TheGamer's Scores

  • Games
For 1,257 reviews, this publication has graded:
  • 44% higher than the average critic
  • 7% same as the average critic
  • 49% lower than the average critic
On average, this publication grades 1.5 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Nuclear Throne
Lowest review score: 0 Deadly Premonition 2: A Blessing in Disguise
Score distribution:
1276 game reviews
    • 53 Metascore
    • 40 Critic Score
    The Last Worker tries to be a lot of things. It’s a satirical puzzle adventure at heart, but a large part of it is spent stealthily avoiding sentries, it’s got an endless runner minigame starring SKEW that overstays its welcome, and there’s a lot more first-person shooting than I expected. While the story and stealth are both great, the rest of the puzzles are frustrating exercises in tedium, and that’s the feeling that lingers after playing. When the most compelling gameplay is the tedious day job that the game is trying to satirise and not the exciting revolution empowering you through the bowels of the Jüngle warehouse, you know there’s a problem.
    • 53 Metascore
    • 50 Critic Score
    Ignition is a lot of fun in short bursts, which is great. The problem is that doesn't tend to be what people look for in a game that is supposed to accurately represent a real sport. While it might not be all that healthy to sit in front of a screen for hours on end, isn't that what tends to happen when you play a really good sports game? Doing so well on FIFA that you can't help but start up another match as soon as the last one has finished. Riding the high of a pole position in F1 and having no other choice but to start the next race weekend. The problem with Ignition is the next race weekend is the same as the last. After three or four you'll probably need a break. If you're looking for a fun and simple racing that doesn't require a deeper knowledge of the sport or its cars' inner workings then Ignition is perfect. If you're looking for a sports game that is going to occupy the bulk of your gaming time for the next 12 months, then probably not so much.
    • 53 Metascore
    • 50 Critic Score
    Sometimes, you just want to kick back and relax on a SUNDAY, SUNDAY, SUNDAY, with a game that doesn’t require much thought. If that is the aim of Monster Jam Steel Titans - now available for the Nintendo Switch - then mission accomplished. However, regardless of whether or not that is, in fact, the game’s goal, it’s still probably not worth your time, unless you’re insanely passionate about monster trucks. No Need For Earplugs Monster Jam Steel Titans puts players in the driver’s seat of a monster truck, competing in races and various stunt challenges taking place in arenas and outdoor tracks. There are a handful of other modes available, such as Freestyle, Rhythm, Two-Wheel Skills, and Destruction, as well as a local split-screen mode. Unfortunately, online multiplayer is not an option, which seems like a major missed opportunity for what is, essentially, a racing game. Continue scrolling to keep reading Click the button below to start this article in quick view. Start now Related: House Of Golf Review: Putting For Par Generally, in other off-road racers, I enjoy the races that feature courses with rhythm sections. There’s something incredibly satisfying about having the perfect amount of speed and elevation to smoothly run through the peaks and valleys of the rhythm section. Monster Jam Steel Titans never really had that though, even in the Rhythm game mode. I was never able to effectively glide through the sections. Instead, I found myself bouncing off the tops of the ramp plateaus. Maybe it was due to user error, or maybe that’s just how it’s supposed to be in monster truck races. I am certainly no expert, but I was disappointed. Monster Jam Steel Titans has a lot of unlockables, which speaks to the game's replayability. Trucks can also be customized using the points earned from races and challenges. That said, at least in terms of races, it never really felt like any of the customizations or upgrades provided much of an impact against the other trucks. As long as I was able to stay on course and limit my mistakes, it was relatively easy to come out on top. Attitude For Altitude There’s nothing incredibly special about the visuals in Monster Jam Steel Titans. Really, the game looks and plays like a PlayStation 2 title similar to other racing games of the time, such ATV Offroad Fury. That’s not necessarily a bad thing (I personally loved ATV Offroad Fury). Unfortunately, the physics of Monster Jam Steel Titans feel a little exaggerated. Trucks don’t need much speed to be sent flying high into the air after hitting a ramp. My enjoyment of Monster Jam Steel Titans primarily came from the untimed freeride sessions in which I just laid on the gas and let the ramps and gravity do the rest. It was surprisingly easy to zone out and lose track of time doing this, made even easier by the portability of the Nintendo Switch. Ultimately, Monster Jam Steel Titans is definitely a game for monster truck fans. Most other players may just want to steer clear.
    • 53 Metascore
    • 40 Critic Score
    Redfall isn’t a total disaster, and there’s fun to be had in slaying vampires, especially with a couple of friends. But to call Redfall a shallow experience would be an understatement. I’m happy to loot and shoot and make my own fun, but there still needs to be something there to pull me through it. Nothing in Redfall, from the loot to the characters to the exploration to the power climb, ever made me want to keep playing, or feel like there was something more to achieve. No amount of bug fixes or updates will be able to improve Redfall’s fundamental gameplay flaws. It’s not just rough around the edges, it’s rutted all the way through.
    • 53 Metascore
    • 40 Critic Score
    Even with my love of the 2012 Teenage Mutant Ninja Turtles and my enjoyment of the fun, but simple gameplay, Wrath of the Mutant's short run time and high price point make it an incredibly hard game to recommend. If this was a bonus game added to The Cowabunga Collection or a part of a sequel collection for some of the modern games then it’d be a notable treat, but on its own, it's simply not worth it.
    • 53 Metascore
    • 70 Critic Score
    Hunter x Hunter: Nen x Impact might not be a looker and would be laughed out the door for more lore-focused anime games, but it manages to just about come around as soon as you sit down to play it. Eighting’s incredible fighting prowess is doing all of the heavy lifting here and, while it’s a shame the low-budget hampers Nen x Impact from being a top-tier game, it’s still a good time. Just don’t expect to learn anything about the series if you’re a newcomer.
    • 53 Metascore
    • 40 Critic Score
    There’s a tendency to recommend bad games to the most devoted fans, but I think fans of Drizzt and Co. will hate this game even more than the uninitiated. The saving grace is that Dark Alliance is included with Game Pass, so it won’t cost you anything to check back in from time to time and see how it’s doing. There is an enjoyable game buried here, I just wouldn’t expect to see it anytime soon.
    • 52 Metascore
    • 70 Critic Score
    There’s a lot to love in Akiba’s Trip: Hellbound & Debriefed, whether you’re a veteran or newcomer to the series. It looks and plays much like the games of yesteryear, but that’s what gives it much of its charm. You can definitely add Akihabara to my list of spots to visit when I finally make my way back to Japan. I’m no vampire demon, but perhaps I’ll wear an extra layer or two. You know, just in case.
    • 52 Metascore
    • 50 Critic Score
    If I were to use a single word to describe Strobophagia, it would be “confusing.” With good music and puzzle mechanics, there’s a solid foundation for what the game is trying to be. It just feels too disconnected to stand on its own as a single cohesive unit.
    • 52 Metascore
    • 40 Critic Score
    Crime Boss is a game at war with itself. All three modes offer something, but none of them does their specific thing that well. Meanwhile, the characters and writing that surround these missions feel painfully stuck in 2011. And customisation is either limited or random in a way that makes it feel like you never quite have control of your loadout.
    • 51 Metascore
    • 20 Critic Score
    The Pirate Queen - A Forgotten Legend is an underwhelming game not worth your time. Its barebones gameplay and unmotivating storytelling failed to entertain or excite, and its disappointingly short runtime only disappointed me further. The story of Cheng Shih is a fascinating one that more people should become aware of, but this game does her legacy little justice.
    • 51 Metascore
    • 80 Critic Score
    There are rough parts to Summer Memories, to be sure. Its visuals aren't the prettiest, its translation is awkward in places, and that crouching mechanic really does suck. Yet the experience of this game, the raw, primal thrill of being swept up in a whirlwind of danger and given the choice to either work with people or piss them off is unlike anything else on the market. It's a game that lives and dies on its interactions with the world and its inhabitants alone, and those interactions alone are worth the price of admission.
    • 51 Metascore
    • 40 Critic Score
    As a single-player experience, Table Manners is very much like a bad Tinder date: after one awkward night, you'll probably never want to see it again.
    • 50 Metascore
    • 50 Critic Score
    Not enough time is spent with characters to sympathise with their plight, while the narrative itself discordantly jumps between several themes without committing to a singular vision. It’s not helped by a middling combat system and exploration that is too simplistic and predictable for its own good. As a queer woman, I’m delighted that games like this exist, but I can’t bring myself to ignore the fatal flaws that hold this passionate effort back from greatness.
    • 50 Metascore
    • 60 Critic Score
    Marooners is a title that fits perfectly on the Nintendo Switch as a quick and easy way to get more of the party/mini-game action that you love. Marooners is unlikely to replace other party game staples such as Mario Party, but it’s good enough for what it is, especially for younger gamers.
    • 50 Metascore
    • 50 Critic Score
    Picklock isn’t a bad game, and - despite some localization woes - is actually packed with some great ideas. They just don’t quite make the connection for me, at least not on Nintendo Switch.
    • 50 Metascore
    • 40 Critic Score
    It’s a fairly bog-standard sci-fi show at the end of the day, but it’s mine and many’s favourites because of the Doctor. The Doctor is the show’s edge, a lovable idiot that’s too smart for their own good tying everything together, ending up in random situations and being forced to interact with strangers to uncover plots of intrigue. We do none of that here. You go to A, do what you’re told, go to B, do what you’re told, until the game ends. Given how short it is, you’re better off watching a few episodes from the show, because this is barely Doctor Who, let alone a good game.
    • 49 Metascore
    • 50 Critic Score
    If you're simply looking for some quick jump-scares, then Those Who Remain is an adequate choice, but there are likely dozens of games on Steam or Itch.io that are better and less expensive than this.
    • 48 Metascore
    • 50 Critic Score
    Pine feels like an early proof of concept that misses the mark in all the key components that should otherwise keep players engaged.
    • 47 Metascore
    • 40 Critic Score
    Paranoia: Happiness Is Mandatory demands you be happy and obedient, but you're more likely to be bored and upset that you didn't play something else.
    • 46 Metascore
    • 80 Critic Score
    As somebody who suffered through the middling Sweet Shop, who grew irate at the cynical cash-grab of a mobile game, and who wanted fresh blood in this series again, Cookstar delivers - and then some. I haven't been able to put this thing down, and it's taken valuable hours away from Animal Crossing, Final Fantasy VII Remake, and quite a few others.
    • 46 Metascore
    • 50 Critic Score
    As it stands right now, The Captain Is Dead is an interesting take on the strategy genre, but I feel like it boldly goes too far in being a frustrating, teeth-grinding, mind-numbing exercise in futility.
    • 46 Metascore
    • 50 Critic Score
    Now that most gamers have plenty of time on our hands, they could do a lot worse than snagging Ego Protocol: Remastered on the Switch for its $4.99 price tag. It’s a great price considering the amount of levels available, so long as you are willing to experience a glorified mobile game on the Switch.
    • 46 Metascore
    • 40 Critic Score
    Is It Wrong To Try To Pick Up Girls In A Dungeon? - Infinite Combate asks a question that the protagonist deems to be of the utmost importance. But when it comes to the actual question of whether or not to buy this game, you're better off leaving the dungeons, the story, and (of course) the girls alone.
    • 46 Metascore
    • 20 Critic Score
    There's no reason to bother with this game. In fact, there's already been a great River City Ransom game released this year that completely blows this out of the water. River City Girls is a fantastic game that honors the series' legacy, has amazing music and characters, and features gameplay that's actually enjoyable. Play that instead, because Stay Cool, Kobayashi-san!: A River City Ransom Story is about as far away from cool as you can get.
    • 46 Metascore
    • 20 Critic Score
    Even with PlatinumGames’ signature combat and some mechanics brought in from its past work, Babylon’s Fall babylon-falls short in every department. Any hopes I had were quickly dragged down by wonky combat mechanics, a below-average narrative, poor graphics, and even worse aesthetic choices that only make the whole experience even more unenjoyable and frustrating. Babylon’s Fall is a poor attempt at a cash grab that doesn’t even get that right - no one is going to want to spend money on it.
    • 44 Metascore
    • 50 Critic Score
    It's worth diving into for visuals alone. The chibi art style is adorable and certainly elevated the visuals beyond the typical cheery Unreal Engine 4 vibe to something much more, and the variety of costumes, while the amount makes it a huge game of hit-or-miss, brings a new level of diversity to the character themselves.
    • 44 Metascore
    • 30 Critic Score
    If video games had an equivalent of Mystery Science Theater 3000, The Uncertain: Light At The End would be a worthy candidate to appear on it. Everything from the story to the acting to the gameplay to the constant onslaught of bugs makes it a title deserving of mockery. Its only saving graces are its passable graphics and the puzzles that made me temporarily forget that I was playing a horrendous Telltale clone. I may be uncertain about a lot of things in life, but I'm 100% certain that you should stay away from this.
    • 44 Metascore
    • 70 Critic Score
    Waking probably won't resonate with most - it's far too oblique and mixed for most, and it's complicated art for weirdos. But as one of those weirdos, I found Jason Oda's unique thesis on life, death, and everything between the two to be an engaging, engrossing, and challenging experience.
    • 44 Metascore
    • 40 Critic Score
    Nom Nom Apocalypse is an unfulfilling snack of a game that offers very little to sink your teeth into.

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