Days of Doom Image
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  • Summary: The apocalypse wasn't the end of the world. Just the one we knew.

    Enter the Days of Doom, a post-apocalyptic tactical RPG roguelite that challenges players to reach Sanctuary, a place of promise and respite in a world of colorful chaos. Starting with a small cast of survivors, you'll chart
    The apocalypse wasn't the end of the world. Just the one we knew.

    Enter the Days of Doom, a post-apocalyptic tactical RPG roguelite that challenges players to reach Sanctuary, a place of promise and respite in a world of colorful chaos. Starting with a small cast of survivors, you'll chart a path to reach your ultimate destination, encountering threats, including zombies, raiders, and even zombie raiders! Along the way you will need to recruit a ragtag band of heroes to protect your growing community and fight your way forward.

    Discovering how to best utilize each hero's unique abilities is the key to success in Days of Doom's turn-based combat. The odds against you may seem insurmountable, but if you use your heroes' abilities strategically, upgrade them, and add new abilities along the way, you might just make it.

    No two runs are ever the same, which keeps you at the top of your game, and makes Days of Doom inherently replayable.
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Score distribution:
  1. Positive: 1 out of 2
  2. Negative: 0 out of 2
  1. Sep 24, 2023
    75
    Days of Doom is a competent combination of rogue-lite elements and turn and tile-driven combat. Battles are tense, especially when bigger and boss enemies arrive, and require players to carefully think about their character’s abilities and positioning...Unfortunately, there’s limited innovation to be found in the engagements and they tend to become repetitive. The grind required to get Renown for upgrades doesn’t help the experience. Days of Doom is a game for to fans of tactics and rogue-lite ideas that want a classic approach for both and don’t mind that the narrative isn’t very engaging.
  2. Sep 26, 2023
    68
    Days of Doom tries to do something new by fusing together turn-based strategy and roguelite. The end result, however, can only be said to be partially successful. Both the battles and the growth are characterized by slow times that end up diluting the fun: in the short run you have fun, but the risk of getting tired soon is real. The art direction is nice, though derivative at times. Overall a good pastime, but one that risks slipping away without leaving a trace.