TouchArcade's Scores

  • Games
For 4,638 reviews, this publication has graded:
  • 52% higher than the average critic
  • 23% same as the average critic
  • 25% lower than the average critic
On average, this publication grades 2.8 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 Game Dev Tycoon
Lowest review score: 20 QUByte Classics: Thunderbolt Collection by PIKO
Score distribution:
4661 game reviews
    • 54 Metascore
    • 50 Critic Score
    Combine the game itself feeling somewhat undercooked in terms of modes and features and the atrocious technical performance, and you have a rather bitter pill for any Switch-owning Dynasty Warriors fans that choose to swallow it. I won’t say you can’t mine some enjoyment out of this version of the game, but you’re going to have to be more forgiving than you’ve had to be with any prior Warriors game on the platform.
    • 54 Metascore
    • 40 Critic Score
    Here goes: It’s not great. It’s packed with all the free-to-play nonsense you all hate, the gameplay is pretty bland, and nothing you do seems to matter in any way.
    • 54 Metascore
    • 40 Critic Score
    You can have a great concept, nice visuals, and plenty of novelty, but it’s all for naught if the game doesn’t feel good to play. Unfortunately, SkateBIRD has a lot of issues in that regard. The physics lack weight, which I can forgive to an extent because they are birds. The ridiculous camera is harder to get past. Anytime you’re near pretty much any object, the camera has a tendency to start going haywire, making it hard to point yourself in the direction you want to go and really easy to fall off of raised surfaces. Your birdie boarder also falls off its board at the drop of a hat, and between that and the camera you can end up in some very frustrating situations. All of the charm in the world isn’t enough to save this one.
    • 54 Metascore
    • 60 Critic Score
    I can really only recommend Everybody 1-2-Switch! to those who regularly entertain large groups of friends who aren’t averse to playing games. Even then, there are so many better party games to play, with Nintendo itself offering several that are better than this. Not even a wacky horse head guy can save it, and I didn’t think I would ever say that about anything.
    • 54 Metascore
    • 40 Critic Score
    While there are a few positives to it, such as nicer graphics, speedier play, the fever mechanic, and the idea of a time-based endless mode, it's ultimately an inferior game to its already-questionable predecessor.
    • 54 Metascore
    • 40 Critic Score
    There's an embarrassment of riches for anyone looking to have some fun with this genre on the platform, leaving little room for half-hearted efforts like this one.
    • 53 Metascore
    • 80 Critic Score
    Fallen could potentially become a great franchise as more episodes are delivered, but a few things, especially the jumpy camera angle changes and poorly translated dialogue, could stand to be improved.
    • 53 Metascore
    • 60 Critic Score
    Overall, TNA Wrestling Impact seems to have a lot of potential, but ultimately fails in overall execution, which seems to be par for the course for most wrestling games– Especially in the mobile world.
    • 53 Metascore
    • 60 Critic Score
    I find the original board game a bit shallow and this video game version is no different, but it’s a decent enough game to play with younger kids.
    • 53 Metascore
    • 50 Critic Score
    Minecraft: Pocket Edition could potentially be an awesome thing someday. Until that day comes, though, it is best purchased by the curious, the affluent and the hardcore fan.
    • 53 Metascore
    • 60 Critic Score
    Hard to recommend, especially as your first foray in to the Rayman universe.
    • 53 Metascore
    • 70 Critic Score
    If you enjoyed Akiba’s Trip Undead & Undressed a lot and want more, Akiba’s Trip Hellbound & Debriefed is worth checking out at a discount. In its current state, it suffers from feeling too much like the PSP game it is based on, and with the technical issues on Nintendo Switch. While I did enjoy it more on PC, the PSP roots are still there and it just feels like more should’ve been done to bring the original Akiba’s Trip to a modern audience. If you’re new to Akiba’s Trip, I definitely recommend Undead & Undressed instead of this if the premise appeals to you.
    • 53 Metascore
    • 40 Critic Score
    It's unfortunate and surprising that such a beloved franchise received such poor treatment.
    • 53 Metascore
    • 40 Critic Score
    In theory, it should be awesome, but in practice nothing works like it should. Legends is a sloppy, unimaginative game that isn't ready for primetime.
    • 53 Metascore
    • 60 Critic Score
    Tomb Raider 2 is a great game, probably the best of Core's Tomb Raider titles. From a technical standpoint, this is an excellent port, and it includes all of the official content ever released for the game.
    • 53 Metascore
    • 50 Critic Score
    I can’t praise Bounty Arms for much more than visuals because it’s apparent these graphics where what was most important to this game. Unfortunately, that leaves me only recommending it to those of you who love showing off how good a game can look on your iPhone. If you’re that kind of person: enjoy the show. To everyone else: avoid this game. It rests with mediocrity on nearly all fronts, barely granting it a recommendation.
    • 53 Metascore
    • 60 Critic Score
    If you have an MFi controller, I'd give it a thumbs-up, as long as you can put up with a lack of accuracy in the drawing sections. Otherwise, with the drawing issues and the control problems, it's hard to recommend Drawn To Life with much enthusiasm in its current state.
    • 53 Metascore
    • 50 Critic Score
    I appreciate that Everdream Valley zigged where I expected it to zag, and there are times when I think it almost gets what it’s going for. There’s certainly something here that a person could grab on to if they’re in the right frame of mind. But there are just so many bits of the game that feel half-baked or not properly thought-out, and the technical issues are frequent and unpleasant. It might eventually get updated into something worth punting on, but for now I’d give it a wide berth.
    • 52 Metascore
    • 50 Critic Score
    After spending more time with the international release over the last week, it seems safe to take a pass on this game.
    • 52 Metascore
    • 20 Critic Score
    Curiosity isn't even a game: it's a child's toy, stripped of depth and without an ounce of respect for its audience's intelligence.
    • 52 Metascore
    • 50 Critic Score
    It all adds up to a game that is frustrating for all the wrong reasons. It’s not unplayable, and it’s fair to say the Souls series has suffered its own share of technical issues over the years, but it’s awfully hard to recommend Hellpoint in this particular state.
    • 52 Metascore
    • 40 Critic Score
    Zombie High Dive holds the reins too tightly for me to sit back and enjoy the simple physics game this could have been.
    • 52 Metascore
    • 60 Critic Score
    As top-down racers go, it’s okay. Not great, but it’s functional. There are lots of races, and some interesting multiplayer features for those with local buddies to play with. The extra data afforded by the CD format wasn’t exactly put to stellar use, and the presentation is rather unimpressive on the whole. Adding some awkward-to-use weapons to the Super Spring format doesn’t do a ton for the experience, and this is nowhere near other contemporary racers like R.C. Pro-Am or Rock ‘n Roll Racing. Not the most striking of starts for Ratalaika’s foray into the PC Engine library. Let’s hope better things await.
    • 52 Metascore
    • 60 Critic Score
    There is significantly more interactivity this time around, but at its core the game is still a Sega CD style FMV game, which means interactivity is limited to some puzzles and other touch-based mini-games. Unfortunately, these puzzles and mini-games really aren't much fun.
    • 51 Metascore
    • 50 Critic Score
    With some tweaks to the controls and interface, and perhaps some sort of filter for what kind of keywords are utilized, then Tweet Land could end up being something pretty special. It feels like it's just a couple notches off of being something great, and I hope it gets there someday.
    • 51 Metascore
    • 40 Critic Score
    When Wartales is behaving itself, it’s an enjoyable game. I’d love to lose hours to it. Maybe someday, after more patches, I’ll be able to. I hope this review is eventually useless. But the reality is that this game is on sale right now at a fairly high price, and it’s fundamentally broken worse than just about any other Switch release I’ve seen. Was it worth shadow-dropping a game in this kind of state? Do not buy Wartales on Switch until it’s properly fixed. It’s a waste of your money and of your time.
    • 51 Metascore
    • 40 Critic Score
    It just isn't very much fun.
    • 51 Metascore
    • 70 Critic Score
    Maybe it's just a case of irrational expectations, but I was a bit disappointed in the overall package of Kotomon. It feels less like a music/rhythm adventure and more of a simplified platformer with frustrating controls and little in terms of variety.
    • 51 Metascore
    • 40 Critic Score
    For now, it's hard to recommend Sonic Runners to any but the most patient of fans. You're going to have to use a metaphoric machete to chop away at all of the dense jungle getting between you and the fun running action, but if you can look past all of that, you'll find something worth sinking your teeth into.
    • 51 Metascore
    • 40 Critic Score
    With its complete lack of narrative, boring mission structure, antiquated visuals, spotty controls and monotonous gameplay, I don't know who would want to play this, much less eventually spend money within it.

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