The Indie Game Website's Scores

  • Games
For 582 reviews, this publication has graded:
  • 47% higher than the average critic
  • 13% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 3.6 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Disco Elysium
Lowest review score: 15 The Amazing American Circus
Score distribution:
  1. Negative: 34 out of 582
603 game reviews
    • tbd Metascore
    • 65 Critic Score
    Ultreia, too, leans heavily on religious themes, with forgiveness being a saving grace that unlocks a secret true ending, reducing the story into an uncomplicated, religious tale with robots rather than a more nuanced story about adversities. It’s a pity that it ultimately misses the opportunities to delve deeper into the rich world it’s built for itself.
    • 71 Metascore
    • 65 Critic Score
    While there’s some comfort in the repetitive routine of mining and seeking refuge back in your space liner, as you gradually chip away at your objectives, its endless gags and space jokes do get tedious very quickly.
    • 84 Metascore
    • 65 Critic Score
    Had it been stripped away of some of its convoluted system, and instead focused on one or two features and story beats to go alongside its high level of polish and presentation, Unsighted would be a GOTY contender. But in trying desperately to be everything, Unsighted loses sight of the aspects that make it unique in an ever-expanding marketplace of retro-inspired Mentroidvanias. As a result, it’s an enjoyable, but ultimately forgettable experience.
    • 68 Metascore
    • 65 Critic Score
    Pecaminosa isn’t here to break boundaries, but it should still please fans of noir fiction who enjoy sleuthing around in the pitch darkness of a debauched city.
    • 71 Metascore
    • 65 Critic Score
    All in all, Out of Line isn’t a terrible experience; I only wished there was a stronger emphasis on establishing its odd setting, along with something more that I could point to as being exceptional.
    • 67 Metascore
    • 60 Critic Score
    If Say No! More is a rallying call for anxiety-wrecked individuals who don’t know how to say no, it’s an amusing one, even if it’s not always memorable. It serves its purpose best as a comical and occasional reminder that we all have the courage and tenacity to tell someone we won’t always be at their beck and call. Turn to your nearest two-year-old for more advice on this front.
    • 45 Metascore
    • 60 Critic Score
    Warparty is decidedly hit and miss. If you want a quirky RTS game with plenty of classic overtones, while still having a quirky personality of its own, this is it (warts and all). Hopefully, the game can get patched to improve the rough spots and controls. As it stands at release, Warparty is frequently frustrating more often than it’s fun.
    • 70 Metascore
    • 60 Critic Score
    Graphically, there’s no real style; at least, nothing you’d expect from a high-octane mountain biking game. Sam Pilgrim looks like a generic – if not well-rendered – human male, and while there’s a nice variety to environments, nothing screams intensity or fun. But if you’re a fan of the genre and want to dig into something that is specifically demanding on perfect performance, you could definitely do much worse.
    • 70 Metascore
    • 60 Critic Score
    It can get dull in spots, especially if you find yourself with downtime, but there’s enough flavour and personality in the artwork and important characters to make things interesting. I wish the story was better, and that the 80s cheese was toned down to make room for something more thought-provoking, but what’s here is unique. So if you’re up for some fun, time-management based gameplay that doesn’t take itself too seriously, get your ticket book out and hit the streets.
    • tbd Metascore
    • 60 Critic Score
    Can Androids Survive is a game that is working to be a simulator (an unruly hybrid in the best of cases) that positions itself as a sequel to a story. If it doesn’t really quite pull any of these things off successfully, there is at least some consolation in the fact that in the end, as promised, the player gets to blow up the moon. I’m not sure that it works as a message, but it’s nice to get some consideration for not having hit the escape key an hour or so earlier.
    • 74 Metascore
    • 60 Critic Score
    Wattam’s main problem is that it’s simple to a fault. It’s essentially a sandbox that doesn’t give you enough worthwhile stuff to do within it. Ultimately, playing Wattam is like watching a baby’s TV show as an adult: its colourful visuals and fun music may initially captivate and its heart is in the right place, but there just isn’t enough substance to hold your attention for long.
    • 64 Metascore
    • 60 Critic Score
    There is plenty of fun to be had with Hammerting. The aesthetic is delightful, and when everything works as intended, time joyfully slips away. However, the aforementioned issues frequently rear their ugly heads and immediately halt the enjoyment as you’re forced to try and work around it. Despite the full release status, it still feels like Hammerting is in Early Access since it lacks the polish of some of its peers.
    • 63 Metascore
    • 60 Critic Score
    Even though I don’t see myself swapping out my go-to “rainy day” games like Stardew Valley or Moonlighter for Moonglow Bay anytime soon, I’m also not ready to say that I definitely won’t. The amount of progress that the game made in just a week and a single patch has given me nothing but hope for its future, and it’s a game I’ll be keeping an eye on in the weeks to come. Moonglow Bay also supports local coop, and while I’ll always support anything that allows me to play with friends, the game feels like an almost personal experience that I didn’t ever feel the urge to invite someone to share with me. So with that, I’ll leave you with my closing thoughts of Moonglow Bay: Not bad, cod be better.
    • 70 Metascore
    • 60 Critic Score
    For something intended to be played many times, Error Unknown has a tendency to drag on. It would have benefitted from tightening up, each ‘run’ lasting fewer days in order to maximise novelty and minimise repetition. But despite having more than a few bugs in its execution, Tech Support: Error Unknown just about qualifies as a minimum viable product. Ticket completed.
    • 62 Metascore
    • 60 Critic Score
    Overall Tales of the Neon Sea looks (and sounds) good and packs a considerable amount of playtime, but the lack of an original take on the genre and the truly annoying puzzles blocking progress can’t be ignored, as the latter takes away much of the atmosphere and immersion.
    • tbd Metascore
    • 60 Critic Score
    This game presents a very normative, happy retrospective for what was the basis of our interactions becoming commodified by surveillance. It’s impossible to untangle the complex mess of pop culture and corporate harm from one another. Yet, Emily is Away <3 seems to only remember the sugary sweet poke wars. That doesn’t make it a bad game, but it does make it a naïve one.
    • 55 Metascore
    • 60 Critic Score
    The game is cute, funny and genuinely satisfying once you start to put two and two together, combining items and solving puzzles to push the story forward. But the writing really suffers here. It would have been much more enjoyable if dialogue lines weren’t so annoying and expositional. Characters constantly say exactly what they’re doing, and they do it multiple times in a row. The game loses a lot of its comedic charm because it never trusts the player to understand what’s happening, even when it’s extremely straight-forward.
    • tbd Metascore
    • 60 Critic Score
    Most of the choices here are pulled from games that have come before it, so it ends up feeling like a mish-mash of good choices other developers have made. The visual style, though still fine-looking, feels uninspired and, again, recycled from other games from equally equipped developers. That said, the game isn’t much of an investment, so if you’re looking for something solid but not revolutionary, this could be the game for you.
    • tbd Metascore
    • 60 Critic Score
    Making your way through unexplored bunkers and encountering new alien species is just as fun as it sounds, and finding secret areas within each level adds another layer of intrigue. Zombotron does occasionally feel like just another 2D platformer and nothing else, but if that’s the kind of game you’re looking for, then it checks all the boxes.
    • 66 Metascore
    • 60 Critic Score
    The Stillness of the Wind is tough to recommend. While struggling to survive on the farm does effectively portray Talma’s circumstances, it doesn’t make for a fun experience. And the story of its world, while unique in concept, is too obtuse and disengaging in how it’s told. While there’s artistic merit in what’s been accomplished here, you should probably stick to a more traditional farming sim.
    • 72 Metascore
    • 60 Critic Score
    They Are Billions is certainly an impressive game that can be on PS4. Whether it should, or at least whether it should yet, is another question. The port feels fairly rushed overall, with little consideration given to the changes in control dynamics and player setup that come into question when running on console.
    • 63 Metascore
    • 60 Critic Score
    Ultimately, Jon Shafer’s At the Gates is a deep, interesting and gorgeous barbarian-‘em-up for about three-quarters of its runtime, with the quality of the experience varying hugely from there. With time invested to learn the game’s systems, there’s fun to be had in taking the various unlockable tribes to victory. It’s definitely rough around the edges, and there are a few features I’d happily trim, but if you enjoyed Jon’s previous work then the spark that kept me awake all night when Civ V launched is definitely still alive. I hope future updates can fill in a few of the gaps.
    • 66 Metascore
    • 60 Critic Score
    The game is fun and tells a somewhat engaging story. The shooting mechanics, which rely on aiming with the right thumbstick and firing with the right trigger, don’t quite feel right. They are a little too loose which sometimes makes it hard to aim accurately. I think the game as a whole could have benefitted from some sort of auto-targeting mechanic. However, the driving mechanics feel great. The funnest moments happen when you’re in a car. Steering is arcadey in the best way, and using that emergency brake has never felt more satisfying in a game like this.
    • 77 Metascore
    • 60 Critic Score
    Stellaris is a good 4X strategy game, but its port suffers from the basic differences between console and PC gaming. It would be unfair to blame Tantalus Media, as it’s hard to think how these mechanics could have been improved with the tools at hand. For patient and true lovers of the genre, being able to play Stellaris on their PS4 or Xbox One might be enough to please them, but for newcomers to the franchise or the genre, the clunky and cumbersome controls will prove to be a big turn-off.
    • 61 Metascore
    • 60 Critic Score
    There’s a lot to discover in Summer Catchers, but I feel like the PC version is the worst way to do so. If you’re considering buying this on a tablet or phone, add a point or two to the review score.
    • 62 Metascore
    • 60 Critic Score
    Tools Up! has a ton of potential. It just needs a bit of tweaking and user-friendliness, but still offers a solidly absurd cooperative multiplayer experience. The game is frustrating and hilarious in nearly equal measure, which has a certain appeal for these kinds of shared experiences. Just, you know, maybe not with the children.
    • 58 Metascore
    • 60 Critic Score
    Ultimately, The Church in the Darkness rewards players with a fascinating and original cult setting, but the provided method for navigating and interacting with that setting is entirely uninteresting. For some, it may be worth trudging through an uninviting cult compound to understand their experiences and culture; for me, I wish I’d stayed far away.
    • 82 Metascore
    • 60 Critic Score
    Blake: The Visual Novel was a promising debut from Ori Mees; Blake made me laugh a few times, and stressed me out over making the right decisions at other points. I felt compelled to read it through to the end, which is more than I can say for other visual novels I’ve muddled through recently. Even though Blake definitely displays the tell-tale, first-project symptom of doing too much in too little time, it has definitely convinced me to keep an eye on the developer’s future projects.
    • 75 Metascore
    • 60 Critic Score
    As a horror game, The Medium doesn’t have enough resistance or solid scares overall, and as a tone piece, it often misses the mark with a lack of maturity and care in scripting. The core conceit of the game rears its head unexpectedly as it fails to reconcile its deep themes with its desire for shock, and its desire to create a horror experience without any strong mechanical grounding. The game doesn’t really provide anything to bridge its evocative artwork to its less than accomplished themes...For those that want to explore a fascinating looking interpretation of a spiritual world, however, The Medium is a rambling holiday in a wonderful macabre charnel house, but if you want something a little more bracing, you might want to look elsewhere.
    • 73 Metascore
    • 60 Critic Score
    Spirit Hunter: NG is an adequately playable visual novel overall, but the standards of its writing and presentation are sub-par for the hefty price of admission.

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