TotalPlayStation's Scores

  • Games
For 1,090 reviews, this publication has graded:
  • 65% higher than the average critic
  • 5% same as the average critic
  • 30% lower than the average critic
On average, this publication grades 0.7 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Mass Effect 2
Lowest review score: 15 Eureka Seven Vol. 2: The New Vision
Score distribution:
1090 game reviews
    • 78 Metascore
    • 75 Critic Score
    The sheer wealth of Simpsons reference material saves Hit & Run from falling into the same trap the previous games had.
    • 68 Metascore
    • 60 Critic Score
    Tries hard to bring the mythology of the White Wolf universe to the PS2 after a successful run on the Xbox, but unfortunately these days, endless hordes that fall to melee combat and a few rounds from a chosen weapon just don’t have legs if they’re not accompanied by some kind of presentation, and with all the richness of the White Wolf background, it’s a shame that there isn’t more of a real story taking place in Wayward.
    • 92 Metascore
    • 93 Critic Score
    Extensive gameplay, tons of unlockables, gorgeous graphics and solid audio qualities all come together to deliver a game that is only millimeters away from gaming perfection.
    • 79 Metascore
    • 80 Critic Score
    A steep learning curve, specific source material and an overall feel that doesn't exactly scream mass market means the game probably won't have the universal appeal that Incog’s previous efforts had, but given enough time, it's more than easy enough to warm to the game’s plusses.
    • 82 Metascore
    • 91 Critic Score
    The freshest thing to hit the market since bananas. The wildly addicting gameplay and monkey-catching offer hours and hours of enjoyment, and completing 100% of the game is a rewarding task that can easily offer 20+ hours of gameplay time.
    • 72 Metascore
    • 75 Critic Score
    Where the game really shines is in presentation, however, something that rescues an otherwise bland adventure and helps raise it from a mindless, linear quest to the promise of seeing something interesting with each new locale.
    • 63 Metascore
    • 75 Critic Score
    The game is by no means for everyone, but with amazingly good graphics, a theme and feel that stick remarkably close the movie, and enough challenge to keep the game from being beaten in a few hours, Finding Nemo presents the first really attractive Disney movie/game tie-in in years.
    • 85 Metascore
    • 85 Critic Score
    It strays from greatness thanks to completely frustrating AI that ends up cheating so badly, it’s not even worth playing.
    • 73 Metascore
    • 80 Critic Score
    Its funky bugs, ho-hum core plot and flat, unrewarding ending keep me from recommending it to everyone, but the amazing graphics, unrelentingly sharp dialogue and fantastic score keep it high enough that I can say it’s a definite rental.
    • 86 Metascore
    • 95 Critic Score
    One of the most finely crafted gaming experiences I’ve ever had the pleasure of taking part in... You would be doing your ears a great disservice if you were to pass over the game because it doesn’t quite seem like your thing. I can assure you with complete confidence that it most certainly IS your thing.
    • 82 Metascore
    • 85 Critic Score
    It might be a little light on content for the full price, but if you’re a fan of eye candy, you’ll be hard-pressed to find a better source of pupil fodder on the PS2.
    • 87 Metascore
    • 80 Critic Score
    Sure, the game is infinitely more impressive when each piece is broken down, but with an experience that begs to be played ad infinitum, yet quickly screams to be over long before it finally ends, the whole experience can feel a little flat.
    • 68 Metascore
    • 77 Critic Score
    Perhaps it’s the flaky difficulty or weak story plot, but something is definitely holding Devil May Cry 2 back from upping the ante of the series’ first comer. In the end, DMC2 boils down to a simple result: a solid sequel, but a failed attempt in revolutionizing action gaming.
    • 72 Metascore
    • 80 Critic Score
    As good as the Getaway is, it needs more powerful hardware to really deliver the kind of punch the game has the potential to administer.
    • 80 Metascore
    • 80 Critic Score
    As dee-lish as all the camp and nostalgia is, it's also very reminiscent of the source material; pretty, stylish, but ultimately rather vapid when it comes to depth.
    • 88 Metascore
    • 94 Critic Score
    The perfect example of what a game should be. With its rich cast of characters, deep gameplay, gorgeous graphics and wonderful soundtrack, R&C packs the ingredients to a perfect platformer and combines them perfectly.
    • 95 Metascore
    • 97 Critic Score
    The sound design is frickin' phenomenal... [and] this is easily the best soundtrack I've heard in a game.
    • 90 Metascore
    • 89 Critic Score
    With an intriguing Story mode, addicting Arcade battles, and a Challenge mode that truly puts you to the test, it’s no secret that the key features that made "GoldenEye" such a hit leaked its way into the TimeSplitters world.
    • 86 Metascore
    • 92 Critic Score
    A really, really solid, gorgeous, blisteringly fast racing game that just wants you to have fun.
    • 58 Metascore
    • 50 Critic Score
    The core gameplay is just too tiresome and frustrating to be entertaining for any extended length of time, but the story and cinematic presentation is a nice bright spot.
    • 86 Metascore
    • 93 Critic Score
    An unequivocal blast. The framerate chokes, I wish to God it was about twice as long (I unlocked everything in just over eight hours), but everything else about the game is quite literally perfect.
    • 76 Metascore
    • 75 Critic Score
    The combat system is leaps and bounds above the first game’s, but things like pausing for spell animations and disjointed, eye-watering lighting and texture palettes keep the interest level down.
    • 73 Metascore
    • 75 Critic Score
    It’s funny, but I swear Aerial Assault looks better than Tribes 2 PC. The levels aren’t as big because of memory limitations, but the game looks just as good everywhere else.
    • 79 Metascore
    • 87 Critic Score
    Not as groundbreaking as it should have been. It may be hard to admit, but "Virtua Fighter 4" has taken a giant leap compared to Tekken 4’s bunny hop. But now that Namco has hit the nail on the head when it comes to fighting depth and detail, it is time for change.
    • 85 Metascore
    • 93 Critic Score
    I really don’t think anyone else could have woven as complex and enthralling a story into such enjoyable gameplay and kept it as true to both Square and especially Disney fans.
    • 84 Metascore
    • 90 Critic Score
    Thanks to an interesting trading system and the promise of literally hours and hours of extra gameplay-unlocked goodies, an improved system for absorbing and applying souls and perfectly executed graphical and aural treats as so few developers in this industry can really deliver, the game is simply too good to miss.
    • 79 Metascore
    • 80 Critic Score
    What are you waiting for, grab yourself a stamp, a pen (and if you don’t have one, a network adaptor) and get to mailing!
    • 82 Metascore
    • 90 Critic Score
    The real area where SOCOM shines is in the player models and animations -- where everything from a simple reload to the way a seal crawls across a muddy riverbank to the way a freshly-capped enemy lurches forward and back, then topples over silently -- drips with an astonishing amount of detail.
    • 78 Metascore
    • 70 Critic Score
    If it weren’t for a poor combo or random and scripted transformations by your squad mates into Things all the time, the whole team dynamic would have felt a little more personal.
    • 62 Metascore
    • 65 Critic Score
    The problem is, while they were spending all this time building up the game off the court, throwing in pawn shops and underground side bets on games, they forgot to concentrate on the actual game of street ball itself...Fun is something that Street Hoops just seems to be lacking.

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