Tech-Gaming's Scores

  • Games
For 579 reviews, this publication has graded:
  • 39% higher than the average critic
  • 19% same as the average critic
  • 42% lower than the average critic
On average, this publication grades 1 point lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 98 Persona 5 Royal
Lowest review score: 26 Demolish & Build Classic
Score distribution:
  1. Negative: 21 out of 579
582 game reviews
    • 72 Metascore
    • 71 Critic Score
    Born of Bread’s recipe for a light role-playing adventure is competent, thanks to charming visuals and combat that favors variety over difficulty. And while it’s great to see a Paper Mario-style expedition on PC, it’s evident that the process was a bit rushed. The occasional crash or underdeveloped mechanic doesn’t ruin the formula. But these can leave a sour taste with players.
    • tbd Metascore
    • 71 Critic Score
    A distant descendant of Sokoban, Hafiz Mohd Rozlan’s Cramped Room of Death offers an extended test of engrossing, turn-based brain testers. Guiding a super-sized sprite through a labyrinth filled with enemies and chokepoints will put your intellect, and occasionally your persistence, to the test.
    • tbd Metascore
    • 71 Critic Score
    Class of Heroes 3 Remaster improves the visuals and trims some rough edges, but its old-school dungeon crawling still demands plenty of patience. It’s a faithful update that fans will appreciate, though the grind and ego-bruising difficulty remain resolutely in place.
    • 68 Metascore
    • 71 Critic Score
    Moros Protocol doesn’t deliver much innovation to the roguelike FPS genre. But its sharp action and moody atmosphere make it easy to sink into for a few runs. It stumbles with repetition and stingy upgrades, yet still earns its stripes as a scrappy, satisfying shooter.
    • 74 Metascore
    • 71 Critic Score
    With its simplistic sprites and standoffish pricing Mecha Ritz: Steel Rondo delivers a weak first impression. But a collection of different ship types and a difficulty level that changes on the fly means that danmaku devotees shouldn’t automatically overlook Yuki “HEY” Shouhei’s effort.
    • tbd Metascore
    • 71 Critic Score
    Habitually, Virballs channels the playfulness of a PlayStation 2-era action shooter. Sure, environments get recycled and mixing ammo types in the heat of battle is clumsy, but there’s the persistent push to see what challenges the next planet brings.
    • 66 Metascore
    • 70 Critic Score
    Instead of offering players the freedom to walk the blurred line between justice and corruption, The Precinct mostly keeps them bound in a city sandbox. This lack of narrative risk makes the game feel more like a simulation of procedure than a true exploration of power or responsibility. But if you can overlook that, there’s an atmospheric underworld in need of old-fashioned justice.
    • 58 Metascore
    • 70 Critic Score
    With its roots in text-based simulations like Hamurabi, Princess Maker 2 remains a relic from game’s past. As such, some might not perceive the allure of a child-rearing simulation were players balance dozens of variables, so that their heir finds success. But for those who remember when gaming was young and experimental might find Regeneration’s decision-making engaging. You might raise a debutante or a delinquent but either way, the detail of the simulation is beguiling.
    • tbd Metascore
    • 70 Critic Score
    The Telenet Shooting Collection delivers a quartet of standout shooters that still sizzle with speed, challenge, and mechanical ingenuity decades later. Unfortunately, the rather barebones presentation and missing historical context don’t provide a worthy celebration of Telenet’s legacy.
    • tbd Metascore
    • 70 Critic Score
    Pool Room Billiard isn’t an abundant adaptation, but it offers a laid-back, competent take on 8-ball and 9-ball that’s enjoyable in short bursts. For ten dollars, its mix of decent physics, multiple modes, and old-school budget charm makes a few rough edges easy to overlook.
    • 74 Metascore
    • 70 Critic Score
    9 Years of Shadows dazzles with lush visuals, a triumphant soundtrack, and mechanics like teddy bear hugging, but stumbles with repetitive combat and uneven pacing. It’s a gorgeous, ambitious metroidvania that occasionally lets its stylish presentation outshine its core gameplay, providing glimmers of brilliance for patient fans.
    • tbd Metascore
    • 70 Critic Score
    From capturing monsters on the battlefield to producing heirs back at home, Record of Agarest War is an eccentric epic. Five generations of characters will do the fighting while your dialog responses help determine the qualities of your offspring, offer some novelty to an unevenly paced 140 to 160-hour campaign.
    • tbd Metascore
    • 70 Critic Score
    Adorable Adventures is a cozy open-world trek where you guide a charming little boar through a wilderness in search of his scattered family, mainly by using your nose. It’s no the most varied journey, but its warmth and accessibility make it an easygoing escape worth digging into.
    • 58 Metascore
    • 70 Critic Score
    Snow Bros. 2 Special’s inclusion of new character with distinct abilities is an improvement, while the smoothed-out visuals are more of a lateral shift. Less successful are the extensions to boss battles and modes that offer only a modicum of difference.
    • tbd Metascore
    • 70 Critic Score
    The last decade has seen far more simulations than exaggerated, NFL Blitz-style interpretations of football. And like a prodigious rookie, Wild Card Football seizes the opportunity, mixing a straightforward adaptation of the sport with collectable cards that can influence a play. Like any newcomer, there’s room for improvement, so you’ll find the campaign too grindy and the commentary too reserved. Hopefully, it will be allowed to mature for a few more seasons.
    • 77 Metascore
    • 70 Critic Score
    Eternal Strands is filled with great ideas. But sporadically, the game’s execution and exposition can’t match these lofty ambitions. At best, the game is a thermodynamic playground that lets you experiment with frost and flame. But once you’ve absorbed its principles (and the weaknesses of the game’s bosses), the game’s appeal might dissolve like ice in an inferno.
    • tbd Metascore
    • 70 Critic Score
    ZOE Begone! is a frantic shooter where a green triangle with attitude blasts through doodles that look like they’ve emerged from an animator’s old sketchbook. The controls sometimes trip over themselves, but the turbulent rhythm of dodging, dashing, and cartoon carnage is solid.
    • 75 Metascore
    • 70 Critic Score
    Commanding a budding criminal organization is straightforward thanks to Don Duality’s card-based mechanics. In the short term, that means wrestling with randomness, as you simultaneously balance events in the underworld and the restaurant used to launder money. But in the long run, a life of crime grows dull a bit too soon.
    • 65 Metascore
    • 70 Critic Score
    At best, Ed-0: Zombie Uprising recalls those wonderfully offbeat PlayStation 2 titles that would intermittently emerge from Japan. Unapologetically janky, this is the interactive equivalent of a pulpy B-movie, with ambitions that obviously outstrip the game’s budget.
    • 73 Metascore
    • 70 Critic Score
    There’s a first-rate game buried deep within Silent Hope. But tiresome combat and hub world busywork prohibit players from ever seeing the game’s potential. The trend of tuning a game to pad playtime rather than delivering a sense of fulfilment claims yet another victim.
    • tbd Metascore
    • 70 Critic Score
    Utawarerumono ZAN delivers brisk, skillful musou-style chaos with a loyal nod to its source material, though its content length and story compression may leave some players wanting more depth for the price. If you’re chasing spectacle and quick-hit battles, you’ll find a satisfying confection. But if you’re hoping for a rich narrative, this abridged retelling, your expectations might be soured.
    • 75 Metascore
    • 70 Critic Score
    Everdeep Aurora may look like a simple digging platformer, but its quiet design and quiet nature reward patience and curiosity. There’s no combat and minimal dialog. Instead, this descent is a meditative journey about discovery and finding meaning.
    • 69 Metascore
    • 70 Critic Score
    Remember when action games boasted sizeable sprites and fun, flashy combat? Slave Zero X is a worthwhile attempt to revisit that entrancing era, despite a few forgivable and fixable blemishes at launch.
    • 81 Metascore
    • 70 Critic Score
    Assault Suit Leynos 2 level of difficulty remains lofty, as you and a small squad of mechs confronts a vast army of enemies across seven side-scrolling stages. The Switch port offers a few ways to tame the original game’s near-impenetrability while English localization lets a new audience enjoy the battle-hardened banter of your fellow pilots.
    • 71 Metascore
    • 70 Critic Score
    Enjoying Epic Dumpster Bear 1.5 DX: Dumpster Fire Rebirth hinges on your tolerance for stock assets and campy storytelling. If you’re looking for a polished experience with a sensical plotline, deduct about 25 points from the score. For everyone else, the five-dollar purchase will provide laughs and a straightforward test of your platforming prowess.
    • tbd Metascore
    • 70 Critic Score
    Centipede Gun is a five-dollar action roguelite where you build a many-legged war machine and watch your synergies light up the screen. It doesn’t have the depth to last forever, but for a few punchy runs, this bug definitely has bite.
    • 76 Metascore
    • 70 Critic Score
    There’s certainly no shortage of Vampire Survivors clones on Steam. But Parry Nightmare provides distinction by not letting you fight enemies directly. Instead, a well-timed deflection stuns foes, allowing a secondary character to defeat them. Sure, it’s a marginal innovation. But given the game’s modest price and the wonderfully jazzy soundtrack, the concise campaign can offer enjoyment if you aren’t burnt out on the genre.
    • 78 Metascore
    • 70 Critic Score
    You’ll need the hand-eye skills of a surgeon and the patience of a monk to make it through Mr. Run and Jump vibrant worlds. Although there’s fulfillment, there’s also the frustration of making a small error in timing, before repeating the same challenge for the twentieth time.
    • 80 Metascore
    • 70 Critic Score
    GRIME II is bursting with imagination, from its surreal world to its flexible combat systems, but it rarely gives those ideas proper time to develop. The result is a visually striking metroidvania that is as frustrating as it is visually creative.
    • 72 Metascore
    • 70 Critic Score
    If you’re able to look past a slightly stereotypical use of Japanese mythos and the lack of long-term enjoyment, Mahokenshi perennial deckbuilding provides enjoyment. Save for a few minor frustrations, this is one of the more accessible entries into the genre.

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