Stuff's Scores

  • Games
For 431 reviews, this publication has graded:
  • 69% higher than the average critic
  • 2% same as the average critic
  • 29% lower than the average critic
On average, this publication grades 2.5 points higher than other critics. (0-100 point scale)
Average Game review score: 77
Highest review score: 100 The Incredible Hulk: Ultimate Destruction
Lowest review score: 0 Killer7
Score distribution:
  1. Negative: 25 out of 431
431 game reviews
    • 58 Metascore
    • 60 Critic Score
    Spell casting is a nice twist but overall this is your usual movie tie-in.
    • 60 Metascore
    • 60 Critic Score
    Spell casting is a nice twist but overall this is your usual movie tie-in.
    • 67 Metascore
    • 80 Critic Score
    Peppering enemy ships with lasers and smart bombs while navigating trench runs is white-knuckle fun.
    • 75 Metascore
    • 80 Critic Score
    The stealth levels are the only other chink in the game's chain mail. Just when you finish turning arenas into butcher shops, who's in the mood for a little Metal Gear-style stealth? Answer: not us.
    • 89 Metascore
    • 90 Critic Score
    Playing this hyperactive hoops sim is like fast-forwarding your way through a Spike Lee–directed Nike commercial while beer-bonging a liter of Jolt cola.
    • 89 Metascore
    • 90 Critic Score
    Playing this hyperactive hoops sim is like fast-forwarding your way through a Spike Lee–directed Nike commercial while beer-bonging a liter of Jolt cola.
    • 88 Metascore
    • 90 Critic Score
    Playing this hyperactive hoops sim is like fast-forwarding your way through a Spike Lee–directed Nike commercial while beer-bonging a liter of Jolt cola.
    • 90 Metascore
    • 80 Critic Score
    The computer AI, just like your girlfriend, will sniff out your weaknesses and exploit the living crap out of them.
    • 91 Metascore
    • 80 Critic Score
    The computer AI, just like your girlfriend, will sniff out your weaknesses and exploit the living crap out of them.
    • 59 Metascore
    • 60 Critic Score
    The game's sole bright spot, sadly enough, is managing the magazine. When tracking market trends to increase readership is more thrilling than talking a cotton-tailed hottie into straddling you in the Grotto, you know something is very wrong.
    • 59 Metascore
    • 60 Critic Score
    The game's sole bright spot, sadly enough, is managing the magazine. When tracking market trends to increase readership is more thrilling than talking a cotton-tailed hottie into straddling you in the Grotto, you know something is very wrong.
    • 88 Metascore
    • 90 Critic Score
    Wounded? Hit the Y button, and like a wet dog coming out of a lake, Stranger gets rid of his damage by shaking it off.
    • 61 Metascore
    • 60 Critic Score
    The game's sole bright spot, sadly enough, is managing the magazine. When tracking market trends to increase readership is more thrilling than talking a cotton-tailed hottie into straddling you in the Grotto, you know something is very wrong.
    • 57 Metascore
    • 80 Critic Score
    Switch on those subtitles (the cockney accents make English sound like a bloody foreign language) or else you'll potentially miss out on some of the finest dialogue in a video game. Our favorite line: "She's had more pricks than a second-hand dartboard." Oi!
    • 96 Metascore
    • 100 Critic Score
    What the hell are you still reading this for? Put your raggedy-ass jacket on and go out and buy the damn game already.
    • 84 Metascore
    • 90 Critic Score
    Running missions for the factions is compelling enough, but the real fun comes from hunting down the Deck of 52—the 52 baddest guys in the game. The first handful totally roll over with their Christmas hams in the air, but the latter guys will leave you begging for sweet, sweet mercy.
    • 86 Metascore
    • 90 Critic Score
    Running missions for the factions is compelling enough, but the real fun comes from hunting down the Deck of 52-the 52 baddest guys in the game. The first handful totally roll over with their Christmas hams in the air, but the latter guys will leave you begging for sweet, sweet mercy.
    • 86 Metascore
    • 100 Critic Score
    New powers, faster combat and new environments - such as Korriban, ancient Sith Lord burial ground - make this trip to KOTOR-ville more than just an Old Republic retread. [Jan 2005, p.54]
    • Stuff
    • 75 Metascore
    • 95 Critic Score
    If you own the original, not buying the extra levels would make you a sinner. Now, stop treating your body like a carnival ride.
    • 85 Metascore
    • 80 Critic Score
    The Mario faithful will no doubt rejoice, since it's easily the best of the launch titles. But if you're not a Mario lover, you may want to hold out a few more weeks for something better.
    • 78 Metascore
    • 80 Critic Score
    We're especially fond of the Homecourt Advantage meter, which fills up during games; the closer the score, the louder the fans get and the harder your controller shakes, making it tougher for the visiting team to hit jumpers and free throws.
    • 68 Metascore
    • 60 Critic Score
    For a handheld version, it ain't bad, but don't expect the same slick game you've been playing on the Xbox.
    • 60 Metascore
    • 30 Critic Score
    The fancy-pants replay is a nice enough function…except for the fact that all the other cars on the course mysteriously vanish into thin air during playback. Um, didn't anyone notice this?
    • 80 Metascore
    • 80 Critic Score
    We're especially fond of the Homecourt Advantage meter, which fills up during games; the closer the score, the louder the fans get and the harder your controller shakes, making it tougher for the visiting team to hit jumpers and free throws.
    • 75 Metascore
    • 70 Critic Score
    While some of the mini-games are curiously compelling—one had us actually blowing into the NDS microphone to snuff out a series of marching candles that were about to set a group of people on fire—there's no reason to ever play it again once the LSD wears off.
    • 61 Metascore
    • 70 Critic Score
    The action is solid—we actually enjoyed the old-school game play—but the sprawling level design cramped our fun. If you miss one of the hostages (and you will), plan on spending about 10 minutes backtracking. Ah, good times.
    • 63 Metascore
    • 60 Critic Score
    This sequel boasts larger battle arenas, including a surprisingly convincing New York City.
    • 82 Metascore
    • 90 Critic Score
    By far the biggest innovation is the massive, explorable cityscape, complete with secret garages and locals hankering for a drag race. The only truly unforgivable flaw is the cornball dialogue.
    • tbd Metascore
    • 60 Critic Score
    Slam it in reverse unless you're entertained by rolling quarters across a sunlit floor.
    • 62 Metascore
    • 60 Critic Score
    Slam it in reverse unless you're entertained by rolling quarters across a sunlit floor.

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