Try Hard Guides' Scores

  • Games
For 381 reviews, this publication has graded:
  • 69% higher than the average critic
  • 11% same as the average critic
  • 20% lower than the average critic
On average, this publication grades 7.3 points higher than other critics. (0-100 point scale)
Average Game review score: 82
Highest review score: 100 Slime Heroes
Lowest review score: 0 Garten of Banban 6
Score distribution:
  1. Negative: 5 out of 381
500 game reviews
    • tbd Metascore
    • 80 Critic Score
    Though some of the new mechanics might feel a little undercooked, it’s hard to argue with a new original Frostpunk campaign and all of the new stuff that comes with it. Frostpunk 2: Breach of Trust feels like a mandatory part of your Frostpunk collection, and I dare say you’d be missing out if you chose to pass this DLC up.
    • tbd Metascore
    • Critic Score
    SAND: Raiders of Sophie has promise. The unique premise is great, and pulling off a mech-based extraction shooter was a mechanically daunting task that we should all be rather impressed by. There are still issues, some far more serious than others, but the developers seem keen to fix them. I have hope that, given enough time, the game will be patched into a playable and exciting state, and I’m looking forward to following the development as it continues. [Early Access Review]
    • tbd Metascore
    • Critic Score
    All things considered, Arms of God is in a really good place for an Early Access game. It has a ton of content, including ten player characters, and lots of weapons and power-ups to experiment with, and even more is promised in the future. I have my minor complaints, but the game seems to be evolving quickly based on player feedback, and it already has a pretty solid foundation to build on. I do recommend checking the game out now if it interests you, as it isn’t in a bad state by any means and meaningfully evolves the Bullet Heaven genre while still retaining the staples that made it so fun to begin with. [Early Access Review]
    • tbd Metascore
    • 70 Critic Score
    Tabletop Tavern is a brilliant mix of RTS wargaming and the roguelike formula, as well as an incredible feat for a solo developer. However, it lacks the much-needed strategic depth and faction variety, and the current build starts to feel stale before long. With the developer working hard to update the game, you can rest assured it will evolve from its current state, though it still feels like an Early Access title in every way but the name.
    • tbd Metascore
    • Critic Score
    One area I would love to see the game expanded in is its weapons and spells. Specifically, I would like to see more identity added to the different skill trees. I would love it if each weapon had its own unique appearance, and there was more expansion on how each element operated. [Early Access Review]
    • 78 Metascore
    • 90 Critic Score
    Voidling Bound could use a few quality-of-life improvements, but is otherwise an excellent, fun-to-play, and incredibly unique entry into the creature collector genre. The game has a great setting, an appealing gameplay loop, and a nice message about conservation that manages not to feel preachy or in your face. I highly recommend this title for fans of the genre or those looking for a unique new shooter.
    • tbd Metascore
    • Critic Score
    All that being said, Fatekeeper has the potential to be one of the greatest RPGs of the year, if not of recent memory. The world is fantastic, gorgeous, and full of interesting characters and creatures, and the systems are solid, albeit in need of some work. With the game’s incredibly low price during Early Access, I do highly recommend you give it a purchase, as for less than the price of lunch, you can get in on what could be the next great RPG franchise in the making. [Early Access Review]
    • tbd Metascore
    • Critic Score
    Witchspire has promise. Its unique setting and style add some much-needed variety to the survival-craft genre, and the game serves as a welcoming, forgiving experience that still has its fair share of challenge. Since it’s in Early Access, it still has some elements that need adjustment, bugs to fix, and features to add, but I think you’ll enjoy giving it a try even in its early state. [Early Access Review]
    • 68 Metascore
    • 70 Critic Score
    The Remake of the End of the Greatest RPG of All Time is an incredible, unique puzzle game using the skin of a ’90s JRPG to deliver a genre-defying experience that treats the fourth wall like it’s made of plaster. Though it’s short and can have its issues at times, the game is incredibly memorable and worth giving a chance yourself.
    • 74 Metascore
    • 80 Critic Score
    The Gothic 1 Remake is a beautiful graphical upgrade of one of the most incredible RPGs of all time, and I have no doubt that returning fans will love it. However, the game’s performance issues dampen the mood, and certain new bugs and a lack of quality-of-life improvements make it less than a perfect remake. These issues and the lack of modernizing polish may also make it harder for new players to get into the game, especially when paired with the obviously and purposefully dated, difficult gameplay.
    • tbd Metascore
    • 90 Critic Score
    Lost Castle 2 is a blast to play alone, and even better in multiplayer. The roguelike systems are made stronger by the game’s emphasis on looting, its unique item builds, and its awesome boss battles. Fans of beat-em-up side scrollers, roguelikes, or dungeon-delving ARPGs can all come together to find something to love in this uniquely fun title.
    • tbd Metascore
    • Critic Score
    Finally, show us that you have more to offer than simply flipping assets and generic game concepts and packaging them for $30, a price you claim you plan on increasing. Frontier Legends needs something to set it apart from other games in the genre, and it can’t just be the setting. You need a real, original idea for changing the gameplay in a way players haven’t seen before. Get creative with it, even if it’s not the best idea ever, or even if you think it makes the game harder, more of a grind, or simply harder to develop. At the end of the day, your players will always, always value a creative idea, no matter its repercussions, over sloppily thrown-together, risk-free, tried-and-true elements and lazy development. [Early Access Review]
    • 80 Metascore
    • 90 Critic Score
    Playing Luna Abyss is like glimpsing into the mind of a mad artist: it is at times beautiful, at times scary, and can certainly be polarizing. While it has its flaws, mainly in pacing, and solid gameplay that can slow down at times and be far too different for genre fans at others, I still think it’s a phenomenal game, and one absolutely worth giving the time of day and losing yourself to.
    • tbd Metascore
    • Critic Score
    That being said, it definitely needs to put in the work. The survival-crafting mechanics clash with how the game feels it’s meant to be played, with base building feeling like such an unnecessary afterthought that I outright refused to engage with the mechanic beyond my initial curiosity. Enemies still feel buggy, and combat is nostalgically clunky, in a way that doesn’t make the game unplayable but could still certainly be improved. The uncanny feeling the game gives off, due to its heavy use of generic, flipped assets, permeates deeply and is hard to ignore, but it is a feeling that many players likely won’t care about or will get over quickly enough. [Early Access Review]
    • 83 Metascore
    • 90 Critic Score
    Moonsigil Atlas is an incredible entry into the deckbuilding roguelike genre, reinventing familiar mechanics with a fun twist that fits in with the thematic elements of the game beautifully. It is as fun to play as it is incredible to look at, featuring some great art and unique card mechanics that shine through, even if you may be left wishing the game had a bit more to play with.
    • 84 Metascore
    • 90 Critic Score
    Schrodinger’s Cat Burglar combines a unique and quirky concept with Portal-like puzzle solving, creating brain teasers that are simultaneously challenging and yet unusually forgiving to new players. The game can be played with two players, but it is a completely different experience when you play alone, enticing your brain not only with cooperative puzzles but with the challenge of controlling two cats at the same time.
    • 77 Metascore
    • 90 Critic Score
    Lumentale: Memories of Trey is a heavy hitter of a creature-collector, doing everything fans love about the genre well and even expanding on core mechanics in its own ways. It will easily become a new favorite for fans of the genre, and I think it even has ground to compete against franchise titans.
    • 76 Metascore
    • 70 Critic Score
    The Caribou Trail presents a strong, albeit short, story worth experiencing alongside some boring, tedious, and downright pointless mechanics. While I recommend it for the story, it is one of those games that leave me wishing it were just a movie or an interactive visual novel, rather than what can only be described as a walking simulator.
    • 77 Metascore
    • 80 Critic Score
    Call of the Elder Gods is an excellent narrative-driven puzzle game that masters familiar Lovecraftian themes while taking its own, unique approach to the tone of the story. It may feel different to fans of games based on Lovecraft’s work, but I think the changes work incredibly well, and this unique approach is worth giving a try yourself.
    • 74 Metascore
    • 80 Critic Score
    Duck Side of the Moon is a quacking good time: an adorable space-bound adventure with simple yet inviting mechanics, silly yet engaging writing, and the occasional shockingly emotional moment. For those looking for a relaxing game, this title will more than hit the mark, winning you over with its unique score, fun exploration at your own pace, and overall memorable experiences.
    • 85 Metascore
    • 80 Critic Score
    Wax Heads is a gorgeous, short, beautiful game built around a simple and cozy gameplay loop. It captures the spirit of your local record shop and uses its cast of colorful characters to tell a confined, low-stakes story that will stay with you regardless. It’s a perfect game for those looking for a small, comfortable narrative experience, and the price is hard to argue with.
    • tbd Metascore
    • Critic Score
    Deadhaus Sonata is ambitious. I do believe, given time, that the title can meet all of its goals as well and become a truly incredible and nostalgic game, a real spiritual successor to the Legacy of Kain franchise. However, I’m not totally convinced it can do it in just 18 months, and there are significant changes I would want to see made to the game as it is before the more ambitious additions get added. I will say it once more: I am cautiously optimistic about the game’s future, but I would warn interested players about jumping into the Early Access build so early, as what the game has to offer now might give you a bad first impression of what there is to come. [Early Access Review]
    • 72 Metascore
    • 80 Critic Score
    Directive 8020 is a strong interactive narrative with some less-than-exciting gameplay. Quick-time events and impactful decisions maintain a solid element of player interactivity, but the title would be better off ditching its weak stealth segments and walking-simulator gameplay in favor of a more direct, cinematic approach. Despite this, fans of the genre and those looking for a good narrative experience with some player influence are bound to enjoy what this latest entry in the Dark Pictures Anthology has to offer.
    • tbd Metascore
    • 80 Critic Score
    SoulQuest presents excellent beat-’em-up action mechanics, serving as a unique and exciting new entry to the character-action game genre. Though some later levels can have some cheap-feeling difficulty spikes, the game in general is solid and very worth your time if it’s caught your interest.
    • 77 Metascore
    • 60 Critic Score
    Bus Bound delivers some decent driving mechanics with excellent traffic AI, although the game struggles with the nuanced mechanics that make other simulator titles from Saber stand out. There is no career mode, and immersive mechanics are limited, but if you want to drive a bus along a route, you can certainly find a good, albeit short, time here.
    • tbd Metascore
    • 80 Critic Score
    Lethal Honor: Order of the Apocalypse has a strong comic book identity, featuring amazing art, stylized graphics, and a well-paced story that will keep you interested to the end. While its roguelike and combat mechanics fall a bit short, they’re more than enough to keep you playing as you chase those awesome cutscenes and story arcs throughout.
    • 80 Metascore
    • 70 Critic Score
    Demon Lord: Just a Block is a fun, small-scale roguelike with some cute art and a clever twist on turn-based strategy gameplay. It makes good use of the roguelike formula, with the gameplay being simple and yet weirdly addicting, albeit lacking in much longevity beyond that inherently provided by the roguelike formula. All in all, it is not a bad way to spend $13.
    • 75 Metascore
    • 60 Critic Score
    Tides of Tomorrow features an incredibly interesting mechanic and a unique setting, but both are undercut by poorly paced storytelling and a lack of deeper, engaging gameplay. While I would still recommend the game for its unique, indirect multiplayer mechanic, you might find yourself in the same position I was: burnt out on the gimmick early into the game.
    • tbd Metascore
    • 80 Critic Score
    Bandit Trap is a critically underrated gem, one which injects some much-needed levity into the world of asymmetrical multiplayer games and a title that stands utterly alone in the genre of “multiplayer Home Alone-likes.” Give the game a try, get your friends to play too, and help it get the attention it deserves.
    • tbd Metascore
    • Critic Score
    I am very, very curious to see what is to come from Dead as Disco‘s roadmap, besides, of course, the missing levels. I imagine most of the changes are cosmetic, but given how much the title already has to offer, I am very confident in the developers’ ability to deliver even more incredible features. I’m looking forward to seeing where the game goes next. If you have even an inkling of curiosity about the game, I recommend picking it up, even in its Early Access state, and supporting these incredible developers. [Early Access Review]
    • 80 Metascore
    • 70 Critic Score
    MOUSE: P.I. For Hire has a great, unique rubberhose aesthetic, which does a lot of heavy lifting for the game. The DOOM-like mechanics are solid, albeit they do very little to differentiate the game from others in the series, and the balance is toned down to the point where even a newcomer to the genre should have an easy time progressing on the hardest difficulty. It isn’t a bad game in the slightest, but it relies a little too much on its visual uniqueness and doesn’t impress me much mechanically.
    • 80 Metascore
    • 80 Critic Score
    Shapez 2 made a fan of me, someone who isn’t a usual fan of this genre, and someone who easily feels overwhelmed by its complex systems. Even with my comparatively meager builds, I had a great time with the game, falling instantly for its uniquely relaxing vibe and its special style of progression, pushing you into limitless expansion at your own pace and using incredible factory tools to accomplish it.
    • 74 Metascore
    • 80 Critic Score
    The Spell Brigade is excellence in the survivors-like genre, offering players a chance to partake in some whacky, chaotic co-op wizardry. While designed for online play, solo players can still appreciate the title, though they may find progression to be a slower grind overall.
    • tbd Metascore
    • Critic Score
    Overall, Far Far West has a very promising development cycle ahead. I’m looking forward to playing more of the game as it continues to update and grow a larger player base. If it’s caught your attention and you’re still iffy about picking it up, I highly recommend giving it a try. It might need some work, but it’s far from a disappointing experience. [Early Access Review]
    • 86 Metascore
    • 90 Critic Score
    OPUS: Prism Peak is an emotionally devastating, bittersweet work of art that takes an honest, if not always happy, look at life, past losses, and how to pick up the pieces and move on. A slow title focused on exploration and attention to detail, this game will appeal to anyone with the patience and determination to see it through, even if your first playthrough might feel overwhelming and incomplete… by design.
    • 73 Metascore
    • 60 Critic Score
    Gecko Gods doesn’t provide much challenge, with repetitive puzzles and trivialized platforming thanks to its generous movement mechanics. That won’t be a problem, however, if you’re just looking for a cute, relaxed experience. Chances are, if you were drawn to this game because of the cute gecko you can play as, the title has everything you’d want, if not much more.
    • tbd Metascore
    • 90 Critic Score
    Lucky Tower Ultimate provides deceptively simple mechanics and a deeper layer of depth with tons of items, mechanical interactions, and constant slapstick or just downright silly cartoon humor. It does things differently from other roguelike titles, and will effortlessly charm you if you just give it a chance.
    • 66 Metascore
    • 80 Critic Score
    Cthulhu: The Cosmic Abyss has a lot to offer for those looking for an immersive, narrative-driven horror thriller. Its gameplay doesn’t demand quick reflexes or wanton destruction, but rather deduction skills and attention to detail. I don’t see everyone being a fan of this title, but for those who are really big into Lovecraft, this is probably exactly what you would want from a game tackling the mythos, one that is all about questions and the unfortunate answers that go with them.
    • tbd Metascore
    • Critic Score
    Despite all of my criticisms, I’m actually very confident that Valorborn could one day be an amazing game, one that rivals Kenshi in a critically underutilized genre. The inherent gameplay loop is super fun and can make you ignore smaller issues like less-than-perfect UI, writing, or more generic-looking assets. However, the more glaring issues in this review definitely need to be addressed, and I would advise would-be buyers to give the game a little time to develop before jumping in, as the current experience might sour your opinion of the game before it has the chance to really shine. [Early Access Review]
    • tbd Metascore
    • Critic Score
    I highly recommend Windrose, even with my criticisms, and I look forward to seeing where the game goes as development continues. [Early Access Review]
    • 77 Metascore
    • 70 Critic Score
    The Posthumous Investigation is an interesting title, one that adapts incredible works of fiction into an interactive experience. While the mechanics aren’t the most inventive or interesting, and certain quality-of-life features would make the game far more enjoyable to play, you’re bound to find yourself wrapped up in the game’s fun writing and characters, fantastic art, and exciting mystery.
    • tbd Metascore
    • 70 Critic Score
    Lay of the Land stands out in the voxel-craft genre with the use of actual voxels, allowing for far more creative builds and stunning environments than anything else in the genre. While the experience is pretty short, players are sure to appreciate what’s in that six- to ten-hour timeframe, even if they might not be very compelled to play for longer.
    • tbd Metascore
    • 70 Critic Score
    Though it could use more guidance overall and its inclusion of a mascot-like monster feels out of place, Subliminal is an overall good horror title, with clever puzzles, a fun theme and setting, and an interesting inferred story. I look forward to seeing what comes in chapter two, with hopes that further context improves upon some issues in the first chapter.
    • 67 Metascore
    • 70 Critic Score
    Damon and Baby is a fun, unique, and criminally underappreciated new title. While the game could improve in some areas and the mechanics are a bit simple, the game shines for its excellent characters and is a solid, fun experience. Damon and Baby certainly deserves more attention than it is getting, and will likely to be remembered as a cult favorite.
    • tbd Metascore
    • Critic Score
    Despite these criticisms, Animalkind is a promising title, one that just needs a little more time to cook, and that is something we should expect for an Early Access game. As it stands, the game is clearly trying to sell you on its cute premise and relaxing gameplay loop, and it certainly delivers on both of those. If you want to check out the game and do not feel like waiting for the 1.0 release, or simply want to support the developers, there are definitely far less enjoyable Early Access games out there for you to buy. [Early Access Review]
    • tbd Metascore
    • 90 Critic Score
    Wasteland Bites is an excellent, horror-themed time-management game with an incredible premise. Do not hesitate to dive headfirst into the radiation pool that is this unique and fun food-truck nightmare.
    • 73 Metascore
    • 90 Critic Score
    ALL WILL FALL is Waterworld meets Frostpunk, delivering a toned-down but still engaging post-apocalyptic survival experience in a flooded wasteland, with some brain-teasing physics challenges thrown on top. City building fans who like a bit of a challenge are sure to love this title, especially with its unique setting and incredible mod support.
    • tbd Metascore
    • 60 Critic Score
    Cooking Simulator 2: Better Together has intricate cooking and recipe creation mechanics, and its campaign mode will likely appeal to those who want a nice, involved restaurant simulation from the perspective of the chef. However, it differs drastically from the first game and is full of bugs, odd design choices, and an overall unfinished feel that might keep returning fans away and make it harder for new fans to immerse themselves.
    • tbd Metascore
    • Critic Score
    It’s safe to say that Cinderia impressed me. Though it has its Early Access flaws and the game is definitely unfinished, what is there is charming, well-designed, and downright fun to play. The game does an especially good job at delivering unique, highly customizable playstyles across its cast of four highly personable characters, showing that the developers have a clear understanding of playstyle identity and have a great knack for making likable characters to boot. Give the game a try and support its development, because I’m sure the full release will wow you. [Early Access Review]
    • 82 Metascore
    • 70 Critic Score
    Though I personally found the combat slow, punishing for the wrong reasons, and the customization a bit shallower than I would have liked, I can certainly see the appeal in Xenonauts 2, particularly for those wanting a tactically demanding, strategy-heavy game reminiscent of classic XCOM with some great lore.
    • 79 Metascore
    • 90 Critic Score
    Hozy provides players with a short, relaxing, and expressive home renovation experience, giving you a cozy way to unwind at the end of a stressful day. If you love decorating and home renovation and want a compact take on the experience, Hozy is just the game for you.
    • 76 Metascore
    • 80 Critic Score
    While the pacing can be a bit slow early, the mechanics feel somewhat uninspired, and the lack of direction can hinder you at times, Project Songbird still manages to be a great horror game, one with incredible artistic merit and deep symbolism. Come for a story worth experiencing, and leave with a lasting memory.
    • tbd Metascore
    • Critic Score
    Nova Roma is an interesting city builder that’s in a pretty solid state for an Early Access game. It has some work to be done, with both minor and major bugs needing to be polished, and some key content, such as more gods, currently missing from the game, but I would definitely suggest checking it out if it’s caught your interest. I’ll personally be keeping my eye on the full release to see what the final product has to offer. [Early Access Review]
    • 73 Metascore
    • 100 Critic Score
    Built upon the iconic and highly stylish tradition of racing anime, Screamer delivers high-octane, arcade-style racing with intuitive controls and an incredibly dramatic, colorfully cast story about a super-illegal, high-stakes super-race. Undoubtedly, my new favorite racing game of all time, I do not doubt that Screamer, like a shooting star, will fly out past the competition at high speeds and leave a long-lasting memory in the process.
    • tbd Metascore
    • Critic Score
    If all you are looking for is to immerse yourself in the fantasy of being a park ranger, then Ranger’s Path: National Park Simulator will probably do it for you. While the game can feel minimal in its current state, it certainly seems to be resonating with players, and it is hard to say there is anything else quite like it on the market. If you are interested in the title and the issues I have brought up in this Early Access review have not turned you away, then I do not see any harm in giving Ranger’s Path: National Park Simulator a try. [Early Access Review]
    • 79 Metascore
    • 80 Critic Score
    Collector’s Cove combines an interesting, if somewhat underdeveloped, exploration mechanic with a clever take on farming, fishing, and collection, creating a uniquely satisfying take on some of our favorite genre gameplay loops. Its special approach is sure to hook even the most veteran of farming sim players, especially those who like to focus on collecting and filling compendiums.
    • tbd Metascore
    • Critic Score
    Even with half of the story still missing, Fallen Tear: The Ascension rarely feels like an unfinished product. The game has a sense of completeness, feeling thoughtfully designed and already offering a substantial amount of content despite how much is still to come. I have little doubt that fans of the genre will enjoy it, and even I struggled to find much to criticize during my time with the game. [Early Access Review]
    • 85 Metascore
    • 80 Critic Score
    Timberborn is a colony simulator with a fantastic core identity and some genuinely unique systems driving it, particularly when it comes to water management. While I personally found that the challenge, urgency, and sense of direction began to fade as I became more familiar with the mechanics, there is still a lot here to enjoy for players who like slower-paced, methodical colony builders, or those who really want to build a series of intricately designed beaver dams.
    • 72 Metascore
    • 70 Critic Score
    Best enjoyed with friends, John Carpenter’s Toxic Commando has some solid, if not amazing or transformative gunplay, paired with some fun class abilities and a more open-world approach to the genre’s typical level design. The narrative can be gripping, making for an engaging first playthrough, but there isn’t too much to come back for after that.
    • tbd Metascore
    • Critic Score
    Regardless of my feelings on AI, DYSPLACED still manages to be a fairly interesting Early Access game. The progression feels a bit limited in its current state, and the story is not the most incredible or captivating video game narrative I have experienced, but the mixture of survival crafting and RPG elements makes for an enjoyable enough experience and one that I am interested to see expanded upon as the game continues through Early Access. [Early Access Review]
    • 87 Metascore
    • 90 Critic Score
    Monster Hunter Stories 3: Twisted Reflection uses the incredible storytelling potential of the Monster Hunter universe to tell a unique, excitingly dark, and political narrative with great animation and gorgeous music. Its turn-based combat is excitingly cinematic, and if you can handle awkward flying mechanics and general JRPG pacing, you should definitely enjoy what this game has to offer.
    • 73 Metascore
    • 70 Critic Score
    Docked might not be what many fans of the genre were expecting it to be, as it presents more of a series of short construction-themed levels rather than a fully open and immersive job site simulation. However, its management mechanics are interesting, and the heavy equipment is still intricately designed, making for a fun game, even if it’s not the one you necessarily wanted it to be.
    • 74 Metascore
    • 70 Critic Score
    Though the pacing can feel like it is padding for time, and its smaller fights can be a little repetitive, Homura Hime really picks up in its exciting boss fights, serving as a parry-heavy hack-and-slash game with cinematic moments and bullet-hell elements that challenge your mastery of the mechanics. Though a bit short, Homura Hime is well worth its asking price and should especially appeal to fans of its anime aesthetic and score-chasing design.
    • 73 Metascore
    • 80 Critic Score
    While certain elements of the game challenge the traditional playstyle of city builder games, Laysara: Summit Kingdom stands out for its unique theme, challenge, and mechanics. A very different kind of city builder, and one that ventures into a territory never before seen in the genre.
    • 72 Metascore
    • 70 Critic Score
    Built on the foundation of a PlayStation 2-era classic, the work done on Legacy of Kain: Defiance Remastered is simply not as impressive as it was when we saw it in the remaster of 1999’s Soul Reaver. Even so, Legacy of Kain: Defiance Remastered is far from a terrible remaster of the original and is definitely the most modern way to experience the game until a full remake comes along.
    • tbd Metascore
    • Critic Score
    The Legend of Khiimori is a great exploration game that has a ton of promise as its development moves forward. It’s not finished, and it has quite a ways to go until it is, but if it’s caught your eye, I don’t see any harm in giving it a try during Early Access, especially if you’re a big fan of horses or horse games and want something that intricately captures a rider’s experience. [Early Access Review]
    • 74 Metascore
    • 90 Critic Score
    While it could do a better job of explaining some of its mechanics, could be a little more complex in its combo-crafting, and doesn’t have the best keyboard controls, Scott Pilgrim EX is still an excellent beat-’em-up game set in the iconic comic book universe. Best enjoyed with friends, this game can still be played and appreciated solo, especially for die-hard fans of Scott Pilgrim.
    • 72 Metascore
    • 80 Critic Score
    Never Grave: The Witch and The Curse expertly combines Metroidvania gameplay with a roguelike loop, and presents it all with gorgeous art and beautiful music. While the game can bottleneck your runs by forcing you to return to the hub earlier than you might want to, it still features a fun progression system, solid combat, and good platforming mechanics.
    • 92 Metascore
    • 100 Critic Score
    Resident Evil Requiem has everything fans have come to love from the series, combining two very different styles of game into one experience to enjoy. The story is rich, the characters are excellent, and the scares are outstanding, making for what is now likely this Resident Evil devotee’s favorite game in the franchise.
    • tbd Metascore
    • 30 Critic Score
    Welcome to Doll Town is short, awkward to play, full of translation errors, and, most importantly, features a strange cognitive dissonance between its heavy subject matter and its awkward, forced use of cringeworthy humor. While the game might find its audience, it failed to charm me and left me disappointed and outright confused by what it had to offer.
    • tbd Metascore
    • 70 Critic Score
    Horripilant is a flawed gem: its horror theme and atmosphere are great, its art incredible, and its foundational mechanics and loop are strong. However, the game quickly becomes repetitive due to poor pacing and a lack of substance, especially when it comes to enemy variety. While not the worst way to spend $8, I would personally recommend giving the game some time to see what updates may come.
    • tbd Metascore
    • 70 Critic Score
    SealChain: Call of Blood stands out for its unique approach to deckbuilding and its phenomenal art and aesthetic. To some, the game may feel menu-heavy and action-lite, with the poor localization making its mechanics harder to understand. Those who can look past these issues and really engage with the character-building mechanics will likely fall in love with the complexity of the mechanics, the narrative, and the world and characters within.
    • 76 Metascore
    • 80 Critic Score
    LOVE ETERNAL is strange, avant-garde, and downright hard, but it never feels cheap or unfair in its challenge. Its experimental storytelling is eerie and engaging, and the controls of the game are buttery-smooth and precise, making for platforming that’s as fun to play as it is challenging.
    • 84 Metascore
    • 90 Critic Score
    Demon Tides rocks, combining chill and unique expressive platforming mechanics with an absolutely magnetic cast of characters, some great art, and an overall sense of style all its own.
    • 69 Metascore
    • 60 Critic Score
    Disciples: Domination can feel slow, tedious, and grindy at times, but fun can still be had in its unique party recruitment mechanic and highly customizable player character. However, it doesn’t change enough from the game that came before to justify its existence as a sequel, and may even feel like a disappointing departure for returning fans.
    • 75 Metascore
    • 100 Critic Score
    Styx: Blades of Greed is a master of stealth gaming, with excellently designed levels, incredibly fun stealth and kill mechanics, and a rich and engaging fantasy world to host it all in. Fans of the franchise and newcomers alike are bound to enjoy this third installment in the Styx series, which knows what a stealth gamer wants and executes it flawlessly.
    • tbd Metascore
    • Critic Score
    While there are changes that need to be made, Astrobotanica is in a promising state for an Early Access title and shows a lot of potential. Many issues I have with the game are already being addressed by the devs, with a lot of promised content to come in the future. The title has a very interesting premise and a unique world to discover, and while there’s a long way to go to the 1.0 launch, I imagine it’s going to be a fun and interesting testing period until then. I definitely recommend giving the game a try, or waiting a few months if you’re still not sold on what it has to offer. [Early Access Review]
    • tbd Metascore
    • 80 Critic Score
    Underboard is a strong roguelike auto battler, featuring some fantastic art, great character designs, and fun-to-execute synergies. While I wish the game had a few more characters in its playable roster and some better progression, I still enjoyed the time I had with it and I’m delighted to see what comes from these developers next.
    • 67 Metascore
    • 60 Critic Score
    Clue: Murder by Death seems perfect for a niche audience, as it offers a mystery that requires player commitment and meaningful deduction skills to solve, with very few tools to make it easier. For a general audience, however, the game is likely to feel slow, awkward to play, and full of distracting load times, which come together to make a game that’s hard to engage with.
    • 88 Metascore
    • 100 Critic Score
    Mewgenics deserves all its praise and more, delivering a solid monster-rancher premise with strong roguelike gameplay and packaging it all with incredible humor that only the creative minds behind Super Meat Boy and The Binding of Isaac could pull off. You couldn’t swing a cat around in this game without smashing it into something awesome.
    • 80 Metascore
    • 100 Critic Score
    REANIMAL far exceeded my expectations, even outdoing the original Little Nightmares with its mature themes, twists on the formula, and genuinely tense and scary gameplay. The original creators of Little Nightmares prove they’ve still got it, and I can’t wait to see what they have in store for us next.
    • 74 Metascore
    • 100 Critic Score
    ROMEO IS A DEAD MAN carries on and exemplifies the surreal and violent legacy of Goichi Suda and GRASSHOPPER MANUFACTURE INC, creating an exciting, visually stunning, and delightfully confusing adventure with plenty of opportunities for bloody murder.
    • tbd Metascore
    • 60 Critic Score
    The 9th Charnel has its problems, but for an indie game made by a solo developer, I was overall pretty impressed by what it had to offer. Its story was interesting, and its visuals were nice; however, the game’s flawed animations, poor sound design in areas, and coin-flip performance may dissuade you from playing. It is, however, deserving of much more attention than it currently has.
    • 75 Metascore
    • 70 Critic Score
    HumanitZ has its flaws, suffering from inconsistent design features, some light bugs, and slow progression despite cutting out some of the depth featured in similar titles. However, it still makes for a worthy contender in its genre, striking a good balance between deep survival mechanics and beginner-friendly accessibility.
    • 64 Metascore
    • 40 Critic Score
    While there is some nostalgia there for fans to enjoy, MY HERO ACADEMIA: All’s Justice is overwhelmingly disappointing, providing sub-par gameplay, stiff animation, and a lack of iconic playable stages from the anime. For all but the most diehard My Hero fans, this title is nothing more than an underwhelming and easily forgettable one.
    • tbd Metascore
    • Critic Score
    Adaptory is not, by any stretch of the word, a bad game. The developer clearly has passion for the title, and I can definitely see it getting better if they keep working at it. It’s a good thing it’s in Early Access, because there is a lot that needs to be fixed. If you really want to check it out, I say go ahead, but be aware of the current build’s bugs and frustrating AI before you do. [Early Access Review]
    • tbd Metascore
    • Critic Score
    Besides some fundamental fixes to mechanics, I’d like to see MENACE add a bit more variety to the game. Specifically, I think the game is limited in enemy types, but I’d also like to see even more infantry equipment and vehicles added. This is a bit of a greedy ask, I know, but the game has so much potential; I can’t wait to see what a possible modding scene for MENACE would look like. [Review in Progress]
    • 66 Metascore
    • 70 Critic Score
    While Fear The Timeloop has its indie blemishes and its gameplay can at times be unnecessarily punishing, it shines through with a unique premise and an interesting story. All of this comes together to create what is essentially a B-horror movie, where the game’s problems are more charming than outright impactful.
    • 54 Metascore
    • 60 Critic Score
    *Nova Antarctica* is a charming, if at times challenging, combination of survival-crafting mechanics and platforming. While it’s got its great and charming moments, a lot of little issues can hold the game back, making it slow or outright frustrating to play and leaving the player with a feeling that the game itself just isn’t totally finished.
    • tbd Metascore
    • Critic Score
    Horizon Journey needs work. It has a long way to go before a full release, and probably should have spent more time in internal testing before being released. I hope the developers manage to fix the game’s many problems, and I hope they end up finding their audience. As it currently stands, however, I do not recommend purchasing the game until at least the issues outlined in this review are fixed. [Early Access Review]
    • tbd Metascore
    • Critic Score
    Ghost Keeper fits a very unique niche, being a spiritual successor to a beloved cult-classic game that nostalgic fans should enjoy. In the current Early Access state, the game has a ton of potential to build upon, with some of the right ideas already in place. However, I think the game still needs a lot of work, and I would like to see the developers work on the points outlined in this review. Particularly, I hope to see more of the unique interactions and animations on each map expanded upon, because to me, that’s when the game is at its best. [Early Access Review]
    • 61 Metascore
    • 70 Critic Score
    I Hate This Place has an incredible setting and fun enough, if not all that impressive, survival and combat mechanics, but could do a better job of introducing players to its world and story. I think the game will certainly find an audience, and those players will likely find themselves drawn to the comic-book franchise the game is inspired by.
    • 77 Metascore
    • 70 Critic Score
    The Spirit Lift takes a clever approach to deckbuilding with its party-selection mechanic and introduces players to a unique, spooky, and campy setting based on teen horror classics. While certainly a fun play, the game lacks a bit in variety and replayability, areas that could be improved greatly with simple additions to the game’s roster of colorful monsters.
    • tbd Metascore
    • Critic Score
    Bladesong is, in my opinion, exactly what it wants to be. It is not the most innovative or immersive blacksmithing game, nor is it an RPG full of player agency and choice. Instead, it’s a really cool sword-creation engine with a nice story and shop sim tacked onto it. If you want to make cool swords, the game is certainly worth the price, and there’s a lot to look forward to as it continues its development. If you’re expecting more from the game than that, you’re going to be disappointed. [Early Access Review]
    • tbd Metascore
    • Critic Score
    Winnie’s Hole is not just horror-slop designed to capitalize on your nostalgia for a familiar, now public domain property. It’s a genuinely clever take on the deckbuilding roguelike genre, with mechanics that stand out from others before it. It’s also a uniquely fun, grotesque piece of body horror, which doesn’t take itself too seriously but also doesn’t shy away from terrifying mutations and morbid execution on its premise. It’s great, even for something in Early Access, and I’m looking forward to seeing where the developers take it next. [Early Access Review]
    • 83 Metascore
    • 80 Critic Score
    MIO: Memories in Orbit demands patience, offering a serene and strange world to explore, great characters to meet, and some of the better platforming mechanics I’ve played with. It lacks a lot of familiar genre mechanics, which can make it feel punishing for some, especially those who want to get through the game fast. If you find that you enjoy taking your time in MIO: Memories in Orbit, then you’ll have a lot of fun.
    • tbd Metascore
    • 80 Critic Score
    Despite bugs that likely won’t be present in the game by the time it releases, I had an incredible amount of fun with The Fortress, as I was sucked in by the game’s great storytelling and art, and engaged by its unique approach to roguelike gameplay. However, the game’s poor balancing can unintentionally cheapen the experience, making the game’s brutal and unforgiving world a bit too easy to navigate.
    • tbd Metascore
    • Critic Score
    In its current Early Access state, Blightstone is a promising roguelike with room for improvement. Subjectively, some of the character class identities feel odd, and the game’s progression feels kind of underwhelming and not as rewarding as it probably should be. Less subjectively, the Early Access build of the game clearly lacks in content, which is promised to be delivered later. Some players may find it worthwhile to wait for a patch or two before checking this game out, if not flat-out waiting for the 1.0 release. [Early Access Review]
    • 77 Metascore
    • 90 Critic Score
    City Tales – Medieval Era is a fantastic city builder that takes its own relaxed approach. Its use of companions and its unique, satisfying building system allow you to create a massive, sprawling kingdom and appreciate some character-driven narrative along the way.
    • 83 Metascore
    • 100 Critic Score
    For what it is, HANK: Drowning on Dry Land is fantastic. Short but exceptional, this little love letter to graphic superhero comics is sure to entertain with its great characters, fantastic visuals, and cleverly designed, unconventional gameplay.

Top Trailers