SpazioGames' Scores

  • Games
For 5,233 reviews, this publication has graded:
  • 54% higher than the average critic
  • 9% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 1 point lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 10 Unearthed: Trail of Ibn Battuta
Score distribution:
5252 game reviews
    • 72 Metascore
    • 65 Critic Score
    Bridge Constructor: Ultimate Edition is a fun puzzle game for the first few levels, before boredom kicks in.
    • 79 Metascore
    • 65 Critic Score
    Ultros offers a truly unique experience within the genre, and the creativity of the authors in conceiving certain design solutions is certainly commendable. Unfortunately, however, this alone cannot justify a title that fails to achieve any of its intentions other than showcasing a highly artistic side.
    • tbd Metascore
    • 65 Critic Score
    The Incredible Baron is a fresh and funny title. A fast and easy tower defense, without many tactical elements, but with a bunch of really nice creatures and an enjoyable story. An appreciable game that will provide you few hours of fun, if you are not scared of doing always same things again and again.
    • 58 Metascore
    • 65 Critic Score
    Aqua Moto Racing Utopia wants to be the next Wave Race, but fails to deliver the experience in a few aspects.
    • tbd Metascore
    • 65 Critic Score
    Star Drift is a simple racing game where everything is about drifting. It's fun to play but it's been published too soon.
    • 64 Metascore
    • 65 Critic Score
    Blanc has some great ideas and an amazing art direction, but its gameplay lacks depth and the level design is not so brilliant.
    • 74 Metascore
    • 65 Critic Score
    Facing hordes of henchmen for hours unable to really give a challenge to those who sit in front of the screen is unlikely to find much support.
    • 69 Metascore
    • 65 Critic Score
    Warhammer 40,000: Sanctus Reach could be a good turn based strategy game, some mechanics are well implemented but numbers and statistics seem to be quite random.
    • 64 Metascore
    • 65 Critic Score
    It's still a good game, but this third chapter should have been something more in terms of new ideas and polishing.
    • SpazioGames
    • 67 Metascore
    • 65 Critic Score
    Uncanny Valley is a survival horror that delivers tension and a story-driven experience. On the other hand the title is short, it has some technical issues, and the way it tells you the story is a bit confusing.
    • 69 Metascore
    • 65 Critic Score
    Monumental Games lacks the courage to take the series one step forward; despite the arcade turn not being a bad thing per se, the simulation doesn't convince on many aspects, starting from the very bad physics. A true shame, that makes us hope in the next SBK installment.
    • 62 Metascore
    • 65 Critic Score
    Crossfire: Legion tries not so hard to find its own way for the heart of RTS' fans, but despite being a fully enjoyable game, it lacks personality in basically everything. You can have fun with its campaign and online modes - if you can stand the annoying pathfinding that will plague your army – but it's hard to imagine Legion being remembered in the long run.
    • 39 Metascore
    • 65 Critic Score
    A title designed and developed in order to gather the attention of many fans of the television series. The introduction of a common story line between the five cases is a good idea, but perhaps not enough to compensate the lack of innovation that, after the years and the episodes, is a real shame.
    • 65 Metascore
    • 65 Critic Score
    A game with similarities to Caesar III and Pharaoh. You just need to overlook some simplifications in the system, and Lethis will give you a lot of satisfaction. Unfortunately, the game gets kind of ruined by limited possibilities in the urban planning and some other problems.
    • 42 Metascore
    • 65 Critic Score
    A title designed and developed in order to gather the attention of many fans of the television series. The introduction of a common story line between the five cases is a good idea, but perhaps not enough to compensate the lack of innovation that, after the years and the episodes, is a real shame.
    • 59 Metascore
    • 65 Critic Score
    Mario Party: The Top 100 wants to prove that minigames can stand by themselves, but fails in doing so; its minigames, lacking the classic party mode, become boring after a while, and the game is only truly recommandable to those who have three friends ready to join them in this far from perfect blast from the past.
    • 58 Metascore
    • 65 Critic Score
    The expectations for APB were high, maybe too high, and the finished product doesn't live up to the hype. The result is a simplistic shooter with an awesome character editor that can be fun for a while, but lacks content and variety to justify a monthly subscription. Maybe Realtime Worlds can still do something about that but, for now, what's there is just not enough.
    • 62 Metascore
    • 65 Critic Score
    Doki-Doki Universe is a really particular indie game that tries to offer something new and unique, but is stopped by the lack of depth of its gameplay mechanics.
    • 70 Metascore
    • 65 Critic Score
    Haunt is a fun game, dedicated, however, only to a young audience.
    • tbd Metascore
    • 65 Critic Score
    MementoMori has some interesting ideas, but its story is not strong enough to keep you captivate in its world.
    • 66 Metascore
    • 65 Critic Score
    If you're a fan of the series, Call of Duty: Heroes will make you happy, but you'll have to deal with long waits and the intrusiveness of in-app purchases.
    • 60 Metascore
    • 65 Critic Score
    A pool of interesting ideas that simply fails to deliver. A lame level design, a repetitive combat system and the lack of depth in customization of the characters' abilities make this hybrid one you should try only if you're looking for some light-hearted entertainment, ignoring the complete lack of polish.
    • 60 Metascore
    • 65 Critic Score
    Tomb Raider Underword: Beneath the Ashes is a good first DLC, offering a good new setting and puzzles, new cut-scene as well as an ending good to build enough hype for the plot, waiting for the final act, entitled Lara’s Shadow. But this new level presents also many bad issues, mostly technical, and the 800 Microsoft Points price is not so cheap for a half an hour of longevity. Recommended only to biggest fans of Lara.
    • 57 Metascore
    • 65 Critic Score
    A pool of interesting ideas that simply fails to deliver. A lame level design, a repetitive combat system and the lack of depth in customization of the characters' abilities make this hybrid one you should try only if you're looking for some light-hearted entertainment, ignoring the complete lack of polish.
    • 74 Metascore
    • 65 Critic Score
    Marvel Rivals is a solid hero shooter, undoubtedly fun, but it conceals a stale game design beneath the mask of a fresh and effective aesthetic. Those who are tired of hero shooters will find little of interest in the few gameplay innovations Marvel Rivals offers. However, others will enjoy what is certainly the best title in the genre currently on the market, bolstered by an active community (at least for now).
    • 67 Metascore
    • 65 Critic Score
    Townsmen - A Kingdom Rebuilt is a decent console project with some structural problems that may risk to ruin the experience. HandyGames has the skills to do something more in future.
    • 70 Metascore
    • 65 Critic Score
    Under Pressure chooses the way of introspection and shows some Guardians' soul to the player, but the main storyline is practically frozen and there are way too many QTEs to deal with.
    • tbd Metascore
    • 65 Critic Score
    The creator of this game claims he was inspired by Stephen King's The Dark Tower, but the references to the work of King are so weak as to be almost negligible.
    • 70 Metascore
    • 65 Critic Score
    An unusual managerial, somehow confined by its own concept. Public transport can be fun in the beginning, but it gets old pretty soon. It just depends on what you're interested in, and surely it's a well developed simulation.
    • 54 Metascore
    • 65 Critic Score
    Port Royale 3 has a major flaw to bring everything at once, leaving after 7-8 hours of gaming on a repetitive scale and marked with a pattern of gameplay that's no longer able to offer real surprises.

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