TotalPlayStation's Scores

  • Games
For 1,090 reviews, this publication has graded:
  • 65% higher than the average critic
  • 5% same as the average critic
  • 30% lower than the average critic
On average, this publication grades 0.7 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Mass Effect 2
Lowest review score: 15 Eureka Seven Vol. 2: The New Vision
Score distribution:
1090 game reviews
    • 80 Metascore
    • 80 Critic Score
    The combat system, storyline, music and effects are too good to be ruined by one bad level. It is a shame, however, to see a game that spends 90% of the whole experience building up stealth and a kick ass combat system only to watch it all fall apart in very basic, repetitive final confrontations.
    • 71 Metascore
    • 35 Critic Score
    I don’t imagine myself as a gaming whiz by any stretch, but I’m good enough to stay in the running most of the time, and when I started to crack the 20 retries, then 30… then 40… then 50… I stopped having fun and started hating the experience I was being subjected to.
    • 77 Metascore
    • 85 Critic Score
    Slugfest’s crowning achievement is the audio. It is absolutely, positively stunning, and I’d be hard pressed to find a better example of not only quality writing but a mix of subtle and flat our humor in a game.
    • 59 Metascore
    • 65 Critic Score
    An oddly intriguing little chunk of code that, while rather on the short side (we finished it up in about two whole days’ worth of play time), can still entertain.
    • 51 Metascore
    • 55 Critic Score
    Perhaps appropriately, the ending was neither flashy nor particularly rewarding, but the sense of accomplishment I got once I’d trudged through a good 15-20 or so hours of tiresome combat, eye-wateringly low framerates, and a nonexistent storyline was enough.
    • 83 Metascore
    • 91 Critic Score
    The most accessible, fastest, most potent version of the series. It’s arguably the best of the four games that make up the series, but nobody can deny that’s easily the prettiest.
    • 64 Metascore
    • 67 Critic Score
    I still find Fireblade to be oddly mixed in delivery, throwing some slickly designed, easy to navigate menus at you, then spitting out redundant mission briefings before and during the levels.
    • 73 Metascore
    • 80 Critic Score
    You’ll pay the price for the presentation in, on average, about 30 second load times the first time you get to a level, but you get to play Pong while you wait, so who’s counting?
    • 63 Metascore
    • 70 Critic Score
    The game is probably about 5 hours of gameplay, and another half hour of extras. Once you’ve unlocked it all, the game will probably collect dust. For that reason, it’s hard to recommend it to anyone but the most ardent Britney fan.
    • 76 Metascore
    • 80 Critic Score
    Thanks to a fantastic combo system, good music, and solid graphics, TWS manages to pull you in very, very slowly.
    • 73 Metascore
    • 85 Critic Score
    Make no mistake, Red Card 20-03 is NOT a soccer sim, though it does a good job of recreating a surface representation of the game. It IS an incredibly fun, addictive and enjoyable experience.
    • 76 Metascore
    • 65 Critic Score
    The combat, mission objectives, controls and camera are often working in tandem against you, which is obviously frustrating to the point where it’s eventually not worth playing to get the heaps of extras you can unlock after beating the game.
    • 67 Metascore
    • 65 Critic Score
    It'll require a Herculean effort to control your rage as you watch 20 minutes of sneaking around evaporate into nothing with just a single misfired shot, but that doesn’t mean the game shouldn’t be tried.
    • 80 Metascore
    • 75 Critic Score
    Good, but is targeted at a very, very specific type of gamer, and you could be left wanting more if you don’t fall into that niche.
    • 81 Metascore
    • 84 Critic Score
    If you’re looking for a story that will hook you, play with your head, and leave you questioning exactly how far our pursuit of technology should go, and exactly how some world events and so-called tales of conspiracies really fit together, you should drop everything and go buy this game.
    • 67 Metascore
    • 80 Critic Score
    Sure, plenty of elements are executed well, but some things, like the ENDLESS switch flipping is just needlessly tedious.
    • 52 Metascore
    • 60 Critic Score
    The fact that you can run through levels that slightly resemble key points in the movie is nice, but this doesn’t feel like PS2 game so much as a port of a PlayStation title, with a better resolution.
    • 94 Metascore
    • 92 Critic Score
    The Kumite and AI modes are ridiculously fun, and should you be one of the poor, unwitting souls that actually hooks up with a friend that’s purchased a copy, you can kiss at least a couple weekends (and likely a few weekdays) goodbye.
    • 65 Metascore
    • 70 Critic Score
    I’ve never really seen a game that so obviously and yet so hilariously heaps on the innuendo. Sucking blood is such a thinly veiled euphemism that you can’t help but laugh at the fact that someone actually made a game like this.
    • 65 Metascore
    • 70 Critic Score
    The whole MIDI-ish feel to the audio does server to cheapen the greater aural experience.
    • 85 Metascore
    • 85 Critic Score
    There’s only so much Hot Shots you can take before you start craving something new and innovative about the whole experience.
    • 81 Metascore
    • 85 Critic Score
    A blast to play, even in extended sessions thanks to a good story baseline, plenty of simple pick-up-and-play gameplay elements, and a control scheme that’s as intuitive as it is fluid.
    • 69 Metascore
    • 80 Critic Score
    A good game, a different game, a game that rewards those that stick with it with something plenty entertaining, but you’re going to have to strap on a pair of blinders to get there without cringing a couple times.
    • 68 Metascore
    • 75 Critic Score
    Simple core design decisions sabotaged any redeeming value and eventually just left the game a shell of what it could have been.
    • 57 Metascore
    • 45 Critic Score
    A game that could've been so much more has turned into a pile of... well, crap.
    • 73 Metascore
    • 80 Critic Score
    Don’t be mistaken into thinking this is a ridiculously deep racer, but for a pure arcade experience, you’ll find little else that offers this type of racing fun, and actually uses the oft-wasted Star Wars license in a compelling way.
    • 76 Metascore
    • 75 Critic Score
    If (or more likely when) the price on this game drops to Greatest Hits level, it should be a perfect impulse buy.
    • 71 Metascore
    • 70 Critic Score
    A fantastic break from the Final Fantasy-dominated RPG genre.
    • 78 Metascore
    • 80 Critic Score
    The dialogue is intelligent, the side quests actually help thicken up the feel of a fantasy world, and the graphics and sound have a subtle way of reeling you in without knowing.
    • 67 Metascore
    • 75 Critic Score
    PaRappa may not be the most worthwhile purchase for some due to the fact that it’s ridiculously short, and the replay value doesn’t really add any new gameplay elements, but it is PaRappa, and if that floats your boat, the short bit of fun you’ll glean from the game may be enough.

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