Promesa Image
Metascore
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  • Summary: Promesa is a personal project born from a family conversation, where you wander through dreams and memories emerging from a dialogue between a grandfather and his grandchild.

    While listening to someone trying to remember their experiences, past and present blend together, forming a stream
    Promesa is a personal project born from a family conversation, where you wander through dreams and memories emerging from a dialogue between a grandfather and his grandchild.

    While listening to someone trying to remember their experiences, past and present blend together, forming a stream of images that are both personal and shared.

    From memories of homes and streets to surreal visions of imaginary places, Promesa is a contemplative experience about what happens when we're left dreaming of the things we haven't lived firsthand.
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Score distribution:
  1. Positive: 0 out of 3
  2. Mixed: 0 out of 3
  3. Negative: 3 out of 3
  1. Jun 14, 2022
    42
    Promesa is a slow-moving, boring game that never really explains why it exists, which makes it hard to care about any of it.
  2. 40
    Promesa attempts to convey a moving, intergenerational tale through its spaces, as it shuttles the player to various locales, interspersing these journeys with quotes shared by a grandfather to his grandchild. You don’t really need to do much; you just walk until you can’t anymore, and then you’ll be transported to the next place. But these spaces are also mostly devoid of meaningful context; I wasn’t even aware I was reading a familial conversation until I read the synopsis on a website. Then there are the purportedly haunting and surreal spaces, which are as sparse and lifeless as the memories you’re supposedly traversing through, having been mostly constructed with far too little subtleties to pique my curiosity. Compounded by the absolutely glacial speed I was travelling at, and I found myself making an early exit.
  3. Aug 3, 2021
    40
    Promesa wanted to be so much more than it is. It very much feels as though the creator has the context that the player doesn’t, and the poor performance makes it difficult to muddle through to try and find it.