TouchArcade's Scores

  • Games
For 4,638 reviews, this publication has graded:
  • 52% higher than the average critic
  • 23% same as the average critic
  • 25% lower than the average critic
On average, this publication grades 2.8 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 Game Dev Tycoon
Lowest review score: 20 QUByte Classics: Thunderbolt Collection by PIKO
Score distribution:
4661 game reviews
    • tbd Metascore
    • 60 Critic Score
    Simple, functional, reasonably amusing, but nothing we haven’t seen a thousand times before: that’s Crazy BMX World. This is essentially a stage-based auto-runner where you need to speed up, slow down, jump, and double-jump as needed to make it to the goal. You also need to try to collect three medals in each stage, as you’ll need them to make progress. You’ll earn gacha tickets for clearing stages, which can be exchanged for new bikes and costumes. There really isn’t much to this, but what’s here largely works as you would expect. My only gripe is that it’s sometimes hard to keep an eye on your little dude against the colorful and busy backdrops. For the price, this is fine.
    • tbd Metascore
    • 60 Critic Score
    I found myself fascinated at first and impressed with the level of depth the game offered. However, the lack of combat challenge wore on me, and I disliked having to relearn all the menus whenever I had to put the game down for a while.
    • tbd Metascore
    • 60 Critic Score
    Colorbs is enjoyable enough at its core, but it ultimately just leaves me wanting.
    • 67 Metascore
    • 60 Critic Score
    I did have some issues with piece placement and you can see me fighting with the game in the video, but since nothing is real-time, these problems only serve as minor annoyances because you can just easily fix any piece that didn't wind up where you want it to by using the undo button.
    • tbd Metascore
    • 60 Critic Score
    Whether you’ll enjoy HSL or not is dependent on your preference for an “old-school” rogue-like. If that’s something up your alley, then by means give it a try.
    • 71 Metascore
    • 60 Critic Score
    I just can't escape the feeling that I'm being nickel and dimed for upgrades, ammo, and IAP doesn't seem anywhere near as optional as it should be in a PvP-driven online game where investing real-world dollars can make such a difference, essentially making the game less about skill and more about who has either spent more money or invested more time grinding up coins.
    • tbd Metascore
    • 60 Critic Score
    While Wrrr is a perfectly acceptable platformer and may be fun to pass the time, it's not one I would keep on my phone to replay over and over.
    • tbd Metascore
    • 60 Critic Score
    While RunBot is a solid 3D runner overall, the main problem is that it just isn't really compelling enough to keep going. While most runners are never short on personality, RunBot's mechanics and visuals start to blend together after a while.
    • tbd Metascore
    • 60 Critic Score
    Criminel is disappointing, but to reiterate, the ending really redeems the whole experience.
    • 78 Metascore
    • 60 Critic Score
    Set against the overall iOS gamebook landscape, it's hard to recommend unless you're a big fan of the genre.
    • tbd Metascore
    • 60 Critic Score
    One Last Breath has some good qualities, but they’re counter-balanced by pacing issues, dull puzzle designs, and an overall excess of vagueness. There is some optional content to help extend things, but it ends up feeling like a chore to complete. Some of the sights and sounds are worth experiencing, but I found myself bored with this game at least as often as I found myself entertained.
    • tbd Metascore
    • 60 Critic Score
    Scarlet Sails is a decent adventure that might appeal to those who love exaggerated tales of swashbuckling pirates, but it feels to me that it could have been a much more satisfying experience if it had a little more narrative padding.
    • tbd Metascore
    • 60 Critic Score
    The controls are a bit clunky, particularly with regards to aiming your attacks. As such it feels like a smart idea to ignore almost every ranged attack item that requires some precision. I like the pixel art, don’t think much of the audio, and found the difficulty curve smooth enough. Not something you’re going to remember even a week after you play through it, but it will entertain you for a night or two.
    • tbd Metascore
    • 60 Critic Score
    Ultimately, despite the cute premise, Isekai Rondo is playing a very familiar tune for anyone who has played an EXE-Create RPG or two. Is that a problem? Well, not really. Reliability, frequency, and affordability seem to be KEMCO’s trusted companions, and it must be working or else it wouldn’t keep on that path. A thoroughly mediocre RPG, but maybe that’s what you’re after today.
    • 48 Metascore
    • 60 Critic Score
    Infinity Strash: Dragon Quest The Adventure of Dai isn’t an outright terrible game, but I’m having trouble thinking of any scenario wherein a person would be satisfied with what it offers as a full-priced title. Its choice to be a story game with sprinkles of action perhaps could have worked, but the way that narrative is conveyed here simply lacks in satisfaction. I can only recommend this to the most die-hard of Dragon Quest fans, and even then I’d suggest proceeding with extreme caution.
    • tbd Metascore
    • 60 Critic Score
    Crypt Stalker offers up some decent, cheap, Castlevania-like thrills. You get a solid bang for your gaming buck, with plenty of stages to fight through and a few interesting extra modes to enjoy. Sadly, the lack of in-game button mapping coupled with a reversed default layout for jumping and attacking can make this game very hard to enjoy if you’re a few decades invested into the usual button assignments. Hopefully the publisher sees fit to update this with an option to reassign the controls.
    • tbd Metascore
    • 60 Critic Score
    Sentry City has its moments, and I think a certain kind of player might get really into it. For my part, I found the slightly unresponsive controls and overall lack of variety made for an experience that was simultaneously agitating and a little dull. There’s some enjoyment to be had here, but you’re going to have to put up with a fair bit of nonsense to get at it.
    • 76 Metascore
    • 60 Critic Score
    By fudging its rhythm mechanics, Frederic -- Resurrection of Music actually presents itself as more of an interactive cartoon than a game. But when viewed as such, Resurrection often comes off muddled and directionless and, even at the end of the game, it's not clear why Chopin was resurrected, who he's "saving" music from, or if he really succeeded.
    • 71 Metascore
    • 60 Critic Score
    Robbery Bob isn't bad by any stretch of the imagination, it just isn't good.
    • 53 Metascore
    • 60 Critic Score
    If you have an MFi controller, I'd give it a thumbs-up, as long as you can put up with a lack of accuracy in the drawing sections. Otherwise, with the drawing issues and the control problems, it's hard to recommend Drawn To Life with much enthusiasm in its current state.
    • tbd Metascore
    • 60 Critic Score
    Saga of Sins is basically functional, so if you come in with realistic expectations you might have an okay time with it. But the good ideas here deserved better than to set up a game I can only damn with the praise of “basically functional". Cool visuals, some interesting mechanics, and at least the start of a cool story, but there isn’t much else here that really lifts this experience out of being absolutely middle-of-the-road.
    • 79 Metascore
    • 60 Critic Score
    It's all a shame because I really want to like Red's Kingdom. I still like the concept, as sliding puzzle games are just collections of single-level vignettes, and this game transcends that. When you dig into it, and get going with the flow of the game, there's the spark of something brilliant and fun. And Red's Kingdom is gorgeous to look at it. But the flaws are deep, that it's tough to recommend despite its great looks and creative ideas.
    • tbd Metascore
    • 60 Critic Score
    If you want to test your sense of direction, it's a fantastic game to mess around with. But to commit to? It's not quite there.
    • 61 Metascore
    • 60 Critic Score
    The battle system is simple, but reasonably engaging and strategic. On the other hand, exploration is basically just moving from node to node on a map, fighting the occasional battle or watching an event play out. The visuals are okay, but they feel very budget. Indeed, that’s the feeling I get from the game as a whole. When you consider what twenty dollars can get you RPG-wise on the eShop, that’s not a good thing.
    • 66 Metascore
    • 60 Critic Score
    Though considerably shorter than I would have liked it to be, My Little Monster is a reasonable amount of bang for your buck.
    • 64 Metascore
    • 60 Critic Score
    It's fun, it's deep (you've still got all the challenges and your personal records to break even after you've opened everything up), and it's free.
    • 69 Metascore
    • 60 Critic Score
    Ultimately Scotland Yard is not a success, but something to be shelved in the hope that Ravensburger soon revisits it.
    • tbd Metascore
    • 60 Critic Score
    If you enjoyed the prior AKIBA’S TRIP game on Switch, this one is a lot better not only in its gameplay, but also in port quality. If you already played or own AKIBA’S TRIP: Undead & Undressed on another platform, I’d grab the DLC for the low asking price rather than buying the whole game again on Switch unless of course you want to replay it. This is a great way to own the complete game with DLC on cartridge though from a preservation point of view.
    • 73 Metascore
    • 60 Critic Score
    Minus the free-to-play shenanigans, Flight Control Rocket is easily the best entry in the series so far, as it sports a lot of fresh and fun ideas, as well as a groovy new theme that Firemint fleshes out splendidly throughout. It's also one of the best looking new iPad games.
    • tbd Metascore
    • 60 Critic Score
    The presence of an English option in the game itself makes Hydlide3 a little easier to recommend than some of the other RPGs in the EGGCONSOLE line, but this is still a near forty year old game that feels every inch of it. Fans of gaming history will enjoy poking at it and checking out the included scans and such, but most are going to find it enormously difficult to get into, let alone seeing it through to its conclusion. Still, it’s nice to see more of these classic Japanese computer games made widely available.

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