TouchArcade's Scores

  • Games
For 4,638 reviews, this publication has graded:
  • 52% higher than the average critic
  • 23% same as the average critic
  • 25% lower than the average critic
On average, this publication grades 2.8 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 Game Dev Tycoon
Lowest review score: 20 QUByte Classics: Thunderbolt Collection by PIKO
Score distribution:
4661 game reviews
    • 62 Metascore
    • 60 Critic Score
    Moonglow Bay has a lot of good aspects to it that unfortunately are balanced against some balancing and pacing issues. All of this is overshadowed by the game’s buggy, unpolished state here on the Switch. Between framerate issues, crashes, collision mess-ups, and other bizarre bugs, it’s hard to properly get into the world the game is trying to build. I’m hoping the game can improve with some updates, because there is something here that compelled me when the problems weren’t pushing me away.
    • 62 Metascore
    • 60 Critic Score
    Seed is a lengthy RPG that may appeal to the diehard fans of the genre, but will likely prove too frustrating and tedious for those looking for a refined and accessible RPG experience.
    • 62 Metascore
    • 60 Critic Score
    It's certainly not the most interesting revival we've ever seen, and neither does it forge any new ground in terms of a standalone iOS title. I'd never accuse it of being a bad game -- far from it -- but it's simply too pedestrian to get remotely excited about.
    • 62 Metascore
    • 40 Critic Score
    For all its tapdancing there just isn't anything interesting going on here.
    • 62 Metascore
    • 70 Critic Score
    Nakama really is a great action experience, even if there's not a whole lot to do. With so much potential in the game's combat system, I hope a full sequel or even a content update really takes advantage of the solid engine.
    • 62 Metascore
    • 50 Critic Score
    There's just too much work for too little fun for anyone who isn't already attuned to what Blood Bowl is about.
    • 62 Metascore
    • 80 Critic Score
    Subdivision Infinity is a slick-looking shooter that offers excellent action and accessible, arcade-style gameplay. It's a straightforward game that has a few nasty difficulty spikes here and there, and it will definitely test both your skills and patience at times. That said, the pure thrill of zipping around and shooting down a pack of enemies more than balances out those frustrating moments. It isn't much more than a weekend's worth of joy, but it's a weekend well-spent, to be sure.
    • 62 Metascore
    • 60 Critic Score
    The challenge here is strong enough for an adult, but I'm not sure an adult is going to be able to tolerate the monotony of both the humor and the gameplay for as long as the game is asking the player to.
    • 62 Metascore
    • 60 Critic Score
    World’s End Club is an odd thing. It feels like it’s trying to tell a more family-friendly version of the now-common Death Game tale, but in doing so a lot of the tension and fascinating character work is tossed to the side. I like a good twist in a game, but most of the ones in this game just feel like they came out of nowhere. The platforming bits are somewhere between atrocious and irritating. It’s not without its merits, but if you aren’t completely opposed to playing the game on Apple Arcade that is probably the wisest course of action.
    • 62 Metascore
    • 60 Critic Score
    I could imagine some people getting into Monster Menu. As I said, it’s not as though it doesn’t work as a game. But its signature mechanic isn’t fleshed out enough to carry an otherwise rote affair with so many other far more interesting roguelike games out there to enjoy. I would like to see a sequel hammer some of the ideas in here into something a lot better, because there is almost something to it. For here and now, it’s hard to generate much enthusiasm for this particular title.
    • 61 Metascore
    • 70 Critic Score
    Given the amount of games in the genre hitting Switch lately, Paleo Pines does enough to stand out with its dinosaur and ranching elements. After a few patches iron out some of the performance issues, Paleo Pines will be an easier recommendation, though it is quite good even in its current state. The relaxed pace and ease of play make this a great entry point game for a younger audience as well.
    • 61 Metascore
    • 70 Critic Score
    If you're in love with the Ace Combat series and don't mind a rather short campaign, then you may enjoy having a copy of the game with you at all times on your phone. If you don't have any particular ties to Ace Combat games, you're probably better off exploring the few other aerial combat games or waiting to see how Gameloft's HAWX turns out.
    • 61 Metascore
    • 70 Critic Score
    To summarize, Muscle Run is a gorgeous looking, redneck sounding, enjoyable game.
    • 61 Metascore
    • 60 Critic Score
    As it stands, give this cute, and fairly harmless shooter a try if you're itching for some competitive combat on your mobile device.
    • 61 Metascore
    • 80 Critic Score
    All in all, Nobleman: 1896 has an extremely unique blend of ideas and mechanics that show their potential at the beginning of the game but don't quite hit their stride until the latter half of the game. However, if you learn the game's various mechanics and press forward through its slightly repetitive beginnings, there is a unique and strategic experience to be had. Remember, it's free and you have nothing to lose by trying it out.
    • 61 Metascore
    • 60 Critic Score
    The battle system is simple, but reasonably engaging and strategic. On the other hand, exploration is basically just moving from node to node on a map, fighting the occasional battle or watching an event play out. The visuals are okay, but they feel very budget. Indeed, that’s the feeling I get from the game as a whole. When you consider what twenty dollars can get you RPG-wise on the eShop, that’s not a good thing.
    • 61 Metascore
    • 70 Critic Score
    The ongoing mystery of Poisonette and your own situation made for a compelling overarching plot, one good enough that I wanted to play through to the end in spite of the somewhat unimpressive mechanics.
    • 61 Metascore
    • 60 Critic Score
    Qualia is a visual novel that can’t seem to settle on what it wants to be. A sweet little romance with a quirky premise? A piece of science fiction? An excuse for lewd scenes that have been cut from this version? At times it is all of these things, but it fails to nail down any of them to the degree that I would have preferred. It’s not entirely without its charms, but Qualia ultimately doesn’t live up to its potential in any regard.
    • 61 Metascore
    • 60 Critic Score
    There's something truly special at the core of The Deer God, but it's doled out in moments of sublime pleasure surrounded by long stretches of frustration and disappointment.
    • 61 Metascore
    • 70 Critic Score
    Fans of rail shooters and Cotton should get what they want from it, but others may want to find better options for their action kicks.
    • 61 Metascore
    • 60 Critic Score
    Like Andro Dunos 2 earlier this year, Ganryu 2 is a faithful sequel to a game that few ever expected to get a sequel to. In terms of gameplay, it goes well beyond the relatively humble design of the original, resulting in a title that fans of Shinobi and Strider will almost certainly take an interest in. It’s unfortunate, then, that even after at least one patch dedicated to addressing issues, this Switch version of Ganryu 2 has a number of problems that interfere with the gameplay. I’d love to give this a strong recommendation on the basis of the solid game behind the wonky performance, but I really can’t muster more than a weak nudge.
    • 61 Metascore
    • 70 Critic Score
    Broken Roads has improved quite a bit since I played it in early April, but still needs a bit more work to be an easy recommendation. In its current state, I can recommend it, but it is a few updates away from being something special. It definitely needs a demo because I can’t imagine many people will give it a shot at its current asking price given the launch reception.
    • 61 Metascore
    • 60 Critic Score
    If DevilDark had a more cohesive story accompanied by randomized maps and a little more complex battle system, it would be at the top of my list on iOS. As it currently stands, the visual engine and sense of progression are enough to merit a recommendation, but there is potential for it to be much more.
    • 61 Metascore
    • 60 Critic Score
    For each of the game's faults, there's usually something else that's equally deserving of your attention, and that means it's definitely worth your time to at least check out.
    • 61 Metascore
    • 40 Critic Score
    Curse of the Sea Rats has a nice presentation and I like the multiplayer support, a rare sight in a game like this. Unfortunately, the dreadful controls knock this game on its tail before it even gets up to speed. Slow, fussy, and prone to losing out to animation priorities, the very act of moving your character around and attacking feels unpleasant. Even if you stick with it long enough to get used to all of that, the game that awaits you is a decidedly average entry into its genre. Let this one sink with the ship.
    • 61 Metascore
    • 80 Critic Score
    The bottom line is, Gangstar Vegas is a great open-ended game, with lots of variety and lots to do, and will keep you playing.
    • 61 Metascore
    • 80 Critic Score
    The action has a great, chaotic feel to it, the stages are fast-paced, and between the missions, the hefty assortment of weapons, and the level-up perks, you're always just a step away from getting some cool new reward.
    • 61 Metascore
    • 60 Critic Score
    Long term, In Fear I Trust has great potential with an awesome story- Particularly as they figure out where the plot is going in future episodes. In its current form, it's pretty buggy, and would have benefitted greatly with even a little bit of extra time baking inside of the proverbial development oven.
    • 61 Metascore
    • 50 Critic Score
    It's worth a pass unless you're the most die-hard fan of Crescent Moon games.
    • 61 Metascore
    • 50 Critic Score
    I found enough things to like in Hell Pie that I could probably see my way to recommending it on other platforms. On Switch, there are just too many technical issues dragging down the experience for my liking. If you’re very tolerant of that kind of thing, you might still enjoy the game. It has some fun ideas, a crass but amusing sense of humor, and some interesting levels. But it’s hard to enjoy any of that when you miss a jump because the framerate took a dive and the camera went wacky at a critical moment.

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