The Indie Game Website's Scores
- Games
For 582 reviews, this publication has graded:
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47% higher than the average critic
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13% same as the average critic
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40% lower than the average critic
On average, this publication grades 3.6 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: | Disco Elysium | |
|---|---|---|
| Lowest review score: | The Amazing American Circus |
Score distribution:
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Positive: 268 out of 582
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Mixed: 280 out of 582
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Negative: 34 out of 582
603
game
reviews
- By Date
- By Critic Score
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- Critic Score
It’s a shame that the combat is so messy, and that bugs and poor mission balance and visual communication obfuscate your ability to interact with a core mechanic that feels fairly novel. The inspired visuals of drones crashing around like droplets of water in a roiling ocean are at least fun for a while, but there’s little here to hold your interest in the long term.- The Indie Game Website
- Posted Oct 20, 2020
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For better or worse, it’s almost identical to its five-year-old predecessor. If you enjoyed that, great – this is more of the same. Otherwise, there’s not a lot to draw you in here.- The Indie Game Website
- Posted Jul 1, 2019
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I’m a big fan of “walking simulators,” but The Magnificent Trufflepigs hems in its exploration and storytelling so severely that I never felt like I was walking much at all. This is more a “get interrupted constantly” simulator: not a vein I’m particularly eager for developers to mine.- The Indie Game Website
- Posted Jun 15, 2021
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The hitboxes are atrocious, the game is janky, laggy, and messy, and it’s all just way too derivative to be enjoyable. I really wanted to like Hellpoint, as I want to like all games, but especially soulslikes, but it’s just not going to happen.- The Indie Game Website
- Posted Jul 31, 2020
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If you have missed flinging innocent people across shaky bridges for dubious reasons, this addition to the Bridge Constructor series is well worth the entry price with a lot of fun puzzles to be completed. However it doesn’t feel as good as its predecessors, and if you are yet to play those, perhaps try Bridge Constructor Portal first to see how you get on. If you are a Walking Dead enthusiast, this probably isn’t for you, despite the guise it hides under. It really makes you feel like Spider-Man if Spider-Man were a slowly decaying husk of Norman Reedus with a crossbow.- The Indie Game Website
- Posted Nov 18, 2020
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I suspect Of Bird and Cage works best as an album first, and maybe a speed runner video as a distant second. Perhaps by the end Gritta escapes her prison and finds the support she needs to reclaim the light of her life in one of the possible endings, but given the oppressively deep hole she starts in, I’m not convinced that the game believes she deserves it. Though she most certainly does.- The Indie Game Website
- Posted May 26, 2021
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Outsider: After Life shows in its opening section that it knows what it’s doing. The process of repairing HUD-ini is finely tuned, and sets up intrigue for what comes next. It’s a shame that it only gives way to increasingly repetitive, sometimes painful gameplay, and mismatched pieces of story that don’t quite fit into the full picture.- The Indie Game Website
- Posted Jul 13, 2021
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Narcos: Rise of the Cartels is not a broken game, nor is it ugly or offensive. But it is joyless. It feels cold, like a corporate cash grab, and suffers from a fundamental misunderstanding of its target audience. There are interesting elements and attractive qualities, but the game overall fails to deliver much of anything to anyone in particular.- The Indie Game Website
- Posted Nov 18, 2019
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Promesa attempts to convey a moving, intergenerational tale through its spaces, as it shuttles the player to various locales, interspersing these journeys with quotes shared by a grandfather to his grandchild. You don’t really need to do much; you just walk until you can’t anymore, and then you’ll be transported to the next place. But these spaces are also mostly devoid of meaningful context; I wasn’t even aware I was reading a familial conversation until I read the synopsis on a website. Then there are the purportedly haunting and surreal spaces, which are as sparse and lifeless as the memories you’re supposedly traversing through, having been mostly constructed with far too little subtleties to pique my curiosity. Compounded by the absolutely glacial speed I was travelling at, and I found myself making an early exit.- The Indie Game Website
- Posted Jun 30, 2021
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A self-titled RPG roguelike, Sin Slayers takes a JRPG battle system and procedurally generated levels, mixes them together with a Darkest Dungeon-esque layer of grime and calls it a day. What results is a game lacking in fun and direction, but definitely full of sins.- The Indie Game Website
- Posted Sep 4, 2019
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Voxel Battle Simulator wants you to pit tiny little voxel pixel armies against one another in an all-out competitive battle. You are given an amount of money to defend your base with, from the most basic of infantry that battle on foot, to artileries that can fling munitions across a vast distance. Once you’ve deployed them, you can watch them clash with the opposing team, both armies yelling with all the excitement and confusion of overly energetic puppies as they do so, and unlock more defenses with the spoils of war. However, while the game functions on a fundamental level, it’s barely compelling or innovative enough to keep me playing.- The Indie Game Website
- Posted Apr 30, 2021
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Despite Sheltered 2’s attempts to pander to this crowd, it largely fails to bring any new ideas to the table. Its mindless interactivity with its post-apocalyptic world, combined with an obtuse crafting system, has resulted in a game that is more annoying than tantalising.- The Indie Game Website
- Posted Sep 30, 2021
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The concept seemed safe enough, but by making the lore so vague, the dialogue and RPG elements so weak, and the combat too clumsy, Paranoia hasn’t lived up to expectations. With a name so blunt you’d be expecting to feel chills, to be looking over your shoulder, to thrive for triumph over an oppressive system that you fundamentally disagree with. Paranoia does none of this, and instead offers up a diluted, animated version of their table-top success. There’s a joke in there somewhere regarding board games/bored games, but so powerful is the ennui I’ll let you figure that one out for yourselves.- The Indie Game Website
- Posted Dec 16, 2019
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Altogether, this makes Dungeons of Naheulbeuk a real mixed bag. Its slick and well-observed aesthetic is undercut by rote humour and tired cliche, and its combat has great potential smothered by layers of random chance and obfuscation, with the great swell of combatants meaning that you can sit helplessly as a cavalcade of attacks all target and take down a character before you have a chance to act. There’s definitely something here to enjoy if you’re a diehard tactics fan with a keen eye for optimum strategy and luck mitigation, but it feels like a lot of effort for little reward.- The Indie Game Website
- Posted Sep 17, 2020
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The story itself is told through comic book panels that do inject a bit of colour and personality into the game, but it’s not enough. This is soulless, empty and unpolished – a total whiteout. In old Norse ‘fimbul’ translates as mighty or great. But this particular Fimbul is anything but.- The Indie Game Website
- Posted Mar 4, 2019
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There are aspects of Brotherhood United which are promising, but at this point, it’s an experience which feels unpolished. I had the game crash on me as well as several sections where the background music just wasn’t there. Overall, it just feels like a game I could have stumbled upon on Miniclip back in 2003, and it wouldn’t have felt out of place, nor would it have stuck in my mind.- The Indie Game Website
- Posted Mar 12, 2020
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There is a reasonable game lurking somewhere inside Radio Viscera. The early knockings were enough to show me that there is a lot of fun to be had with this concept. However, the attempts at including variety often miss the mark, and a string of technical problems exacerbate the game’s shortcomings. It is certainly a novel attempt to subvert the genre, but, ultimately, it falls incredibly short. Instead, it makes me yearn for a more traditional twin-stick shooter, even if that would offer no surprises.- The Indie Game Website
- Posted Jul 12, 2021
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These criticisms may be a personal taste thing (tough, I’m the reviewer), but genuinely, if you’re looking for a small puzzle-box game like The Room or GNOG, this might tick a few boxes. It will satisfy in much the same way as a Rubik’s cube or a wooden puzzle does but somehow manages to be a bit more obnoxious. Younger players especially may see the value in this, and it certainly has a place, just don’t expect to find yourself moved and bereft afterwards – you’ll probably just want to make a cup of tea and get on with your day.- The Indie Game Website
- Posted Oct 21, 2020
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Ultimately The Protagonist: EX-1 is another addition to the turn-based strategy game that requires no strategy, with a squad that provides no interest. I cannot begin to care enough about this game to continue playing it, and cannot find a reason to recommend it.- The Indie Game Website
- Posted Jul 19, 2021
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I can think of no better descriptor for the game than candy floss. There is no substance, no depth, but it doesn’t mean it doesn’t taste good or isn’t pretty to look at. However, I can’t help but feel like this game would be too hard and frustrating for most young children. Conversely, it doesn’t have much of anything to appeal to anyone over the age of six. In the end, I can’t really recommend the game, and the fact that it depicts the genocide of an entire race with the gleeful candour of the Androids from Dragon Ball Z really doesn’t help.- The Indie Game Website
- Posted May 5, 2020
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Like many other life simulators, Story of Seasons: Friends of Mineral Town will probably benefit from sunk cost fallacy (if you make it past the first 20 hours, why not another 20?), but if you want a farm sim to wholeheartedly commit to, seek your pleasure elsewhere.- The Indie Game Website
- Posted Jul 8, 2020
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Parallels will be made between AnShi and Journey, which is a bit unfair. For a start, AnShi is the brainchild of a single developer. Second, the protagonist of Journey never had a hoverboard, which for AnShi, is a literal game-changer. I would caution anyone looking to recapture their experience with Journey to consider AnShi on its own uniquely alien merit, or otherwise brace for disappointment. Ultimately, AnShi wowed me with its otherworldly vistas and sweeping soundtrack, but its meandering plot left me wanting more.- The Indie Game Website
- Posted Feb 22, 2021
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Vane simply doesn’t live up to those games it so achingly apes. It lacks the clearly defined objective and unique aesthetic of Journey; the emotional attachment of The Last Guardian; the intriguing ambiguity of Inside; the charm of Rime. Instead, Vane feels clunky and pretentious, any sense of wonderment outweighed by unnecessary frustration, sluggishness and a lack of clarity.- The Indie Game Website
- Posted Jan 22, 2019
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It wouldn’t be fair to Mechajammer not to acknowledge everything it tries to do and bring to the table, but in a world where I’m spoiled for choice when it comes to roleplaying games, mediocre just doesn’t cut it. In its current state, mediocre is the best that Mechajammer can hope to be. On paper, Mechajmmer has everything it needs to be a sleeper hit, but in reality, the only thing it’s hitting is the very bottom of my Steam library, where games I don’t finish go to be forgotten.- The Indie Game Website
- Posted Dec 14, 2021
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It’s easy to see what Ary is aiming for. The ambition is certainly there, but the execution is off. Way off. At best it’s a clunky mess. At worst it’s broken and near-unplayable. It’s clear Ary was in need of a few more seasons of development before release.- The Indie Game Website
- Posted Sep 1, 2020
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Away: Journey To The Unexpected is a game with charming moments, but they aren’t enough to save a dull experience. The highlights are the interactions with your family, but those are at the beginning, then the end of the game. Even the end boss is incredibly easy. It’s an interesting idea, but it feels like a massive letdown in a game that is full of them. The end boss of letdowns, I guess. The only thing I can say in favour of Away is that you should take its advice: stay away.- The Indie Game Website
- Posted Feb 5, 2019
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On the Switch, both docked and handheld play sees frequent dips in framerate and a noticeable number of low-resolution textures. Loading times are also an issue between stages and after deaths. At £34.99, it’s exorbitantly overpriced compared to other, better performing, platformers. I’ve barely managed to talk about every feature Ghost Parade offers yet fails to deliver on. Sadly, a host of ideas have been thrown into the pot, none of which have come out cooked.- The Indie Game Website
- Posted Nov 4, 2019
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On its surface, Moncage does so many things I like. Its narrative is conveyed through interaction, rather than through text or cutscenes. Its predominant mechanic is clever. It’s short. But it stands as an example of just how easily a game can be undone by only one or two critical shortcomings. There’s a world in which a few chewy brain teasers would be enough for me to overlook some one-dimensional characters–this is a puzzle game after all. One-dimensional puzzles, though, are harder to forgive.- The Indie Game Website
- Posted Nov 16, 2021
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I anticipated a touching, engrossing tale of a heartbreaking and folkloric haunt. What I got was a bog-standard, overly conservative horror game mired by mechanics more ancient than the game’s late 1800’s setting. Like the lifeless meatbags which stalk its murky hallways, Maid of Sker is best avoided.- The Indie Game Website
- Posted May 25, 2021
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With its numerous glitches and flaws, Broken Porcelain instead becomes a superfluity of horror game tropes; its cheap jump scares, laboured stealth encounters, and confusing plot now an unfortunate fixture of what used to be a promising survival horror series.- The Indie Game Website
- Posted Oct 27, 2020
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