Try Hard Guides' Scores

  • Games
For 367 reviews, this publication has graded:
  • 70% higher than the average critic
  • 10% same as the average critic
  • 20% lower than the average critic
On average, this publication grades 7.3 points higher than other critics. (0-100 point scale)
Average Game review score: 82
Highest review score: 100 Neva
Lowest review score: 0 Garten of Banban 6
Score distribution:
  1. Negative: 5 out of 367
480 game reviews
    • 68 Metascore
    • 70 Critic Score
    Winter Burrow really stands out for its unique setting and the bold way it chooses to approach its narrative and character writing. Mechanically, it’s less bold, being a solid game to play, even if it’s a little overly similar to others in the genre and too linear for my personal taste. It is definitely a cozy take on its genre, one that can be played at your own pace without worry of a big difficulty curve or trouble, while unironically having a more solemn story than a lot of its peers.
    • tbd Metascore
    • 70 Critic Score
    SealChain: Call of Blood stands out for its unique approach to deckbuilding and its phenomenal art and aesthetic. To some, the game may feel menu-heavy and action-lite, with the poor localization making its mechanics harder to understand. Those who can look past these issues and really engage with the character-building mechanics will likely fall in love with the complexity of the mechanics, the narrative, and the world and characters within.
    • tbd Metascore
    • 70 Critic Score
    Horripilant is a flawed gem: its horror theme and atmosphere are great, its art incredible, and its foundational mechanics and loop are strong. However, the game quickly becomes repetitive due to poor pacing and a lack of substance, especially when it comes to enemy variety. While not the worst way to spend $8, I would personally recommend giving the game some time to see what updates may come.
    • 81 Metascore
    • 70 Critic Score
    Workers and Resources: Soviet Republic is one of the most in-depth economic simulators on the market, offering an excellent experience for the management-enthused player. However, poor placement tech means that players interested in the game’s building side will surely miss out.
    • 65 Metascore
    • 70 Critic Score
    Sanatorium – A Mental Asylum Simulator provides a unique coat of paint over a deckbuilding-style puzzle loop. That coat of paint is about as deep as the theme goes; however, the game unfortunately lacks a lot of immersive features or mechanics beyond color-matching cards. If you know what you’re getting into, it’s not a bad game, but the promise feels like more than what the title actually delivers, which also feels a bit like it should still be in Early Access.
    • tbd Metascore
    • 70 Critic Score
    While some survival craft experts may find this title fun, strict, guided progression alongside some frustrating pacing and game design choices keep this from being one of my favorite titles in the genre. This game may best be enjoyed with a friend or two and something to watch to help pass the time while playing.
    • 76 Metascore
    • 70 Critic Score
    Demonschool is an interesting title with a unique, puzzley approach to turn-based combat and phenomenal art direction and aesthetics. The story in this story-driven game, however, is all over the place and fails to feel cohesive or satisfying, while also playing more into laughs than solid characterization. If the game has caught your eye, I still suggest trying it out, but beware that you may also find the writing disjointed, confusing, and whacky in a not-so-intentional-feeling way. But maybe you’ll find more fun in the randomness than I did.
    • 66 Metascore
    • 70 Critic Score
    If some clunky mechanics don’t bother you and the more mundane aspects of police work get you excited, The Precinct might be the game for you. Working best when it leans into its ’80s cop movie aesthetics, this title can feel more like a promise of something great at times, but for the right audience is definitely going to feel like a refreshing and exciting entry into a decidedly small genre.
    • 77 Metascore
    • 70 Critic Score
    The Posthumous Investigation is an interesting title, one that adapts incredible works of fiction into an interactive experience. While the mechanics aren’t the most inventive or interesting, and certain quality-of-life features would make the game far more enjoyable to play, you’re bound to find yourself wrapped up in the game’s fun writing and characters, fantastic art, and exciting mystery.
    • tbd Metascore
    • 70 Critic Score
    Lay of the Land stands out in the voxel-craft genre with the use of actual voxels, allowing for far more creative builds and stunning environments than anything else in the genre. While the experience is pretty short, players are sure to appreciate what’s in that six- to ten-hour timeframe, even if they might not be very compelled to play for longer.
    • 76 Metascore
    • 70 Critic Score
    Demon Lord: Just a Block is a fun, small-scale roguelike with some cute art and a clever twist on turn-based strategy gameplay. It makes good use of the roguelike formula, with the gameplay being simple and yet weirdly addicting, albeit lacking in much longevity beyond that inherently provided by the roguelike formula. All in all, it is not a bad way to spend $13.
    • tbd Metascore
    • 70 Critic Score
    Project Tower stands out in some places, namely with its gorgeous level design and bullet-hell boss fights, but leaves something to be desired with its core mechanic, which feels underutilized and unnecessarily restrictive. The game is worth checking out if you’re interested, but the short experience may feel a bit railroaded.
    • 79 Metascore
    • 70 Critic Score
    Sid Meier’s Civilization VII improves on areas of the franchise that would make any Civ fan excited. However, a feeling of incompleteness makes the game feel rushed and hard to engage with, leading to what may be an example of a game that was launched too soon but may become better with time.
    • 81 Metascore
    • 70 Critic Score
    MOUSE: P.I. For Hire has a great, unique rubberhose aesthetic, which does a lot of heavy lifting for the game. The DOOM-like mechanics are solid, albeit they do very little to differentiate the game from others in the series, and the balance is toned down to the point where even a newcomer to the genre should have an easy time progressing on the hardest difficulty. It isn’t a bad game in the slightest, but it relies a little too much on its visual uniqueness and doesn’t impress me much mechanically.
    • 60 Metascore
    • 70 Critic Score
    I Hate This Place has an incredible setting and fun enough, if not all that impressive, survival and combat mechanics, but could do a better job of introducing players to its world and story. I think the game will certainly find an audience, and those players will likely find themselves drawn to the comic-book franchise the game is inspired by.
    • 66 Metascore
    • 70 Critic Score
    Everybody’s Golf Hot Shots is a surprisingly enjoyable golf game with solid mechanics and a chill vibe, even if it doesn’t do much to win over people who aren’t already fans of the sport. It’s built for fans of the game looking for a nice digital way to enjoy the sport, but Steam Deck players may struggle with performance.
    • 61 Metascore
    • 70 Critic Score
    Neon Blood stands out for its art, featuring incredible environments, great pixel art, and incredible hand-drawn cutscenes. However, the rest of the gameplay and narrative features a disappointing lack of depth, preventing the game from reaching its full potential.
    • tbd Metascore
    • 70 Critic Score
    Lacking in great mechanical depth and with a disappointingly linear design, Yet Another Fantasy Title nevertheless kept me invested with its story and occasional bouts of good humor. If you’re in the mood for something simple and funny, Yet Another Fantasy Title just might be the game for you.
    • tbd Metascore
    • 70 Critic Score
    Stuffed is an interesting take on the “Zombies” wave-defense style game. However, despite its great presentation and potential, the state of the game itself could use some work. With the state of weapon balance, performance optimization, and map design, I’d say Stuffed feels more like an Early Access title than a full release.
    • tbd Metascore
    • 70 Critic Score
    Though it could use more guidance overall and its inclusion of a mascot-like monster feels out of place, Subliminal is an overall good horror title, with clever puzzles, a fun theme and setting, and an interesting inferred story. I look forward to seeing what comes in chapter two, with hopes that further context improves upon some issues in the first chapter.
    • 69 Metascore
    • 60 Critic Score
    Disciples: Domination can feel slow, tedious, and grindy at times, but fun can still be had in its unique party recruitment mechanic and highly customizable player character. However, it doesn’t change enough from the game that came before to justify its existence as a sequel, and may even feel like a disappointing departure for returning fans.
    • 86 Metascore
    • 60 Critic Score
    ARC Raiders seems to be a good contender for the extraction shooter genre, offering solid, if familiar genre gameplay and a unique aesthetic. However, overpriced monetization plagues this already pay-to-play title, and as something of a tourist to the extraction shooter genre, I can’t personally say that ARC Raiders does anything too different or exciting, proving to be an inoffensive experience, albeit one that failed to win me over.
    • 50 Metascore
    • 60 Critic Score
    Captain Blood is a reminder of a lost era of gaming, one that is sure to make you feel nostalgic and may even win you over with its unique world and characters. However, nostalgia alone does not make a game great, and the game feels dated even for the era it meant to release in. Some may enjoy this title, but for others, it’s going to be a hard pass.
    • 65 Metascore
    • 60 Critic Score
    Dreams of Another is a beautiful experience, albeit one that is sure to be polarizing. If you’re looking for a relaxing, thought-provoking, linear experience that feels like a virtual art exhibit, you’ll likely enjoy this game. For those looking for more of a traditional “game,” however, Dreams of Another can feel slow, repetitive, and is probably something you’d want to skip.
    • tbd Metascore
    • 60 Critic Score
    Though mostly faithful to the original, FATE: Reawakened remains a game hard to recommend to newcomers to the franchise or die-hard fans of the series, as it feels far too dated to keep the long-term attention of new players, and makes unnecessary changes that the fans don’t enjoy. Regardless, if you’re nostalgic for the series, it may still be worth giving it a try.
    • 73 Metascore
    • 60 Critic Score
    Gecko Gods doesn’t provide much challenge, with repetitive puzzles and trivialized platforming thanks to its generous movement mechanics. That won’t be a problem, however, if you’re just looking for a cute, relaxed experience. Chances are, if you were drawn to this game because of the cute gecko you can play as, the title has everything you’d want, if not much more.
    • 54 Metascore
    • 60 Critic Score
    *Nova Antarctica* is a charming, if at times challenging, combination of survival-crafting mechanics and platforming. While it’s got its great and charming moments, a lot of little issues can hold the game back, making it slow or outright frustrating to play and leaving the player with a feeling that the game itself just isn’t totally finished.
    • 80 Metascore
    • 60 Critic Score
    What could have been an excellent entry in the creature-collection genre is spoiled by a bizarre focus on story padding and content that feels like filler. While the fun of collecting, battling, and evolving the Digimon cast is there, it’s executed in a way that demands players really dig to get to it, with odd design choices that undercut the progression system and the overall fun that could have been.
    • 67 Metascore
    • 60 Critic Score
    Clue: Murder by Death seems perfect for a niche audience, as it offers a mystery that requires player commitment and meaningful deduction skills to solve, with very few tools to make it easier. For a general audience, however, the game is likely to feel slow, awkward to play, and full of distracting load times, which come together to make a game that’s hard to engage with.
    • 69 Metascore
    • 60 Critic Score
    Outcast – A New Beginning features dated storytelling, poor writing, and an overliance on tropes we’ve all seen a thousand times by now. If none of that matters to you, however, you’re in for a pretty ok gameplay experience, with some unique mechanics and freedom that thankfully allows you to bypass a lot of the game’s storytelling, no matter how confidently it seems to throw it in your face.

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