TheGamer's Scores

  • Games
For 1,257 reviews, this publication has graded:
  • 44% higher than the average critic
  • 7% same as the average critic
  • 49% lower than the average critic
On average, this publication grades 1.5 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Nuclear Throne
Lowest review score: 0 Deadly Premonition 2: A Blessing in Disguise
Score distribution:
1276 game reviews
    • 65 Metascore
    • 80 Critic Score
    The difficulty is the only other thing that may be offputting to some. I'm a play-on-easy mode person for various reasons, but even then, I had to restart several scenarios because it took a few tries to get the resources and military balance correct. There are different difficulty levels but if you are new to the franchise or take a while to get your head around how new units and mechanics work the learning curve may feel steep. However, if you stick it out then you'll find it's all worth it. Also, if it all gets too much just hit up free build mode and explore the new troops, defenses, and mechanics in a far more relaxing environment.
    • 86 Metascore
    • 80 Critic Score
    Bayonetta 3 is like your party animal friend on a night out. When it starts out, it feels like the most fun you've ever had, you'll remember it for a lifetime, you never want it to end. Then as it goes on you've lost track of where you are, your feet hurt, you just want to go to bed, and she's still going. Too much game is never a bad thing for some 'pennies to enjoyment ratio' players, but Bayonetta 3 overstays its welcome and dips from being an all-time classic to just being a very, very good video game. It's not the all-time top five Switch game that I think it might have been with a few different decisions here and there, but it's still a must-play title.
    • 72 Metascore
    • 80 Critic Score
    As someone who spent countless childhood holidays roaming these same Cumbrian hills before returning to a static caravan or family tent, Atomfall perfectly captures the British countryside. Combine that with a brilliant quest system and the tension of survival combat, and you’ve got a recipe for success.
    • 75 Metascore
    • 80 Critic Score
    Ace Attorney is a wacky series, balancing murder plots and despair in the face of injustice with punny names and the supernatural. Despite this clash in tone, its narrative and character writing are strong enough to carry each entry and make this collection a worthy successor to Phoenix Wright’s original trilogy. Bringing these particular games to modern platforms is a worthy effort in itself, but Apollo Justice is guilty of going above and beyond to produce an experience worth the time.
    • 74 Metascore
    • 80 Critic Score
    What Cities: Skylines 2 is, though, is the perfect foundation. Colossal Order has supported Cities 1 for almost a decade. It’s a game with a thriving community. There’s no doubt in my mind that Cities 2 will receive the same sort of care from its dev team. Patches, DLC, content packs, better (maybe?) mod support. It’ll all arrive at some point. It’s just not here yet. The game isn’t unfinished, it’s just unpolished, unhoned, unrefined. It’s still a gem, though.
    • 86 Metascore
    • 80 Critic Score
    This is an experience that walks, talks, and carries a customisable sword like every other triple-A game, but it looks damn good doing it, and is a lot of fun. Surely with a game like Ghost of Yotei, that's all you're looking for, and Sucker Punch is only too happy to deliver. It's not the best triple-A game of all time, but it might be the most triple-A game of all time.
    • 70 Metascore
    • 80 Critic Score
    Monster Rancher 1 & 2 DX is undeniably engrossing and though it doesn’t have all the bells and whistles of a modern game, it manages to hold its own due to its sheer charm and enjoyable gameplay. Even if you’re not completely biased because of childhood nostalgia like me, if you love collecting, raising, and battling with monsters, you’ll be hooked from your very first shrine summon.
    • 85 Metascore
    • 80 Critic Score
    Starward Vector is at its best when it tackles modern problems and expertly blends them with science-fiction concepts. Workers unionising, the gig economy, overbearing family members. The writing is as striking as it is illustrative, which is so important in a text-based game. The RPG mechanics have been fleshed out, iterated, doubled down upon. It’s Citizen Sleeper, but more. I’m just not sure if I wanted less.
    • 86 Metascore
    • 80 Critic Score
    World is more playful, more unpredictable, and more willing to give players all the toys they need to have fun and put the pedal to the metal. Even days after launch as the only proper exclusive title for Nintendo Switch 2, there is a foundation here I cannot wait to see iterated upon.
    • 80 Metascore
    • 80 Critic Score
    Eidos-Montreal’s Guardians of the Galaxy is brilliant, but the one thing holding me back from giving it a higher score is how dated many of its conventions seem. The power cooldown has no plan B, QTEs are everywhere, and again… Eagle Vision. It’s a few years behind the times, even without George Michael's dulcet tones. It’s fun, but it certainly isn’t fresh, and for a lot of people, that will be enough. In some ways, it's an experience not to be missed. In others, it's an experience you've had before.
    • 81 Metascore
    • 80 Critic Score
    Frog Detective 2: The Case Of The Invisible Wizard may not be a mystery worthy of Hercule Poirot, but it's definitely worth an hour of your time.
    • 75 Metascore
    • 80 Critic Score
    Sintopia is a far better game than its title suggests. The title Sintopia sounds like someone came up with the name first and built a fabulous idea around it, but look past that, and you have a deep, charming, and constantly unpredictable experience that is well worth your time.
    • tbd Metascore
    • 80 Critic Score
    An Outcry is an unsettling game in more ways than one. The talking birds that eat people are frightening, sure, but there’s a weird comfort in embracing their company when given the choice between them and the transphobes filling the halls of your apartment complex. It almost feels like purgatory, a place of judgement with the birds acting as reapers, and you’re watching as these horrible people are picked off one by one, punished for their wrongdoings. An Outcry is a quaint world packed with so much character and atmosphere, oozing personality while holding up a dark mirror to our own, yet it makes me proud to be queer and proud to embrace who I am.
    • 73 Metascore
    • 80 Critic Score
    The music, composed by Marble Machines creators Wintergatan, is definitely one of the highlights of the game. It enhances the already charming aesthetic of the game and managed to put a smile on my face the entire time.
    • 78 Metascore
    • 80 Critic Score
    Goat Simulator 3 raises the baaa-r on every level (I can’t help myself, I’ve been playing it for too long and the goat puns have taken over). Everything is bigger and better. A larger open world, more customisation, more to unlock and do, we’ve finally got online multiplayer with fun minigames, and there’s just more overall general goaty goodness. Though you might encounter the odd glitch or two, it doesn’t detract from the gameplay, and you’ll brush it off as easily as your ragdoll goat getting back to its feet after crash-landing from the top of a never-ending beanstalk. Even if you’ve never been tempted by it before, I can’t emphasise enough how strangely satisfying it is to unleash hell in goat form on an unsuspecting city.
    • 76 Metascore
    • 80 Critic Score
    Story of Seasons: A Wonderful Life remains one of the best that the series has to offer, managing to preserve what made it so special in the first place with its unique emphasis on an aging town and cast of characters, while also raising the bar with new content and improvements. While more recent titles in the series tend to offer distractions in the way of more mechanics and options, A Wonderful Life is a return to form that focuses more on the life sim and farming aspects that fans fell in love with all those years ago.
    • 87 Metascore
    • 80 Critic Score
    Ghost of Tsushima: Director’s Cut is the best version of an accomplished open world adventure with great characters, excellent combat, and a setting that is constantly inviting to explore. While the base game falters in its storytelling, the Iki Island expansion manages to tell a nuanced story of parental influence and the challenge of moving on from the past in spite of your personal allegiances. It’s the most human Jin Sakai has ever been, yet the brief campaign and emphasis on familiar busywork hold it back from potential greatness. If you didn’t like the game before, this won’t change your mind, but fans will find a lot of added brilliance to dig into here alongside a narrative journey well worth taking.
    • 76 Metascore
    • 80 Critic Score
    The just fine writing and exploration that doesn't add as much as I hoped mean that Scott Pilgrim EX isn't quite a genre-defining brawler like the stand-out Shredder's Revenge and Absolum. Instead, it's closer to Cosmic Invasion, a great beat 'em up that does a lot right with plenty of style and love for the source material, especially as an unabashedly biased fan. If this is as much of a sendoff to the series as it feels, then it's a worthy last hurrah.
    • 76 Metascore
    • 80 Critic Score
    New Super Lucky's Tale is a great platformer that hearkens back to why platformers are beloved in the first place. There is a genuineness to the level design and overall presentation. It's a great mix of mild 3D exploring and traditional side-scrolling action.
    • 78 Metascore
    • 80 Critic Score
    Though I have issues with certain aspects of Borderlands 4’s pace and progression, it does so much right that those problems aren’t dealbreakers. Far from it. Sixteen years in, this is Gearbox’s cel-shaded shooter series at its best. From a well-calibrated tone, still-satisfying guns, best-in-class traversal, and an inviting open world, Borderlands 4 answers the question I asked when it was announced. How much can the Borderlands series possibly change? Turns out the answer is both not much… and a whole lot.
    • tbd Metascore
    • 80 Critic Score
    This is a small project, but it packs in its share of indelible images. Aperture Desk Job confirms that, even when working on a limited scale, Valve is still the best in the biz at plopping you down in the middle of a well-realized sci-fi world and conjuring up a host of imaginative sights before your wide, unblinking eyes.
    • 80 Metascore
    • 80 Critic Score
    As a whole product, it’s hard to fault a package that gives us a faithful remaster of one of the most beloved Sonic games, and a great Shadow game to boot. I only hope now that Sega trusts itself to look to the future some more, and keeps moving ahead with the new formula that Sonic Frontiers - and now Shadow Generations - promises us.
    • 75 Metascore
    • 80 Critic Score
    Considering how long Onimusha fans have been waiting for Samurai’s Destiny to make a return on modern platforms, the lack of significant bonuses doesn’t feel like a big sticking point. More than anything, it let me finally experience a brilliantly unique series that for years I’ve been missing out on.
    • 71 Metascore
    • 80 Critic Score
    Soul Hackers 2, at its core, is enjoyable if you like rattling through dungeons, playing with demons, and building a kick-ass party. It ticks many boxes for fans with its familiar gameplay, while offering a great entry point for newcomers with its more laid back approach. It’s good, but it could have easily been great with the right touches. I adore Ringo and Figue, and I think the cyberpunk aesthetic with these two at the helm is one of the most vital selling points of the game that make it stand out from the Megami Tensei crowd, so it’s a shame it feels quite surface-level at times. I want to see more from the Soul Hackers series in the future, but it needs to build upon the ideas in this title and push the content further.
    • 86 Metascore
    • 80 Critic Score
    Despite the limited gameplay and slightly repetitive nature of wandering around rooms to click on objects, Mixtape is an experience I’ll remember for a long while. The sharp dialogue that feels real and stays the right side of grating, easy-going storytelling, excellent soundtrack, and supreme confidence to play around with the medium make Mixtape well worth tuning into, even if some will be put off by a perceived lack of things to do. I still haven’t really figured out if Mixtape is a video game, but I do know that I thoroughly recommend you give it a spin.
    • 72 Metascore
    • 80 Critic Score
    Zombie Army 4 brings back the hallowed art of the "B game" with a gleefully campy story backed up by solid mechanics and a co-op campaign packed with loads of silly, gory replay value.
    • 74 Metascore
    • 80 Critic Score
    It’s a gorgeous pixel-art game that liberally borrows from Diablo in all the right ways, and as a big fan of both ARPGs and roguelikes, Dragon is Dead was a refreshing mash-up of both that ends up being greater than the sum of its parts. It doesn't quite hold up into the end game, but by that point I’d had so much fun cosplaying as a certain Norse deity that I found it hard to complain.
    • 86 Metascore
    • 80 Critic Score
    Level-5 has come back swinging with Fantasy Life i: The Girl Who Steals Time, improving on the original in every way and offering a smorgasbord of gameplay ideas without ever feeling like it’s trying too much at once. It balances this level of depth with a laid-back, cosy approach that makes it all too easy to enjoy for hours on end.
    • 85 Metascore
    • 80 Critic Score
    Marvel Snap is a highly polished and impeccably designed game that is going to grow and flourish for years to come. It feels early access in a lot of ways thanks to some missing and underbaked features, but the core is rock solid. Collecting cards is fun, building decks is easy, and matches only last a couple of minutes. It’s the perfect on-the-go game, and my favorite CCG right now.
    • 82 Metascore
    • 80 Critic Score
    I got what I was expecting from the game: a damn fun time. What I didn’t expect, however, is to be thinking about it so much after each game, wanting to dive right back into hell with others alongside me. I can’t wait to get better at the game, face bigger threats, to see what planets this galaxy holds, and just what each planet will throw my way.

Top Trailers