The Games Machine's Scores

  • Games
For 2,656 reviews, this publication has graded:
  • 71% higher than the average critic
  • 7% same as the average critic
  • 22% lower than the average critic
On average, this publication grades 4.3 points higher than other critics. (0-100 point scale)
Average Game review score: 79
Highest review score: 99 Baldur's Gate 3
Lowest review score: 30 Dino Dini's Kick Off Revival
Score distribution:
2658 game reviews
    • 70 Metascore
    • 68 Critic Score
    Nintendo cares about our health and to prove it brings us a new chapter of the Fitness Boxing series, urging us to get off the couch and follow the workout routines of inflexible virtual trainers. The playful streak of titles like Ring Fit Adventure and Boxing Fist of the North Star disappears in favour of more serious training based on the fundamentals of boxing. Worth considering if you're looking for an excuse to burn off those Christmas calories.
    • 76 Metascore
    • 68 Critic Score
    Future Unfolding is a game of love and hate. It could be an interesting concept to explore if you like experimental game design and unique experiences, but at its core, more than once the gameplay mechanics simply don't work.
    • 69 Metascore
    • 68 Critic Score
    Bithell Games, what should we do with you? What is this game? As an action game, it is not very in-depth, it is not stimulating. As a narrative, the story is appreciable but does not leave any freedom to the player. Did you look for linearity so as not to alienate those who wanted to fight? Fine, but then you should have developed that part more. And instead the final result remains in a sort of limbo, far from being an excellence in the various souls that compose it. For those who see the glass half full, it remains a well-written story in a super fascinating narrative universe.
    • 64 Metascore
    • 68 Critic Score
    God of War: Sons of Sparta attempts to delve into Kratos' past with a promising narrative, but ends up betraying much of the power expected from a title in the saga. The idea of exploring the trauma and nascent fury of the Ghost of Sparta was intriguing, and Deimos is a successful human counterpoint, but the game fails to transform this potential into a memorable experience. The predominant feeling is that of a timid title, almost fearful of its own heritage: the combat lacks bite, the two-dimensional graphics appear uninspired and lacking in character, and the mechanics — although functional — are uninspiring and constantly feel like something we've seen before. Sons of Sparta does not leave its mark, does not surprise, does not embody the epicness and brutality that made Kratos an icon; interesting for the most curious fans, but disappointing for those who expect the fury and emotional impact typical of the saga.
    • 69 Metascore
    • 68 Critic Score
    After hours spent in the world of Age of Empires - Definitive Edition, we still don't have the answer to the real question: why should we play this remake? Gameplay-wise, the genre has seen a lot of improvements over the years, and the developers weren't bold enough to give a fresh start to the original title. At the end of the day, this seems more and more like a wasted opportunity.
    • 66 Metascore
    • 68 Critic Score
    We're not exactly crazy about the new Ultra Street Fighter II: The Final Challengers: although the fights are well balanced, the "new" characters don't have much personality, and the whole package seems a little sloppy, with dull secondary game modes and some recycling of assets.
    • 59 Metascore
    • 68 Critic Score
    Necropolis is a mix of action-oriented dungeon crawler and souls-like's combat. The game is intriguing as we thought, but the variety and depth of settings and enemies paradoxically remain confined to a small range of creativity.
    • tbd Metascore
    • 68 Critic Score
    Days of Doom tries to do something new by fusing together turn-based strategy and roguelite. The end result, however, can only be said to be partially successful. Both the battles and the growth are characterized by slow times that end up diluting the fun: in the short run you have fun, but the risk of getting tired soon is real. The art direction is nice, though derivative at times. Overall a good pastime, but one that risks slipping away without leaving a trace.
    • 78 Metascore
    • 68 Critic Score
    Atelier Shallie Plus: Alchemists of the Dusk Sea is a nice RPG, not too difficult nor too complex. This title has the best alchemy and combat systems in the series, and it's a perfect fit for the newcomers.
    • 79 Metascore
    • 68 Critic Score
    The gameplay of this action RPG is very basic, almost oversimplified (it's available for iOS devices as well), but at the end of the day it could be a pretty fun and entertaining experience. The Italian localization is excellent, and it's full of kittens.
    • tbd Metascore
    • 68 Critic Score
    Terrifier: The ARTcade Game is a side-scrolling beat 'em up inspired by the Double Dragon arcade cabinet, featuring four playable characters from Damien Leone's horror franchise. It offers good pixel art, a chiptune soundtrack, convincing CRT/VHS filters, and six modes, including Arcade, Story, and Boss Rush. The combat system is basic, based on two attacks and a special move, with gory finishers and collectible weapons. However, imprecise hitboxes, chaotic priorities, and broken pacing detract from the experience, making the title appealing only to the most die-hard fans.
    • 61 Metascore
    • 68 Critic Score
    At first it is exciting to unleash the destructive fury of the Red Demon on the unfortunate enemies in the realms of the Wyrd, the first clashes are brutal and pyrotechnic to the point of predicting great things. The truth is that one punch at a time the enthusiasm wanes until it shows, under the skin of a stylish aesthetic that adheres to the original, a roguelite structure that is not very courageous and a gameplay that fails to convince.
    • 70 Metascore
    • 68 Critic Score
    Layers of Fear 2 retains many of the features of its predecessor while varying the setting greatly. Wandering in solitude on the Icarus in search of the truth is undoubtedly a claustrophobic experience, however, the continuous use of the more classic clichés of the horror genre makes the final result too predictable and inevitably much less terrifying than expected.
    • 62 Metascore
    • 68 Critic Score
    Bleeding Edge is a decent multiplayer action game lacking enough content to keep the players engaged in the long term.
    • 60 Metascore
    • 68 Critic Score
    Tennis World Tour 2 improves upon its disastrous predecessor, but cannot completely make us forget its flaws because it’s based on the same creaky structure. It can be fun, but you shouldn’t expect perfection.
    • 47 Metascore
    • 68 Critic Score
    Extinction is a rather unpretentious blend of Shadow of the Colossus, Assassin’s Creed and God of War. There's some parkour action, some humans to rescue and many giant monsters to decapitate. The main quest is pretty thin, gameplay and story wise, and you'll end up enjoying the various and challenging secondary objectives of every mission much more.
    • 62 Metascore
    • 68 Critic Score
    Yu-Gi-Oh! Rush Duel: Dawn of Battle Royale modernizes the formula by changing some of the core mechanics of the card game, and the result is a quicker, faster-paced gameplay that is fun to play. Unfortunately, under the technical aspect the game is not as exciting, with frequent and inexplicable frame drops and a drab open world.
    • 64 Metascore
    • 68 Critic Score
    Death by Scrolling is a top-down roguelite by Ron Gilbert that combines instant action with ongoing progression: each run makes your character a little stronger, pushing you toward the classic "last playthrough." The simple yet tactical gameplay offers automatic combat and limited equipment options, with procedurally generated environments and a constant wall of flames hounding you. However, it suffers from a lack of variety, a sometimes unclear level design, and an often unfair difficulty. It's fun for short sessions, but far from the brilliance of the best casual roguelites.
    • 69 Metascore
    • 68 Critic Score
    God Eater 2 is a sort of Monster Hunter with a permanent easy mode activated, drenched in a j-rpg sauce. Technically it's a poor porting from the PS Vita version, but it can provide enough fun to lovers of the genre.
    • 57 Metascore
    • 68 Critic Score
    An aesthetically fine action roguelite that does not offer any particular gameplay cues but allows itself to be enjoyed. It lacks a bit of optimization that materializes in a few too many stumbles both at the technical level and in usability.
    • 64 Metascore
    • 68 Critic Score
    RPG Maker FES has a lot of potential, but it's bound to be (at least partially) wasted. There's no tutorial, and it's impossible to edit the predefined (and limited) assets; the UI is simple and accessible to everyone, but the PC version is much more complete.
    • 76 Metascore
    • 68 Critic Score
    Trials of Mana is a lacklustre remake of a masterpiece from another era. It's nothing special, but old-fashioned JRPG fans might appreciate it if you turn a blind eye.
    • 67 Metascore
    • 68 Critic Score
    MXGP3 is a transitional chapter in the motocross saga from Milestone. The potential is huge, but the debut of the Unreal Engine 4 in the game is quite disappointing. The new handling model is largely amendable, and the AI is worse than the previous chapters. Overall MXGP3 is a fun game, but surely not the best in the series.
    • 74 Metascore
    • 68 Critic Score
    John Wick Hex is a game made for the franchise lovers. Since this is a minor production, there are pros and cons: there are indeed good gameplay and a good idea, but also a lack of progression and a feeling of repetition that makes you lose a little the desire to continue further.
    • 72 Metascore
    • 68 Critic Score
    Wizard with a Gun is a half-successful hybrid: the survival mechanics don't go well with the roguelite nature of the game.
    • 65 Metascore
    • 68 Critic Score
    Refreshing idea: you are asked to take control over your troops, but you have no direct control; developers want you to feel in the middle of the action, but they remove you from it. Brilliant on paper, but players remain prisoners of the limitation the game designers set for themselves, leaving us with shallow combat and unnecessarily too little feedback from what's going on in the battlefield.
    • 64 Metascore
    • 68 Critic Score
    Hellpoint is a recommended game, even if not for everyone. If you are not a soulslike fan, spending about twenty hours in a less refined game than a "Souls-Borne" is certainly not a wise choice. If, on the other hand, you are a big fan of the genre, give it a chance as long as you are willing to ignore small but numerous bugs.
    • 62 Metascore
    • 68 Critic Score
    Poison Control has some good ideas, but executed very superficially. An appealing but extremely simple game, its best merits are a good art direction and the hilarious writing. The rest is quite forgettable.
    • 70 Metascore
    • 68 Critic Score
    Minecraft Dungeons is a good entry point into the world of the hack & slash games tailored for a younger audience. Too bad the loot system is abysmal and there’s no endgame whatsoever.
    • tbd Metascore
    • 68 Critic Score
    Nippon Marathon is a positively wacky, completely deranged party game, but it’s also very repetitive.

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