Stevivor's Scores

  • Games
For 666 reviews, this publication has graded:
  • 44% higher than the average critic
  • 5% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 0.2 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Resident Evil 2
Lowest review score: 15 Agony
Score distribution:
  1. Negative: 42 out of 666
682 game reviews
    • 73 Metascore
    • 55 Critic Score
    Star Allies isn’t bad, it’s just dull. Perhaps that’s worse.
    • 77 Metascore
    • 50 Critic Score
    It seems like good party game, but even then it lacks the longevity that would make you want to come back for more after 30 minutes or so. It’s a fun premise, but one that’s a few years too late.
    • 59 Metascore
    • 50 Critic Score
    The only other time you may need to pull the disc back out is to show off virtual reality to friends or family. That’s it.
    • 58 Metascore
    • 50 Critic Score
    Rightly or wrongly, the Carnival Games name has come to represent the type of shovelware that shifted opinion on the Wii from revolutionary to revolting in record time. Carnival Games VR is inoffensively decent, controlling well and offering some moments of entertainment, but it doesn’t last and does little to reverse opinion on the series.
    • 71 Metascore
    • 50 Critic Score
    If you’re a fan of Little Nightmares, or similar games in this genre — and, are willing to overlook some pretty loose design — then you’ll find enjoyment in this; a $60 AUD price point also helps. Otherwise, you’re better off steering clear, or engaging with other co-op titles like It Takes Two. If you’re on the fence, a demo is available, though it doesn’t offer progression into the main game proper.
    • 74 Metascore
    • 50 Critic Score
    Here, the question isn’t whether or not Kojima’s works are good, it’s if Konami should have repackaged them. Again. I’d argue not. Or at least, I’d argue not in this fashion.
    • 68 Metascore
    • 50 Critic Score
    Danger Zone 2 isn’t quite as much fun as I remember Burnout being. The crashes feel less satisfying and the vehicles don’t handle as well. But this is by no means a bad game.
    • 62 Metascore
    • 50 Critic Score
    Agents of Mayhem is Volition’s latest, a third-person, single-player shooter that’s been spun off from Saints Row and wants to channel the likes of Overwatch and Borderlands. It does not succeed.
    • 75 Metascore
    • 50 Critic Score
    sadly, much of Bulletstorm gets in its own way.
    • 70 Metascore
    • 50 Critic Score
    Darksiders 3 is four years too late and four years behind current game design. As you (sufferingly) progress, things improve… but you really, really need to be dedicated to get to that point. I’d recommend Darksiders 3 to die-hard fans of the franchise — and I truly mean die-hard — and no one else. It’s too painful to play for a majority of the time. Still, better than Fallout 76, I guess.
    • 51 Metascore
    • 50 Critic Score
    This is a shallow, simple shooting gallery you would expect from a motion control minigame collection, adding a VR layer to expand it to 180 degree action isn’t enough and even if you are engaged there is no way to compete against yourself, let alone the world. Thoroughly mediocre.
    • 58 Metascore
    • 50 Critic Score
    Sadly, a game that’s meant to showcase the Switch’s Joy-Cons also demonstrates how broken they can become.
    • 83 Metascore
    • 50 Critic Score
    Splatoon 3 adds nothing of significance to the series, which is quite disappointing considering that it, as a whole, was bursting with originality when it first launched.
    • 57 Metascore
    • 50 Critic Score
    With 30 levels, too few of them being actual trials and too many being stupid platforming, Trials of the Blood Dragon seems nothing more than an attempt at showing off what a few developers could do after getting drunk and watching 80 action movies and Saturday morning cartoons. The disappointing thing is this could have been so much better by simplifying the concept and making it a DLC map pack for Trials Fusion.
    • 73 Metascore
    • 50 Critic Score
    Mafia The Old Country, visually, is a stunning success. Unfortunately… gameplay is best described as mediocre; serviceable, if not particularly enjoyable. Its story is a tragedy -- dull, linear, and so full of tropes that nothing feels new or fresh. Characters are flat cliches, generic representations of genre stereotypes, and nothing more.
    • 72 Metascore
    • 50 Critic Score
    This is textbook average entertainment; it won't disappoint, but it certainly won't excite.
    • 76 Metascore
    • 50 Critic Score
    What’s on offer in Dead Island 2 isn’t broken or flagrantly bad... but it is tired, antiquated and bland.
    • 74 Metascore
    • 50 Critic Score
    I’m not trying to yuck anyone’s yum here and realise that there are many Fatal Frame fans who will be as pumped for this remake as I was Resident Evil 2. To those people, I truly hope that you have a blast. To many others, most of whom have just experienced truly desperate and bleak survival horror through Grace Ashcroft in Resident Evil Requiem, I say simply that this ain’t it. You’ll end up far more frustrated than entertained.
    • 71 Metascore
    • 50 Critic Score
    While falling into a genre saturated with thousands of titles, Ruiner is a shoot ‘em up like few others. Sure, it’s not as fast paced as most, and it features far fewer enemies than the norm, but it’s a game that requires precision, calculation and a hell of a lot of patience. The number of upgrades and abilities to play around with make it worth playing through to the end but it’s ruined (get it?) by a short campaign, and repetitive levels. If it were to feature a well-executed endless/survival mode the play re-play factor might have increased slightly but in its current form you’re unlikely to play this more than once. Only drop coin on this if you’re a huge fan of the genre.
    • tbd Metascore
    • 50 Critic Score
    After the stellar, story-based content that was “Far Harbour”, “Vault-Tec” simply underwhelms. A handful of fetch quests pad out limited crafting content. While you can go nuts and design a Vault any Overseer would be proud of, the content itself only asks that you explore a couple cave systems and build four experimental machines.
    • 79 Metascore
    • 50 Critic Score
    Overall, I can’t say I’ve enjoyed my time with Battle for Azeroth. There’s a lot of long term progression here for the hardcore players, but to me everything feels simplified and a little bit strung out. The story is quite weak, and the new zones don’t have anything to really grab me as a player like Legion did. It all just feels a little too familiar, like Blizzard have tried to bring back the nostalgia of the “good old days” but have instead delivered the same old story once more. I’m hopeful, though, that Blizzard have a long term plan in place for this latest instalment in the epic saga that World of Warcraft has become, but I’ll be giving this one a miss.
    • 52 Metascore
    • 45 Critic Score
    Making a new game that’s so much like the original — right down to the borderline excessive load times — was a terrible decision.
    • 71 Metascore
    • 45 Critic Score
    Featuring systems that focus on community engagement and competition among friends, there are some clever new ideas that haven’t been seen in games before. Still, Steep falls short where it matters most, offering you more moments of anger than adrenaline. If you have plenty of patience then this might be the game for you, though most will end up pissed off rather than going off-piste.
    • 72 Metascore
    • 45 Critic Score
    There's something admittedly unique about Romeo is a Dead Man, but that quirkiness doesn't make up for its middle of the road design. In fact, it's not long before quirky is just there for the sake of quirkiness, not serving anything larger.
    • 68 Metascore
    • 45 Critic Score
    In a world where developers are getting used to working from home and games are being pushed back due to the global pandemic, EA decided that Battlefield 2042 was ready for this year. It’s not.
    • 68 Metascore
    • 45 Critic Score
    If you ignore the presentation, there’s something in here for dungeon crawl fanatics, but you’re better off going with something like Darksiders Genesis for a far more enjoyable experience. Like Darksiders isn’t for the younger gamer in your life, neither is this. Snack World: The Dungeon Crawl – Gold is available now on Nintendo Switch.
    • 56 Metascore
    • 45 Critic Score
    It’s not that I’m mad, I am just disappointed. These three PS2 games remain iconic, and I have enjoyed returning to Liberty City, Vice City and San Andreas, but as a remaster, Grand Theft Auto: The Trilogy – The Definitive Edition is lacking the care and respect such highly regarded games deserve. It doesn’t have the quality we have come to expect from remasters recently. Yet, such is their quality, the underlying games, which deserved better, still hold up as a product of their time. They are worth returning to if the PS2 GTA Trilogy holds a special place in your heart, so long as you can temper expectations and accept the good, the bad and the downright ugly from a ‘that’ll do’ remaster. If not, you’re better off persevering them with those rose-tinted memories.
    • 60 Metascore
    • 45 Critic Score
    Overall it feels like an atmospheric step forward for the developer, but a mechanical trip backwards. Until that gets sorted, the red planet can wait.
    • 74 Metascore
    • 45 Critic Score
    Through an oversimplification of systems compared to previous entries in the franchise, everything in Far Cry 6 feels too safe…There isn’t any challenge to the combat, the exploration is mindless and the story that unfolds is completely unsatisfying.
    • 62 Metascore
    • 45 Critic Score
    What needs to be made clear is that Wreckreation has been built by a team of only 10 people with a few small titles under its belt — a far cry from when Criterion was building Burnout Paradise in its heyday. I made similar comments when I reviewed Danger Zone 2 back in 2018, praising the efforts of such a small team for creating something fun. When put into this context, what Three Fields Entertainment has set out to achieve is massive — I can’t imagine how much hard work has been put into Wreckreation. That said, some cut corners, bugs, janky mechanics, and limited content shows that a project of this size may have been too ambitious for such a small team.

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