TheGamer's Scores

  • Games
For 1,254 reviews, this publication has graded:
  • 44% higher than the average critic
  • 7% same as the average critic
  • 49% lower than the average critic
On average, this publication grades 1.6 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Nuclear Throne
Lowest review score: 0 Deadly Premonition 2: A Blessing in Disguise
Score distribution:
1274 game reviews
    • tbd Metascore
    • 40 Critic Score
    Dragon Quest of the Stars is just another Square Enix gacha game that pimps out one of its beloved properties in the name of money. It follows the bare minimum of what is required to be a video game and nothing more. It's designed to keep the player interested for brief instances of time during a commute or during a quieter moment at school/work and it does fill that role, but it's a poor entry in one of the best video game franchises of all time.
    • 53 Metascore
    • 40 Critic Score
    There’s a tendency to recommend bad games to the most devoted fans, but I think fans of Drizzt and Co. will hate this game even more than the uninitiated. The saving grace is that Dark Alliance is included with Game Pass, so it won’t cost you anything to check back in from time to time and see how it’s doing. There is an enjoyable game buried here, I just wouldn’t expect to see it anytime soon.
    • 57 Metascore
    • 40 Critic Score
    A realistic take on the Nidhogg formula does sound intriguing. However, after spending some time with Griefhelm, I would much rather go back to the outlandishly gross-out world of Nidhogg 2 than hang around this bland, grim-dark setting.
    • 62 Metascore
    • 40 Critic Score
    Monster Menu is a competent game at best. It emulates the Rogue experience decently and does something very interesting with its food-based mechanics, but it doesn’t stretch far. There’s enjoyment to be had in the high-difficulty and grindy aspects- if that’s your thing, but you won’t find much depth or complexity here. More McDonalds than Michelin, you’ll wish that you’d opted for something more flavourful.
    • 65 Metascore
    • 40 Critic Score
    For older fans wanting a hit of nostalgia, plenty of these games don’t hold up to revisits almost 25 years later. With none of the usual gubbins we’ve come to expect from retro anthologies, all you’re getting out of Early Days Collection is having your rose-tinted glasses stamped on. Lacking in games, lacking in upgrades, and lacking in content, this feels more like a slightly heftier update for Nintendo Switch Online than a full ode to Yu-Gi-Oh!’s golden era.
    • 77 Metascore
    • 40 Critic Score
    There’s no doubt that this is an incredibly fun way to play Capcom arcade classics - better than throwing all of your loose change at a game you’ll never actually finish, at least - but the selection available here hasn’t left me feeling inspired. The games in this collection feel like the last options, the games that could never be sold individually. Cult classics like Darkstalkers and every other version of Street Fighter are entirely missing - instead we have a bunch of Capcom arcade games that, for the most part, weren’t deserving of sequels, or any other recognition this far removed from their release. It sounds harsh, but these are the rejects, propped up by Street Fighter 2 and Ghosts ‘N Goblins. There’s fun to be had here, but without nostalgia you probably won’t find much to love.
    • 67 Metascore
    • 40 Critic Score
    There’s no point to anything in Tron: Identity. It took a magnificent sci-fi world and gave us an hour of closed-off, inconsequential guff to fill the space. Its additions to the Tron mythos are interesting but underused, the characters are flat functions for a deceptively shallow adventure, and you’ll be walking away from the Repository with the vague feeling that you’d just wasted your time.
    • 65 Metascore
    • 40 Critic Score
    While My Hero One's Justice 2 definitely "went beyond" the foundation My Hero One's Justice laid down two years ago, the developers certainly still have a ways to go before they figure out a video game formula that can be classified as "plus ultra!"
    • tbd Metascore
    • 40 Critic Score
    Balloon Flight has struck on a rare thing - a good idea - but failed to execute it. At the end of the day, even if you can get past the steep learning curve of the controls and the physics, there simply isn’t enough content to give you a reason to continue. Only the most stubborn gamers would read the challenge ‘See how far you can get!’ and devote any length of time to this game; besides, they’re all kept busy learning rhythm games or speedrunning something. More likely, players will spend six-odd dollars on this game, fall to their death as cheerful music serenades them, and never return again.
    • 68 Metascore
    • 40 Critic Score
    Even for the niche audience that this game is aimed at, I imagine this will be too unintuitive and exhausting. With a better user interface and some quality of life improvements, I could see how this game could be enjoyable for everyone and not just history buffs. As it is right now, Port Royale 4 is great for those who love crunching numbers, but probably won't be much for those who want to play a video game.
    • 72 Metascore
    • 40 Critic Score
    I want to like Steelrising, I really do, but it just won’t let me. Every aspect of the game feels like a barrier to the one thing I enjoyed: combat. Even that got boring. The characters are bland, the story is dull, the setting is derivative, and the finished product is too buggy and bloated to truly enjoy. It needed a few more turns of the key to go the distance and keep on ticking smoothly.
    • 52 Metascore
    • 40 Critic Score
    Crime Boss is a game at war with itself. All three modes offer something, but none of them does their specific thing that well. Meanwhile, the characters and writing that surround these missions feel painfully stuck in 2011. And customisation is either limited or random in a way that makes it feel like you never quite have control of your loadout.
    • 59 Metascore
    • 40 Critic Score
    It doesn’t provide anything new, or even the basics of what people want from an ambitious pirate adventure, being overshadowed by Ubisoft’s own game 11 years older. Even with the solid naval combat mechanics we’ve seen in multiple games over the last decade, it’s just not enough to carry the promise of a pirate’s life on its own.
    • 57 Metascore
    • 40 Critic Score
    Despite having the most absurd premise a game could have, Orangeblood is utterly forgettable.
    • tbd Metascore
    • 40 Critic Score
    Much of my experience was salvaged by the beautiful visuals, heavily reminiscent of Night in the Woods, and the very endearing cast of characters that Finley gets to know duringver his time at Porcupine. I loved walking to work every day, chatting with the owner of the local pub, checking in with the woman who fished by the sewer, and dropping by the flower shop to see how my friend, the florist, was doing. I enjoyed bumping into patients on the street and seeing how much they’d improved. Every character had a distinct personality and felt alive, and helping them out in between shifts coloured the world in and made the experience fun, instead of just tolerable. But there’s only so much that can do to buoy a game so bogged down with inconsistencies and bugs.
    • 67 Metascore
    • 40 Critic Score
    If you love Crash Bandicoot and you've been waiting years for what once was Wumpa League, there's probably just enough there to convince you that this is a good game. But it's not. It's a bad game. They shouldn't have made Crash Bandicoot into this thing, and deep down all of us know it.
    • 59 Metascore
    • 40 Critic Score
    Rusty Rabbit is a serviceable Metroidvania at best, which just isn’t enough to warrant a recommendation. If you love rabbits, or Takaya Kuroda, then you might get a few laughs out of this game, but chances are you won’t actually enjoy playing it that much. It’s a shame: a great concept, some half-decent writing in places, let down by shoddy controls and gameplay.
    • 47 Metascore
    • 40 Critic Score
    Paranoia: Happiness Is Mandatory demands you be happy and obedient, but you're more likely to be bored and upset that you didn't play something else.
    • 67 Metascore
    • 40 Critic Score
    Exoprimal is a prehistoric relic of its own making, and a harsh but necessary lesson for a developer who has been sitting atop the pile for far too long. Future seasons could salvage the flashes of excellence on display here, but I doubt players will stick around long enough for that to become a reality. And to think we could have had a new Dino Crisis instead.
    • 44 Metascore
    • 40 Critic Score
    Nom Nom Apocalypse is an unfulfilling snack of a game that offers very little to sink your teeth into.
    • 46 Metascore
    • 40 Critic Score
    Is It Wrong To Try To Pick Up Girls In A Dungeon? - Infinite Combate asks a question that the protagonist deems to be of the utmost importance. But when it comes to the actual question of whether or not to buy this game, you're better off leaving the dungeons, the story, and (of course) the girls alone.
    • 61 Metascore
    • 40 Critic Score
    what is currently available feels like a prototype for something better. If the campaign were just longer, tighter, more refined, then Hellbound would be an easy recommendation. Saibot created something that feels solid in the hands but doesn't quite stick the landing. You can only play the campaign so many times before you've seen it all and Hellbound simply doesn't deliver much else.
    • 59 Metascore
    • 40 Critic Score
    Unfortunately, while Skellboy has its enjoyable moments, there is simply too much going against it to make the game worthwhile. If the game were more focused in its design, either towards exploration or linear gameplay, and if the system of taking the power of opponents were more thoroughly developed, and if the technical issues were non-existent, then Skellboy would be great. As it stands, it’s simply alright, lacking in areas that cannot be tolerated in today’s market with so many high-quality titles available.
    • 73 Metascore
    • 40 Critic Score
    Shadows of Rose is a shorter, worse version of Resident Evil Village. It’s so committed to recreating a micro-version of Village and following it beat-for-beat that it even copies its major flaws. It concludes in the same location with the same info-dump of lore that quickly wraps up all the loose threads. It ends with the same boss fight (somehow even clunkier and more frustrating this time), and unbelievably, also ends with the exact same cutscene. The scene where Rose visits her father’s grave at the end of Village isn’t the start of Shadows of Rose - it’s the end of it. There’s no new context that makes this scene more meaningful, and in fact, that weird line where the driver calls her Eveline is an even more bizarre thing to say after these events. Capcom is quickly running out of Resident Evil games to remake, and this expansion didn’t give me a lot of hope for the future.
    • 64 Metascore
    • 40 Critic Score
    For people looking for a ridiculous game to play with friends for an hour or earn Youtube views with, this may suffice. But even by that small metric, Totally Reliable Delivery Service feels like a completely inadequate video game.
    • 58 Metascore
    • 40 Critic Score
    What it has made here could be considered impressive, in a way, considering its lack of expertise in this genre, because it’s not entirely incompetent. The tennis does play fairly realistically and there is a rhythm to it that did remind me of Virtua Tennis 2 at times. But I'm not sure that you'll want to spend your hours with this game, because it’ll seem like time will slow down to a crawl.
    • 53 Metascore
    • 40 Critic Score
    Redfall isn’t a total disaster, and there’s fun to be had in slaying vampires, especially with a couple of friends. But to call Redfall a shallow experience would be an understatement. I’m happy to loot and shoot and make my own fun, but there still needs to be something there to pull me through it. Nothing in Redfall, from the loot to the characters to the exploration to the power climb, ever made me want to keep playing, or feel like there was something more to achieve. No amount of bug fixes or updates will be able to improve Redfall’s fundamental gameplay flaws. It’s not just rough around the edges, it’s rutted all the way through.
    • 68 Metascore
    • 40 Critic Score
    It’s hard not to be disappointed with this 2042 offering. You know when the devs said this is a game to “celebrate Battlefield”? They’ve stripped away some of the most fundamental elements of the series and added tornados and Wingsuits to make up for it. It’s Marketing 101. Explosions, tornados, and swooping helicopters look great. One day, they probably will be great. DICE is one of the best when it comes to post-launch patches - for better and for worse. But if you’re on the fence about buying Battlefield 2042, I would just wait. It’s hard for me to condone purchasing what is essentially an unfinished product - an unfinished product with Battle Passes, too. Just wait. It will be a better game in a year’s time. Maybe even six months. If you’ve never played Battlefield and want to experience some of the sheer beauty of 64v64, I say go for it. Just don’t expect an experience that will keep you interested for more than a couple of weeks.
    • tbd Metascore
    • 40 Critic Score
    The problem with creating a dungeon crawler game and calling it Munchkin is that there is too little connecting to the source material.
    • 51 Metascore
    • 40 Critic Score
    As a single-player experience, Table Manners is very much like a bad Tinder date: after one awkward night, you'll probably never want to see it again.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

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    • tbd Metascore
    • Critic Score
    Right now, New Arc Line isn’t showing the coherence I had hoped for, but it makes up for that ambition. It’s a game I’ll be sticking with throughout its Early Access, and as long as you’re prepared for the fact that this might not be a smooth ride for a while, I can recommend that others do too. I just hope that the team realises that it needs to focus on improving the writing as much as the technical issues. [Early Access Review]
    • tbd Metascore
    • Critic Score
    InZoi is undeniably impressive both in its visuals and gameplay, with more than enough to get stuck into even in this early access version. Players will spend endless hours customising characters, buildings, and furniture, and that’s before they even start living their digital lives. Life sim fans are certain to lap it up with gusto, providing they can overcome the graphical barrier. The real test of whether InZoi will reign as the life sim king will come with time, as long as regular updates happen and Krafton delivers on the promise of all it has in development. [Early Access Score = 80]
    • 67 Metascore
    • Critic Score
    Every looter struggles in the early days, and it would be naive think a studio that's never made a game of this type before would nail it right out of the gate. That being said, it's already in way better shape than I ever expected it to be at launch, and, most critically, the combat — particularly in multiplayer — is an absolute blast. I'm hopeful, and I'll be sticking around to see where things go from here.
    • 72 Metascore
    • Critic Score
    There’s a real promise in what stands to be a modern successor to one of the all-time greats of the genre, NCSoft’s Lineage 2. [Review in Progress]
    • 83 Metascore
    • Critic Score
    There's still a long way to go of course. I'm about halfway through the campaign, I've only unlocked three dungeons. I don't know what the end-game grind will be like and the rogue-like activity Torghast is still unknown to me. But I'm enjoying the process more than I ever have before, and more than anything, I just want to rescue the heroes of Azeroth and stop Sylvanas and the Jailer from doing... whatever it is they're doing.
    • tbd Metascore
    • Critic Score
    From building your base to fighting off an endless horde of ladybird larvae, Grounded 2 is very much more Grounded, and some will likely question why this is a sequel and not an expansion to the original. But if you look beyond the superficial similarities, you’ll see a sequel that’s far more confident in itself. This isn’t an experiment for Obsidian anymore, it’s a full-blown project that’s getting the care and attention it deserves, with a bigger story, bigger enemies, and a bigger world to explore. We may be small, but I have very big expectations for Grounded 2. [Early Access Review]
    • tbd Metascore
    • Critic Score
    All things considered, Subnautica 2 has managed to mirror some of what made the first game so incredible, but it's a bit lackluster the second time around since it hasn’t changed or meaningfully built on much of it. Its greatest shot at doing so lies in its potential for an intriguing story, which the Early Access launch puts down roots (eh?) for. As long as future updates continue to evolve both the gameplay and the story to cement its own identity, I have no doubt it will be every bit as beloved. [Early Access Review]
    • 75 Metascore
    • Critic Score
    There is value to Modern Warfare 2’s campaign. It is art. It’s also just intense fun throughout, because it is ultimately a video game. To say anything else is to take away from the years of hard work that has gone into producing this spectacle. But we can’t forget about the context: millions of people, a lot of them very young and impressionable, will play this campaign. This is why it’s important to have these sorts of conversations. The campaign constantly dances a wobbling tightrope between being too fantastical and exposing the realities of modern war. Sometimes it slips too far into the realistic horrors, and it’s unable to commit, so it has to pull you back with just one more big budget explosion. [Campaign impressions]
    • tbd Metascore
    • Critic Score
    Schedule 1 is the chillest game about running a drug empire I’ve ever played. My little dude, whom I’ve nicknamed The Eggman because all drug lords need a cool moniker, spends his time skating around town, laundering money at the laundromat, and peacefully snipping away at his plants in a dinky little room above a Chinese restaurant. When I invited my friend to play this new early access title, it wasn’t thirty minutes before three police officers were dead and half our supply was sinking to the bottom of the river. [Early Access Impressions]
    • 61 Metascore
    • Critic Score
    As is always the case with these types of things, install and play Delta Force at your own discretion. For a free-to-play shooter, it’s a solid game, but nothing too special. Worth trying out for the sake of a new shooter, but it probably won't tempt you away if you're happy with your current multiplayer game or if you object to kernel-level anti-cheats. [Review in Progress]
    • tbd Metascore
    • Critic Score
    Masters of Albion’s little quirks and British humour make it endearing and funny, adding some much-appreciated details to what makes it stand out, like its crafting and odd building mechanics. The humour is a throwback to old-school Fable, so it can be shockingly explicit, but in the best ways. However, overall, if Masters of Albion wants to keep players enthralled, the nightlife needs to calm down a little so I can go back to enjoying making rat pies. [Early Access Review]
    • 57 Metascore
    • Critic Score
    After the failure of Babylon’s Fall, Foamstars feels like yet another attempt from Square Enix to nestle in on the live-service market, and one I wouldn’t be surprised to see fail. It’s a shame, because on a foundational level, there is an aura of Jet Set Radio or Ghost Trick in its cool aesthetic and obscene lore, which in a better world could have been turned into something far less cynical. This is a game where foam has developed into a secretion from individuals who are basically soap-based mutants, and this is the most creative thing you’d have them do? If you get foam-o from this one, I promise you aren’t missing out on much. [Review-in-Progress]
    • 85 Metascore
    • Critic Score
    That really should be a given for a game with the phrase "Nintendo Switch 2 Edition" in its name. Unlike other games to have worn that badge so far, though, I’m thoroughly convinced that there’s enough here to justify the price of its upgrade. What I’m still unconvinced of is whether this expansion is so good that the whole Wonder package is now an $80 game. Not because I don’t love Wonder and everything it brings to the table, both in the base game and its Bellabel Park upgrade, but because I’m yet to be convinced that any game is worth $80.
    • 87 Metascore
    • Critic Score
    Roads To Power is more than just the next in a long line of DLC. It’s a true expansion, one that promises all-nighters to die-hard fans, and could be the missing something that brings hesitant newcomers to finally try on the crown.
    • tbd Metascore
    • Critic Score
    There is a bit of a grind to get the materials you need, but it doesn’t feel like it. You can freely explore all areas right away, though accessing the resources involves restoring the land and solving the mystery of the ancient civilization. It’s a great way to unwind at the end of a stressful day, and with the multiplayer function, you can bring friends along on the journey as well. [Early Access Score = 80]
    • tbd Metascore
    • Critic Score
    This is almost certainly going to be the biggest Lego game TT has ever made, hence it taking so much longer to make than any Lego game to have come before it. Bigger isn’t always necessarily better, but after getting hands-on with it, I’m starting to think there’s a strong chance Legacy of the Dark Knight isn’t just going to be the biggest Lego game ever made, but also the best. [Hands-On Impressions]
    • tbd Metascore
    • Critic Score
    But as it stands now, Dead as Disco is not only my favourite game I’ve played so far in 2026, but one that I can see being a true all-timer as more content is added and it’s polished up even more. Charlie Disco's comeback performance is already something truly special, but it can only get better from here. [Early Access Review]
    • tbd Metascore
    • Critic Score
    Zoning new buildings is a pleasure in Manor Lords - significantly better than Cities Skylines 2, somehow - and watching your citizens drag the logs over, build the foundations, and set up the support beams, is completely immersive. You can wander around your town in third-person, your great red cloak billowing behind you, and exploring the streets at a walking pace brings the whole package together. “I built this,” you think. [Early Access Review]
    • tbd Metascore
    • Critic Score
    After spending a few hours with 007: First Light, I’m more confident it can and hopeful it has everything it takes to become an action blockbuster with nuance, spectacle, and flair that we just don’t get anymore. [Hands-On Impressions]

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