TouchGen's Scores

  • Games
For 1,054 reviews, this publication has graded:
  • 35% higher than the average critic
  • 11% same as the average critic
  • 54% lower than the average critic
On average, this publication grades 5.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Dead Space
Lowest review score: 10 Dragon's Den The Official Game
Score distribution:
1054 game reviews
    • 66 Metascore
    • 70 Critic Score
    The distances of attacks are not that easy to understand, which makes the battles feel a bit random in nature. More importantly the on-rails nature of the battles can turn the game into an endless flier circling around the enemy. However, the excellent dark mood created by the sound, and mellower flight sections are well worth experiencing.
    • 66 Metascore
    • 60 Critic Score
    It does have a ridiculously simple one-tap gameplay mechanic, the art style and music is cute and catchy, and there is that 'one more try' allure to go for high scores. However, it doesn't quite offer enough to compete with the best of the best casual games.
    • 66 Metascore
    • 30 Critic Score
    Don't take this as an indictment against the game book genre.
    • 66 Metascore
    • 50 Critic Score
    Kairo will definitely appeal to some, as it brings something new. Like Myst/Riven without the story, but if you manage to let yourself be immersed the experience can be just as rewarding. Sadly the wonky controls, strange puzzles and at times ugly level design do their best to take you out of the experience.
    • 66 Metascore
    • 80 Critic Score
    It might be a blatant rip off of Wario Ware, but on this platform it feels wholly original. It's sick, twisted, and warped…. I wouldn't have it any other way!
    • 66 Metascore
    • 80 Critic Score
    Despite those problems though this is a great action title offering an intense mix of fighting, shooting and adventure. However, casual gamers beware!… this is hardcore through and through.
    • 66 Metascore
    • 60 Critic Score
    It seems like Gameloft fell in love with their swinging mechanic a little too much and forgot about making the movement on the ground fluid. Since combat does not take place in the air, this decreases the quality of the game significantly. It is not a bad game, but it certainly is not as good as I had initially hoped.
    • 66 Metascore
    • 70 Critic Score
    One of my biggest gripes is that it takes a little too long for Sonic to get up to full sprint from stationary, so you can see that the simplicity of fastfastfastfastfast makes me happy. And without meaning to be rude dear reader, who are you to judge my happiness? I'm off to enjoy some more speed with Sonic and Tails. Interpret that how you will.
    • 66 Metascore
    • 70 Critic Score
    There's always the feeling at the back of your mind that the game is a little over-complicated. Ironically, it's because it's so well presented and fun that you can't help thinking how much more fun a simple balls-to-the-wall blast fest would've been. The agency building template, like my trousers from ten years ago, just doesn't seem to be the most natural fit.
    • 66 Metascore
    • 70 Critic Score
    It tries to infuse some mystery, but in the end you run around doing errands in a quite linear experience. Still it is highly enjoyable to learn new recipes to collect for, and then cook. Finding new foodstuff, and solve the mystery of the island.
    • 66 Metascore
    • 70 Critic Score
    So if you can get past a couple of niggles, there's an alright game lurking that should keep your attention until the real muscle-bound Adonis's take the London stage. I just hope Mr Bolt doesn't embarrass himself and fall over during his big race.
    • 66 Metascore
    • 60 Critic Score
    As such, it's not the most replayable game out there. Unfortunately, there are only four campaigns of eight levels each, and only the first two campaigns are free.
    • 65 Metascore
    • 70 Critic Score
    In the end, NOVA is still the best shooter on the iPhone, but I think iPad version just does not stack up.
    • 65 Metascore
    • 70 Critic Score
    Jones on Fire is a fun runner that is easy to get into, and play for days.
    • 65 Metascore
    • 60 Critic Score
    Jumpster has a lot going for it. But constant IAP reminders and a sneaky time-lock such a short time into the game promote more frustration than enjoyment, which results in a massive shame.
    • 65 Metascore
    • 60 Critic Score
    The game is worth getting if you want to have some straightforward plat forming, but don't expect to have this on your device once you have finished it.
    • 65 Metascore
    • 60 Critic Score
    Random Heroes is a nice distraction for a couple of hours, but it lacks any lasting appeal.
    • 65 Metascore
    • 80 Critic Score
    Without doubt an entertaining game. Yes, it has it flaws here and there, that if fixed could make it an unmissable entry in the DMC franchise. Having said that, if you are looking for a fun hack and slash action game, or if you are a fan of the series, then this is a must buy for only $1.99.
    • 65 Metascore
    • 60 Critic Score
    After playing the game for an hour or so I was hooked. Alpine Crawler World is a solid casual arcade off-road racer.
    • 65 Metascore
    • 60 Critic Score
    Caligo Chaser is not a bad game, but it doesn't grab me either. An RPG that doesn't grab you isn't really interesting at all in my point of view. Furthermore the uneven pacing hurts the game tremendously.
    • 65 Metascore
    • 70 Critic Score
    Ultimately, it is a solid, but forgettable, experience that newcomers to the point-and-click genre will enjoy much more than old timers.
    • 65 Metascore
    • 50 Critic Score
    Overall the solid control scheme and great graphics don't hide the fact that once you have unlocked all the weapons and slain countless numbers of the same old zombies, you will lose interest after an hour or so.
    • 65 Metascore
    • 60 Critic Score
    Overall, this is a fun game that suffers from a developer going a little overboard trying to make some money. This game reminds me of going car shopping. Sure, it's a lot of fun to drive new cars, but you have to deal with the salesman constantly trying to sell you on the car and not just letting you enjoy the ride.
    • 65 Metascore
    • 50 Critic Score
    Cosmic Bump is a decent casual puzzler if you want something to waste a couple of minutes playing just to remove it when done. There is nothing really memorable, and the only thing I take away from it is the red alien spinning on a ledge due to wonky physics.
    • 65 Metascore
    • 60 Critic Score
    Hidden Runaway is a reimagining of a ten year old point and click adventure, and I don't really get it. Why not release the full game on iOS first, and then perhaps this dumbed down hidden object game as a sidekick? Now I feel a bit cheated, and I think veterans of the original might feel even more jaded.
    • 65 Metascore
    • 50 Critic Score
    N.Y. Zombies 2 is another example where more is not necessarily more. Adding FPS controls, and movement did add more issues than it added gameplay enhancements. Paired with dodgy collision detection, and uneven level design I have to conclude that Terminator 2 is still the big exception to the rule of sequels.
    • 65 Metascore
    • 60 Critic Score
    There's only so many times you can hit your head against a wall before not wanting to hit your head against a wall anymore. Knight, night then.
    • 65 Metascore
    • 70 Critic Score
    For those who dream of pulling off those perfect passes this still comes highly recommended.
    • 64 Metascore
    • 50 Critic Score
    Touch Racing Nitro could be a great game as it has got great presentation, music and content. Sadly it only offers a quite gimmicky control method, and it needs some more standard way to steer as an option.
    • 64 Metascore
    • 40 Critic Score
    Cafeteria Nipponica is poorly paced, and leaves the player waiting too much.

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