Thunderbolt's Scores

  • Games
For 2,038 reviews, this publication has graded:
  • 36% higher than the average critic
  • 4% same as the average critic
  • 60% lower than the average critic
On average, this publication grades 5.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Red Dead Redemption
Lowest review score: 10 Big Rigs: Over the Road Racing
Score distribution:
2038 game reviews
    • 51 Metascore
    • 30 Critic Score
    The machine gun fires with the same "oomph" that you'd expect if you were firing a pellet gun. There's no power to the shots.
    • 55 Metascore
    • 30 Critic Score
    The original Bomberman just wasn't a very good game back in 1987, and bringing it back unaltered as a "classic"; doesn't change that simple fact.
    • 44 Metascore
    • 30 Critic Score
    The great license and the professional players just can't make for an entertaining title thanks to a weak graphics engine and poor AI.
    • 50 Metascore
    • 30 Critic Score
    X-Blades is a whole load of bad ideas pushed together into one colossal mistake. It’s pretty and titillating, but just like a real prostitute, your money is better spent elsewhere.
    • 53 Metascore
    • 30 Critic Score
    It lacks just about everything that a quality game needs in this day and age. While the absence of a story may not impact your experience, the shoddy controls and bland attack system will leave you craving for something more.
    • 50 Metascore
    • 30 Critic Score
    Family Guy tries to appeal to everyone by having three different genres in one short game and it fails miserably.
    • 54 Metascore
    • 30 Critic Score
    Ghost Rider is the classic example of what happens when videogames meet a license. That's all I can say to wrap this one up.
    • 48 Metascore
    • 30 Critic Score
    It’s floundering helplessly in transition from PC to Xbox 360.
    • 58 Metascore
    • 30 Critic Score
    Archaic button mashers such as Beijing 2008 just aren’t relevant anymore.
    • 36 Metascore
    • 30 Critic Score
    A bad game. You might assume that a company as reputable as the History Channel might take more care to protect their license, but it's clear that they just wanted to make a quick buck.
    • 58 Metascore
    • 30 Critic Score
    TMNT feels like a really, really early build of Prince of Persia: Sands of Time, stripped to its bare bones and given a movie license to shift copies.
    • 56 Metascore
    • 30 Critic Score
    While its console counterpart had no problem loading up, the PSP version of All In suffers from some atrocious load times that cripple the experience (four minutes to get into a game!) which turns an average poker simulation into a game that you really shouldn’t even bother with.
    • 50 Metascore
    • 30 Critic Score
    Somewhere along the way, the vision for this game was lost and what remains is a jumbled, unsatisfying mess. There are good ideas here - the controls work very well and the core ideas the game calls on have potential. It's just very poorly conceived.
    • 62 Metascore
    • 30 Critic Score
    It's nowhere being as wealthy as Dead Money, it's more dishonest than Honest Hearts, and compared to Big MT, it's the real Big Empty.
    • 54 Metascore
    • 30 Critic Score
    Fans of the ancient myths will want to give this blandly rewritten adventure a wide berth as will RPG fans and people waiting patiently for the next God of War. There’s no challenge here, no excitement and ultimately no game worth playing. What a wasted opportunity.
    • 53 Metascore
    • 30 Critic Score
    It wouldn't even set the last generation of consoles alight.
    • 62 Metascore
    • 30 Critic Score
    When the included episode and a couple of the music tracks are the highlights of the game, there is something not right about the entire package.
    • 48 Metascore
    • 30 Critic Score
    Honestly, there aren’t any pros of playing this over buying a few Japanese comics or light novels instead if this is the sort of thing you’re looking for, and at least you can go at your own pace versus not being able to wade through the mostly trite dialogue.
    • 65 Metascore
    • 30 Critic Score
    The game is a real mess, with shoddy graphics, a badly constructed and executed plot, repetitive and flawed gameplay, bland multiplayer elements and a serious lack of atmosphere.
    • 69 Metascore
    • 30 Critic Score
    It seems set with doing the bare minimum (a lot of the time, not even that) and expects it to be acceptable just because it’s splashing around in a small pond starved of enough shooters to hold the flag without it.
    • 28 Metascore
    • 30 Critic Score
    If only more time were spent developing a more stimulating AI, or adding a better selection of mini games, then things may have turned out differently. But for what Ping Pals offers, you can’t escape the feeling you’ve been cheated out of your money.
    • 60 Metascore
    • 30 Critic Score
    Zack Zero is strictly amateur hour. Everything from its awful production values to the way it bungles simple platforming is an indicator that the developers lack direction. Even if the player manages to look past the dearth of new concepts and the poor execution, the crashes and profoundly obnoxious pop-up messages will ensure they've given up on Zack Zero long before the credits role.
    • 59 Metascore
    • 30 Critic Score
    Mister Slime is the dictionary definition of bland.
    • 43 Metascore
    • 30 Critic Score
    Here’s how Rengoku works: take something cool and mess it up. It’s that simple. They took robots and they made them boring and stupid.
    • 54 Metascore
    • 30 Critic Score
    The idea of changing your foes into blocks and using them to solve puzzles is an interesting, if not unoriginal idea. The painfully simple puzzles, hindered platforming aspects, cruddy combat mechanics, pathetic presentation, and a truly loathsome saving system all combine to make this one of the last great disappointments on the GBA.
    • 55 Metascore
    • 30 Critic Score
    Much like a classic hamburger, the original BurgerTime's all right for what it is and there's little necessity for improvement. It can still be improved upon, but not without first undermining its simplicity and turning it into something else.
    • 45 Metascore
    • 30 Critic Score
    What's most disappointing about The Cartel is that it feels like a point of no return for what was once a promising franchise. It has really dropped the ball on the whole Western motif in favor of mostly grim urban environments and an almost actively disengaging plot.
    • 60 Metascore
    • 30 Critic Score
    It may have been fun back in the 1990s but now there’s just not enough depth to gain any sort of prolonged enjoyment out of it. Short bursts in multiplayer can be mildly enjoyable, but for 800 points it’s simply not worth it. It’s crazy to think they were originally going to charge 1200 for what is a bare-bone remake.
    • 39 Metascore
    • 30 Critic Score
    Deep Black: Reloaded features incredibly repetitive gameplay and broken, frustrating shooting. It's devoid of the smoothness in controls and exciting action that made the Gears of War series such a joy to play.
    • 75 Metascore
    • 30 Critic Score
    Without the tactile use of a proper analogue stick, or a significantly more forgiving sense of level design, Cling! is a game only suitable for the most dedicated masochists. And, before playing this, I might have included myself in that distinguished fraternity.

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