TouchArcade's Scores

  • Games
For 4,638 reviews, this publication has graded:
  • 52% higher than the average critic
  • 23% same as the average critic
  • 25% lower than the average critic
On average, this publication grades 2.8 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 Game Dev Tycoon
Lowest review score: 20 QUByte Classics: Thunderbolt Collection by PIKO
Score distribution:
4661 game reviews
    • 64 Metascore
    • 70 Critic Score
    The game's simplicity belies its lasting appeal-the timeless "just one more round" feeling is there with Razor, and it's because of that hook and a few of the game's small but important features that it can burrow its way into your brain and illicit the craving for earning just a few more Razorbucks.
    • 64 Metascore
    • 70 Critic Score
    For a few bucks, it's definitely worth it for fans of the characters, but if you're not a fan, you might want to pass unless you're really jonesing for another side-scrolling action game or you want to reward the developer for their pay model.
    • 64 Metascore
    • 90 Critic Score
    For just a dollar, Worm Run almost sells itself. Its lightning-on-ice movement speed and motivation to keep on trucking in the form of a gigantic carnivorous beast make for a nice alternative to the droves of autopilot runners available on the App Store.
    • 64 Metascore
    • 60 Critic Score
    On a mechanical level, Gunslingers & Zombies does its job. You have several things to consider, such as the range of your weapons, available ammo, the direction from which you are attacking, and whether to use your action points on taking the offensive or to save some for overwatch defense. Nothing you won’t have seen before, but it’s all competently implemented to provide a reasonably satisfying, light tactical experience. If you’re looking for a turn-based tactical Western-themed game on your Switch… well, buy Hard West first. But if you’re looking for a second one? This isn’t bad.
    • 64 Metascore
    • 70 Critic Score
    I don’t think Front Mission 2: Remake is a spectacular remake of the original game, but it’s not a bad one either. It’s on the good side of that line. The game itself is very enjoyable for those with the right mindset, though it hasn’t seen any mechanical changes here and feels very much its age as a result. The biggest fly in the ointment is the iffy English localization, which takes a game with an outstanding story and almost mulches its challenging plot. Still, it’s nice to have this game officially available in English at all, and the technical improvements over the original are very much appreciated.
    • 64 Metascore
    • 70 Critic Score
    I have to commend Adore for trying something different and largely succeeding with it. Adding action to the monster-catching formula is always a fun twist, and depriving the player of a method of direct attack in an action RPG certainly freshens things up. There’s something really special at the core of this one, but it feels like it just couldn’t carry that spark all the way to the goal. If you’re intrigued by the premise, I can give it a mild recommendation.
    • 64 Metascore
    • 60 Critic Score
    Without a doubt, the biggest thing that Star Wars: Cantina has going for it is how successfully it captures that Star Wars charm– from the music to the background art and the notorious characters you encounter– you almost expect Luke and Han to walk through the door next.
    • 64 Metascore
    • 50 Critic Score
    It really is a shame about the controls, because otherwise Dark Incursion would be a game worth checking out simply for its somewhat successful implementation of the Metroidvania formula on iOS.
    • 64 Metascore
    • 70 Critic Score
    2K12 needs a bit more to hold my attention over significant stretches of time -- I'd love to see some sizzle from anywhere and especially from the action on the court. That said, I'm not sure the point here was to give me thrills; this is a simulation to the bone and all of its struts and constituent parts support its sharp, through pretty strict "action." If anything, this is a good start for a series.
    • 64 Metascore
    • 50 Critic Score
    Aesthetically, Evertales is pretty good. It looks great, sounds good, and has some cute cosmetic upgrades for its heroes. Otherwise, it's bland and boring. I've always been pleasantly surprised by these studios in the past. Evertales was a surprise, but it wasn't pleasant.
    • 64 Metascore
    • 80 Critic Score
    Overall, Hot Lava is a fun parkour/action game with a lot of potential. Once they fix things like the control design, it’ll become a solid game on Apple Arcade. Until then, Hot Lava remains as a great game for the people with the correct equipment, i.e. a Bluetooth controller. The environment and unique universe will keep you entertained from beginning to end, and thanks to the different starts and collectibles there are, you have a lot of reasons to keep playing this game.
    • 64 Metascore
    • 70 Critic Score
    Lunar Lander Beyond is… fine. I wish I could say it’s more than that, or that it has the capacity to do more than preach to the Atari choir, but I don’t think it’s quite there. Some of its attempts to add some complexity to the concept don’t really click, and while the graphics and sound are pretty good, it feels like the core gameplay can’t fully live up to the level of ambition seen in other aspects. Still, if you have the requisite fondness for Atari and/or thrust-based spaceship games, you’ll likely enjoy your time with this well enough.
    • 64 Metascore
    • 80 Critic Score
    My Time at Sandrock is an excellent life simulation game that improved on everything in My Time at Portia. It is bigger and better, and the recent updates have made it one I can recommend on Nintendo Switch as well. If you held off on it after hearing how rough things were at launch, you can now grab it. It isn’t as good as My Time at Sandrock on Steam Deck, but it is worth getting for handheld play now.
    • 64 Metascore
    • 70 Critic Score
    It’s pretty tough and I love its strange nature, but the gameplay itself can wear thin after a while. Definitely a case of style over substance, but at least that style stands out.
    • 64 Metascore
    • 60 Critic Score
    It's fun, it's deep (you've still got all the challenges and your personal records to break even after you've opened everything up), and it's free.
    • 64 Metascore
    • 80 Critic Score
    Sketch Nation Shooter is easily recommended simply because it does something no other app can do– it allows you to design competent games and share them with your friends.
    • 64 Metascore
    • 60 Critic Score
    Mikado Defenders is a lot of fun.
    • 64 Metascore
    • 70 Critic Score
    It's unusual to see such hand-holding near the end of a game. Still, Spacelings kept my interest, right to the final levels, with it's tractor-beaming action.
    • 64 Metascore
    • 60 Critic Score
    The one glaring issue with Dawn of Magic is with its translation. From the start, you'll find grammatical issues and a lot of strange sentence choices.
    • 64 Metascore
    • 40 Critic Score
    MST3K version is pretty entertaining. The game, however, is not.
    • 64 Metascore
    • 70 Critic Score
    There isn't much room left for new match 3s, and Tomb Breaker is bound to have a hard time breaking in. Being less manipulative and more challenging than the competition isn't exactly a winning combo from a financial point of view. It is, however, a great reason to check the game out. If you still have love for this overplayed genre but want to spend a little more time planning than panicking, Tomb Breaker will be worth your while.
    • 64 Metascore
    • 80 Critic Score
    Raceline CC is a fun game, and while it does only one thing, it does it quite well.
    • 64 Metascore
    • 60 Critic Score
    Trek to Yomi is something I would hesitantly recommend to fans of Kurosawa flicks or those looking for a stylish action game. It plays most of its gameplay cards too early and ends up being rather tedious for such a brief affair, but it’s worth the squeeze, if only barely, to see its various sights. That said, if you have any other options besides the Switch to play it on, I’d suggest doing so there. This is a game that is all about its visual presentation and the compromises the Switch version makes detracts from that.
    • 64 Metascore
    • 60 Critic Score
    The controls are passable, but nowhere near the likes of Street Fighter IV Volt, King of Fighters-i, or SoulCalibur on iOS.
    • 64 Metascore
    • 40 Critic Score
    It's disappointing that finding and collecting items is really all there is to do in 1000: Find 'Em All! though, as the game world is rich and detailed and screaming for further interaction.
    • 64 Metascore
    • 80 Critic Score
    The well-designed puzzles and ability to float objects, all within a physics-based platforming game, with retro pixel-art and a nod to H.G Wells, is a winning combination.
    • 64 Metascore
    • 60 Critic Score
    Afterimage is in that zone where nothing is outright horrible about it, but it’s just a little boring and plain. The strongest points in its favor come from just how much of it there is and the great art design. Add in some generally poor image quality, some clumsy interface choices, and the aforementioned lengthy loads and you end up with a game that is a little tough to enthusiastically recommend. This might be worth investigating on another platform if you’re a Metroidvania die-hard, but this Switch version isn’t the game at its best.
    • 64 Metascore
    • 70 Critic Score
    Alpha Mission II is hardly a must-have or a must-play, but a decent enough spin for the few bucks it’s selling for. If you enjoy classic shoot-em-ups, you’ll get a few thrills out of this. More importantly, it fits the mobile platform a lot more comfortably than its peers in the Arcade Archives line-up so far. The game plays quite well with the virtual controls, so even if you don’t have access to an external controller you can still have a really good time. If you want to see what these Arcade Archives releases are all about in the best possible light, this is the one to get.
    • 63 Metascore
    • 70 Critic Score
    Expectations aside, Dungeon Hearts can be great fun. Just don't let the battle music and cute little heroes convince you you're settling in for an RPG.
    • 63 Metascore
    • 80 Critic Score
    Infinite Warrior isn't subtle or deep, it's a game about being being being badass and making it look easy... and a little campy.

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