TheGamer's Scores

  • Games
For 1,257 reviews, this publication has graded:
  • 44% higher than the average critic
  • 7% same as the average critic
  • 49% lower than the average critic
On average, this publication grades 1.5 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Nuclear Throne
Lowest review score: 0 Deadly Premonition 2: A Blessing in Disguise
Score distribution:
1276 game reviews
    • 74 Metascore
    • 90 Critic Score
    I don’t think I’ve ever referred to something vague as “charming,” yet that’s exactly what Narita Boy is. There’s certainly an underlying emotional narrative, but progressing through the game itself is so “out there” that I couldn’t help but want to uncover more of the Digital Kingdom and the life of The Creator. The 80s aesthetic makes the experience that much better, allowing me to revel in my own sense of nostalgia while playing.
    • 74 Metascore
    • 80 Critic Score
    My short time with Morkredd was unsettling, frustrating, and – ultimately – enjoyable. It does an excellent job of slowly ramping up the action, culminating in a final level that is both challenging and thrilling, even though it's drastically different from the rest of the game. The early levels were a bit of a slog, as you need to wrap your head around the controls before diving into the meat of the experience, but once it clicks there's a lot of fun to be had. As chilling as the story is, I wish there was more for me to experience after the credits roll. Morkredd left me with a lot of questions, but there's not a lot of replay value beyond discovering a few paintings you missed on your first go-round.
    • 74 Metascore
    • 100 Critic Score
    Overall, the game is a fun introduction to dungeon crawlers for all the family. While there is still plenty for older or more experienced gamers to enjoy, hardcore dungeon crawler fans will likely find the gear mechanics too limiting. However, this title is not designed for that market. It's every inch a family-friendly co-op or solo player experience, and this is a goal it achieves perfectly.
    • 74 Metascore
    • 70 Critic Score
    It’s remarkably easy to tell yourself you’ll do just one more expedition, only to balk when the Princess tells you how long you were down in the Abyss. I caught myself desperate to push on just a little further, to level up just one more time before I went back to Base Camp, leading to late nights that I’m not upset to have spent grinding my way to prowess and power. As long as you can handle the Princess chatting your ear off while you’re at Base Camp between expeditions and occasionally passing out and being brought back there before you're ready, the hours you’ll effortlessly sink into “just a little more” of Silent Hope will be a joy from beginning to end.
    • 73 Metascore
    • 70 Critic Score
    Harvestella stumbles before it finds a decent pace, with the biggest drawbacks being the slow start and temperamental graphics. If you can get past these shortcomings, there’s plenty to be enjoyed here and a hefty completion time to keep you busy. While it offers an enjoyable blend of RPG meets life sim, there isn’t enough substance on either side to take the game from good to great.
    • 73 Metascore
    • 80 Critic Score
    Severed Steel feels like playing the Deathloop trailer. Not the actual game, specifically the trailer. Specifically the run shoot kick montage that comes in right at the end. Slick, stylised, and never slowing down for a second, Severed Steel looks set to launch without much fanfare, but if you want a game that gives you a great time and then leaves you alone, give it a try. KILL. THEM. ALL.
    • 73 Metascore
    • 70 Critic Score
    Darwin's Paradox is easy to admire and occasionally difficult to enjoy. ZDT Studio has built something visually and narratively confident for a debut - Darwin is a protagonist with real charm, and his world has a presentation that consistently overdelivers. But a game is only as good as it feels to play, and this one too frequently asks you to fight its systems rather than inhabit them. The frustrations are not deal-breakers in isolation; cumulatively, though, they erode the goodwill that the presentation so diligently earns.
    • 73 Metascore
    • 80 Critic Score
    AWE's greatest strength is in how cleverly it merges Alan Wake and Control into a singular experience. I wouldn't begrudge Remedy for divulging in a bit of low-brow fanservice for the second expansion of a critically acclaimed game, but they really went the extra mile in delivering a cohesive experience that fits cleanly into both worlds.
    • 73 Metascore
    • 100 Critic Score
    The visuals and audio in combination with the meaningful and positive narrative come together to construct the complete package for a short ride into What Comes After.
    • 73 Metascore
    • 60 Critic Score
    All in all, Stalker 2: Heart of Chornobyl is a perfectly average open world survival shooter. It’s an interesting setting with well-realized characters, but it’s held back by less-satisfying gunplay and a run-of-the-mill ‘good enough’ sense of exploration. I wouldn’t recommend it to everyone. But if you’re a fan of games like Fallout: New Vegas, or you enjoyed past Stalker games, then this one is worth following up on.
    • 73 Metascore
    • 60 Critic Score
    Despite its quirks, longtime fans of MechWarrior will find a lot to love in MechWarrior 5, but those tutorials make it clear that PGI wants more than just old fans to return to the fold—it wants new fans to experience the singular joy of piloting a multi-ton death machine, of using lasers, cannons, and missiles to level a city block and to render your enemies unto dust.
    • 73 Metascore
    • 80 Critic Score
    Even with current bugs and shortcomings, it's been hard to stop playing. 14 hours later, I still want to take just one more turn.
    • 73 Metascore
    • 40 Critic Score
    Shadows of Rose is a shorter, worse version of Resident Evil Village. It’s so committed to recreating a micro-version of Village and following it beat-for-beat that it even copies its major flaws. It concludes in the same location with the same info-dump of lore that quickly wraps up all the loose threads. It ends with the same boss fight (somehow even clunkier and more frustrating this time), and unbelievably, also ends with the exact same cutscene. The scene where Rose visits her father’s grave at the end of Village isn’t the start of Shadows of Rose - it’s the end of it. There’s no new context that makes this scene more meaningful, and in fact, that weird line where the driver calls her Eveline is an even more bizarre thing to say after these events. Capcom is quickly running out of Resident Evil games to remake, and this expansion didn’t give me a lot of hope for the future.
    • 73 Metascore
    • 80 Critic Score
    Kunai isn't revolutionary and initially reminded me of a high-end flash game with its focus on Spiderman-esque swinging and rapid-fire sword action. But playing it further revealed a game that got deeper and more fun as it went along. The premise is tired, but the game's dialogue and general demeanor made it clear that the story wasn't a priority when it came to making this game. After all, who can criticize a game that has a main character named Tabby McTabletface?
    • 73 Metascore
    • 70 Critic Score
    As modest as it is, it still accomplishes what it set out to do. It's a good, fun Life is Strange game, and there isn't much else like that. It maintains the delicate balance between campy and comforting throughout, but you just can't help but notice that the tightrope is only a few feet off the ground.
    • 73 Metascore
    • 70 Critic Score
    Teenage Mutant Ninja Turtles: Splintered Fate might not manage to reach the same heights as the game it so clearly takes inspiration from, but ‘being as good as Hades’ is perhaps an unrealistic goal for any game and it's a wonder that it comes even close. It still provides a satisfying roguelite experience with one of the best interpretations of the TMNT universe I’ve seen in some time. It won’t be replacing Shredder’s Revenge as the franchise’s best modern game, but it’s sitting nicely in second place.
    • 73 Metascore
    • 90 Critic Score
    With performance that feels like both the PlayStation 4 and Xbox One, Dauntless is a welcome addition to the Nintendo Switch. In addition, the free-to-play friendliness of the title means that the community can only grow thanks to crossplay. The only real criticism of the game lies in the lack of endgame progression, but for a free game that is a blast to play with friends, this can be overlooked until the developer considers how best to explore this point.
    • 73 Metascore
    • 70 Critic Score
    This isn’t the series most standout storyline, but there’s a lot to appreciate between the traditional gameplay loop we all crave and various new features. As always, given the nature of the game, to truly appreciate it and fully unearth the plot and fine details, you’ll need to replay and delve into those other possible branches. Good luck staying alive.
    • 73 Metascore
    • 80 Critic Score
    To a T is a delightful adventure, and the most accomplished we’ve ever seen Keita Takahashi as a fully-fledged storyteller. He is far more than absurd scenarios and strange mechanics, proving here that he can combine both of these with excellent storytelling that is simple yet effective in its characters, themes, and how it makes us sympathise with different ways of looking at the mundanity of life we might have never considered before. Few games this year have so much heart.
    • 73 Metascore
    • 90 Critic Score
    Cloudpunk isn’t a perfect game, but it comes darn close. At the very least, it’s one of the best cyperpunk experiences available right now. I have no doubt that I’ll be picking up a Switch copy when the game eventually makes its way to consoles, so that I can hop into the incredible cyberpunk world wherever I go. Unlike the streets of Liberty City, the treachery and debauchery in the skies of Nivalis do not in the least bit deter me from wanting to spend more time in its neon city limits.
    • 73 Metascore
    • 70 Critic Score
    Earth Defense Force 6 is everything I expected it to be, which is both a blessing and a curse. Sandlot has no intention of shaking up its B-movie arcade shoot ‘em-up formula, and I’m not complaining, but when there is obvious room for ambitious expansion that wouldn’t harm the moment-to-moment joy of mowing down giant insects and evil aliens, I struggle to figure out why the developer is so stuck in its ways. I’ll always love this series, but maybe it’s time for a change?
    • 73 Metascore
    • 70 Critic Score
    Floodland not only asks if you’ll sink or swim when the world ends, but if you’ll plunge your arm into the murky depths to pull others up with you or step on their heads to save yourself. Its ability to look toward the future of civilisation without losing sight of the individuals who will form it is insightful. It lacks a certain spark that would make it great, and some unfortunate bugs let it down in the mid-late game, but I look forward to returning to the floodlands once these teething issues are ironed out.
    • 73 Metascore
    • 70 Critic Score
    Like with the platforming, the map exploration and Metroidvania mechanics can be a bit too simplistic in execution and mostly tell you where everything is and how to get it. Seasoned platformer fans might find things too easy, but if you can accept that lack of challenge and take Illusion Island for the joyful adventure that it is, then you'll find that it's a good, simple time, with satisfying mechanics, a love for Mickey, Minnie, Donald, and Goofy, and a gorgeous world to explore.
    • 73 Metascore
    • 70 Critic Score
    Yakuza Kiwami 3 is now the best way to experience Yakuza 3, especially since this retcon will likely now be the established canon. There’s no arguing that it has improved on the original in many ways, not only giving it a much-needed facelift and tinkering under the hood to make for a smoother experience, but adding a whole host of new content to whet our appetite. While I lament some losses during the creative overhaul and I am notably disgruntled by one major change, I can’t deny that the positives far outweigh the negatives.
    • 73 Metascore
    • 80 Critic Score
    This is an excellent showcase of what makes the Teenage Mutant Ninja Turtles so beloved, and as a fan, I’m so happy to see the turtles finally get the kinds of games they deserve.
    • 73 Metascore
    • 70 Critic Score
    Like I said, Oxenfree 2 is all about choice, and I’m choosing to replay it as soon as I have the time.
    • 73 Metascore
    • 70 Critic Score
    The problem is that these are very good remakes of Diamond & Pearl and excellent games in and of themselves - they’re just nowhere near the best Gen 4 remake. Given that Platinum is still superior to Brilliant Diamond & Shining Pearl in almost every conceivable way, it’s difficult to comprehend why these games even exist aside from making them available on a modern console, in which case… just port Platinum. That’s the main takeaway I have from my time with Shining Pearl: it’s brilliant and it shines, but not quite as brilliantly bright as a game that came out 13 years ago.
    • 73 Metascore
    • 80 Critic Score
    3 out of 10’s move to Nintendo Switch is a successful port that makes sense on the portable device. Taking in the game’s 30(ish)-minute episodes one at a time is a great format that works well on Switch, since you can watch it from wherever you may be in your house. Season two is slated to release on the Epic Games Store on Thursday, April 8 for free, so now is the perfect time to get caught up on all of the shenanigans from season one.
    • 73 Metascore
    • 70 Critic Score
    I enjoyed my time with The Colonists. It's an easy, breezy game that doesn't intend to punish you by having Gandhi constantly declare war on you. The fact that it has a decent campaign starring lovable little robo-ducklings is just the icing on top. So if you want to chop down some trees and watch a little robot fisherman provide for his village, The Colonists should make for a delightful bit of strategy fun.
    • 73 Metascore
    • 70 Critic Score
    The best part of this game, however, is that you won’t miss much by the time you complete it. You’re free to explore at your leisure, though you’ll be guided to the conclusion one way or another. How you interpret it depends on how much you’ve learned about Gilda and Keegan, and how much faith you have in their relationship. It’s a short, bittersweet story of love, devotion, and hope.
    • TheGamer

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