab has managed to capture the rewarding mechanical finesse that made its Velocity titles so much fun to play and apply it to an entirely different genre that can be enjoyed with friends. If you’re adamant about not playing online then there’s not much here for you, but if you put the time in you’ll find a whole new obsession for your PSVR.
    • 69 Metascore
    • 60 Critic Score
    Archangel is an ambitious game, just in the wrong ways. The on-rails gameplay provides a few hours of forgettable fun, but the emphasis on a generic story and cast is to its detriment. VR can blend narrative and interaction together in meaningful ways, but Archangel fails to capitalize on them. Still, this is one of the more polished VR shooters out there at the moment, especially on PSVR, and those of you with itchy trigger fingers will probably find a satisfying distraction here.
    • 89 Metascore
    • 85 Critic Score
    Lone Echo is a landmark achievement in three key areas of the VR experience: locomotion, UI, and interaction. The winning blend of intuitive movement, discovery-based gameplay and character-driven storytelling create a compelling sense of presence that few VR games could hope to match, while the considered pacing gives it a fresh identity. I hate to mark it down on such a trivial aspect as length, but the package simply feels incomplete, rounding off in the second act and depriving you of both the narrative and mechanical evolutions I was expecting to encounter in the third. If there’s a silver lining, it’s that I expect its sequel to be one of VR’s very best.
    • 71 Metascore
    • 80 Critic Score
    Sublevel Zero Redux isn’t a shooter for everyone. It’s intense and demanding, and that simply isn’t something some people will want inside their VR headsets. For fans of Descent and the emergent rougelike genre, though, this is something of a treat. Polished, tight gameplay gives this unique brand of action an engaging edge. 6DOF is enjoying a small resurgence right now and, if that’s something that interests you and you’d love to try the genre in VR, Sublevel Zero Redux is your best bet.

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