TouchArcade's Scores

  • Games
For 4,638 reviews, this publication has graded:
  • 52% higher than the average critic
  • 23% same as the average critic
  • 25% lower than the average critic
On average, this publication grades 2.8 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 Game Dev Tycoon
Lowest review score: 20 QUByte Classics: Thunderbolt Collection by PIKO
Score distribution:
4661 game reviews
    • 57 Metascore
    • 60 Critic Score
    Basically, it seems if you can get past the disappointing performance, long time Ridge Racer fans can still have fun with the drift-heavy racing style the game offers.
    • tbd Metascore
    • 60 Critic Score
    Mustache in Hell is a short, sometimes frustrating game that has a certain charm to it, but ultimately fails to distinguish itself in a very competitive genre. There just isn’t a whole lot to chew on, and what is here isn’t all that compelling. If you’re looking for something that won’t occupy too much of your time or demand a great deal of thought, you might enjoy your time with the game. I found myself somewhat motivated to play it to the end despite its rough edges, and I suppose that’s worth something.
    • 62 Metascore
    • 60 Critic Score
    Its stylish comic book-style visuals look great, the voice acting is top-notch, and you definitely get the feeling of being on a Jurassic Park adventure. What hurts the game is the overall lack of variety in the gameplay and how far it tries to spread what is here. The gameplay is just too simple. The cheap scares get a little old, and the cheap deaths get very old. Not a complete disaster, but ultimately only of interest to fans.
    • 65 Metascore
    • 60 Critic Score
    In spite of all of my problems with the game, it's still really fun while it's rolling along.
    • tbd Metascore
    • 60 Critic Score
    It's a well put-together game technically, and I enjoy the sometimes merciless challenge of King games, but I feel like the more obvious they are about the heavy influence of luck on your outcomes, the less satisfying the games are.
    • 70 Metascore
    • 60 Critic Score
    Skip this, wait for the global Tony Hawk's Shred Session and when you see something that feels simplified for mobile, realize it was for a good reason.
    • 48 Metascore
    • 60 Critic Score
    Aside from that admittedly major issue, Metal Slug Attack Reloaded is a fine enough example of its genre. The sprites look great, which you would expect given the source, and there are a ton of different units to collect. The controls are easy enough to use, and it sits nicely in that zone where it has enough going on to engage you but not so much as to require your full attention. If you want a game to play while you watch some TV shows on your streaming service of choice, this will do the job. It’s just a shame that the difficulty spikes make the game come across like it still wants to shake you down, despite not having any way to do that.
    • tbd Metascore
    • 60 Critic Score
    As an overall experience, Glitchhikers: The Spaces Between is going to appeal a lot to some people and not at all to others. Personally, I loved what it was going for. Unfortunately, this version of the game suffers from some pretty severe tech issues in some of the Journeys. I ended up having to quit out of the train Journey because the framerate dove into the “seconds per frame" range. The highway had no issues. I’m hoping this is the result of a bug that can be fixed, but in its current state I have a lot of trouble recommending this game on the Switch. Play it, but perhaps not on this platform.
    • tbd Metascore
    • 60 Critic Score
    Legend Of Ixtona isn’t a particularly great strategy RPG, but it’s not a bad one either. It’s short enough to plow through in a weekend, and just enjoyable enough to be worth doing just that. The weak AI makes it essentially a strategy RPG equivalent to a mindless button-masher. Those looking for any actual tactical challenge will probably want to keep on walking, but I think there’s a certain appeal to it if you get into the game’s story and quirky characters. That said, you can probably find better things in this genre on the Switch at a comparable price.
    • tbd Metascore
    • 60 Critic Score
    Remote Life is a odd shooter, and I imagine its quirks are going to push away as many players as they attract. A high level of difficulty is par for the course with this genre, but the deaths in this game are sometimes really cheap because it’s so hard to see what can kill you. The lack of a scoring system also deeply hurts the replay value of Remote Life, and given that you can find an absolute king’s riches of endlessly replayable shoot-em-ups on the Switch at or around a similar price, that’s a big strike against it. A looker to be sure, and it evokes those R-Type vibes quite nicely, but it’s hard to recommend Remote Life with much vigor.
    • 67 Metascore
    • 60 Critic Score
    The biggest issue I have with Suspect In Sight lies with its controls. Players are given the option of using either the accelerometer or virtual joystick to control your helicopter. Unfortunately, both simply feel sluggish and not as responsive as I'd like.
    • 69 Metascore
    • 60 Critic Score
    Unfortunately, the lack of anything to differentiate itself from the rest of the dual-stick shooters means that there's a good chance that you won't bother with unlocking all the content.
    • tbd Metascore
    • 60 Critic Score
    A curious package of “new" versions of an old game, QUByte Classics – Jim Power: The Lost Dimension Collection may be of interest to those who like to venture off the well-traveled road of vintage games. It presents an alternate history of sorts, and while the games themselves are heavily flawed I can’t say there isn’t something compelling about them.
    • tbd Metascore
    • 60 Critic Score
    Onigo Hunter has a couple of new pins affixed to its lapels, but in most respects, the experience is barely distinguishable from the other assorted EXE-Create games released by Kemco this year. It's okay on its own merits. If you just want another traditional-style JRPG to stuff in your gob, it has a decent enough taste to it and will keep you chewing for a little while. Even the most tolerant of Kemco followers has got to be getting tired of this particular flavor by now, though. I know I am.
    • 59 Metascore
    • 60 Critic Score
    If you're a fan of dual-stick shooters and you're looking for something new to play, Cowboy Guns is certainly worth a try. However, newcomers to the genre or folks that can't stand cheesy Western stories may not get as much satisfaction out of it.
    • tbd Metascore
    • 60 Critic Score
    As puzzle games go, this is perhaps as casual as it gets. You’ve got pictures of cats and other animals all jumbled up, and you need to rotate the pieces until they create the desired image. You get forty of these puzzles in all. They get more complicated as you go, but they’re all just a matter of patience and fiddling around until lines line up. It’s cheap and chill, but I’d be lying if I said I didn’t wish it had a little more bite.
    • tbd Metascore
    • 60 Critic Score
    It's a mixed bag, the best parts are front-loaded, and it's relatively light on content, so I can really only recommend this one to particularly hungry fans of the genre.
    • 65 Metascore
    • 60 Critic Score
    It's a beautiful, well-told story, and an experience that isn't like much of anything being made today. It's worth a look for the sake of novelty alone. And while I can't say they'll all live happily ever after, winning your way through the game's brief tale is a satisfying experience on its own.
    • 68 Metascore
    • 60 Critic Score
    From a small dev team, we can hope to see big features like PVP and further adjustments to campaign difficulty, but I think there is more beyond just those things that will keep Hero Craft from pulling off a flawless game.
    • tbd Metascore
    • 60 Critic Score
    There is a pervasive familiarity to the game, a sense that 'we've seen it all before', something that could be partially attributed to the now iconic art style. It plays well, but it's a song that we've all heard before.
    • 63 Metascore
    • 60 Critic Score
    A bit like watching a Monty Python marathon where you remember the fish slapping, but not all the weird animations.
    • 66 Metascore
    • 60 Critic Score
    How much you'll enjoy Gun Commando will depend on how nostalgic you are for a shooter that recalls the bygone days of boot disks and Sound Blaster 16 cards.
    • 70 Metascore
    • 60 Critic Score
    If you love Transformers or Angry Birds, or best of all both, you'll probably get an hour or two of fun out of Angry Birds Transformers. Beyond that, you're going to have to have a lot of patience for timers and grinding coins.
    • 65 Metascore
    • 60 Critic Score
    It doesn't do anything novel or well enough to stand out from the pack, but taken apart from that pack, it's a fairly solid effort.
    • 67 Metascore
    • 60 Critic Score
    On its best day, the arcade version of Avenging Spirit is a clever game that doesn’t quite click the pieces together to become a great one. No, it left that for its Game Boy port. Throw in some emulation errors and the lack of desirable features like online leaderboards, and this ends up being a very middle-of-the-road affair. I love the many options Ratalaika has given us access to here, but with the actual game itself running weirdly, there’s only so much praise I can give for getting some of the bells and whistles right. It’s okay enough for fans of the arcade game, but only just.
    • tbd Metascore
    • 60 Critic Score
    Unlock The King 3 is the third pack of puzzles built around clearing a path for the King to reach the goal. It adds an extra dimension to try to mix things up, but I’d be lying if I said I wasn’t getting a little tired of this exact set of mechanics. If you’re still game for more puzzles like these, you’ll certainly get your money’s worth out of your purchase.
    • tbd Metascore
    • 60 Critic Score
    Bloo Kid isn’t bad, but it is rather bland. The stage layouts aren’t terribly interesting, and there’s no gimmick to taking out the enemies. You just bop on their heads to take them out. Making a run for the bonus star on each stage when you’ve defeated the last enemy is the most unusual idea here. Given the wealth of good-to-great platformers around this price point on the Switch, it’s hard to recommend this decent one with much enthusiasm.
    • tbd Metascore
    • 60 Critic Score
    As it stands, Cure Hunters is really a game for folks who want that retro platformer feel, or a challenging roguelite, but don’t necessarily want to pay for a ported oldie or a new game. For everyone else, the monetisation strategy will be a big red flag. Whether it’s worth downloading despite that… well, that’s up to personal preference and what you’re willing to tolerate.
    • tbd Metascore
    • 60 Critic Score
    The problem comes from the technical side. The lag in these games is readily apparent, both in terms of controls and audio. I have Iron Commando on the Evercade console, and the way it plays here compared to there is night and day. The options are as basic as they get, and there is naturally nothing resembling extra material here. With games as rare and under-the-radar as these, it would be great to have some kind of context or history to read about them. Instead all we get is a pair of adequate brawlers presented in a bare bones, less-than-optimal package.
    • tbd Metascore
    • 60 Critic Score
    Hexxy Snake is probably more a noble failure than anything else. It tried something, and it wasn't quite to my taste, but I appreciate what the developers tried to do.

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