TouchArcade's Scores

  • Games
For 4,638 reviews, this publication has graded:
  • 52% higher than the average critic
  • 23% same as the average critic
  • 25% lower than the average critic
On average, this publication grades 2.8 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 Game Dev Tycoon
Lowest review score: 20 QUByte Classics: Thunderbolt Collection by PIKO
Score distribution:
4661 game reviews
    • 63 Metascore
    • 60 Critic Score
    I ended up enjoying Suicide Squad: Kill the Justice League a lot more than I expected, but it definitely has issues relating to variety and in some technical aspects. I also wish it ran better on Steam Deck. If you enjoyed the likes of Crackdown 3 and Sunset Overdrive, you will find things to like here, but it still is a hard sell at its current asking price. Hopefully the team continues to improve it through updates.
    • 63 Metascore
    • 60 Critic Score
    Sticky creates a mixed impression. On one hand, the levels, creatures and power-ups's are varied and creative, the artwork is hand-drawn and the controls are interesting and work really well.
    • 63 Metascore
    • 50 Critic Score
    If you're looking for a simple, weapons-based racer with multiplayer and don't care about customizability or excessive replayability, then Mad Wheels may be a title worthy of your attention. If you're looking for a game with more substance and depth, then Death Rally still remains the perennial favorite and recommended title.
    • 63 Metascore
    • 70 Critic Score
    Assuming you can handle the grind associated with its difficulty, by all means check out Fury of the Gods as its certainly worth playing.
    • 63 Metascore
    • 60 Critic Score
    It's just a shame because Dungeon Hunter 4 does a decent job putting the series back on track to its roots. Unfortunately, the emphasis on freemium elements puts a damper on the improvements made. Seeing how it's free, dungeon crawling fans should definitely check it out. However, the question remains whether or not its worth the investment required to plow through the entire experience.
    • 63 Metascore
    • 70 Critic Score
    The main problems in Twelve Minutes are to do with how annoying it gets experiencing the loops after a certain point. Powering through multiple loops and repetition for an amazing story would be fine, but Twelve Minutes falters even in its narrative. The finale and most of the endings here had some very off the rails twists that I didn’t expect. These will make or break your overall experience. This isn’t like Danganronpa V3 either, but genuinely confusing in some ways depending on what ending you get. I’d only recommend playing Twelve Minutes on Nintendo Switch once it gets discounted. This is sadly one of the few Annapurna Interactive games that didn’t blow me away like most of the publisher’s catalog.
    • 63 Metascore
    • 70 Critic Score
    Once the camera and movement controls are improved, Wobbledogs Console Edition will be an easier recommendation. Right now, it does a lot right, but falters in some key areas. I’ve enjoyed booting it up as a break from other story-driven games, and hope to see it supported for the near future. Animal Uprising and Auroch Digital have done a good job with this conversion, but some touchscreen support would alleviate a lot of my issues with the camera and controls.
    • 63 Metascore
    • 60 Critic Score
    If you have Netflix it doesn’t cost you anything to try the game, and if you’re a fan of the show and somehow aren’t that familiar with chess, I encourage you to give it a shot. Queen’s Gambit Chess will assuredly teach you how to play the game, so if that is what you’re looking for you’re all set. But it will only take you so far, choosing to show you what to do instead of teaching you what to do. Experienced chess players will probably find it a bit unsatisfying overall thanks to the low level of difficulty and excessive handholding. Throw in some fairly serious technical issues in the current version that deeply affects multiplayer and you’ve got a game that struggles to find its own winning move.
    • 63 Metascore
    • 60 Critic Score
    Difficulty spikes abound, movement through the world is slow even on horseback, and there’s a lot of cumbersome backtracking that is only made worse by that plodding pace. The voice acting is painfully bad, and that hurts a story that already isn’t the greatest. Bob and weave around all of that, and you may find things to like here. The battle system is excellent, and there is certainly a bit of clunky charm to the game. Promising, but in the end it falls well short of its potential.
    • 63 Metascore
    • 50 Critic Score
    Like most MOBAs, The Witcher Battle Arena is free to play, so of course you’re free to check it out on your own accord. However, I just don’t think it’s worth your time at this point.
    • 63 Metascore
    • 50 Critic Score
    It's not that it's a thoroughly bad game. In its own right it could have been a decent endless runner, as the visuals are sharp and the concept is sound. Yet it unequivocally fails to earn a place in the Zaxxon canon, and with only one game mode and a greedy in-app store, it struggles to demonstrate its value as a standalone title.
    • 63 Metascore
    • 50 Critic Score
    Mighty Switch Force! Hose It Down! isn't a bad game, but between its brevity and lack of interesting ideas, it's not a very good one, either.
    • 63 Metascore
    • 60 Critic Score
    Ty the Tasmanian Tiger 4 originally came out eight years ago, and I imagine at the time it might have been nice to see any signs of life from the series. But since we’re this many years down the road without any follow-up, there’s no need to pretend this has any chance of being a Hail Mary that saves Ty and brings us the game we really want. This is a thoroughly average 2D platformer in every sense of the word, and while my mind can conjure up far worse things, I still can’t recommend this with any vigor at all.
    • 63 Metascore
    • 70 Critic Score
    There's quite a bit of fun to be had from playing Crazy Taxi: City Rush. It's buried deep under its heavily-monetized metagame, full of energy systems, wait timers, and currency systems, in a way that is extremely labyrinthine, and I wish the energy system wasn't there at all, or at least had a way to buy out of it, but they far from ruin this game.
    • 63 Metascore
    • 60 Critic Score
    Homerun Battle 2 has all the elements that made the original such a hit and more. It's fun, it's easy to learn and it'd keep you occupied for a considerable amount of time. Unfortunately, it also exemplifies everything that I dislike about this type of pay model.
    • 63 Metascore
    • 50 Critic Score
    Perhaps with updates, Gamevil will add more to Dark Avenger, and bring it up to a competitive level. It’s worthwhile to try because it’s different enough and free, but unless you’re playing on the subway or are bored at work and have nothing better to do, it won’t last you long.
    • 63 Metascore
    • 80 Critic Score
    With the advance we've seen from E2D 1 to E2D 2, I think the future looks pretty bright for this game franchise, and there are some areas they could pretty smoothly transition into. In the mean time I'm gonna go back to mashing up some zombies(and boxes).
    • 63 Metascore
    • 80 Critic Score
    Don't purchase R.B.I. Baseball 14 expecting a deep simulation, stat tracking or micromanagement. Do expect a terrific arcade style game that is simply fun and can be picked up and played whenever, that stays true to its source.
    • 63 Metascore
    • 70 Critic Score
    Back to Bed has a relatively small target audience with decisions that were made to emphasize visuals over gameplay, but for that audience there is a lot of appeal.
    • 63 Metascore
    • 60 Critic Score
    I love falling block puzzlers and there are a lot of good aspects to Dr. Fetus’ Mean Meat Machine. It looks good, the controls are responsive, and I respect that it tries something new in the genre. Unfortunately the core gimmick is also what sinks it. It’s too hard to focus on setting up solid combos when you have to deal with all the frustrating traps along the way. Survival often feels like pure luck, and I’m not a fan of that kind of thing in a game like this. Ultimately, I’d just rather play Puyo Puyo.
    • 63 Metascore
    • 70 Critic Score
    If you’re looking for an official way to play the NES Felix the Cat, this is certainly the most affordable way to do so. It’s a pricy cart in the aftermarket, so having it widely available again along with its Game Boy counterpart is welcome. The game itself is a pleasing romp, albeit not much more than that. Still, I can’t help but wish there were some extras here. Every game has a story behind its creation, and telling this one would have helped make the package more special. Alas, we just get the game and a couple variants of it in a plain brown bag. Not bad, but it could have been so much better.
    • 63 Metascore
    • 90 Critic Score
    Ubisoft dared to leave the rose-tinted glasses at home and made bold changes that prove the Prince of Persia license has lots of life left in it yet.
    • 63 Metascore
    • 70 Critic Score
    The gameplay is a little too simplistic for serious gamers, but it can still be fairly entertaining at times.
    • 63 Metascore
    • 60 Critic Score
    In the end, Jar on a Bar is a classic case of a puzzler with decent ideas hampered by some implementation choices.
    • 63 Metascore
    • 50 Critic Score
    Although it's clear a lot of thought was put into it, TITAN - Escape the Tower ends up being considerably more bitter than sweet, particularly for fans of the original.
    • 63 Metascore
    • 60 Critic Score
    While the actual score-attack-centric games are decent enough, I don't see anyone really playing this months, or even weeks down the line.
    • 63 Metascore
    • 50 Critic Score
    It’s bizarre that something that looks and reads like it comes from the younger generation comes off so utterly… boomer-ish. I normally get on well with Serenity Forge’s stuff, but this one just didn’t work for me. Maybe you’ll find it more relaxing than I did.
    • 63 Metascore
    • 70 Critic Score
    To sum up, I like every game included in this set, but I only truly love a few of them. That’s a problem in that I could just go and buy those few separately and keep twenty bucks in my pocket. I like the Arcade Archives quality, but I can’t help but feel a bit disappointed with how flavorless the package comes across as a whole. It’s ten Arcade Archives games dumped in a box with a simple menu to choose between them. A better selection would make this an easier recommendation, but as is I think it’s only suited for Taito die-hards and those looking for an Arcade Archives sample platter.
    • 63 Metascore
    • 70 Critic Score
    The developers promise us new levels in the future (called "Courses, heh), and I have to say I am looking forward to the chance to spend more time with this unique title.
    • 63 Metascore
    • 70 Critic Score
    It's still not the prettiest game around, but it's not the ugliest either, and overall Ghosts 'n Goblins Gold Knights II is a huge improvement over the first thanks to the overhauled performance and controls.

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