TouchGen's Scores

  • Games
For 1,054 reviews, this publication has graded:
  • 35% higher than the average critic
  • 11% same as the average critic
  • 54% lower than the average critic
On average, this publication grades 5.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Dead Space
Lowest review score: 10 Dragon's Den The Official Game
Score distribution:
1054 game reviews
    • 64 Metascore
    • 50 Critic Score
    If you are in the mood for some hyper-violent arcade action, you may enjoy The Lost Reels. I found that the game lacked any real comedic edge, something that the Wii version appears to have. Considering that the primary selling points of the Overkill games are their intentionally overbearing violence and comedy, I would consider The Lost Reels a weak successor to the original game.
    • 64 Metascore
    • 60 Critic Score
    Mikado Defenders is definitely one of the better looking, and sounding tower defense games in a saturated market. If you utilize a good strategy the game becomes too easy, and starts playing itself.
    • 64 Metascore
    • 40 Critic Score
    Marvel vs. Capcom 2 just feels like a lazy port, because that is exactly what it is. It seems as though Capcom was just trying to cash in on the hype behind the franchise, which is disappointing because they did such a good job adopting Street Fighter to iPhone.
    • 64 Metascore
    • 60 Critic Score
    EA Sports MMA is about as good as I can see an MMA game being on the iPhone, but that does not necessarily make it a great game by any means.
    • 64 Metascore
    • 60 Critic Score
    Overall, Sly Fox is a novel idea, and I give them props for that, but the poor controls hurt the game a great deal. Still, for gamers looking for something a little different, this might be a great choice.
    • 64 Metascore
    • 70 Critic Score
    KooZac definitely has some fresh ideas, and once you get the hang of the mechanic it is fun to solve the puzzles. Too soon it feels like it doesn't go anywhere, and I never got hooked the way I got to for example Bejeweled.
    • 63 Metascore
    • 20 Critic Score
    Infinite Warrior is a promising concept hampered by dysfunctional controls, non-persistent upgrades, and IAPs. It honestly feels as if the game wasn't playtested.
    • 63 Metascore
    • 70 Critic Score
    Playing RayForce is a lot like taking class A drugs. Not that you load up the game and attempt to smoke your iPhone (that doesn't work, I've tried it), but the trippy, swirling graphical effects thrown at you while playing have roughly the same effect as prancing about in a sweat soaked warehouse rave, off your face on an Ecstasy pill.
    • 63 Metascore
    • 80 Critic Score
    Succeeds where it matters: it is fun. From the first levels to the 75th I had a blast. With variation between levels, and some really challenging shots it is easy to get hooked for hours.
    • 63 Metascore
    • 50 Critic Score
    Fury of the Gods is a fair-looking tower defense title with minimal strategic depth.
    • 63 Metascore
    • 70 Critic Score
    Tiki Towers 2 is both fun and frustrating at the same time.
    • 63 Metascore
    • 70 Critic Score
    It improves on the first game, but not enough to warrant the high price.
    • 63 Metascore
    • 60 Critic Score
    A sadistic, unforgiving level of difficulty. This must have been made in the 80's.
    • 63 Metascore
    • 50 Critic Score
    Iffy controls, shallow player development, broken putting and a lack of soul bring it soaring from the skies straight into a bunker.
    • 63 Metascore
    • 80 Critic Score
    All-in-all the game is pretty addictive. It is very fun to play and you will want to keep coming back to keep beating players and getting high scores.
    • 63 Metascore
    • 60 Critic Score
    A pretty decent "pick-up-and-play" game. There are some achievements that make the game a little more fun, but most of the achievements are acquired just by playing the game normally instead of completing specific tasks. Unfortunately, there has not been a release of additional levels or achievements yet.
    • 63 Metascore
    • 80 Critic Score
    Overall, the game has amazing potential for extended play. These minor issues cannot take away from the truth; 8-Bit Rebellion is a great game that is constructed and executed very well, has crazy amounts of potential, and gives a unique online experience.
    • 63 Metascore
    • 40 Critic Score
    Blade Guardian does one thing out of the ordinary, and it doesn't work well. There are a sea of tower defense titles out there, and Blade Guardian seems content to blend in.
    • 63 Metascore
    • 50 Critic Score
    A poor use of the Ghosts n' Goblins name. This game disappoints in too many areas.
    • 63 Metascore
    • 40 Critic Score
    Rock(s) Rider feels unfinished at heart with a lot of fancy stuff layered on top. After hitting the head of the rider twenty times in a row without realising that the obstacle was obscured by a beam in another layer I had to conclude that I wasn't having any fun at all.
    • 62 Metascore
    • 70 Critic Score
    If you want an audiovisual experience with a good story dream:scape is definitely recommended. As a game it lacks challenge, action and precise controls. It is better to view it as an interactive novel with slight puzzle elements than a game.
    • 62 Metascore
    • 90 Critic Score
    Bladeslinger successfully blends shooting, combat, exploration and a bit of magic in a beautiful looking package. I think we should be glad this is only the start. Episode 2? Bring it on.
    • 62 Metascore
    • 60 Critic Score
    A very unforgiving platformer. This is the reason I didn't finish the game, which is rare for me when I write reviews.
    • 62 Metascore
    • 70 Critic Score
    A polished and enjoyable platform romp that translates well on the iOS platform. Its repetitive nature is the only thing that may hold it back for some, but both Kindle and the gremlins are endearing enough for most to stick with it.
    • 62 Metascore
    • 60 Critic Score
    A highly challenging game that is hampered by poor controls.
    • 62 Metascore
    • 60 Critic Score
    The game doesn't have enough depth to keep you coming back for long, but I'd love to see where it could go.
    • 62 Metascore
    • 50 Critic Score
    Mission: Deep Sea then is a mixed bag. On the one hand [or flipper] it looks great, but on the other it just doesn't offer enough content, instead teasing you with some interesting gameplay ideas but a short lived experience.
    • 62 Metascore
    • 60 Critic Score
    The Last Driver is a free game that is worth giving a go for a couple of hours. Too soon the missions start repeating, and the game becomes a chore. The lacklustre presentation also limits the longtime appeal. Download, smash some zombies to hearts delight, and delete.
    • 62 Metascore
    • 80 Critic Score
    Re-Volt Classic is a true gem in the racing genre giving countless hours of challenging racing, star-chasing and swearing at evil opponents blasting you with electric bolts. The price is on the high side, and I would have liked it lower to get more players to jump on the buy button. If you want a game that you can really sink your teeth into Re-Volt Classic comes highly recommended.
    • 62 Metascore
    • 50 Critic Score
    Noble Nutlings does little to stand out in a genre filled with stellar titles, but that doesn't make it a bad game.
    • 61 Metascore
    • 50 Critic Score
    Poor AI, too easy gameplay and a really unacceptable game length draw the final score down significantly.
    • 61 Metascore
    • 80 Critic Score
    It is easy to have a blast with Hell Yeah! Pocket Inferno due to simple controls, and constant action. It is even worth replaying when you have upgraded your guns to allow new routes to be taken. Don’t expect the same game, as on console, but rather something more suited to mobile gaming on the go.
    • 61 Metascore
    • 60 Critic Score
    Mixes some great gameplay elements with some truly flawed ones. This is the problem with ambition, as sometimes you can't cover everything.
    • 61 Metascore
    • 70 Critic Score
    PES isn't perfect, but it's certainly not terrible. Come to think of it, neither is it mediocre. And if you're confused by that sentence, you're not the only one.
    • 61 Metascore
    • 50 Critic Score
    When all is said and done Quantum Legacy HD was a clever idea that in the end worked less well. Combining on rails shooter mechanics with one to one dogfighting never really gets exciting.
    • 61 Metascore
    • 60 Critic Score
    The premise of Hasta La Muerte is intriguing, if a little muddled, and combined with the unconventional visual and sonic style could've made for a more absorbing title. However the gameplay is too simple and one note to hold your attention for long.
    • 61 Metascore
    • 50 Critic Score
    I can only recommend then that if you want style and substance, you should look to Gamevil's other stylish RPG - Hybrid - instead.
    • 61 Metascore
    • 60 Critic Score
    It isn't real football at all; I played real football last week, and I can assure you it left me patently more tired than swiping my fingers across an iPad screen.
    • 61 Metascore
    • 40 Critic Score
    Although there is a great variety of levels, and the idea behind the game sounds like fun, Steve Young Football still falls pretty short on the whole fun aspect.
    • 61 Metascore
    • 60 Critic Score
    I would really like to see the game updated with touch controls, and at least the option to manage the speed. A shame really, as the game both has cool customization and online multiplayer.
    • 60 Metascore
    • 70 Critic Score
    Yes, I do hate inconsistent framerates, but the original gameplay still shines though.
    • 60 Metascore
    • 60 Critic Score
    Oh right it's decent. There are better side scrolling hack and slash games out there, and some are even made by SEGA. (Streets of Rage being one example.)
    • 60 Metascore
    • 70 Critic Score
    A great looking multiplatform castle defense game in the vein of Defender Chronicles. Poor twitchy controls, mundane story and a general lack of own identity draw the final rating down. It is still recommended to veterans of the genre.
    • 60 Metascore
    • 50 Critic Score
    Treemaker's unique approach to a game structure we've seen so many times before on the iPhone gets an A for effort, but it falls short on execution, visuals and sound.
    • 60 Metascore
    • 40 Critic Score
    Real Steel is a mixed bag of great presentation, cool robots, slow predictable fighting and horrendously repetitive crowds.
    • 60 Metascore
    • 50 Critic Score
    This game lacks in almost every department, and most of all in the lack of fun makes it a game best left forgotten.
    • 60 Metascore
    • 50 Critic Score
    Swipe The Deck is a casual game that on paper looks great, but translated into the finished product it didn't work out.
    • 60 Metascore
    • 60 Critic Score
    In the end, shoehorning Superman into the now-hackneyed ‘Infinity Blade’ template just doesn’t work for me. With the film in theaters after a long layoff, and the fact that this has to be one of the biggest IPs in entertainment, I expected something little more original.
    • 60 Metascore
    • 50 Critic Score
    To me this is a re-imagining of the arcade classic… and for that it does a great job, perfectly replicating the sound and action of that closing act. However, with it's relatively high price point, and when compared to other fly and gun games like Above and Beyond and Top Gun, it doesn't really stand up from a value and content standpoint.
    • 60 Metascore
    • 40 Critic Score
    Dracula: The Path Of The Dragon is a horror game, but I have yet to be scared by it.
    • 59 Metascore
    • 80 Critic Score
    It sounds great, looks great and plays great. The lack of control customisation is a sore point, but much like any accelerometer game, practice makes perfect, and it's all part of the challenge.
    • 59 Metascore
    • 40 Critic Score
    The experience isn't that rewarding, and in the end you might feel that you actually wasted bandwidth downloading the 422 MB. Freemium games can be good, but in the case of Six-Guns it feels like a way to avoid spending time writing a proper story.
    • 59 Metascore
    • 70 Critic Score
    Farm Frenzy 2 improves slightly on the great original, but I had expected it to be further from the original.
    • 59 Metascore
    • 60 Critic Score
    A good game lurks within Cowboy Guns, somewhere, but it is spoiled by the camera point of view and lack-lustre presentation.
    • 59 Metascore
    • 50 Critic Score
    After Burner Climax is a short intense arcade shooter that suffers from a lot of technical limitations and pacing issues. Loading times, no save system to resume current game and jagged graphics at less intense moments are letting the game down. I would have liked to get to know After Burner a bit better, and at least had some time to get to know each other before reaching the Climax.
    • 59 Metascore
    • 50 Critic Score
    WWE Superstar Slingshot is clearly an Angry Birds clone, and not a very good one at that.
    • 59 Metascore
    • 60 Critic Score
    There’s an overall feeling here of the license not living up to its potential.
    • 59 Metascore
    • 20 Critic Score
    Worm vs Birds feels like filler. It is a game with many flaws built upon a flimsy premise. There is nothing inspiring about its themes, its characters, or its artwork.
    • 59 Metascore
    • 40 Critic Score
    I want to enjoy Pantheon Cycle: Shrouded Aspect, but it is hard to when I get bored moving my troops along the battlefield.
    • 59 Metascore
    • 40 Critic Score
    Yet Another Zombie Defense fails in most regards to wow me, and without a save game system it doesn’t get more chances to do so. Try the lite version before considering the paid version.
    • 58 Metascore
    • 50 Critic Score
    You get the feeling that the game wants to break down it's own self imposed walls and let Superman truly take off.
    • 58 Metascore
    • 60 Critic Score
    But if you’re after some proper Iron Man thrills and spills, you’d be better off watching the film. It’s a much better representation of the character, and that’s official.
    • 58 Metascore
    • 40 Critic Score
    The core mechanic of tapping people to fine them gets boring very quickly, the graphics are unattractive and basic (although new towns are interesting enough to look at that they retain some charm), the music loop is one-note and annoying and unless you're up for spending your own cash on IAP, you're forced to play the same levels over and over until you get enough coins to progress.
    • 58 Metascore
    • 30 Critic Score
    Fumes Stunt Racer is not the game I wanted it to be. Heck it isn't even the game it itself wanted to be.
    • 58 Metascore
    • 70 Critic Score
    To it's credit, Jet Set Radio is so cool, funky and still very fresh that you could easily mistake it for a brand new iOS IP. It's just unfortunate that the controls can't elevate a good game to a great one; although to be fair, that's not the sole fault of the game itself.
    • 58 Metascore
    • 30 Critic Score
    Affliction is an augmented reality zombie survival shooter with a lot of issues, and limited content. It feels more like a tech demo, or proof of concept than a proper game. If you want to blast zombies there are better alternatives out there.
    • 58 Metascore
    • 40 Critic Score
    I can see how Guardian Cross could easily be someone's favorite card or freemium game on the App Store, but it just isn't mine. I don't find myself making interesting decisions that are then borne out in gameplay.
    • 58 Metascore
    • 40 Critic Score
    As basic and cheesy as 'Bounder's World' is, you might end up really liking it. Ignore the score and just drink in the music. It'll make you want to rip your eardrums out and hurl them at a passer by, but it'll make you feel young, happy and hopeful again. How many games can lay claim to that?
    • 57 Metascore
    • 50 Critic Score
    At $1.99, The Other Brothers will be worth a gander if they implement a fix to the control scheme. Until then, I would direct you to hunt for your platforming princess in another castle.
    • 57 Metascore
    • 60 Critic Score
    It's certainly trying to go for the Motorstorm vibe. But, with a limited amount of tracks, things do begin to get a bit stale. The higher performance cars make things a little more interesting, but as I said, without some kind of multiplayer I doubt players will stick with it for long.
    • 57 Metascore
    • 80 Critic Score
    The higher production values expected on Wii translate beautifully on the iPhone, with great cell shaded 3D models married with 2D style pop-up book sets.
    • 57 Metascore
    • 50 Critic Score
    Fix the controls and refine the experience, and we might see a solid and unique game in our hands.
    • 57 Metascore
    • 70 Critic Score
    Just do the right thing in the next update THQ: bring back the Hitman.
    • 57 Metascore
    • 30 Critic Score
    As it stands, Square Planet stumbles over itself. I am saddened to see that the power of the free to play model has caused the value of gameplay so sink so drastically, and especially saddened to see just how many genres it has crept into.
    • 56 Metascore
    • 40 Critic Score
    I don't want to be a hater on Dwarf Quest, but it disappointed me sorely.
    • 56 Metascore
    • 60 Critic Score
    I was expecting more from The Witcher: Versus. While there is a certain excitement that comes with sending out challenges and waiting to see how you performed, there is also certain frustration/disappointment when you watch yourself get slaughtered time and time again without much to say in the matter.
    • 56 Metascore
    • 40 Critic Score
    I would have preferred the game to be all athletics with a focus on the more technical events such as pole vaulting, high jumping and long jump. The selection on offer now is so eclectic that it makes little sense, and playing a championship is not a coherent experience at all.
    • 56 Metascore
    • 50 Critic Score
    I don't mean to sound cynical, but just about every kind of game is tacking on RPG elements to add some perceived depth. Like a fool, I always dive straight into them.
    • 55 Metascore
    • 60 Critic Score
    Advena is an action RPG that doesn't really do anything really new. The positive aspects are the responsive controls, cool switch between party members mechanic and battle animations. On the negative side the sound is boring, the story is predictable, texts don't fit text bubbles and finally the heavy use of IAP to succeed.
    • 55 Metascore
    • 60 Critic Score
    Fans of the franchise will enjoy this game, as will fans of shooters, but I fear there is little to keep anyone interested for very long. Each level only takes 10-20 minutes to complete, and the game can easily be beaten in a day.
    • 55 Metascore
    • 50 Critic Score
    Both derivative and utterly forgettable, with gameplay that seems more like clocking in for a day at the office than playing an exciting videogame.
    • 54 Metascore
    • 60 Critic Score
    If you are a fan of Metal Slug, and have already given up on the original for iPhone definitely get Rogue Runner.
    • 54 Metascore
    • 40 Critic Score
    Every facet of Silent Ops - be it the action, controls, graphics and presentation, it's online offering and most importantly it's gameplay - they all have one thing in common, and that's that they have all been done far better before.
    • 54 Metascore
    • 30 Critic Score
    The music, and sound effects are all really good with a happy upbeat feel to them. You can play your own music as well.
    • 53 Metascore
    • 30 Critic Score
    Actually I am not too interested in playing anymore Fallen as I don't care about Roman Mendez the running Hispanic maniac, am highly annoyed at the collision detection environmental bugs, and feel that the story doesn't go anywhere.
    • 53 Metascore
    • 50 Critic Score
    It starts off with a great presentation, and then falls short in terms of game play.
    • 53 Metascore
    • 30 Critic Score
    Torture Bunny is just above the fart applications in quality, and subject matter.
    • 53 Metascore
    • 60 Critic Score
    As much as I love Rayman 2, I feel that the 2D Rayman adventures would have been better suited to iPhone and iPod Touch, in the same way that New Super Mario Brothers is a better fit on DS.
    • 53 Metascore
    • 50 Critic Score
    Perhaps only a real joystick can work for this kind of game, but I'd like to think Capcom can at least give it another look, and fix or tweak the controls in an update.
    • 53 Metascore
    • 50 Critic Score
    Borderlands Legends is a prime example of the dangers of taking a popular game series and handing it to developers who are unfamiliar with where the original game comes from, where it's going, and what has made the it successful.
    • 52 Metascore
    • 60 Critic Score
    Iron man 2 is a fun game, but it's far too easy. You'll breeze through it's 9 levels in just over two hours, and even then it will feel more like a theme park thrill ride than an intense action game.
    • 52 Metascore
    • 40 Critic Score
    I am not sure if anyone outside the existing fanbase will find any reason to play past the first couple of levels of Mazes of Time.
    • 51 Metascore
    • 50 Critic Score
    Wide Sky is a very difficult game for the wrong reasons. The structure is sound and the presentation is above and beyond, but the gameplay is lacking. The potential is there for this to be a major hit, but an update is needed to sort out the control issues. If that happens, I can’t wait to come back and enjoy this game. Until then, I’m not inclined to revisit it any time soon.
    • 51 Metascore
    • 30 Critic Score
    MechWarrior: Tactical Command is a game that might have received a more favorable welcome had it been released 4 years ago when RTS games were unheard of on iOS devices. Even so, the game's poor controls and AI make it almost unplayable, and the graphics engine reminds me of Bungie's Myth series from the late 90s.
    • 51 Metascore
    • 60 Critic Score
    My biggest infuriating gripe with the game though is the total gameplay time, it took me 1hr 30minutes to complete, regardless of this being only episode 1 or a 4 part series the $6.99 (£4.99) price tag is too steep for my liking.
    • 51 Metascore
    • 50 Critic Score
    Kotomon may catch monsters, but didn't quite catch me. It's not all bad news though; if six guys ever jump out at me on my way home with a mate, I'll know what to do.
    • 51 Metascore
    • 70 Critic Score
    Resident Evil Mercenaries Vs, doesn't come close to the best multi-player iOS shooters out there. It does have some great ideas, and you will have fun online. But the control scheme is outdated now, particularly on a touchscreen, which severely dampens the overall package.
    • 50 Metascore
    • 30 Critic Score
    Not a good game, actually it is one of the worst experiences I have had in quite a long time on my iOS devices. Poor graphics, slow gameplay and a complete lack of proper introduction to puzzles leaves a sour taste in my mouth.
    • 50 Metascore
    • 40 Critic Score
    Classic doesn’t always imply quality, and Duke Nukem II’s 20th Anniversary is perhaps an anniversary best left unnoticed.
    • 49 Metascore
    • 40 Critic Score
    One of the most boring, and uninspired time management games I have played for the iPhone.

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