TouchGen's Scores

  • Games
For 1,054 reviews, this publication has graded:
  • 35% higher than the average critic
  • 11% same as the average critic
  • 54% lower than the average critic
On average, this publication grades 5.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Dead Space
Lowest review score: 10 Dragon's Den The Official Game
Score distribution:
1054 game reviews
    • 55 Metascore
    • 50 Critic Score
    Both derivative and utterly forgettable, with gameplay that seems more like clocking in for a day at the office than playing an exciting videogame.
    • 54 Metascore
    • 60 Critic Score
    If you are a fan of Metal Slug, and have already given up on the original for iPhone definitely get Rogue Runner.
    • 54 Metascore
    • 40 Critic Score
    Every facet of Silent Ops - be it the action, controls, graphics and presentation, it's online offering and most importantly it's gameplay - they all have one thing in common, and that's that they have all been done far better before.
    • 54 Metascore
    • 30 Critic Score
    The music, and sound effects are all really good with a happy upbeat feel to them. You can play your own music as well.
    • 53 Metascore
    • 30 Critic Score
    Actually I am not too interested in playing anymore Fallen as I don't care about Roman Mendez the running Hispanic maniac, am highly annoyed at the collision detection environmental bugs, and feel that the story doesn't go anywhere.
    • 53 Metascore
    • 50 Critic Score
    It starts off with a great presentation, and then falls short in terms of game play.
    • 53 Metascore
    • 30 Critic Score
    Torture Bunny is just above the fart applications in quality, and subject matter.
    • 53 Metascore
    • 60 Critic Score
    As much as I love Rayman 2, I feel that the 2D Rayman adventures would have been better suited to iPhone and iPod Touch, in the same way that New Super Mario Brothers is a better fit on DS.
    • 53 Metascore
    • 50 Critic Score
    Perhaps only a real joystick can work for this kind of game, but I'd like to think Capcom can at least give it another look, and fix or tweak the controls in an update.
    • 53 Metascore
    • 50 Critic Score
    Borderlands Legends is a prime example of the dangers of taking a popular game series and handing it to developers who are unfamiliar with where the original game comes from, where it's going, and what has made the it successful.
    • 52 Metascore
    • 60 Critic Score
    Iron man 2 is a fun game, but it's far too easy. You'll breeze through it's 9 levels in just over two hours, and even then it will feel more like a theme park thrill ride than an intense action game.
    • 52 Metascore
    • 40 Critic Score
    I am not sure if anyone outside the existing fanbase will find any reason to play past the first couple of levels of Mazes of Time.
    • 51 Metascore
    • 50 Critic Score
    Wide Sky is a very difficult game for the wrong reasons. The structure is sound and the presentation is above and beyond, but the gameplay is lacking. The potential is there for this to be a major hit, but an update is needed to sort out the control issues. If that happens, I can’t wait to come back and enjoy this game. Until then, I’m not inclined to revisit it any time soon.
    • 51 Metascore
    • 30 Critic Score
    MechWarrior: Tactical Command is a game that might have received a more favorable welcome had it been released 4 years ago when RTS games were unheard of on iOS devices. Even so, the game's poor controls and AI make it almost unplayable, and the graphics engine reminds me of Bungie's Myth series from the late 90s.
    • 51 Metascore
    • 60 Critic Score
    My biggest infuriating gripe with the game though is the total gameplay time, it took me 1hr 30minutes to complete, regardless of this being only episode 1 or a 4 part series the $6.99 (£4.99) price tag is too steep for my liking.
    • 51 Metascore
    • 50 Critic Score
    Kotomon may catch monsters, but didn't quite catch me. It's not all bad news though; if six guys ever jump out at me on my way home with a mate, I'll know what to do.
    • 51 Metascore
    • 70 Critic Score
    Resident Evil Mercenaries Vs, doesn't come close to the best multi-player iOS shooters out there. It does have some great ideas, and you will have fun online. But the control scheme is outdated now, particularly on a touchscreen, which severely dampens the overall package.
    • 50 Metascore
    • 30 Critic Score
    Not a good game, actually it is one of the worst experiences I have had in quite a long time on my iOS devices. Poor graphics, slow gameplay and a complete lack of proper introduction to puzzles leaves a sour taste in my mouth.
    • 50 Metascore
    • 40 Critic Score
    Classic doesn’t always imply quality, and Duke Nukem II’s 20th Anniversary is perhaps an anniversary best left unnoticed.
    • 49 Metascore
    • 40 Critic Score
    One of the most boring, and uninspired time management games I have played for the iPhone.
    • 49 Metascore
    • 30 Critic Score
    The slow tedious gameplay of the arcade mode is even worse when playing the newly introduced splatter rush mode.
    • 49 Metascore
    • 50 Critic Score
    But the lack of a consistent style really hurts it and stopped me as a player becoming immersed and caring at all for the story and characters.
    • 49 Metascore
    • 60 Critic Score
    It manages to create some suspenseful movements of being chased by the time keepers, thieves and thugs. The use of the powerful Unreal engine is not that well executed since it adds a lot of loading time. Overall I can still recommend the game to those who are interested in the movie, and to those who want to see the Backbreaker gameplay in a new setting.
    • 49 Metascore
    • 30 Critic Score
    Coin Army isn't a good game. It may, however, be a good approximation of the gambling experience. If you love playing the slots, give Coin Army a shot. I'm not going to review it well as a game though- which is what it is presented as.
    • 48 Metascore
    • 40 Critic Score
    In the end, this is just not a very fun game. Making a point and click adventure is hard. The player does not actually do a whole heck of a lot, so the puzzles, visuals and writing need to spot on. Sadly, in Sinister City: Vampire Adventure, they just aren't.
    • 48 Metascore
    • 40 Critic Score
    Warm Gun is a real let down. The game does looks great, controls well if you select single-stick mode (a la Gameloft shooters), and when it works without connection issues you'll have a fun shootout. However, with very limited options (death match only), only four players (3 plus you) and an inconsistent, lag infested, online experience, there is little in the way of a game to recommend right now.
    • 48 Metascore
    • 30 Critic Score
    Regardless of its high level of presentation in both visual and audio, the game is seriously hampered by highly repetitive gameplay with a control system that is flawed.
    • 47 Metascore
    • 40 Critic Score
    I'm quite surprised Chillingo published this, it's sub-standard compared to their usual quality, particularly after we gave them the 'Studio of the year' nod just last week.
    • 46 Metascore
    • 70 Critic Score
    Dead Rising Mobile is both a technical marvel, as it lets you roam a mall freely on your iOS device. But at the same time it suffers from a crude combat system, graphical shortcomings and glitches and a general unpolished feel.
    • 46 Metascore
    • 30 Critic Score
    Mad Dog McCree is only for those with fond memories of the original. It is priced way too high to warrant a purchase for anyone not familiar with the game. At $0.99 it could have been a glimpse back in nostalgia. Mad Dog McCree brought something new twenty years ago, and that is exactly how tired and old it feels.

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