TheSixthAxis' Scores

  • Games
For 4,006 reviews, this publication has graded:
  • 45% higher than the average critic
  • 7% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 3.5 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Ratchet & Clank
Lowest review score: 10 The Lord of the Rings - Gollum
Score distribution:
4133 game reviews
    • 62 Metascore
    • 70 Critic Score
    Vampire: The Masquerade – Bloodlines 2 is a good game, but one that's held back by the expectations of being a sequel to an all-time classic. If you can step away from the baggage of the Bloodlines title, there is a lot here to enjoy in terms of narrative and atmosphere, though the combat is too repetitive.
    • 74 Metascore
    • 70 Critic Score
    Ring of Pain is an excellent concept which is almost perfectly executed, but falls flat at the final hurdle. The gameplay is as engaging as it is moreish, which is why it’s such a shame that the difficulty spike at the end ruins the experience. Hopefully this is something that’s amended after today’s release.
    • tbd Metascore
    • 70 Critic Score
    Morbid: Lords of Ire is not a game that’ll usurp the FromSoft throne in any way but it is a very solid and enjoyable second tier Soulslike that stands alongside titles like Thymesia and is well worth the relatively cheap entry price for genre fans. It takes clear influence from Sekiro in its parry based combat but is relatively accessible for players who might bounce off that game’s difficulty level.
    • 65 Metascore
    • 70 Critic Score
    It's still enjoyable once you get over all the frustrations.
    • 81 Metascore
    • 70 Critic Score
    I can't help but feel underwhelmed. Don't get me wrong, it's a competent enough game but one that suffers from a few technical issues, as well as never really managing to stir any emotions from the player. It's not bad for the money, but there's much better out there.
    • 64 Metascore
    • 70 Critic Score
    Batman: The Telltale Series starts strongly, recreating and altering the Batman mythos in new and inventive ways, but can’t keep it up and fades towards the end of its run. It perhaps isn’t Telltale at their best, but still a series worth checking out for fans of their work and of Batman.
    • tbd Metascore
    • 70 Critic Score
    Fruit Ninja VR is a hoot. It’s one of those games you can pick up and play with zero preamble, making it great for the odd few minutes of downtime or passing a headset around between people. It’s just a shame Halfbrick didn’t look to expand it further, with three of the four modes being transplanted from the original Fruit Ninja.
    • 71 Metascore
    • 70 Critic Score
    It even blends two genres that theoretically shouldn’t fit together, yet somehow in this context and with the clever implementation of its gadgets, a far more enjoyable experience. It’s by no means perfect, but with great ideas it deserves at least a look for yourself.
    • 66 Metascore
    • 70 Critic Score
    Super Meat Boy Forever is an interesting sequel. It attempts to build on the legacy of its predecessor, but the additions it brings to the table cannot elevate it beyond the simplicity of the original. The updated visuals are welcome, but Super Meat Boy Forever is a classic example of trying too hard to innovate, while losing sight of what made the series so beloved.
    • 76 Metascore
    • 70 Critic Score
    You already know if you are going to be buying Firewatch, and if you loved Everybody’s Gone to the Rapture or Life Is Strange then this is the game for you. It’s small, short and almost perfectly formed, it’s just the shame the game broke so many times when I was playing it. I’m hoping these problems can be found and fixed very quickly after launch and I would suggest holding off buying the game until a patch has been released, but until then we don’t have much of a choice but to mark an otherwise lovely game down due to the problems encountered.
    • 44 Metascore
    • 70 Critic Score
    May not be the breakthrough some had hoped for, and it may not feel more engineered towards the Western gamer but it's still a good game. The gameplay, though mostly familiar, is solid offering a different pace as well as several unique mechanics to boot. If you despise the Warriors series Legends of Troy isn't likely to convert you, though as a standalone title, it's plenty of fun.
    • 77 Metascore
    • 70 Critic Score
    As with the original, Earth Defense Force: World Brothers 2 is a simplified and cutesy take on the whole EDF think. While it succeeds in that goal, it loses a lot of the allure as it does so.
    • 75 Metascore
    • 70 Critic Score
    Super Monkey Ball Banana Mania is a solid, unglamorous return to the series greatest moments. We’ve been steering monkeys in balls across increasingly difficult landscapes for 20 years now, and while Banana Mania doesn’t return the series to its hallowed position of old, I don’t want it to stop quite yet.
    • 78 Metascore
    • 70 Critic Score
    Tooth And Tail charts the midpoint between traditional RTS games and their massively popular mobile counterparts. It’s quick and streamlined yet complex and deeply tactical when played competitively. Some fans of the genre will no doubt revel in customising their decks to devour their opponents, but others will find Pocketwatch’s approach either too simplistic or not simplistic enough.
    • 77 Metascore
    • 70 Critic Score
    I have been enjoying Starfield, but that's in spite of the game's systems and features rarely combining into a cohesive whole. As an interstellar role playing experience, it appeals to those that want to be bounty hunters, space cops or pirates, but offers little to traders and other fantasies. What it really needs is a sequel, taking this first attempt as a proof of concept to create new technology and improve, but we aren't going to see that any time soon.
    • 69 Metascore
    • 70 Critic Score
    Avalanche Studios is known for creating a series of games that are incredibly entertaining, but Mad Max doesn’t have that same kind of pull. It isn’t a bad game and there is entertainment to be had, but the lack of variety in this world and some drawn out moments keep it from greatness.
    • tbd Metascore
    • 70 Critic Score
    However, while I certainly enjoyed most of the scenarios I played, I found myself falling into that same groove, opting for a select cluster of traits and tactics to help ensure victory every time. Very soon, Plague Inc. became one of those games I couldn’t sit in front of attentively and immerse myself as the action unfolds.
    • 87 Metascore
    • 70 Critic Score
    Sure, there’s a decent game here if you can’t wait for the big hitters just around the corner, but if patience isn’t a virtue of yours then perhaps Bayonetta isn’t the one for you anyway, at least unless you’re going for the 360 version. Shame, as Bayonetta has solid principles and a sequel could very well be amazing.
    • 74 Metascore
    • 70 Critic Score
    Batbarian wades into the Metroidvania genre with enjoyable exploration, tricky and inventive puzzle mechanics, and an array of impressive accessibility options. A more helpful map that included signposting would make this a real Metroidvania highlight, but it still comes highly recommended for fans of the genre.
    • 60 Metascore
    • 70 Critic Score
    Payday 2 is definitely getting long in the tooth, but the game’s appearance on Nintendo Switch is a good, solid port of the game. All of the same quirks and quibbles remain the same, there’s the lingering question from how the game has been supported in the past, and there’s the simple fact that we’ve seen all of this in higher fidelity elsewhere, but if you’ve got a burning desire for some co-op heisting fun on Switch, then this will scratch your itch to live outside the law.
    • 81 Metascore
    • 70 Critic Score
    In the shadow of the incredibly powerful second episode, the midpoint in the series is a solid episode that felt for large parts like it was waiting for the next big thing to happen. Thankfully, Dontnod did just that with an almighty twist in its final few scenes that has you on tenterhooks with the seemingly infinite possibilities the story now holds.
    • 66 Metascore
    • 70 Critic Score
    A confident, creative approach to the RTS genre that falters in its structure and progression systems.
    • 78 Metascore
    • 70 Critic Score
    A deeply challenging iOS Souls-like that begs to be played with a controller, Pascal’s Wager indicates a true maturing of gaming on Apple’s platform.
    • 50 Metascore
    • 70 Critic Score
    Rune II: Decapitation Edition is an entirely new game rather than just an update of last year’s release. It may look like it’s competing with Assassin’s Creed: Valhalla for your Viking gaming time but it is a very different experience. At its best in co-operative multiplayer, Rune II is a throwback to the chaotic and brutal combat of early third person ARPGs and offers a blood-soaked alternative to the clinical and focus-grouped approach of many games. So gather a band of your most loyal friends and prepare to set sail – this Ragnarok isn’t going to end itself.
    • 79 Metascore
    • 70 Critic Score
    Carto is a unique experience that perhaps doesn’t make the most of its central puzzling mechanic. The puzzle-solving itself is fun, but the story ends up quite forgettable. If you’re after a short experience to keep you busy for an afternoon, then Carto is for you - just don’t expect to be blown away.
    • 74 Metascore
    • 70 Critic Score
    The Sword of Ditto is a good looking, adorable and funny game that is held back a little bit by its time limit. I would love to explore the island and its quirky sense of humour at my own pace, but the constant ticking clock makes it feel like you’re being rushed through the environment. It’s fun and worth playing if you don’t mind time being a factor.
    • 68 Metascore
    • 70 Critic Score
    If you can look past the steep difficulty curves, unimpressive visuals and unwieldy controls, then you will find a deep and compelling historical strategy experience that will keep you engaged for many weeks.
    • 85 Metascore
    • 70 Critic Score
    It's certainly not without its issues, and at this stage in a generation you feel like a game should probably be wielding more graphical clout, but the game's combat more than makes up for it. It's simply brilliant, and you can have a lot of fun trying out the different options it presents you. Once Dante's picked up every weapon there's simply so much available to you, and it's what sets the game apart.
    • 78 Metascore
    • 70 Critic Score
    Though it’s rough around the edges, has difficulty spikes and very much feels like the foundations on which Harebrained can build upon, the core turn-based tactical gameplay of BattleTech is great. Micromanaged the tactical combat is gripping and tense, whether you’re crossing your fingers that the damage won’t pierce your armour, or laughing as your mech punches a hole through the middle of an enemy. This could easily grow into something special, and I hope it does.
    • 73 Metascore
    • 70 Critic Score
    Nova-111 should definitely be played by those who enjoy games with unusual and interesting concepts. Despite a few flaws, it remains a great game, featuring some superb moments and while the first few levels are a slow burn, the pace soon becomes manic. I’m personally very excited to see what Funktronic Labs create in the future.

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