Softpedia's Scores

  • Games
For 1,658 reviews, this publication has graded:
  • 71% higher than the average critic
  • 10% same as the average critic
  • 19% lower than the average critic
On average, this publication grades 4.1 points higher than other critics. (0-100 point scale)
Average Game review score: 79
Highest review score: 100 Red Dead Redemption 2
Lowest review score: 20 Robotex
Score distribution:
1660 game reviews
    • 70 Metascore
    • 70 Critic Score
    Highwater could be the dictionary example of an indie game: it is based on a trending topic with social implications, it marches to its own tune without trying to fit into one specific genre, it has a distinctive visual and musical style that build a great atmosphere, and the developers cannot be bothered to fix the bugs they left in the game. It is an artistic production and a social statement that would badly need some polishing and fixing to be a completely enjoyable video game. By smoothing down the edges it can become the atmospheric trip the developers imagined, and the magic wouldn’t be broken by the hiccups.
    • 75 Metascore
    • 85 Critic Score
    Saviorless shines when players control Antar, evaluating a puzzle that might stretch across a few screens, then testing possibilities and contemplating how to reach a collectible. Combat isn’t as engaging as the platforming or the puzzle solving, and checkpoint placement is pretty bad. Thankfully, the world is intriguing enough to counter potential frustration. The impressive art style is another draw and it’s worth playing through the narrative, even without getting all the torn pages, simply to see how the developers bring this fantasy universe to life. Saviorless is a solid debut title from an indie developer and its mix of ideas is good enough that I look forward to seeing what Empty Head Games delivers next.
    • 76 Metascore
    • 80 Critic Score
    SUMMERHOUSE is a small building game that isn’t interested in scores, sprawling cities, or complex zoning. It just gives players the tools to create homes using a relatively varied array of parts, with some unlocks. It’s a relaxed approach that makes it equally fun to create weird buildings that cannot exist in the real world or to try and replicate memories of places one really visited during the summer. The lack of structure will be immersive for many gamers, but others might have problems staying engaged. The city-building genre offers a ton of options for anyone who wants deep systems and complexity. SUMMERHOUSE, a title created by a solo developer, is for anyone who just wants to put pieces together and build something in serene landscapes.
    • 78 Metascore
    • 85 Critic Score
    Pepper Grinder has a very good core idea and builds fun platforming levels and puzzles around its big drill. The four worlds introduce new ideas and challenges, as well as boss fights. The pixel art makes the world come alive more than the narrative. The focus on replaying levels and collectibles isn’t up my alley but the design is good and will satisfy gamers interested in it. Pepper Grinder is fast and tense, with plenty of variety, a steady increase in difficulty, and has the potential to reverse grinding’s bad reputation.
    • 73 Metascore
    • 85 Critic Score
    Unleaving is a unique experience that will draw players in with its unique presentation, especially the painted art style, and its lyrical approach to narrative. The title does not try to explain everything but manages to communicate emotions, some of them deep and dark, others hopeful and bright. The puzzle design is good, although it's easy to struggle with execution after having a clear idea of the solution (do not be afraid to use the hint system). Unleaving is a short and heartfelt video game that showcases the unique vision an indie creator can deliver.
    • 69 Metascore
    • 85 Critic Score
    Millennia is a good turn-based strategy experience that has the potential to become great after some updates and, possibly, expansions. The core idea of alternate historical ages is engaging but needs to be expanded on, with more options and more interactions. The rest of the mechanics are familiar but have just enough tweaks to keep turns interesting. The combat sequences need to go and the title should expand its diplomatic elements and trade system. The development team is planning to add modding support before the end of the year. Millennia isn’t a revolution for the 4X genre but has good ideas, even if they aren’t always matched by the execution.
    • 69 Metascore
    • 85 Critic Score
    Slave Zero X is a deep brawler that rewards players who take the time to understand all its systems and then mix and match attacks and abilities depending on the situation. Bosses are difficult and the game has no difficulty toggles, although investing in biomecha upgrades can help. The game’s presentation is designed to take players back to the 90s and the narrative has both great bombastic speeches and touching moments. Slave Zero X can be overwhelming but I like spending time with it in short sessions, clearing one level, pondering whether to unlock a costume or actually buy an upgrade.
    • 63 Metascore
    • 70 Critic Score
    Alone in the Dark checks all the boxes when it comes to gameplay elements you would expect in a modern survival horror, but these seem to be stuck in the past. It feels like a project made with passion but enough budget to hit the AAA expectations. The archaic mechanics do not involve a pleasant nostalgia, rather make the entire game feel outdated. Overall, it is not a bad game, but it does not have enough oomph to make it compete with the best games out there, let alone reconquer the throne of the genre. With a hefty discount it can become an interesting choice for the fans of the genre, a period that should also give time to the developers to fix the bugs that are still present.
    • tbd Metascore
    • 85 Critic Score
    Passing By - A Tailwind Journey mixes flight and platforming in almost equal quantities. None of its mechanics have a ton of depth but the process of navigating, spotting islands, evaluating needs, and then exploring is engaging. The unique visual style and good soundtrack help immerse players in this world of floating islands. It would have been nice for the characters to have more dialogue, perhaps exploring the challenges of life among the clouds. Passing By - A Tailwind Journey successfully combines two different mechanics with a good central character and a unique world.
    • 75 Metascore
    • 70 Critic Score
    Garden Life: A Cozy Simulator feels like an unfinished project or one that was rushed to meet a deadline and some parts have been left out. Somewhere in the rush to make the coziest experience possible, the fun took a backseat and as a result the basic idea backfired. It is cozy, but after a point it is hardly engaging. There is no real motivation beyond designing and building your dream garden using a limited variety of plants and decorations. Still despite all the shortcomings, the game delivers exactly on the promised atmosphere, that is completely cozy, but can hardly be called a simulator.
    • tbd Metascore
    • 80 Critic Score
    Matchmaker Agency is a cute game that is easy to get into both for fans of the management space and for newcomers who are attracted by the idea of getting people to fall in love with each other. The mystical powers element is a little weird, but the mechanics built around it mostly work, although there are moments when the events and their effects don’t fully make sense. The core character selection is good, as is the variety of people coming to the agency for help. Over time, the selection of date locations starts to feel limited, and it becomes annoying to see repeated situations. Matchmaker Agency could have used some extra polish but still delivers the satisfaction of creating new couples via the magic of a carefully considered match.
    • 69 Metascore
    • 70 Critic Score
    Reveil is a walking simulator, but it is a remarkable one. Yes, the puzzles are simple, but they are balanced by the game world full of things to explore and find. There is no monotonous pace, and the stealth and chase sections are more than just tense or strained, featuring a few truly scary moments. It may be short, but the story with its unexpected twists, the multiple settings and the constant questioning of what is real and what can you believe from what you go through, makes it a worthwhile experience for all the fans of adventure and horror games.
    • 62 Metascore
    • 70 Critic Score
    Sixty Four mixes idle and automation mechanics and will capture the attention of players who like the two genres with its focus on digging deep as efficiently as possible. The core design is clean and makes it easy for players to plan expansion or upgrades. Some might even be interested in the weird dialogue that anchors the limited narrative. But the game doesn’t do much with its premise and gameplay becomes repetitive pretty fast once players reach the green cubes. Alt-tabbing to wait for resources to accumulate is not fun. The entire concept is better suited for mobile phones. Sixty Four has some clever ideas but does not engage with the limitations of its genre.
    • 76 Metascore
    • 80 Critic Score
    Tamarak Trail’s unique idea is to give players dice to roll while also allowing them to choose exactly what action is on each face. This creates opportunities for interesting interactions, enhanced by the random way the dice bump into each other when thrown. Artifacts that can be slotted into die add to their power. As engaging as combat can be, the rest of the experience is too close to the genre’s standards to be compelling, especially the node structure. The game might also want to be somewhat more generous with its currency. Tamarak Trail does offer something new to veterans of the combat rogue-lite mix but for me, it became too repetitive too quickly.
    • 71 Metascore
    • 75 Critic Score
    A Void Hope has a good narrative hook, deviating just enough from the real world to keep players interested. The platforming and puzzle elements are well-designed, with a focus on giving players tools to make progress rather than delivering complex and difficult challenges. Unfortunately, the mechanics do not evolve significantly, and the repetition is not engaging enough. The underdeveloped combat does not help and can be frustrating. A Void Hope is a good indie project that needs more variety to keep players immersed.
    • 80 Metascore
    • 70 Critic Score
    As Dusk Falls is fair experience, but compared to the other representatives of its genre, it manages to stand out only as being the closest to a tv series, rather than a videogame. The plentitude of choices creates numerous ramifications that will encourage the fans of the genre to go through multiple playthroughs in order to discover every outcome. Still, compared to other relatively recent games like The Quarry or Detroit: Become Human, As Dusk Falls feels like an indie production that had to cut several corners due to budget restrictions. It is a commendable effort, but there is still a long way to go to reach the level of the best interactive dramas.
    • 89 Metascore
    • 80 Critic Score
    TimeMelters has a very good core idea and uses it expertly, finding cool new ways to challenge players while also offering them the tools to come up with interesting solutions. Rewinding when close to death isn’t a bad idea but it’s much more interesting to create a dull loop for a past self and only then move on to another timeline. The game’s fictional universe is decent if not exciting and the presentation doesn’t shine. There are moments when trial-and-error challenge design can generate some frustration. But TimeMelters is mechanically unique and I hope the team at Autoexec Games finds ways to refine it for future projects.
    • 79 Metascore
    • 80 Critic Score
    Brothers: A Tale of Two Sons Remake is another example of how remasters should be put together. Unlike the latest Tomb Raider remaster, the loving tale of the two brothers aged well and remained just as impressive as it was in 2013, serving a tale full of emotion. It is a brilliant story that combined with simple gameplay makes it accessible also to those who do not play video games on a regular basis. It is an experience that is worth playing through for the first time or relieving it with the updated graphics.
    • tbd Metascore
    • 65 Critic Score
    Airhead is based on an original idea and has some clever puzzles and vivid graphics. Yet these qualities are not enough to redeem a short and forgettable experience. Unfortunately, the puzzles can become quite frustrating due to the bugs and glitches the developers failed to remedy. Overall Airhead would be a decent game if it would not be so short. Still if you look past all the shortcomings and you focus on the original idea, a really original world awaits you that can be engaging to explore after some more polishing from the developers.
    • 74 Metascore
    • 70 Critic Score
    Cricket Through the Ages is a simple game, played using just one button, that works best for two players who are ready to have some dumb fun for about half an hour. Any longer than that and it becomes clear how limited and repetitive it all really is. Play against the computer and all the silliness isn’t worth very much. The developers understand how to make awkward physics work, but the game really needs more variety in terms of equipment and conditions. Cricket Through the Ages will draw some laughs but is best enjoyed in short bursts before its repetitive mechanic becomes frustrating.
    • 85 Metascore
    • 90 Critic Score
    Solium Infernum is an exquisite gamer, with carefully honed mechanics and a lot of freedom. Dominating Hell involves both careful plans and smart reactions to unforeseen events and surprises created by adversaries. The game does ask players to invest time and energy to learn all its mechanics and how they interact with each other. The single player is fun by itself but a willingness to engage in multiplayer unlocks more of the title’s potential. Solium Infernum is a must-have for turn-based fans who want to rule Hell using deceit and strength.
    • 75 Metascore
    • 80 Critic Score
    Classified: France '44 delivers a good mix of turn-based tactics, strategic choices, and personnel management. The narrative is familiar, but the characters are well-drawn and there are some touching moments around the campfire. Both the stealth and the morale-centered battles are tense and reward careful planning and good use of weapons and abilities. The strategy layer is the weakest part of the game, and I would have liked extra options to interact with the three Resistance factions. Maybe players should not be in charge of what their commandos wear. But these are minor issues and Classified: France '44 is a great game for anyone who likes killing Nazis using stealth and superior firepower in a variety of scenarios.
    • 79 Metascore
    • 80 Critic Score
    Dicefolk puts an interesting twist on classic ideas. Controlling both dice sets in combat creates cool challenges and gives players options to deal with powerful enemies. There’s also plenty of variety, powered by tokens and items, to create personalized strategies and find novel ways of engaging with bosses. While the chimera idea is interesting, the game failed to draw me into its universe. Dicefolk knows the genre it's working in and has the innovation required to draw in veterans looking for new ideas but it might struggle to keep them interesting in the long run.
    • 75 Metascore
    • 70 Critic Score
    I fell in love with Tomb Raider the moment I played the first episode on my PC a very long time ago. That is why the ups and downs of the series hit me on a more sensible and emotional level. I was hyped about this remaster, and I have to admit I got what I hoped for: the original three games, with new shiny graphics and controls that are closer to the standards of 2024. But after playing through the remastered trilogy, I have to admit that my memories about the game were romanticized compared to reality. The gameplay and level design that worked over two decades ago, today feel dated and clunky. Tomb Raider I-III Remastered is hard to recommend for anyone but the hardcore fans of the series.
    • 78 Metascore
    • 90 Critic Score
    Inkulinati is impressive in its ability to marry theme, mechanics, and presentation. The ink-driven combat is exciting and tense, rewarding experimentation and good use of gestures and abilities. The world, inspired by the marginalia of Medieval manuscripts, is beautiful and immersive. The campaign is strong but playing against another human, in local multiplayer, is even more fun, especially if both involved players have learned a few tricks while facing the computer. Inkulinati is incredibly inventive visually and features engaging combat mechanics.
    • 82 Metascore
    • 85 Critic Score
    Captain Velvet Meteor: The Jump+ Dimensions has an emotional premise and some charming character interactions, although the narrative is not very deep. The turn-based combat scenarios move fast, which is great given their repetitive nature. Boss characters are well-designed and create some interesting tactical puzzles. House exploration is disappointing, with very limited interactions that only yield stickers and short comments. The developers should have also found ways to add more innovation to the combat, especially when it comes to character moves. Captain Velvet Meteor: The Jump+ Dimensions is a fun adventure for anyone who knows and likes the featured companions but has limited appeal for non-fans.
    • 90 Metascore
    • 80 Critic Score
    Balatro is fast and addictive, a game that takes familiar ideas and adds enough twists and turns to keep players engaged. Take a look at the Collection to see how many potential jokers, booster packs, tags, and more can influence a run. Each run generates a sense of excitement and possibility, even if it ends quickly after a run of bad card draws. And I love it when a strategy comes together, getting just the right cards to activate the strong multiplier to defeat a boss on the last hand. The feeling of achievement, even if luck is a big element in every run, is something that many games struggle to deliver. Balatro has a great rogue-lite concept executed with care and I plan to play at least one run a day for the foreseeable future.
    • 72 Metascore
    • 85 Critic Score
    Terminator: Dark Fate – Defiance has a good real-time strategy core that is augmented by the mission design and the army management elements. The campaign features interesting situations and complex battles. The tactical pause makes it all accessible even for players who aren’t long-term fans of the RTS genre. The story and presentation do not match the game’s mechanics. Some secondary objectives and narrative choices are unclear until players actually interact with them. But Terminator: Dark Fate - Defiance uses the franchise well and delivers engaging battles.
    • 87 Metascore
    • 85 Critic Score
    Persona 3 Reload is a complete reimagining of the original. It feels just as modern as Persona 5, although it is less complex it does not feel rushed or less engaging. The developers managed to combine the best elements of the third and fifth episode into a remake that feels completely fresh. Beyond the grindy nature of Tartarus there are no real negative aspects to mention. Persona 3 Reload looks better, works better and plays better than the original, making it a must play for the fans of the series.
    • 59 Metascore
    • 65 Critic Score
    Skull and Bones spent seven years in development, but still feels like an unfinished beta version that was released way before it’s time. And while many expect this kind of patchwork from Ubisoft, it is still a reprehensible industry practice that is in no way fair to the players, who despite all the warning signs have waited and hoped for the game’s release. Just as another live service game recently released based on the DC universe, Skull and Bones feels like a cash grab attempt that maybe fixable in the future with many patches and updates but even in its ideal form is far from an AAA title. At best it could be a relaxing and engaging, albeit repetitive activity, but in its current form is a beta version sold at full price.

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