TouchArcade's Scores

  • Games
For 4,638 reviews, this publication has graded:
  • 52% higher than the average critic
  • 23% same as the average critic
  • 25% lower than the average critic
On average, this publication grades 2.8 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 Game Dev Tycoon
Lowest review score: 20 QUByte Classics: Thunderbolt Collection by PIKO
Score distribution:
4661 game reviews
    • 78 Metascore
    • 70 Critic Score
    I love the vibe, I think the premise and basic loop is clever, and while I wouldn’t call it my favorite builder on the platform I think it is a good one. The performance issues are more or less par for the course on Switch with this genre, but that doesn’t make them any more welcome. I think if you have the option to play it elsewhere then you might want to do that, but this Switch port is good enough to do the job if you don’t.
    • 70 Metascore
    • 70 Critic Score
    Recently making its way to the iPhone, Blast Off is nearly identical to its PSP counterpart, with the control scheme as the main differentiator.
    • tbd Metascore
    • 70 Critic Score
    Cave Mice does most other things very well. I adore the art - even the menu is great, and Theseus's animations as he peers around the cave are charming. And the physics of the gondola feel quite natural, swinging as you tilt just as you'd expect – until, of course, you brush against a platform and it goes flying off like a bomb exploded.
    • tbd Metascore
    • 70 Critic Score
    Wits and Wagers is a success in many ways. The unique AI system and quick gameplay really make the game stand out. It proves that a party game can work on a mobile device and is worth a look.
    • 73 Metascore
    • 70 Critic Score
    Tiny Plane eschews some of the newer innovations found in recent endless runners. You won't find any mission or leveling systems, and there isn't much in terms of actual progression (other than collecting coins, of course). As such, if you're looking for a cute, well-done endless runner and you're not too concerned with longetivity, I highly recommend Tiny Plane.
    • tbd Metascore
    • 70 Critic Score
    While I think the asking price is high given the state of the Switch version, there’s a lot of potential here. When the updates hit Switch, it will be an easier recommendation at full price. It might have been better for the developer to focus on releasing it and fixing any issues on PC before bringing it to consoles. I hope that the updates arrive in time for a potential physical release, because despite my issues, I’ll be adding this one to my collection if it does see a retail release.
    • 76 Metascore
    • 70 Critic Score
    Ultimately, it’s a well-polished spin that is fun to pick up now and then for a few minutes, if not much more than that.
    • tbd Metascore
    • 70 Critic Score
    As with the first game, Slaps & Beans 2 isn’t a very good brawler. But that doesn’t matter that much, because it’s a very good Bud Spencer & Terence Hill game. That is its true target, and it reaches it effortlessly. If you love the duo and their movies, it’s an easy game to recommend. Likewise, your enjoyment of the first game will almost perfectly predict how you feel about this sequel. There are rough edges and flaws all over the place, and if you go into it with a critical eye you won’t have to look far to find faults. There’s just something fun about its energy that I simply cannot deny, however.
    • 71 Metascore
    • 70 Critic Score
    Personally, the engaging combat was more than enough to keep me interested through the game’s fifteen or so hours. The rest of the game around those battles is decent enough glue. Awkward and rough, but charmingly awkward and rough.
    • tbd Metascore
    • 70 Critic Score
    While the paid version clearly enhances the experience, the base game is still very much playable, and will give you the general gist of a typical session.
    • 67 Metascore
    • 70 Critic Score
    The lackluster story mode isn't a deal breaker, as this isn't a game style that really lends itself to storytelling, but neither is it a particularly strong selling point.
    • tbd Metascore
    • 70 Critic Score
    This is very similar to the Puzzletronics game that QUByte released a few weeks ago, but puts a car and traffic twist on the idea. You need to swap the tiles around to create a clear path for the car to reach the goal. In the beginning, it’s as simple as putting the right shape of road pieces where they belong. Soon, you’ll be dealing with things like tunnels, traffic lights, and bonus pick-up items. The difficulty ramps up nicely as a result, and those elements help differentiate this a little from Puzzletronics. Like that game, however, this is a relaxing puzzler to unwind with for a couple of hours.
    • 66 Metascore
    • 70 Critic Score
    There’s a certain spice missing that keeps this from being genuinely great, but it’s an enjoyable enough romp for fans of challenging platformers.
    • 62 Metascore
    • 60 Critic Score
    It’s not unplayable or anything, and the battle system can sometimes be quite engaging. But it isn’t something I would really recommend to anyone either unless they have a lot of time on their hands and have already exhausted better options.
    • tbd Metascore
    • 60 Critic Score
    There are enough variations and alternate modes that if you find a like-minded friend you can get a good bit of mileage out of Duel On Board, and that’s nice. In the ocean of party games on the Switch, this isn’t a big drip but it’s not exactly a shower of joy either.
    • 59 Metascore
    • 60 Critic Score
    You can't really call The X-Files: Deep State just a hidden object game, seeing as it also has numerous other mini-games, dialogue-driven decisions that affect the story and much more. It's an intriguing mix of elements worthy of its source material, but it's plagued by a sinister array of free-to-play headaches as menacing as anything cooked up by the Cigarette Smoking Man.
    • tbd Metascore
    • 60 Critic Score
    Annoying Cab could have been a lot more than the finished product shows. It has a great art style and I can't get enough typing games -- it just needs a lot more time in the oven, and maybe an editor.
    • tbd Metascore
    • 60 Critic Score
    While Sminis always looks good, it tends to take big, scary dives in puzzle quality. At the same time, it's hard not to recommend it alongside a few caveats. Sure, it can be a tad ruthless, and yeah, the mechanics can feel clumsy, but in bursts, Sminis feels good.
    • tbd Metascore
    • 60 Critic Score
    Shinjuku Dungeon isn't a particularly deep game, and it isn't mechanically exciting. Instead, it is simply an interesting game, a bizarre fusion of reality and fantasy, filtered through the perspective of a developer who clearly holds 8-bit adventure and RPG games very near and dear to his heart.
    • 72 Metascore
    • 60 Critic Score
    There are a few bugs present, and some of the settings don’t work at the moment. The game also lacks any language options for the in-game text beyond the original Japanese, though a patch is apparently on the way that will add the usual set of languages. It’s an okay version of an okay game, but not much more than that.
    • 61 Metascore
    • 60 Critic Score
    There's something truly special at the core of The Deer God, but it's doled out in moments of sublime pleasure surrounded by long stretches of frustration and disappointment.
    • 67 Metascore
    • 60 Critic Score
    The sad thing is that I kind of dig Death end re;Quest 2. I really got into the story, and while the battle mechanics got repetitive after a while, it never got so bad that I’d push someone away from playing it. Unfortunately, the JRPG portion of the game has such horrible performance problems that I have a lot of trouble recommending this version to anyone who has literally any other option. Even if all you have is a Switch, you’ll want to proceed with extreme caution. The biggest nightmare in this game doesn’t come from any gore or monsters, but rather from just how badly it runs on Switch.
    • tbd Metascore
    • 60 Critic Score
    Wonder Momo‘s theme is its most memorable aspect, with the gameplay being a bit on the ordinary side. Beat-em-up fans likely won’t find much to sink their teeth into here, and the scoring system doesn’t really lend itself well to jostling elbows with others on the leaderboard. Still, it’s charming in its own way and certainly evocative of a particular era. That may be enough for some.
    • tbd Metascore
    • 60 Critic Score
    I think with a little bit more to do, this game could have been great; but for a free game, it was still quite good.
    • tbd Metascore
    • 60 Critic Score
    I would have gladly paid for a premium version of Go!Go!Go! Racer and still deal with nominal IAP. I hope that the developers one day see the light, because they have an addictive, colorful, and unique endless game on their hands.
    • tbd Metascore
    • 60 Critic Score
    Partia doesn't just have potential: the most essential parts of the game are well-realized. The problem is that everything else has been left unpolished to the degree that the game feels unfinished. Despite all of these flaws, I'm still playing it.
    • 60 Metascore
    • 60 Critic Score
    In the end, Ice Rage really is a game about tempered expectations. If you go into it expecting any kind of depth, prepare to be disappointed, as that's not the intent of this title. However, if you go into it knowing that it's a simple arcade hockey game, you should have a good time, particularly with its multiplayer.
    • tbd Metascore
    • 60 Critic Score
    Unusually for a free game, Dungeon Hero RPG is more than willing to freely give you everything it has to offer. It's just a shame that everything it's got ends up being fairly meager in total.
    • tbd Metascore
    • 60 Critic Score
    Oraia Rift is an ambitious game that suffers from a handful of technical flaws and a fair few questionable design choices. It's one of those games that is probably too big for its own good, making for a terribly uneven experience over the course of the game.
    • 70 Metascore
    • 60 Critic Score
    If you're up for the challenge of unlocking all the modes with their high-score barriers, then I'd say hop in.

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