Thunderbolt's Scores

  • Games
For 2,038 reviews, this publication has graded:
  • 36% higher than the average critic
  • 4% same as the average critic
  • 60% lower than the average critic
On average, this publication grades 5.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Red Dead Redemption
Lowest review score: 10 Big Rigs: Over the Road Racing
Score distribution:
2038 game reviews
    • 87 Metascore
    • 40 Critic Score
    I had pretty high hopes for the title, and ultimately, I was let down more than a kid who got socks and underwear for Christmas. If you're in the market for an FPS game, go pick up "Painkiller." Same type of gameplay, much less headaches. [June 2004]
    • 85 Metascore
    • 40 Critic Score
    When you first take a gander at Daxter, you see a beautifully recreated Jak & Daxter game on the portable Playstation. Some thousand bug squishings later, you’ll realise that looks can be extremely deceiving.
    • 80 Metascore
    • 40 Critic Score
    Imagine a free-roaming King Kong game, with a main plot line that you can ignore as you run through the jungle, beating the piss out of dinosaurs with tree trunks and rocks. That would have been awesome. Instead, we were given this six to eight hour snooze fest.
    • 79 Metascore
    • 40 Critic Score
    But in all honesty, this is a game I'd be embarrassed to own, and I own "WCW Nitro."
    • 79 Metascore
    • 30 Critic Score
    We want interesting levels. We want a variety of enemies that challenge us. We want cool guns to kill them with. Instead, the developers did what they wanted. They put doors on ceilings and tables on walls and little switches to hit to pull you where they want you to go. They forgot everything that makes games fun.
    • 77 Metascore
    • 40 Critic Score
    The graphics and sound might be a great leap forward, but the rest of the game fails to meet any of the current criteria for a good first-person shooter.
    • 76 Metascore
    • 40 Critic Score
    This reckless, half-cocked release is not just insulting to the thousands of gamers who’ll pay full price to receive an inferior product that others will buy cut-price a few months down the line when it’s finally been chopped and changed into a playable state, but detrimental and damaging to a team of developers who clearly have a real passion and love for the games they create.
    • 75 Metascore
    • 30 Critic Score
    With no story or true narrative to latch onto, there's no reason for players to care about what's going on. And there's only one thing ever going on in Dear Esther: nothing. Broken up into individual pieces-the graphics, writing, and music clearly show talent and might have led to interesting stories or games-but together they form a dull, lifeless experience that's quickly forgotten.
    • 75 Metascore
    • 30 Critic Score
    Without the tactile use of a proper analogue stick, or a significantly more forgiving sense of level design, Cling! is a game only suitable for the most dedicated masochists. And, before playing this, I might have included myself in that distinguished fraternity.
    • 73 Metascore
    • 40 Critic Score
    Its incredibly short stature makes ZOE an almost pointless re-release, and the de-evolved frame rate handling of 2nd Runner isn't much to pine for unless your PS2 copy was lost, stolen, or destroyed. If this is an effort to get people amped and ready for the recently announced Zone of the Enders 3, fans certainly deserve better than this.
    • 72 Metascore
    • 40 Critic Score
    A poor game shrouded in an illusion of mediocrity.
    • 72 Metascore
    • 40 Critic Score
    This lack of polish could be forgiven in a game with tight gameplay, but that’s not Battlecry. Your Veritech feels wimpy and clunky in every mode.
    • 71 Metascore
    • 40 Critic Score
    The blue stuff could be an analogy for the game at large – unexpected, cool to look at, but utterly, maddeningly infuriating and with little resemblance to what the forces that birthed it set out to achieve.
    • 71 Metascore
    • 40 Critic Score
    The whole notion of a scored review seems a little arbitrary in the face of the niche and dedicated fanbase this game will attract, and its attempts at populist window-dressing are virtually pointless because for the rest of us, the whole entity is at its most lenient completely mystifying, and at its most uncompromising utterly impenetrable.
    • 71 Metascore
    • 30 Critic Score
    From the sleep-inducing gameplay to the wooden dialogue and stale story, the whole project feels phoned in Hunting ghosts has never been so bad.
    • 71 Metascore
    • 40 Critic Score
    As far as driving games go, this is a must-skip.
    • 71 Metascore
    • 40 Critic Score
    For ancient king and Elvish lord, Guardians of Middle-earth is stuck in the Mystical Bog of Latency Irritation. Its system's solidly built and there's the appearance of depth crying to be uncovered. However, those cries aren't being heard. This isn't the first time a multiplayer-only XBLA title has effectively been broken online. It deserved a better fate than this.
    • 71 Metascore
    • 40 Critic Score
    This is a sub-par licensed shooter without any real sense for what it wants to accomplish.
    • 70 Metascore
    • 40 Critic Score
    It's highly energetic in attitude and then does all it can to hamper and slow the player's progress and enjoyment. All filler, no killer.
    • 70 Metascore
    • 40 Critic Score
    Clearly a lot of love and effort has gone into making this game and both Endeavor Bros. and Monkube should be applauded for creating one of the best-looking and most endearing games on the casual market, but the fundamental gameplay issues cannot be ignored.
    • 70 Metascore
    • 40 Critic Score
    While its myriad of technical issues are certainly detrimental to anyone’s enjoyment, it’s the lack of ambition in reinventing its aging mechanics and tired mission design that leave Unity treading water.
    • 70 Metascore
    • 40 Critic Score
    The straightforward progression is perfectly suited for a diet RPG, but the underdeveloped systems and mindless combat bring the breakneck pacing to an exasperating crawl.
    • 69 Metascore
    • 40 Critic Score
    In a way, the game does live up to the hype: they wanted to ban it for its gratuitous violence and I can see why. Funny how they didn't just get out and say that the game isn't worthy to be played; that would've made things much easier.
    • 69 Metascore
    • 30 Critic Score
    It seems set with doing the bare minimum (a lot of the time, not even that) and expects it to be acceptable just because it’s splashing around in a small pond starved of enough shooters to hold the flag without it.
    • 69 Metascore
    • 30 Critic Score
    When you play a game and find the most immersive sections are cut-scenes and the game isn’t called Metal Gear Solid, then you know something isn’t quite right.
    • 69 Metascore
    • 40 Critic Score
    It’s a shame that the concept was implemented so poorly, an example of sacrificing quality for mindless movie-licensed mush. With the absolute lack of difficulty and simplistic design, it’s a real wonder as to what Activision was expecting when they unleashed this game upon the masses of unsuspecting gamers.
    • 69 Metascore
    • 40 Critic Score
    Alice: Madness Return has a terrific visual style and intriguing ideas, which is why it's so frustrating to see what could've been a clever game turn into such a tedious, drawn-out mess.
    • 69 Metascore
    • 40 Critic Score
    It shouldn't be a gamble for online multiplayer to work though. In the end, Quake Arena Arcade rings its own death knell and doesn't give Quake III Arena the justice it deserves.
    • 69 Metascore
    • 40 Critic Score
    A bitter disappointment. It's a soulless, miserable outing that manages to make zooming around on crotch-rockets dull and frustrating.
    • 68 Metascore
    • 40 Critic Score
    I like my FPS shooters to deliver a single-player experience too, and Painkiller: Hell Wars flatly fails in that regard. If you're looking for online deathmatch, Painkiller: Hell Wars is a reasonable purchase, but don't expect anything from the single-player experience, particularly, enjoyment.
    • 68 Metascore
    • 40 Critic Score
    Shamefully, Fists of Plastic won’t have you reliving your childhood memories for long, as the tiresome challenges and lack of online execution will have you beating yourself up quicker than you can fling your joypad across the room with dragon-punch shaped irritation.
    • 68 Metascore
    • 40 Critic Score
    At least know this: I didn't enjoy my crime spree nearly as much as I should have.
    • 68 Metascore
    • 40 Critic Score
    From Software’s goals with Ninja Blade appear to have been slim to negligible, and with a considerable portion of fans of the infinitely preferable Ninja Gaiden ready to buy up anything with a similar remit, they’re unlikely to be nearly as disappointed as I am.
    • 68 Metascore
    • 40 Critic Score
    Infinite Undiscovery is never particularly awful or broken. The music is excellent, and overall the presentation is pretty solid. It’s just that this is one of those games that seem to drag on even though it’s a relatively short game.
    • 68 Metascore
    • 40 Critic Score
    The new story is generic, the exploration hampered by unnecessary backtracking and the dreaded locked door puzzles.
    • 67 Metascore
    • 40 Critic Score
    The imprecision of The Fancy Pants Adventure's platforming segments leave a lingering feeling that it's still trying to appeal to an audience that's OK with a quirky-yet-limited platforming game.
    • 67 Metascore
    • 30 Critic Score
    Just Cause reeks of wasted potential. The story could have been interesting, but the generic characters and bland execution aren’t endearing in the slightest.
    • 67 Metascore
    • 40 Critic Score
    The character models in the cutscenes look embarrassingly poor, with Mary Jane not even looking like Kirsten Dunst and Tobey Maguire looking fat.
    • 66 Metascore
    • 40 Critic Score
    The difficulty level is almost non-existent, AI is laughable, and there’s little creativity involved with the development of Layle’s powers or the places he explores. Not to mention the headache-inducing backtracking you’ll have to endure. It’s sad, considering how gorgeous some of parts of this game are.
    • 66 Metascore
    • 40 Critic Score
    The art, the audio, the level design, it’s all just sorta “there”, and feels creatively bankrupt.
    • 66 Metascore
    • 40 Critic Score
    Honestly, Last Remnant is just another JRPG with a fresh coat of paint and a few unfinished ideas.
    • 66 Metascore
    • 40 Critic Score
    It brings more than its fair share of content to the table but fails to ever truly distinguish itself as more than an average mini golf title.
    • 66 Metascore
    • 30 Critic Score
    The camera does not work well enough to capture everyone on screen at any one time. Much of the game was spent battling with the camera, in open spaces, spinning it around to find where the other unseen opponents were. It gets worse within enclosed spaces, when there’s little room to maneuver.
    • 65 Metascore
    • 40 Critic Score
    Too Human had a lot to live up to after 10 years of imaginings and re-imaginings, and it's sad that a game which was slated for greatness fell so far from it.
    • 65 Metascore
    • 40 Critic Score
    It's far too long and tedious, allowing us to save along the way, when its old school appeal would have been better served by fewer levels, no saves and less repetition.
    • 65 Metascore
    • 30 Critic Score
    The game is a real mess, with shoddy graphics, a badly constructed and executed plot, repetitive and flawed gameplay, bland multiplayer elements and a serious lack of atmosphere.
    • 65 Metascore
    • 40 Critic Score
    A disappointing outing from Mr Esc and his associates, as we’ll be expecting something very different for the next installment.
    • 65 Metascore
    • 40 Critic Score
    Despite the flaws in the execution, it's more Choplifter. And for a select few, that still means something.
    • 64 Metascore
    • 30 Critic Score
    The awkward touchscreen controls forced upon a 2D platformer cause physical discomfort and turns the difficulty ramp up from a hard incline to near vertical. Instead, a low-key PC release with controller support would have been better suited. It wouldn’t have resolved all issues, a straight port never will, but it would have lowered the hurdles that cause a barrier to entry here.
    • 64 Metascore
    • 20 Critic Score
    Final Fantasy Crystal Chronicles: Echoes of Time on Wii is a complete mess. It’s simply unpleasant to play, which is a real shame, because content-wise it’s not half bad.
    • 64 Metascore
    • 40 Critic Score
    F1 Race Stars provides small doses of enjoyment alongside larger doses of frustration and injustice, thanks to its stubborn insistence of remaining both an F1 and karting game.
    • 64 Metascore
    • 30 Critic Score
    For some, it may be enough to simply have a new Nascar experience, but as a game, it’s not going to hold an appeal for anyone beyond those who simply want a straightforward replication of the sport.
    • 64 Metascore
    • 40 Critic Score
    Grasshopper has made one of their more mechanically satisfying titles, but to enjoy it you have to put up with all of the other muck. You’ll have to choose whether Killer is Dead is the loveless romance for you.
    • 63 Metascore
    • 40 Critic Score
    To top it off, an experienced player can get through the game in five hours, and there isn't much in terms of replay value. Star Wars: The Force Unleashed II is a poorly executed, thoughtless game that is best to be avoided.
    • 63 Metascore
    • 40 Critic Score
    In its present state though, I cannot recommend Lord of the Rings: War in the North. If patching is successful, I can only recommend this to starved genre fans, but don't expect much.
    • 63 Metascore
    • 20 Critic Score
    Every texture repeats over and over again until your eyes cry out for something different. Even the artificially produced skies are bland and generic, possibly so the clouds don’t upstage the boring enemies you fight again.
    • 63 Metascore
    • 40 Critic Score
    Lost Planet 2 may satisfy fans of shooters and Japanese arcade games looking for a hybrid - at its best, it's a mix of Gears of War and pattern-based action games - but it will probably frustrate them, and it will definitely offend everyone else.
    • 63 Metascore
    • 40 Critic Score
    Scarygirl is riddled with countless inherent flaws that make the game, in no simpler terms, bad.
    • 63 Metascore
    • 30 Critic Score
    It's weird, very weird. Mini-game compendiums are usually a mixed bag of sweet and sour, but WTF contains more of the cringing variety.
    • 63 Metascore
    • 40 Critic Score
    So what did it need besides a miracle? Depth. Lots of depth.
    • 63 Metascore
    • 40 Critic Score
    Exploring an entire island in order to race is tedious in itself. The need to win first place every time forces you to replay a track until you race perfection. The controls are slippery, and the gameplay seems sluggish. The Touch Screen features are poorly implemented. The difficulty, AI competitors, and convoluted mini-games are pathetic at best.
    • 63 Metascore
    • 40 Critic Score
    By trying to match up to juggernauts such Gears of War and Halo, Fracture ultimately becomes a prisoner shackled by predictability and poor design.
    • 63 Metascore
    • 30 Critic Score
    Whether or not this is worth the 400 Microsoft points, is entirely up to how much fun you think you can squeeze out of a very limited game with next to no variety.
    • 63 Metascore
    • 40 Critic Score
    All in all, The Undergarden is definitely a game that is to be avoided by puzzle enthusiasts, ultra violent droogies, or people who like to be given a clear purpose before giving anything their attention.
    • 62 Metascore
    • 30 Critic Score
    It's nowhere being as wealthy as Dead Money, it's more dishonest than Honest Hearts, and compared to Big MT, it's the real Big Empty.
    • 62 Metascore
    • 20 Critic Score
    Developed by Arush Entertainment, this urban-themed FPS game makes a few stabs at greatness but ultimately misses its mark by, oh, about a mile.
    • 62 Metascore
    • 40 Critic Score
    Despite its intriguing but flawed multiplayer suite, Kane & Lynch 2: Dog Days is one of the most underwhelming shooters of recent memory.
    • 62 Metascore
    • 30 Critic Score
    There’s a mixed bag of ideas present in Wanted: Weapons of Fate, but as a whole it feels terribly rushed.
    • 62 Metascore
    • 40 Critic Score
    The levels are gruesomely themed, but their simplicity, brevity, and linearity are disappointing. The sheer amount of glitches, questionable controls, laughable AI, and easy stealth mechanics make the game seem like a poor rendition of "Splinter Cell."
    • 62 Metascore
    • 40 Critic Score
    But once you’ve stripped away the enticing pictures, unquestionable innuendo and blatant sexual undertones, you’ve got a wrestling game that is mediocre at best. The story and characters are laughable, gameplay is dull and sluggish, the presentation is a mixed bag, and the incentive to actually complete this game is practically nil.
    • 62 Metascore
    • 30 Critic Score
    No wonder it was so hard to get into this clubhouse, it appears the foundations are fatefully unstable.
    • 62 Metascore
    • 30 Critic Score
    When the included episode and a couple of the music tracks are the highlights of the game, there is something not right about the entire package.
    • 62 Metascore
    • 40 Critic Score
    The problem is that the motion sensing is abysmal; the game will frequently misread your commands, resulting in your character shuffling through the stances until he either miraculously makes it through or smashes his head into a bloody pulp.
    • 61 Metascore
    • 40 Critic Score
    In a year beholden to console gaming's finest offerings, this is impossible to recommend.
    • 61 Metascore
    • 30 Critic Score
    Facebreaker shows some promise at the start; it’s plucky, full of spunk, and mildly charming. But play it more and it becomes apparent that it’s nothing but a one tricky pony. That charm and dazzle soon withers away along with your enthusiasm, and Facebreaker ends up punching itself in the face.
    • 61 Metascore
    • 40 Critic Score
    The game’s combat system needs an overhaul, the levels lack inspiration, and the presentation will make your eyes water. When compared with its contemporaries, this game lacks the shine and polish that gamers are expecting when they try out their DS for the first time. This is shameful way to start the new batch of DS games.
    • 60 Metascore
    • 30 Critic Score
    It's a shame that our final goodbyes to the cityscape of Omega is so passionless and dull. If Bioware intends to release more episodic content for ME3, I hope they don't rely on their increasingly tired combat system to do all of the work next time round. Let's have some more of that character back, okay?
    • 60 Metascore
    • 30 Critic Score
    Zack Zero is strictly amateur hour. Everything from its awful production values to the way it bungles simple platforming is an indicator that the developers lack direction. Even if the player manages to look past the dearth of new concepts and the poor execution, the crashes and profoundly obnoxious pop-up messages will ensure they've given up on Zack Zero long before the credits role.
    • 60 Metascore
    • 20 Critic Score
    Touch Detective is terrible in all the ways that make an adventure-puzzler (like the aforementioned Phoenix Wright, or Monkey Island, or Grim Fandango, or etc.) worth its salt. Go spend your £20 on Cluedo, because at least then you're controlling the pathfinding.
    • 60 Metascore
    • 30 Critic Score
    It may have been fun back in the 1990s but now there’s just not enough depth to gain any sort of prolonged enjoyment out of it. Short bursts in multiplayer can be mildly enjoyable, but for 800 points it’s simply not worth it. It’s crazy to think they were originally going to charge 1200 for what is a bare-bone remake.
    • 59 Metascore
    • 30 Critic Score
    Mister Slime is the dictionary definition of bland.
    • 59 Metascore
    • 40 Critic Score
    Even Shikigami fans in particular will be displeased, because MLB2 isn't the flawless port that it easily could have been, featuring horrible dubs: Like school in summertime – no class (An enemy really pulls that unfunny Fat Albert insult out of his ass, I kid you not.)
    • 59 Metascore
    • 40 Critic Score
    With better pacing and a lot more balancing, Mars: War Logs could have been a fresh, satisfying take on BioWare’s proven formula. Its intriguing premise and characters eventually succumb to its broken systems, creating a fiction you’ll hope sooner to finish than completely understand.
    • 59 Metascore
    • 40 Critic Score
    With poor combat and clumsy controls, repetitive gameplay, and many frustrating design issues, Hyrophobia is not the wet dream we all wanted, just a conceptual one.
    • 59 Metascore
    • 40 Critic Score
    If this was the final project of a programming student who waited to the last minute to complete, then we can at least chalk up all the errors and poorly written storyline as factors needing improvement. Sadly this is not the case.
    • 59 Metascore
    • 40 Critic Score
    Something like Fist of the North Star deserved something better than just a blatant copy/paste job. Ultimately, all the buckets of blood in the world fail to hide this is the same thing players have grown disenchanted with a generation ago.
    • 59 Metascore
    • 40 Critic Score
    For a game where the sole mechanic is to draw lines, it’s ironic that not long after starting, you’ll feel like the ink is already starting to run dry.
    • 59 Metascore
    • 20 Critic Score
    It may be dubbed the ultimate collection but even on consoles the BFG Edition is far from ideal. As a PC game its existence is highly questionable; any esoteric changes made on id's part have already been done better by a dedicated modding community.
    • 59 Metascore
    • 40 Critic Score
    All in all, Entwined is a flawed game with some good ideas, but none of them coalesce in a cohesive, interesting way.
    • 58 Metascore
    • 30 Critic Score
    Archaic button mashers such as Beijing 2008 just aren’t relevant anymore.
    • 58 Metascore
    • 30 Critic Score
    TMNT feels like a really, really early build of Prince of Persia: Sands of Time, stripped to its bare bones and given a movie license to shift copies.
    • 58 Metascore
    • 40 Critic Score
    An unfortunate conclusion to a once promising trilogy.
    • 58 Metascore
    • 40 Critic Score
    As an ARPG it’s average at best, but its MMO trappings only compound the frustration.
    • 58 Metascore
    • 40 Critic Score
    Though the collection features a few gems like Billiards and Laser Hockey, much of the lineup is composed of half-assed mini-games with little to no depth whatsoever.
    • 57 Metascore
    • 40 Critic Score
    Maybe the fans will find something enjoyable about controlling their favorite heroes via a randomized deck of cards. For the rest of you, go play some Solitaire. You deserve it.
    • 57 Metascore
    • 30 Critic Score
    The most innovative feature is that different creatures may appear depending on what time you dive.
    • 57 Metascore
    • 40 Critic Score
    Even if the game were technically sound, Puzzle Quest 2 has since been released, so going with the lesser option of Puzzle Chronicles would be a poor investment on just about every level.
    • 57 Metascore
    • 40 Critic Score
    There's some initial promise here, but it's ultimately a regressive, if not a lateral move from the last game, hampered mostly by its own lack of ambition, scope, and an overly demanding release schedule.
    • 56 Metascore
    • 40 Critic Score
    The only thing Death By Cube has to offer that its competition doesn't is an excessive level of blood (or red robot oil), but that alone doesn't warrant a purchase.
    • 56 Metascore
    • 40 Critic Score
    Despite its solid foundations, Velvet Assassin doesn’t have the brute strength to be anything more than a brief distraction for extremely patient, hardcore fans of the traditional stealth genre.

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