TouchGen's Scores

  • Games
For 1,054 reviews, this publication has graded:
  • 35% higher than the average critic
  • 11% same as the average critic
  • 54% lower than the average critic
On average, this publication grades 5.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Dead Space
Lowest review score: 10 Dragon's Den The Official Game
Score distribution:
1054 game reviews
    • 64 Metascore
    • 30 Critic Score
    There are too many well made tower defence games on the App Store featuring the most important thing, gameplay, for Battle for Hoth to be even close to worth getting. If you are a fan of Star Wars try the lite version. If you are a fan of strategic tower defence games don't try the lite version.
    • 64 Metascore
    • 90 Critic Score
    One of the only things I wished for with Arkham Asylum was the ability to use the Batmobile. Alas, it wasn't possible, but here it is.
    • 64 Metascore
    • 60 Critic Score
    In the end, the game is pretty fun; it is definitely the most explosive iPhone game I have ever played.
    • 64 Metascore
    • 60 Critic Score
    Overall, Razor: Salvation is not a bad game, but it relies too heavily on the unlock mechanic and supposedly high-end visuals and not enough on variety. For some people, the simple shooting gameplay might grab them and keep them entertained for hours, but for me, it just left me feeling unsatisfied.
    • 64 Metascore
    • 60 Critic Score
    Risk on the iPhone is a good game by default, but the experience of using it is poor. Risk fails to bring features already available in games such as Carcassone, forcing players to sit huddled about their iPhone screens for a lengthy strategy session.
    • 64 Metascore
    • 80 Critic Score
    Takes the solid gameplay mechanics of Mirror's Edge and throws in satisfying combat, a bunch of unlockable items, a sweet motion comic storyline, and a fun combo/power move system.
    • 64 Metascore
    • 80 Critic Score
    The comical cantina renditions of classic Star Wars tunes, hilariously animated bar brawls and quick paced gameplay makes it one of the most enjoyable time management games I have ever played.
    • 64 Metascore
    • 60 Critic Score
    Tiny Lights suffers from some horrible control issues, especially at the few occasions when you try to battle the enemies. A short game life also stumps this otherwise immersive, cute and explorative experience.
    • 64 Metascore
    • 70 Critic Score
    It's certainly a lot more fun than shaving with a chainsaw.
    • 64 Metascore
    • 70 Critic Score
    If you are just playing Mini Ninjas for a quick diversion and don’t get caught up in the implications that a paid system has on the scoring you are in for a treat. Those who want to sink tons of time and money into the title certainly can. I’d say that Square Enix has done a much better job at publishing a much better free to play title than they have in the past.
    • 64 Metascore
    • 50 Critic Score
    If you are in the mood for some hyper-violent arcade action, you may enjoy The Lost Reels. I found that the game lacked any real comedic edge, something that the Wii version appears to have. Considering that the primary selling points of the Overkill games are their intentionally overbearing violence and comedy, I would consider The Lost Reels a weak successor to the original game.
    • 64 Metascore
    • 60 Critic Score
    Mikado Defenders is definitely one of the better looking, and sounding tower defense games in a saturated market. If you utilize a good strategy the game becomes too easy, and starts playing itself.
    • 64 Metascore
    • 40 Critic Score
    Marvel vs. Capcom 2 just feels like a lazy port, because that is exactly what it is. It seems as though Capcom was just trying to cash in on the hype behind the franchise, which is disappointing because they did such a good job adopting Street Fighter to iPhone.
    • 64 Metascore
    • 60 Critic Score
    EA Sports MMA is about as good as I can see an MMA game being on the iPhone, but that does not necessarily make it a great game by any means.
    • 64 Metascore
    • 60 Critic Score
    Overall, Sly Fox is a novel idea, and I give them props for that, but the poor controls hurt the game a great deal. Still, for gamers looking for something a little different, this might be a great choice.
    • 64 Metascore
    • 70 Critic Score
    KooZac definitely has some fresh ideas, and once you get the hang of the mechanic it is fun to solve the puzzles. Too soon it feels like it doesn't go anywhere, and I never got hooked the way I got to for example Bejeweled.
    • 63 Metascore
    • 20 Critic Score
    Infinite Warrior is a promising concept hampered by dysfunctional controls, non-persistent upgrades, and IAPs. It honestly feels as if the game wasn't playtested.
    • 63 Metascore
    • 70 Critic Score
    Playing RayForce is a lot like taking class A drugs. Not that you load up the game and attempt to smoke your iPhone (that doesn't work, I've tried it), but the trippy, swirling graphical effects thrown at you while playing have roughly the same effect as prancing about in a sweat soaked warehouse rave, off your face on an Ecstasy pill.
    • 63 Metascore
    • 80 Critic Score
    Succeeds where it matters: it is fun. From the first levels to the 75th I had a blast. With variation between levels, and some really challenging shots it is easy to get hooked for hours.
    • 63 Metascore
    • 50 Critic Score
    Fury of the Gods is a fair-looking tower defense title with minimal strategic depth.
    • 63 Metascore
    • 70 Critic Score
    Tiki Towers 2 is both fun and frustrating at the same time.
    • 63 Metascore
    • 70 Critic Score
    It improves on the first game, but not enough to warrant the high price.
    • 63 Metascore
    • 60 Critic Score
    A sadistic, unforgiving level of difficulty. This must have been made in the 80's.
    • 63 Metascore
    • 50 Critic Score
    Iffy controls, shallow player development, broken putting and a lack of soul bring it soaring from the skies straight into a bunker.
    • 63 Metascore
    • 80 Critic Score
    All-in-all the game is pretty addictive. It is very fun to play and you will want to keep coming back to keep beating players and getting high scores.
    • 63 Metascore
    • 60 Critic Score
    A pretty decent "pick-up-and-play" game. There are some achievements that make the game a little more fun, but most of the achievements are acquired just by playing the game normally instead of completing specific tasks. Unfortunately, there has not been a release of additional levels or achievements yet.
    • 63 Metascore
    • 80 Critic Score
    Overall, the game has amazing potential for extended play. These minor issues cannot take away from the truth; 8-Bit Rebellion is a great game that is constructed and executed very well, has crazy amounts of potential, and gives a unique online experience.
    • 63 Metascore
    • 40 Critic Score
    Blade Guardian does one thing out of the ordinary, and it doesn't work well. There are a sea of tower defense titles out there, and Blade Guardian seems content to blend in.
    • 63 Metascore
    • 50 Critic Score
    A poor use of the Ghosts n' Goblins name. This game disappoints in too many areas.
    • 63 Metascore
    • 40 Critic Score
    Rock(s) Rider feels unfinished at heart with a lot of fancy stuff layered on top. After hitting the head of the rider twenty times in a row without realising that the obstacle was obscured by a beam in another layer I had to conclude that I wasn't having any fun at all.

Top Trailers