Strategy Gamer's Scores

  • Games
For 108 reviews, this publication has graded:
  • 56% higher than the average critic
  • 12% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 1.5 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 AI War 2: The Spire Rises
Lowest review score: 40 Medieval Kingdom Wars
Score distribution:
  1. Positive: 78 out of 108
  2. Negative: 8 out of 108
140 game reviews
    • tbd Metascore
    • 100 Critic Score
    Overall, The Spire Rises is a very solid expansion for an excellent game if a very difficult, surprisingly intellectual strategy game is what you're looking for.
    • 74 Metascore
    • 100 Critic Score
    A rich, detailed and highly replayable espionage adventure, touting the right mix of strategic and tactical choices within its entertaining fiction.
    • tbd Metascore
    • 100 Critic Score
    A game that invigorates with the pure, fierce joy of play that only very best board games can deliver.
    • 90 Metascore
    • 100 Critic Score
    More puzzle than strategy, Into the Breach comes with enough bells, whistles and giant robots to keep the formula fresh over repeat plays.
    • 82 Metascore
    • 100 Critic Score
    I am extremely impressed with this little indie gem, and wholeheartedly recommend it to fans of strategy JRPGs. Especially, dare I say, to those of you who are looking for a true successor to Final Fantasy: Tactics. I am well aware of how ostentatious that may sound, but the praise is well earned here. Fell Seal: Arbiter’s Mark has earned my respect and admiration, and it deserves your time and attention. Go purchase this game, and support an indie developer who has seemingly done the impossible.
    • 88 Metascore
    • 100 Critic Score
    The basic controls are simple that this still serves as an excellent gateway experience to more complex wargames, but it also contains within it deep mechanics that require mastering and that can transform the game into a more complex experience. If you were a fan of the first game, you'll definitely like this one.
    • 84 Metascore
    • 100 Critic Score
    With its own objectives, mechanics, and campaign end-goals, Rise of the Tomb Kings is the best DLC in the whole Total War: Warhammer franchise.
    • 77 Metascore
    • 100 Critic Score
    Bridge Constructor Portal is a fantastic puzzle game, and a thoroughly Portal title.
    • 84 Metascore
    • 100 Critic Score
    I’ve never cared about the people under my command in any game more than in Frostpunk. The window-dressing isn’t perfect. Aspects of the experience are frustrating; a couple of failed games can leave one a tiny weeny bit annoyed. I am not even sure if some of the scenarios are even possible! Yet if the perfect game is a series of choices where every choice has meaning, then Frostpunk is it.
    • 83 Metascore
    • 100 Critic Score
    In the end, Two Point Hospital is one of the best strategy games of 2018, managing to surprise me with its extremely competent game design, amazing polish, and superb production values. It has a few faults, like any product, and all of them could be easily fixed by patches should the developers choose to. Regardless of changes, Two Point Studios debut title is a serious contender to the bastion of modern classics.
    • 68 Metascore
    • 100 Critic Score
    I can’t find many faults with Pathway beyond the occasional bit of bad luck with the map generation that puts camps and traders too far off-track to be worth going to or throws a particularly tough combat at you straight away. Apart from that small issue, this game is frankly amazing and it kept me up until dawn trying to find out what the Wrath of God was and I am so distraught that I died just before the finale. Let’s just say “I chose… poorly”.
    • 87 Metascore
    • 100 Critic Score
    Rimworld is a new standard in survival/strategy sims, and has emerged from early access with grace. Now the REAL fun can begin...
    • 76 Metascore
    • 100 Critic Score
    Empires lacks the breadth Imperator has striven for and is a few years behind what Total War is doing these days, but it's a smartly made game and gives a deeper military experience for those who prefer those aspects. It's definitely one to consider and an excellent new contender in the grand strategy space.
    • tbd Metascore
    • 100 Critic Score
    The digital adaptation of Raiders of the North Sea was created by Dire Wolf Digital, and they've done an excellent job creating the game on PC and Mobile. Garphill Games, the creators of the North Sea Trilogy (of which Raiders is the second entry) hired a fantastic artist to bring the game world to life, and this has been carried through to the digital version. Animation has been added to give everything that extra touch, and modest use of 3D animations have enhanced the look and feel of the board as you move your pieces around and raid areas on the board.
    • 64 Metascore
    • 100 Critic Score
    Corruption 2029 holds its own. It is difficult to make a game like XCOM, as dozens of failed titles have proved, and this is the first one I played that manages to accurately reproduce Firaxis’ formula while adding its own share of interesting mechanics to it. Behind the pretty exterior and the amazing tactical gameplay, you’ll find a gem that’s definitely worth experiencing -- if you can stomach the relatively small scope and repeated maps. That really shouldn’t be a problem, though. After all, war never changes.
    • 78 Metascore
    • 100 Critic Score
    It's not an especially pretty game - this is kind of 'indie' project that old-timer wargame studios tend to put out. You'll have to get past the aged graphics and masses of UI menus and tiny buttons, but for those that try, a rewarding world of wonder awaits you.
    • 91 Metascore
    • 100 Critic Score
    CK3 is a worthy successor that delivers a powerful mix of grand strategy and RPG gameplay. This is possibly the most polished a mainline Paradox title has ever been at launch.
    • 86 Metascore
    • 100 Critic Score
    If you liked Panzer General and the original Panzer Corps, then PC2 is a must buy. The “more so” comes into play as regards gamers who may have bypassed these games in the past, considering them more beer and pretzels or generic mainstream strategy fare. PC2 has added just enough modifications to push the realism level into the wargaming proper category, giving a distinct WWII feel without sacrificing the elegant simplicity that made its ancestors famous.
    • 59 Metascore
    • 80 Critic Score
    Jagged Alliance: Rage! Is the closest thing we have to the greatness of Jagged Alliance 2. It's a very trimmed game, delivering the experience rather than a carbon copy of the series. You still have to care for your mercs' health and gear, as well as carrying capacity, but at a much less grognardy level. I dunno if 1.13 mod fanatics will be pleased, but for the others, it's a good introduction to what Jagged Alliance used to represent.
    • 78 Metascore
    • 80 Critic Score
    BattleTech is a rote tactics game that manages to stand out on the strength of its deep lore and surprisingly-deep business management model.
    • 73 Metascore
    • 80 Critic Score
    All things considered, Iron Danger is a great game. It may lack the sweeping epic scope of others and the marketing budget of a AAA game, but it lacks none of the quality. It’s a fun romp in fantasy Finland, setting stuff on fire and slinging spells left and right. It’s like 2001’s Achron that actually works!
    • 75 Metascore
    • 80 Critic Score
    An unforgiving AI enemy, high game configurability, and satisfying interaction makes AI War 2 a worthy inheritor of the mantle.
    • tbd Metascore
    • 80 Critic Score
    All things considered, Warhammer 40,000: Gladius’ T’au DLC is a must for anyone who plays Gladius in TYOOL 2020. If you dislike the race (you should), you will at least appreciate them as enemies and find use of their various racial abilities for modding. The question now remains if we’re going to get the rest of important races - like both flavors of Eldar - in the DLC cycle, or will they be saved for a sequel?
    • tbd Metascore
    • 80 Critic Score
    Inferno shouldn’t be mistaken for a simple expansion pack, it adds core gameplay loops that improve upon Endless Legend enough to where I consider it a required purchase.
    • 80 Metascore
    • 80 Critic Score
    Gears is right at home in the Turn-based genre. A truly excellent tactical experience watered down slightly with mandatory side-quests and a lack of any strategic dimension.
    • 81 Metascore
    • 80 Critic Score
    Big, busy and pretty, you can be confident of a good management game that doesn’t take itself too seriously, so long as they can get past some certain disheartening design choices.
    • 69 Metascore
    • 80 Critic Score
    Hilariously funny, ridiculously cute, and generally well put together, it only suffers a bit from an increasing reliance on RNG over strategy as the game wears on.
    • 76 Metascore
    • 80 Critic Score
    There is something special about magic. The idea that one could easily lift a whole building with their powers and fling it across an incoming army is the kind of power fantasy games are apparently born to fulfil, yet one that rarely -- if ever -- happens. That is especially true of strategy games about magic, where their mystical, boundless capabilities more often than not are reduced to gimmicks and meaningless buffs but luckily, Driftland bucks that trend; not in a flashy way, but by making magic an everyday part of the gameplay. If you are looking for a polished, novel strategy game involving magic, look no further.
    • 68 Metascore
    • 80 Critic Score
    Empires Apart is both a good spiritual successor to Microsoft’s classic and a good game in its own right, delivering a very capable experience that successfully brings most of Age of Empires mechanics into the modern age. If you liked Ensemble’s iconic series then you should definitely take a look at this game.
    • tbd Metascore
    • 80 Critic Score
    For those wanting a light-hearted experience filled with great content and progression, this cheap little title will offer you exactly that.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

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    • 73 Metascore
    • Critic Score
    I've played a good number of video game adaptations of tabletop games over the years. I don't think I've ever played one that fully understands what its source material is fundamentally about better than BattleTech does. Heavy Metal is the extra push it needed to become the living vision of what I daydreamed about while playing with tiny plastic robots, hex maps, and firing tables decades ago.
    • 78 Metascore
    • Critic Score
    Flashpoint doesn’t offer anything transformative, the way XCOM 2’s War of the Chosen expansion did. Dedicated BattleTech players will want to give this a look, but with as many options as we have now for interesting strategy experiences, everyone else can consider this addition as highly optional.
    • tbd Metascore
    • Critic Score
    Battlestar Galactica Deadlock is a pretty special game. Not only is it a great experience for fans of the show, but for tactics fiends looking to get their starship combat on, Black Lab Games have been honing and expanding the title since launch in August of last year. They've just released a new expansion, and it’s a belter.
    • 78 Metascore
    • Critic Score
    In the end, Green Planet and Project Laika are interesting DLCs. Taken together, they add several gameplay and cosmetic features, and the former significantly alter playstyles if you decide to go for the terraforming. While Project Laika is cute and fits the game’s overall “feel good” vibe, I do feel Surviving Mars is consistently stripping away its identity with each of its main DLCs. Regardless, if you enjoy or the game or want to try turning a barren planet into a giant planet-wide forest, give Green Planet a shot.
    • tbd Metascore
    • Critic Score
    An additive DLC that adds a new overpowered race, endgame crisis, and a new game mode, but doesn't affect the actual underlying gameplay flow in any meaningful way.
    • tbd Metascore
    • Critic Score
    Truthfully, I was pleasantly surprised by Ancient Relics. It adds a noticeable amount of content especially to the late-early and mid-game, building up on Distant Stars’ ridiculous number of scientific events to prevent the game from drying up. If you like the idea of uncovering alien mysteries or just wants more story things to do in Stellaris, Ancient Relics is definitely worth a look.
    • 69 Metascore
    • Critic Score
    Despite its short-comings, Sanctus Reach is one of the best turn-based strategy games around.
    • tbd Metascore
    • Critic Score
    The DLC promises six hours-ish of gameplay, and my experience matches that comfortably. If you’re a multiplayer gamer, I’d probably pass, but that’s not the fault of the DLC. If you are looking for a decent story, reminiscent of the good old days of narrative campaigns in the style of Age of Empires II, I think it’s worth your time – just try not to think too deeply – lest you begin to spot some gaps.
    • tbd Metascore
    • Critic Score
    All in all, Chaos Space Marines is a good DLC for *inhales* Warhammer 40,000: Gladius - Relics of War. It provides a good roster of units, a bunch of fitting mechanics and abilities, as well as some flavorful writing. Heck, the buildings that fill the CSM cities are carbon copies of the structures you built in Dawn of War 1! Aside from the Slaaneshi descriptions and the bug I mentioned, it has no other flaws and is well worth your time. Now, if only they fixed the AI that likes to spawn Imperial Guard Hydras almost to the exclusion of anything else…
    • tbd Metascore
    • Critic Score
    With everything from a Daemon-possessed Dreadlord to a Regiment of Renown mortar that has airburst poison shells, this DLC is surprisingly interesting. I'm definitely not a Dark Elf nor Skaven fan, but the new mechanics are good enough to keep me engaged for the duration and make me seriously consider a replay. Warhammer 2's latest DLCs have often been way more 'hit' than 'miss', and The Shadow & The Blade is no exception.
    • 78 Metascore
    • Critic Score
    It’s been a while since we felt we could say this, but if you buy Emperor on day one you (probably) won’t be disappointed. Obviously if you don’t usually play HRE YMMV but for those that do enjoy mucking around in central Europe, it’s been given a breath of new life and well worth your money.
    • tbd Metascore
    • Critic Score
    If you care about the British Isles, this Immersion Pack gives them a lot more flavour than the free changes alone can offer. Like most DLCs of this tier, this is far from essential.
    • 75 Metascore
    • Critic Score
    For me, there's really no question on whether to buy this or not. Doing a complete overhaul of the population mechanics, adding in trade as an important system, allowing you access to being megacorporations or mega-cults, throwing in a little slave trade while you're at it? For $20 US, it's a solid purchase.
    • tbd Metascore
    • Critic Score
    Space Race as an expansion is worth checking out at some point, but I wouldn’t be in any hurry. It ultimately does little to solve many of the deep-rooted problems the game still has at the mid-to-late stages. It does make the early-game a little easier, or at the very least more varied (depends on your settings), and there’s definitely some interesting stuff there. Surviving Mars still has a fair ways to go though, and it’s going to take more than small injections of personality to carry it over that hump.
    • tbd Metascore
    • Critic Score
    Warhammer 40K Gladius’ Tyranids DLC is the best piece of game content concerning my least favorite race I’ve seen in a while. They play well and feel authentic, which I imagine was no easy feat, and they slot into the overall narrative and structure of the game more seamlessly than I was expecting. They could have been a bit more creative, perhaps, with the use of instinctual behaviors, but it’s a great effort, none the less.
    • tbd Metascore
    • Critic Score
    In a situation where you have all of it, HF is going to truly shine, pulling together parts from four or five different DLC and using them together. If you don't have at least one of Sword of Islam or Rajas of India (and preferably both), you are going to run into a significant amount of frustration, especially in randomized worlds.
    • 78 Metascore
    • Critic Score
    In the end, Revelations is a fairly modest DLC. It’s no small thing to add in an entire new race and units to go by, but you also wouldn’t be completely wrong in thinking it was a fairly light expansion. Still, it’s purpose is to flesh out existing game content in ways that are meaningful and worthwhile, and in that sense it succeeds pretty well without over-complicating the scope. A quick shout out must also go towards the free patch that came with the game, which included a lot of quality of life features including ways to make navigating around large empires much easier. All in all, a pretty decent first DLC outing, and one that should be seriously considered for anyone who’s been enjoying Planetfall up till now.
    • tbd Metascore
    • Critic Score
    Urban Warfare has been a welcome opportunity for me to fire BattleTech back up, and I've been generally delighted to see how far the game has come over the past year. It's a game that I liked quite a bit off the bat, and now a good number of the rough edges have been sanded off, or at least been supplemented with ways around them. My recommendation, then, is to fire up a new campaign and see what's new. Knock the rust off those gargantuan metal legs and get a feeling of whether a stroll through the city would do you some good.
    • tbd Metascore
    • Critic Score
    Deadlock was already one of Slitherine’s best games -- if not the best one -- boasting a more interesting gameplay and beautiful space engagements and replays that are quite welcoming to newcomers and have the potential to appeal to a slightly less niche market. With Resurrection -- a DLC that adds a new campaign, new ships, and further capitalises on Battlestar Galactica’s signature ship -- Deadlock just became even better.
    • 80 Metascore
    • Critic Score
    When it comes to worth, Gathering Storm is fun, but hard to justify its full paying price of nearly £35. Unlike Rise and Fall’s multiple game changes involving timelines, eras, and mandates -- which effectively turn the game from a “live in the moment” endeavour to a proper long-term tailoring experience -- this new expansions mostly gives you more things to react to. Truth is, without Rise and Fall, Civ VI is still a worse game than Civ V, and with Gathering Storm alone, it’s not even in the same league at all.
    • 78 Metascore
    • Critic Score
    Ultimately, Distant Stars is an interesting expansion that expands the game’s content without pushing any boundaries. It doesn’t increase the game’s scope but given how bare the current mid-game is and the sheer number of new anomalies added in the DLC, it is hard to pass this up.
    • tbd Metascore
    • Critic Score
    The Broken Alliance expansion is an important one. It is to Deadlock as Brood War was to Starcraft; interesting unit additions and thoughtful writing elevate a dry but highly competent base game. Essential for Deadlock fans, and compelling for the curious. So say we all.
    • 80 Metascore
    • Critic Score
    All in all, Total War: Three Kingdoms - The Furious Wild expansion was a better experiment than I expected it to be. I am never particularly excited about animal or nature-focused factions -- Air Force boy here -- but this DLC features such an interesting mix of units and mechanics that washed the bad taste of Troy away from my most recent TW palate. From angry kings with axes and fire-wielding melee units to giant elephants and devastating shock-heavy tiger units, The Furious Wild brings the full breadth of nature to bear on the Three Kingdoms period -- and China is better for it.
    • 74 Metascore
    • Critic Score
    Federations is one of the best expansions for Stellaris that we’ve seen and the impact is going to be felt for the rest of the life of the game, which being supported by Paradox means many years to come.
    • tbd Metascore
    • Critic Score
    Somehow, Creative Assembly managed to completely understand and encapsulate what each race is, and add interesting and fitting game mechanics that reward you for playing as they should. The Prophet and The Warlock is a surprising addition to anyone interested in the Skaven or Lizardmen, and it should definitely be given a shot.
    • tbd Metascore
    • Critic Score
    Overall, Retribution is a capable expansion for fans of the franchise, bringing in new gameplay options and two specialist races to round off an already well-developed roster. The expansion will not change the mind of anyone who already likes or dislikes the series, but it’s worth a shot if you like the game. GalCiv III might not have taken off the way Stardock intended, but the company’s decision to stick with it turned the game into a tailored experience virtually unmatched by any other sci-fi 4X on the market.
    • tbd Metascore
    • Critic Score
    In summary, Warriors of the North is a successful expansion to Battle Brothers in that it is strictly adding on additional options without disrupting the core gameplay in a significant way. Personal taste aside, it’s hard to argue that isn’t what an expansion should be doing at a base level. Just note that outside of some unique Barbarian flavor or Cultists shenanigans, this isn’t offering any fundamental changes to how you are going to play Battle Brothers once the reality of the scenario’s difficulty sets in. For you diehards out there, rejoice in your newfound glory! For those looking to see a little more variance, your mileage may vary depending on what starting scenarios pique your interest.
    • tbd Metascore
    • Critic Score
    As a whole, The Warden & The Paunch is another sizable DLC that should please if you are interested in the general theme, even if the execution is a bit lopsided. While I loved the High Elves part, honestly, I don’t get why people like Greenskins -- they are base creatures governed only by impulse, whose sole interest rests in anarchy and food. Compared to Yvresse’s military and cultural upgrades, done by the development of the region and the increase of its magical power, Grom’s faction is boosted by a simple food crafting menu, which is vastly less interesting than the already basic Athel Tamarha interface. Still, if you like at least one of the factions in the Lord Pack and want to give the (awesomely voiced) Warden of Tor Yvresse or the Paunch of Badlads a go, you surely won’t be disappointed.
    • tbd Metascore
    • Critic Score
    After Anabasis cleverly effected the Second Cylon War via the original's setting, Sin & Sacrifice might seem somewhat conservative. However, Black Lab Games continue their tradition of tight, tactical mission design, and as a farewell to this chapter of the First Cylon War, it's a solid one.
    • tbd Metascore
    • Critic Score
    All in all, the Tactical Legacy Pack is a surprisingly good addition to the base game, providing smaller portions of XCOM that manage to be enticing and engaging even without the strategy layer. It is not a replacement to the main campaign in anyway whatsoever, but the deeply tactical battles and powerful squads should provide plenty of fun for any players looking for just a little bit more XCOM.
    • tbd Metascore
    • Critic Score
    If you enjoy playing in the Iberian Peninsula and you can overlook a few historical irregularities, then it would be very hard to pass up on Golden Century. If you're obsessed by pirates and can't fight off the desire to pretend to be Jack Sparrow, then this is going to be your best bet within EU4. If you're literally anyone else: While it's only $10 USD, it's not really vital to your experience and doesn't actually bring that much to the table. You might just want to wait until the next actual expansion and pick this one up on sale.
    • 83 Metascore
    • Critic Score
    All in all, Curse of the Vampire Coast is yet another great DLC, worth the admission price to any fans of the factions. It is not as good as Rise of the Tomb Kings, as the lack of ship to ship battles and the boring, constant loop of field and siege battles that Warhammer II constantly devolves to doesn’t really lend itself to a pirate experience, but given what Creative Assembly was working with, Vampire Coast is surprisingly thorough.

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