Softpedia's Scores

  • Games
For 1,658 reviews, this publication has graded:
  • 71% higher than the average critic
  • 10% same as the average critic
  • 19% lower than the average critic
On average, this publication grades 4.1 points higher than other critics. (0-100 point scale)
Average Game review score: 79
Highest review score: 100 Red Dead Redemption 2
Lowest review score: 20 Robotex
Score distribution:
1660 game reviews
    • 82 Metascore
    • 85 Critic Score
    Tiny Terry's Turbo Trip is not for everybody. This is not a massive open world with a ton of complex systems and a variety of objectives. The game is focused on getting Terry and his car into space. The town is small but serves a concentrated dose of positive weirdness and mini-games. The search for money and junk never stops and can become frustrating. The world can come across as crass and unappealing. But I think Tiny Terry's Turbo Trip is worth playing because it doesn’t aim to be mainstream and because it works hard to make even the smallest interaction surprising.
    • 86 Metascore
    • 85 Critic Score
    1000xRESISTgrabs players and does not let go, taking them through some impressive story moments and a few overly long conversations. The mix of post-apocalypse, clones, and memory exploration powers a narrative that’s unlike any other in the video game world. Speak with everyone and touch everything to get the most out of this universe. Unfortunately, gamers will have to deal with some annoying gameplay to experience the entire story. The platforming is the worst offender but none of this feels fun. The presentation also fails to consistently impress. 1000XRESIST is a showcase for what video games can deliver when it comes to emotion, held back by its gameplay.
    • 59 Metascore
    • 65 Critic Score
    Crown Wars: The Black Prince creates a decent mix of tactics and history, with some management elements thrown in. The game does mixes actual history with low fantasy elements in ways that often work. The combat mechanics, with their focus on mixing ability use and good positioning, are engaging, especially for missions that feature bespoke challenges. But battles can also feel repetitive because of the small number of templates. The presentation isn’t always impressive. Still, anyone who appreciates a video game that uses history in some interesting ways and wants to customize a squad that can deal with any type of tactical challenge, Crown Wars: The Black Prince will offer many hours of fun.
    • tbd Metascore
    • 90 Critic Score
    WARNO is a great World War III strategy game. It takes the best elements of previous titles created by Eugen Systems and expands on them. Battles are realistic but also fun. The five Army General campaigns will keep a fan engaged for tens of hours. Multiplayer is robust, with a variety of maps and divisions to choose from. The game looks good, and the soundtrack is fantastic. The way maps are picked for Army general battles needs to be tweaked and, of course, there’s plenty of balancing for units and divisions to be done. WARNO will appeal primarily to players who already like Wargame or Steel Division but any strategy fan interested in alternate Cold War history should also pick it up.
    • tbd Metascore
    • 70 Critic Score
    Bounties of Babylon offers players a good board game-like design, built around careful placement of tiles and lucky or unlucky rolls of the die. It doesn’t take long to pick up the mechanics and then discover how to exploit synergies, complete quests, reach the turn point requirement, and push forward. Unfortunately, the title doesn’t support its solid gameplay in any way. No effort is made to create a compelling universe, the tutorial is text only, the graphics are functional and nothing more, and the game doesn’t feature multiplayer. Bounties of Babylon has laser-focused mechanics and creates interesting puzzles but never found a way to keep me engaged enough to master its gameplay.
    • 75 Metascore
    • 75 Critic Score
    Paper Trail is an indie game with plenty of soul that mixes successfully the narrative and gameplay parts into an immersive experience. While the story is interesting enough, what will keep you most invested in the game is figuring out how to fold and slide in order to solve the puzzles. There are some aspects that could use fixing like the repeating soundtrack and maybe a more precise hint system, overall, Paper Trails is a fascinating journey in a modern fairy tale, worthy of the attention of puzzle fans.
    • 84 Metascore
    • 80 Critic Score
    Considered on its own, with no space for nostalgia or positive past experiences, Crow Country isn’t a great game. The presentation is limited, and the gameplay never tries to do anything new. The puzzle design is good and the story, while starting off slowly, does have some great moments and one big strong twist. This sounds like a game that dedicated survival horror fans would like but not love. Fortunately, there are plenty of gamers who idealize the first few installments of Resident Evil or Silent Hill. Crow Country is designed to make them smile and give them a cool new narrative with classic mechanics that they will enjoy every second of.
    • 77 Metascore
    • 85 Critic Score
    Fabledomis a relaxed city builder that doesn’t introduce revolutionary new mechanics but executes classic ideas very well. I loved spending time zoomed in, looking at my peasants and commoners as they worked and walked. It’s equally fun to find the way to another ruler’s heart by sending truckloads of tulips and running missions. The laid-back nature means the challenge level isn’t very high, even when some of the more annoying random events pop up. And the military aspect feels like a weird fit for an experience where making sure that everyone is happy and getting along is the natural approach. Fabledom’s gameplay and setting work well together and will satisfy any city-builder fan who likes a fantasy setting.
    • 82 Metascore
    • 85 Critic Score
    The Lullaby of Life is pleasant and relaxing, a perfect game to unwind after a long day of trying to learn complex mechanics or tackle massive bosses. Its setting and its characters are colorful while the story is mostly suggested. The sound-driven puzzles gently increase in complexity, but the focus is not on difficulty.
    • 77 Metascore
    • 85 Critic Score
    World-building is pretty good, and the presentation adds to it with its striking black-and-white. Only the combat can sometimes feel like a chore, especially when enemies with long names start showing up. I never got tired of listening closely for bug sounds but some players might. Cryptmaster is a perfect example of how wonderful an indie title with a strong innovative mechanic can be and it should find as wide an audience as possible.
    • 73 Metascore
    • 80 Critic Score
    Beyond is an impressive achievement and I don’t really want to think how long it would take a player to see all the more than 1,400 featured cards. The structure makes it easy to get a full-blown weird adventure in under 10 minutes. Stop after death, consider your choices, do something else, and return for another dose after a few hours.
    • tbd Metascore
    • 85 Critic Score
    The Political Machine 2024 has a strong simulation engine and gives gamers a variety of candidates to work with as well as plenty of tactical approaches. The inclusion of primary elections is a great idea and, if the community takes advantage of mod support, means the title can successfully simulate European elections. The ability to customize weird candidates will keep the election battle fresh in the long term but I wanted to see a wider variety of cards, especially for outsiders who should have little support from the two big parties. The Political Machine 2024 struggles to capture the many eccentricities of this year’s presidential content in the United States but its slightly jokey take on campaigns remains fun.
    • tbd Metascore
    • 80 Critic Score
    Hexguardian doesn’t represent a revolution for the tower defence or the rogue-lite genres but its mechanics are polished. The lack of world-building is a little disappointing and the presentation is adequate and not much more. But the title creates that just one more try feeling, based on the wide variety of unlockable tools and upgrades and the many ways in which tile work can affect survival time. The core loop will become repetitive. The game does all it can to spice it up with opportunities to test new strategies and a general sense of progression, but it depends on the players whether they find it meditative or boring. I had fun with Hexguardian’s mix of ideas but I’m unsure how often I will return to them.
    • 75 Metascore
    • 80 Critic Score
    Lunar Lander: Beyond is difficult, the kind of video game that appeals to players who believe repeated failure means more opportunities to learn and who get a rush when finally conquering a challenge. The game evokes the classic Atari title but updates its mechanics in neat ways. I didn’t expect to have to deal with my pilot’s mental health and actually feel bad for getting them back in the cockpit. The core challenge of exerting control over the lander is well-implemented. Some of its purity is undermined by the unlockable upgrades and some of the level design. Lunar Lander: Beyond offers an interesting modern take on a classic but its audience might be limited by the focus on difficulty.
    • 65 Metascore
    • 80 Critic Score
    Phantom Fury is a good first-person shooter for anyone who loved the genre during its classic period and wants the same combination of speed and violence, with a few modern concepts sprinkled on top. Shelly is a decent heroine, the B movie writing mostly works, and most combat arenas are well-balanced on Normal. The development team needs to make opponents a little smarter in patches and I really don’t understand why Bombshell can interact with so many objects in the world that aren’t useful in any way. Phantom Fury is a boomer shooter with solid mechanics that struggles to communicate a clear identity.
    • tbd Metascore
    • 80 Critic Score
    Revival: Recolonization has quite a few unique ideas and wisely connects them to some fundamental 4X concepts. The capsule concept and the diplomacy system are highlights, although the game could do a better job of explaining how its mechanics interact with one another. The narrative has interesting ideas but is a little under-written. Players who are fans of the turn-based strategy space should appreciate the tweaks Revival: Recolonization makes to the formula. But that requires an investment of time and energy from gamers. The development team needs to deliver updates to slay bugs, helping the title realize its full potential.
    • 71 Metascore
    • 70 Critic Score
    Harold Halibut is an adventure game that although reminds us of a walking simulator due to its simplistic gameplay, thanks to its atmosphere and unique visual style manages to become a memorable title. It is a slow burning adventure that prioritizes the story and presents it through engaging dialogues and plenty of details hidden in plain sight. Despite the leisurely pace, the game remains pretty short and has no real replay value. It is an intense and almost poetic experience that holds up a mirror to both the individual and society, making it a worthwhile experience for the fans of the genre and for those looking for a great story.
    • 61 Metascore
    • 80 Critic Score
    Broken Roads is a video game that shows how quickly the ambitions of a development team can outrun its ability to deliver. The Outback setting is great, but the narrative threads can interact in weird ways. The Moral Compass is impressive as a concept but can feel restrictive in practice. Combat is just stiff enough to feel like a chore. Bugs and glitches sometimes interfere with quest progress. I love the sections where the focus is on talking to people, clicking on the environment for some extra lore, and thinking about where to source things people need to improve their lives. The narrator greatly enhances emotional moments. Broken Roads has heart and good systems. Players who like the setting and the RPG genre should play it if they are comfortable with some jank, while others should wait for a few patches before buying it.
    • tbd Metascore
    • 85 Critic Score
    Lotus Lantern: Rescue Mother is, at its core, a fast and fun action game that aims to give players as many interesting choices as possible to build their character for each run. Experiment as much as possible with upgrades, weapons, and powers. It’s impressive how powerful protagonist Chenxiang becomes when gamer choices lead to a good build that suits their playstyle. The game’s rogue-lite structure isn’t new but manages to create a constant sense of progression. The world-building is less successful, although it’s good to see Chinese mythology serve as the basis for a game universe. Graphics don’t stand out but Lotus Lantern: Rescue Mother is a good mix of action and rogue-like that should please fans while being accessible to newcomers.
    • tbd Metascore
    • 85 Critic Score
    Death Trick: Double Blind has a solid setting and a strong premise but doesn’t shine when it comes to mechanics. Players have to read quite a bit and then be ready to re-read statements and descriptions to spot inconsistencies and develop theories about the murder. The game’s writing is mostly up to the task but there are some repetitive moments and extra flowery lines. The visual novel structure means gameplay depth and variety are limited. The world and characters are interesting, in terms of both personality and presentation. Death Trick: Double Blind is engaging and fun, as long as players are willing to suspect their disbelief at some crucial moments.
    • 80 Metascore
    • 80 Critic Score
    Inkbound is mechanically impressive. Despite its depth and the complexity of its engagements, the game is snappy and rarely feels stuffy. The featured classes play very differently and there’s a ton of variety, making it easy for players to test out strategies and find one that fully fits their approach. The rogue elements are familiar, and the fantasy world offers plenty of lore but lacks a strong hook. But the turn-based combat is good enough that I can see myself spending tens of hours with one class, trying out ideas to find the build that suits me best. Inkbound’s mix of tactical puzzles and power and upgrade variety makes it a worthy successor to Monster Train.
    • tbd Metascore
    • 50 Critic Score
    As I mentioned I have struggled with this game more than usual. I wanted to make sure that it is not an art installation that requires patience and examination from different angles to reveal itself. Ultimately, I had to admit that Shines Over: The Damned is just an uninspiring experience completely failing to immerse the player. It can hardly be called a game since it does not have a story or coherent gameplay elements, and the mysterious atmosphere crumbles without any anchor points. If at least it would have been so outlandish that it became interesting, but alas. As it stands Shines Over: The Damned is a 30-minute complete waste of your time.
    • 72 Metascore
    • 75 Critic Score
    WRATH: Aeon of Ruin is part of an already long line of modern first-person shooters that target players' nostalgia for the genre’s classics. The engine is built on Quake tech and both the levels, and the enemies are designed to trigger a nostalgia response. It’s unlikely that fans of more modern FPS experiences will be interested. The big combat moments are tense and get the adrenaline flowing, especially when players remember how long it’s been since they used a soul tether. Unfortunately, WRATH: Aeon of Ruin has too many corridors and relies too much on enemies who teleport in to turn into the classic that it wants to be.
    • 75 Metascore
    • 90 Critic Score
    Beat Slayer’s core mechanic is good. As long as players stay on the beat and mix and match their attacks, kicks, and dashes, they can deal with a wide array of enemy combinations. The game also has a good variety of upgrades for Mia and two extra weapons to unlock. This futuristic version of Berlin is interesting, although her sidekicks can be a little forgettable. The title’s rogue-lite implementation does not impress, which is disappointing considering the opportunities for innovation its universe offers. Boss battles also lack the excitement of normal arenas. Beat Slayer has good music, a strong main concept, and is welcoming to newcomers while delivering a challenge for action-rhythm fans.
    • 78 Metascore
    • 85 Critic Score
    Headquarters: World War II features tense engagements and nice tactical scenarios, despite the familiarity of the Overlord campaign. The three factions feel suitably different in terms of units and approach. Players will be challenged by a wide range of combat scenarios. The game also gives players the tools to create their own battles, both against the computer and other humans, and has a good editor. I hope Starni Games uses the same system to cover less well-known World War II operations. Headquarters: World War II is a compact and engaging wargame with plenty of attention to detail.
    • 81 Metascore
    • 90 Critic Score
    Children of the Sun is a great video game, designed for players who want a hyper-violent revenge story that remixes puzzle and slow-motion mechanics in a unique way. The narrative is familiar but gripping, delivered in small chunks and with a distinctive style. The entire presentation communicates dread and determination. The Girl’s ability to fire just one bullet and then control it to kill multiple targets is unique. It allows the developer to create impressive puzzles while also giving gamers freedom to explore and craft plans. Children of the Sun is immersive, dark, accessible, challenging, and fun.
    • 65 Metascore
    • 70 Critic Score
    It is a combination of gameplay elements borrowed from different genres and mashed together to form a feel-good experience. Moonglow Bay is not just a fishing adventure, a time management game or a skill-based cooking game. It is a glimpse into the life of a virtual community and a lesson of how each member plays an essential role to make it thrive. It is worth experiencing for any fans of casual games looking to get lost in an optimistic narrative.
    • 69 Metascore
    • 85 Critic Score
    Bulwark: Falconeer Chronicles is a great showcase for its world and has some nifty mechanics for both tower development and exploration. I once invested an uninterrupted 20 minutes simply placing foundations and balconies for a stone tower that served as the anchor for a couple of ports, simply to improve the architecture of that island. Unfortunately, the beauty of all these spires and walkways cannot compensate for a certain sense of aimlessness. The three campaigns don’t feel too different, and combat is too automated to feel interesting. Like its massive towers, Bulwark: Falconeer Chronicles has good foundations but it doesn’t offer something engaging to build towards.
    • 73 Metascore
    • 80 Critic Score
    Sons of Valhalla is fun but can become repetitive. Thorald is a good fighter, and the game makes him powerful enough, especially with a well-chosen set of runes on his belt, to tangle solo with big enemy groups. But teamwork and good use of the shield wall are crucial when taking on opponents hiding behind fortifications. But combat never evolves beyond that and the settlement development system is equally limited. The getting-back-the-kidnapped-princess narrative is decent but doesn’t do anything new. Sons of Valhalla is pleasant in short bursts but greater depth for all its mechanics are needed to make it engaging for long periods.
    • 83 Metascore
    • 85 Critic Score
    Between Horizons is a pretty traditional representative of the adventure game genre, with some solid modern touches. Stella’s story is affecting, and The Zephyr works well as the setting for a science-fiction mystery that features fundamental ethical dilemmas and big emotional moments. Gathering clues via scanning and discussion is mostly engaging but it can be hard to deal with the amount of evidence stored in the PDA. I suspect the game’s graphics will also be hard to engage with for some players. Between Horizons is immersive and tense, although it doesn’t massively tweak the adventure game formula.

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