The Jimquisition's Scores

  • Games
For 426 reviews, this publication has graded:
  • 33% higher than the average critic
  • 5% same as the average critic
  • 62% lower than the average critic
On average, this publication grades 9 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 The Sexy Brutale
Lowest review score: 5 The Last Hope - Dead Zone Survival
Score distribution:
  1. Negative: 83 out of 426
577 game reviews
    • 62 Metascore
    • 60 Critic Score
    Nothing in this game feels quite finished, which is the overbearing problem. Agents of Mayhem is brimming with potential and can be quite a bit of fun, but it's inevitably dragged down by the fact that every little element, no matter how much promise it has, always consistently feels so half-baked.
    • 86 Metascore
    • 95 Critic Score
    Sonic Mania is a brilliantly staged celebration of the past that acts as a true sequel to the Genesis line of games.
    • 81 Metascore
    • 70 Critic Score
    What I have experienced is at least seven hours of good, quality gameplay, that was scuffered by the worst luck imaginable and the unfortunate decision to do the whole single save file auto-save structure...Even with the game ending the way it is, I have to admit that it was a good bloody time and there are a lot more expensive games out there that offer a lot less.
    • 83 Metascore
    • 70 Critic Score
    It's a good game... but lacking that dazzle of the first experience.
    • 80 Metascore
    • 70 Critic Score
    I had fun going back to Crash Bandicoot, even if I found myself wanting to toss my controller at certain points and that notorious sky bridge level is still one of the absolute worst pieces of interactive crap you could ever suffer.
    • 56 Metascore
    • 50 Critic Score
    Perception is miles better than the myriad “me too” horror games saturating Steam, but it’s certainly not exceptional. Underneath the visual style – and it’s ultimately just an aesthetic choice – is regular ol’ walk-and-talk horror game that manages a little panache but contains no material of substantial value, be it narratively or interactively.
    • 77 Metascore
    • 60 Critic Score
    Arms is a really weird game. At its core it’s a simple, accessible fighting game with a really strong gameplay loop and room for player growth competitively, but a pair of fundamentally flawed control schemes, a lack of decent modes and a glacially slow random unlock system for items that fundamentally change how characters can function make it a really tough package to recommend. Which is a shame, because there’s such a good game in there
    • 50 Metascore
    • 20 Critic Score
    Nothing I wrote here in 2008 applies to the ugly, sh.tty, port job with woefully poor controls and instances of the whole thing being plaing f.cking broken.
    • 80 Metascore
    • 75 Critic Score
    RiME is certainly one of those games that prove how ridiculous it is to rail against linearity considering how a well paced, smartly designed corridor can be as enchanting, if not more so, than any massive open world on the market.
    • 82 Metascore
    • 70 Critic Score
    Honestly, Tekken 7 is a content predictable fighting game surviving off the back of it’s relatively unchanged combat system.
    • 87 Metascore
    • 85 Critic Score
    Injustice 2 takes a strong fighting game, delivers an incredibly rewarding and lengthy single player that feels like a priority rather than a tacked on afterthought, and considerably increases the scope of the game by adding in a vast number of well made additional characters to the mix. Sure it hits the uncanny valley a bit, and I’m not keen on the loot boxes or their DLc plans, but it’s hard to deny how much fun I had with the game at launch.
    • 79 Metascore
    • 50 Critic Score
    That’s Prey all over. It works, it’s well made, and polished, and all those things we expect “AAA” games to be. What it is not is exciting. At all...It’s an also-ran that I was quite frankly happy to see the back of once I was blessedly finished.
    • 80 Metascore
    • 90 Critic Score
    All told, Flinthook is a damn good time. It’s demanding with its difficulty but provides all of the tools necessary for success; not so cruel as to seem unfair but steadfast in its expectations of the player. The core mechanics are satisfying to use and well balanced, while offering the player ways to upset individual aspects of that balance through perks and carve out their own style.
    • 92 Metascore
    • 90 Critic Score
    I say this without hyperbole and not as a stealth insult to anything else – I quite genuinely believe this to be the finest addition to the Switch’s library so far. I can’t argue with how much I’ve been playing it and how much I want to keep playing it, even as I type this. It’s exactly this kind of compulsive experience the Switch needed, and if that had to be the result of a remaster, so be it...It’s a damn fine remaster of a truly magnificent game.
    • 88 Metascore
    • 95 Critic Score
    While it didn’t bring literal tears to my eyes, there are moments that certainly feel like a kick to the soul thanks to impeccable writing and direction.
    • 75 Metascore
    • 60 Critic Score
    Outlast 2 might have had a better shot if it released years ago and hadn’t followed Outlast. As it stands, it’s a lower quality photocopy of itself, with any attempts at improvement acting more as defacement of an element that needed no correction.
    • tbd Metascore
    • 10 Critic Score
    I wish this game had a head so I could stamp on the back of it and push it mercilessly into a pile of sick and guts.
    • 75 Metascore
    • 50 Critic Score
    The remaster itself, tragically, is really quite good. It runs beautifully in 4K at a smooth 60 frames-per-second, with characters and environments that still look striking today. Aside from some occasionally buggy ally A.I., it’s polished up nicely, and I wish I could say it was worth rushing out to buy...At $59.99 however, with launch-day DLC besides, Bulletstorm: Full Clip Edition is little more than a pisstake. And that’s that.
    • 77 Metascore
    • 100 Critic Score
    Make no mistake – The Sexy Brutale deserves as much attention as any Horizon, Zelda, Nioh or Persona.
    • 71 Metascore
    • 50 Critic Score
    Andromeda is an undeniable mess, one that is now being hurriedly fixed after it already “enjoyed” its most effective sales period. The state it released in – considering the money and publisher behind it – is hard to conceive, let alone forgive, but a game can be a buggy mess and remain fun. Andromeda is fun… sometimes. Other times it’s a dreary slog through recycled cutscenes, infantile character interactions, and a lot of badly masked loading screens.
    • 73 Metascore
    • 20 Critic Score
    Yooka-Laylee is a game out of time, clinging so desperately to past glories it doesn’t seem to understand the Earth kept spinning after the N64 was discontinued. It’s everything wrong about the formative years of 3D platforming and it somehow retained none of what made the genre’s highlights endure...Yooka-Laylee is, in a word, rubbish.
    • 93 Metascore
    • 85 Critic Score
    As someone who has spent a lot of time with the Switch recently, and who loved the hell out of the Vita during that year or two it was getting regular games released on it, I really did find myself at times wishing this game had some kind of portable version. It just felt like the social life aspects of the game might have been more at home when I experienced them on the Vita in P4G...Still, the fact that’s my biggest complaint in 120 hours of JRPG says a lot. I was damn impressed by Persona 5, and will certainly be returning to it once I’ve had a few months to decompress from this super concise playthrough. I played 120 hours in just a couple of weeks and damn it was a lot of fun.
    • 88 Metascore
    • 90 Critic Score
    Few games are able to showcase the power of the medium like Nier: Automata...If history forgets this game, then f.ck history.
    • 97 Metascore
    • 70 Critic Score
    At its absolute best, Breath of the Wild offers some of the most absorbing experiences a Zelda game ever has. Unfortunately, it makes you work harder for it than you should, buried as it is under a pile of small but constant irritations that collaborate to form a thick crust of frustration around a delectable center. Breath of the Wild is a delightful adventure, one that tries its utmost to be as big a pain in the arse as possible.
    • tbd Metascore
    • 20 Critic Score
    Vaccine is shit, but it does say its own name in a creepy deep voice when you start it, which is the single thing it has over Resident Evil 7.
    • 66 Metascore
    • 65 Critic Score
    Berserk and the Band of the Hawk isn’t a bad time, but it’s not quite the Berserk Warriors I was hoping for. The story mode is great fun for a while but soon falls apart, character unlocks are tantalizing until you realize how thin on the ground they are, and generally nothing good the game does comes without at least some minor caveat.
    • 89 Metascore
    • 95 Critic Score
    Horizon: Zero Dawn is just brilliant. I speak as a critic who has played more "open sandbox" games than any one human should and has grown so very weary of them. I should have gotten sick of this thing in an hour, but I've been glued to it for days and days and I don't want it to end. I love existing in this world - a world of desperate survival but of growing culture and a sense of hope. A world of giant metal animals that promise some breathtaking fights.
    • 76 Metascore
    • 70 Critic Score
    Ultimately, For Honor doesn’t focus on making sense or being historically accurate, it just puts cool stuff in a field and tells it to go out and fight. Everything outside of playing online sucks, like microtransactions, customization options and single-player. Hell, the multiplayer itself sometimes sucks when it pairs you with a badly selected host player...However, when the game is working and you’re murdering a single human player while screaming “FOOOOOOOOOOOR HOOOOOOOOOOOONOOOOOOOOOOOR” at their corpse, it’s pretty damn rewarding...It’s just a shame the single player couldn’t capture the soul of playing online.
    • 70 Metascore
    • 50 Critic Score
    I’ll end my review of Dynasty Warriors: Godseekers by saying Dynasty Warriors 8: Xtreme Legends Complete Edition was a crown in the jewel for the series and I highly recommend anybody interested in Tecmo Koei’s sprawling franchise consider it for a starting point.
    • 88 Metascore
    • 100 Critic Score
    Nioh got attention for its similarities to other titles, but it deserves to be remembered as its own special game, one that sees and raises the efforts presented by its inspirations. With fast and uncompromising combat, an engrossing economy of loot, and a mesmerizing artistic style, action-RPGs have rarely been this refined or this captivating.

Top Trailers