Siliconera's Scores

  • Games
For 1,132 reviews, this publication has graded:
  • 42% higher than the average critic
  • 10% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 0.4 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Pokemon Pokopia
Lowest review score: 30 Alex Kidd in Miracle World DX
Score distribution:
1132 game reviews
    • 76 Metascore
    • 73 Critic Score
    Even with the fluid game control and the improved graphics Silent Hill 4: The Room is still just another Silent Hill game. Sure the controls make the game more accessible to non-survival horror gamers since it is more intuitive.
    • 66 Metascore
    • 73 Critic Score
    Magna Carta is a gorgeous game with enough creativity in its story and gameplay to distinguish outside the genre. However, to really appreciate this game be prepared to put in fifteen hours into it because it probably won’t suck you in at the very beginning.
    • 68 Metascore
    • 72 Critic Score
    It doesn't improve on its own formula, has archaic graphics and a sloppy camera. All of this puts a damper on the gameplay experience, but it doesn't mean its not fun. Gungrave OD is fun, but its fun for only a short while.
    • 64 Metascore
    • 72 Critic Score
    The addition of an extra dimension makes King of Fighters: Maximum Impact something different from the yearly remakes of the game. SNK zealots will dig this game and fighting fans looking for a 3D alternative from "Capcom vs. SNK 2" will also enjoy this game.
    • 69 Metascore
    • 72 Critic Score
    It's fun for a short period of time, easy to beat and doesn't have a strong multiplayer mode. A solid rental, but there are better games out there.
    • 59 Metascore
    • 71 Critic Score
    The same as it was ten years ago. Capcom did make a few improvements like added a much needed save feature instead of a password system to the game to make it more portable. There are also Game Boy Advance exclusive levels, which add some value to the game. [JPN Import]
    • 61 Metascore
    • 71 Critic Score
    The game gets boring fast just playing with a friend or even a friend and two computers. The other problem with the versus mode is the camera. Opposed to the player following camera in the single player mode, the camera in versus mode pans out a wide range in most levels. While the camera does give a wide screen view of the battlefield, it rarely zooms back in when all the players are close together.
    • 53 Metascore
    • 71 Critic Score
    Isn't quite the RPG it originally promised to be. However, the great fighting engine and deep character customization makes Virtua Fighter Cyber Generation [Virtua Quest] stand above the average 3D brawler. [JPN Import]
    • 55 Metascore
    • 71 Critic Score
    Isn't quite the RPG it originally promised to be. However, the great fighting engine and deep character customization makes Virtua Fighter Cyber Generation [Virtua Quest] stand above the average 3D brawler. [JPN Import]
    • 82 Metascore
    • 70 Critic Score
    When it shines, Space Marine 2 can be really good but there’s just a few too many irritating flaws to recommend it as much as I want to.
    • tbd Metascore
    • 70 Critic Score
    I just wish there had been more romance to it, with more fleshed out characters, especially Sachsen since this is his moment.
    • Siliconera
    • 74 Metascore
    • 70 Critic Score
    Wander Stars is interesting and tells a Dragon Ball type of tale, especially considering its novel combat system that uses words to construct every action. The aesthetics are fantastic. It’s clearly a labor of love and tribute to shonen series. The issue is there are some bugs that can hamper the experience, especially if it softlocks and you find yourself losing progress due to it only automatically saving at the outset of every map. A few patches should help things along and I think it is neat, but I do think the execution and bugs might keep it from being for everyone. I recommend checking out the demo first.
    • tbd Metascore
    • 70 Critic Score
    I really appreciate the chances that Touhou Danmaku Kagura Phantasia Lost takes, in terms of gameplay, because it is a solid rhythm game! The track listing is fantastic. It’s drawing from all the amazing Touhou Project music we love. I just wish the story was either handled better or more approachable for those who aren’t familiar with the series, as that’s going to be quite a barrier for most people to overcome if they give it a chance. Knowing you need to go through that to even unlock your songs is a lot.
    • 82 Metascore
    • 70 Critic Score
    How much you enjoy Raccoin: Coin Pusher Roguelike will depend on how you feel about luck determining the course of every run instead of skill. It is a roguelike, but the influence of RNG in so many ways can make it feel like it’s all up to chance instead. Because even though you are gradually unlocking new characters, coins, prizes, and such via hitting milestones, the very nature of it means that builds might end up feeling meaningless unless factors outside of your control align. It will still be fun, but it means accepting how little influence you can exert over each run.
    • 70 Metascore
    • 70 Critic Score
    I enjoy Knights in Tight Spaces, but also feel like the game could use a few balancing patches and updates before it hits that roguelike sweet spot. With a few adjustments, this could be a sequel that is the equal of the original Fights in Tight Spaces. For now, it’s just an entertaining game that might put you in a situation where you can’t excel or, in some situations, really win.
    • tbd Metascore
    • 70 Critic Score
    The Palace on the Hill feels like the sort of game where Niku Games wanted to tell a specific story, and the farming, shop management, and life sim mechanics surround it to propel you forward. They aren’t taxing. They won’t hold you back. However, they do provide a sense of ambiance and let you know what life might feel like for Vir in India at that time. You’re experiencing a brief moment in his life, and I do mean brief as I finished in under eight hours. However, it definitely feels like your time is well-spent.
    • tbd Metascore
    • 70 Critic Score
    Pocket Mirror: GoldenerTraum is a beautiful blast to the past that hearkens back to the glory days of the indie RPG Maker scene. What makes it shine is in its cast of colorful characters and its heartwarming message. Though I commented that its vagueness is detrimental to emotionally connecting with the story, it does linger with you as you ponder upon its meaning. Video games are art, and Pocket Mirror: GoldenerTraum is one of those games that can prove it.
    • 66 Metascore
    • 70 Critic Score
    Bloodrayne Betrayal: Fresh Bites does have a great tension in its combat, as well as a fantastic variety of moves that will have you carving through a gorgeous castle of monstrosities. It’s when you start slipping around, tumbling off cliffs, stumbling into enemies, or scrambling to jump to a platform just overhead that the game starts to wear your patience down quickly. It’s still enjoyable, but it feels like everything is made more annoying based on a handful of elements.
    • 73 Metascore
    • 70 Critic Score
    Fairy Fencer F: Refrain Chord was a great time. The gameplay was very entertaining, every battle felt like a fair challenge and I ended up taking on almost every quest both for the rewards and just for the sheer fun of it. The story has its ups and downs but nothing that made me abandon the game completely, on the contrary, it felt the high points mattered the most. And finally, the characters made it all worthwhile, it was refreshing to follow the adventures of friends that don’t feel heroic in a standard way, yet still completely endearing all the time.
    • 74 Metascore
    • 70 Critic Score
    Rolling Hills: Make Sushi, Make Friends is a sweet and cute game with an easy gameplay loop that keeps me coming back for more. With all the customization options, as well as so many different recipes to max out, there’s quite a lot to do even if you’re not interested in the story. Just make sure you have the number of your local sushi shop on speed dial! You’re going to want a plate of nigiri or two while playing this game.
    • 69 Metascore
    • 70 Critic Score
    Riven may not be perfect on the Meta Quest 3, but the VR version is worth experiencing if you love the game and series. Considering what needed to be done to bring it to life, it feels incredible to actually be walking around the Age of Riven’s five islands. It’s enough to make me forgive the smaller technical issues and shift to character models from FMV. However, it can be more difficult to play due to it not being as easy to keep track of what you’re doing and work out solutions in optimal fashions, especially since the nature of the medium could mean you’ll have some trouble finding what you are looking for or interact with to proceed.
    • 77 Metascore
    • 70 Critic Score
    I wish I could recommend Bo: Path of the Teal Lotus more. Its presentation is immaculate and when the game is focused on combat, it’s incredibly satisfying. But the inconsistencies that drag down the platforming segments sour the whole experience.
    • 81 Metascore
    • 70 Critic Score
    If there's one thing Harmonix always gets right, it's the vibe. Whether it's Rock Band or Dance Central, Super Beat Sports or DropMix, the studio's games feel distinct and cool from the jump. Fuser, Harmonix's latest work, is no exception.
    • 71 Metascore
    • 70 Critic Score
    From a preservation standpoint, Collection of SaGa Final Fantasy Legend does everything people would need. You have all three games easily accessible in a single compilation. You can hop in without much effort, go through each one, and perhaps go through things a little more swiftly than you normally would. The three titles haven’t all held up as well as you might remember, but they were from a different era. It’s a way to honor the past, though only die-hard SaGa fans and people who played them when they were fresh and new might get the most out of the experience.
    • 85 Metascore
    • 70 Critic Score
    With amazing visuals, a fun story, and short bite-sized stages, this is a game you can easily pick up and put down.
    • 74 Metascore
    • 70 Critic Score
    I’m glad Shantae Advance: Risky Revolution is accessible after everything it went through, but you can see its struggles. It’s a fine adventure. It helps build up the timeline and backstory. I feel like it’s just a tad short and features some pacing issues that really highlight that this was a game that ended up being picked up, canceled, returned to, and had these halts in development.
    • 74 Metascore
    • 70 Critic Score
    Forestrike features an interesting concept and aesthetic I appreciate, but can feel unbalanced. I happened upon many situations where I felt like I couldn’t win, which was even why it took longer to prepare this review. I like the story and the way some of the martial arts movesets work. I just wish it didn’t often feel like chance so heavily affected my odds of success.
    • 74 Metascore
    • 70 Critic Score
    WiZmans World Re;Try isn’t the most exciting JRPG, but it is great we finally get to experience it after about 16 years. The Anima Fusion system is interesting, and there’s some pretty intricate spritework involved for some characters. The game is something of a grind though, so be prepared to work for your best combinations and to take down some bosses that appear in later dungeons.
    • 77 Metascore
    • 70 Critic Score
    Monster Hunter Stories remains a vibrant anime romp through a world that fuses Monster Hunter elements with Pokemon-esque creature collection and training. It can feel a bit dated compared to the sequel, and the direction may make it more welcome to younger gamers. However, it’s a colorful, entertaining romp and this iteration feels like the definitive release.
    • 57 Metascore
    • 70 Critic Score
    The only saving grace this game has is for Ninja Turtles fans, but during a time when there are so many better games released you're not getting the same bang for your buck.
    • tbd Metascore
    • 70 Critic Score
    The idea behind A Better World is interesting and the morals make sense, but the game’s execution could be improved. A little more time could have been spent building up to the choices and better explaining and sitting with the repercussions so our ensuing decisions carried more weight. A few quality of life adjustments that would make it easier to go through when replaying or move things along at a better pace would be appreciated too. The ideas explored and way of handling situations is thought-provoking, at the very least, and the free demo should help someone see if it is for them.
    • 72 Metascore
    • 70 Critic Score
    Sticky Business is genuinely a perfect outlet. While the sticker part options are a bit restricted and I hope DLC or updates add to the library, it’s such a relaxing time sink. I had so much fun setting things up just so, knowing that no matter how it looked my virtual customers would love it. It’s quite a relaxing and validating experience.
    • 77 Metascore
    • 70 Critic Score
    If I wasn’t reviewing South of Midnight, I would probably just watch it on YouTube. The gameplay is fine, but nothing special. The linearity of the experience also holds it back at times. As such, the real star of the show is the writing, characters, and incredible art style. The cutscenes are some of the most elaborate and well-animated I have seen in a long time. South of Midnight begs to be an animated movie at some point, so I hope it happens.
    • 72 Metascore
    • 70 Critic Score
    Boyfriend Dungeon is satisfying and very good at making you care about its weapon-people (and cat). The gameplay loop is among the most addictive I’ve seen, especially since it is constantly rewarding you with more scenes with its characters and opportunities to get stronger. Which does put a damper on the elements that aren’t quite perfect. Jesse and Olivia could have been handled better as NPCs, only having two dungeons right away makes it feels like things end too quickly, and I hated having to be the bigger person and keep dealing with an antagonist. That said, when the heavily teased additional characters and dungeon come out, I absolutely can’t wait to return to Verona Beach.
    • 65 Metascore
    • 70 Critic Score
    Choose from a cast of Kirby’s most iconic copy abilities—including the brand-new Wrestler ability—and duke it out to be the last Kirby standing. Familiar friends and foes like Bandana Waddle Dee and King Dedede also make an appearance as playable characters in the Kirby Fighters 2 game, available exclusively for the Nintendo Switch system.
    • 64 Metascore
    • 70 Critic Score
    Afterimage‘s loading times are the far more egregious offender in this Metroidvania than any tiny text. This may change with a patch, but it would take over a minute to reach the title screen. I thought it was broken initially, to be honest. I recommend starting the game, going to get yourself something to drink, and perhaps it will be ready to go when you get back. The in-game loading isn’t as bad, but you’ll stare at a black screen for a time when you go into some buildings at certain villages or occasional other places.
    • 77 Metascore
    • 70 Critic Score
    In a way, there’s a charm that comes from starting a Metroidvania like Ariana and the Elder Codex, knowing it’s a fine, solid experience. It’s not earth shattering. It doesn’t redefine the genre. You’ll clearly see what you need to do and know what’s coming. Still, it’s entertaining for what it is and while it lasts, and that’s okay.
    • 64 Metascore
    • 70 Critic Score
    While Forspoken is a much better time than chatter on social media might suggest, those who opt to take on Frey’s journey will likely encounter bumps and stumbles that are hard to ignore, as well as have to deal with some unpleasant traveling companions strapped to their arms. Folks who can put up with those shortcomings, though, will find a dramatic and very pretty adventure as a stranger running freely across a strange land.
    • 73 Metascore
    • 70 Critic Score
    Etrange Overlord is packed with personality, with a story and songs that show love for the shojo trope where the villainess is actually the good guy. Etrange herself is a standout, and it’s silly and over-the-top without being ridiculous. But as delightful and refreshing as the narrative and soundtrack can be, the battles get boring fast. It’s incredibly repetitive! But at least those stages tend to be short, so you can race through them and get back to the campy story.
    • 81 Metascore
    • 70 Critic Score
    Walking away from Resident Evil Village leaves me with mixed feelings. It wasn’t a game that I immediately disliked, and I can’t say that I didn’t have a lot of fun playing it. But a second playthrough made me more aware of pacing issues, and on harder difficulties the general spike that otherwise feels somewhat artificial.
    • 75 Metascore
    • 70 Critic Score
    With Monkey Ball, gameplay is king. And, as history has shown, really hard to get right! But Banana Mania does its best, and its best is honestly pretty okay.
    • tbd Metascore
    • 70 Critic Score
    While InKonbini: One Store Many Stories is pleasant, I wish there was more impact associated with some of my actions. It is very much about the vibes of working at a desolate convenience store in a small town filled with warm people. However, I’m not sure if it was tied to bugs or the idea of ensuring every shift is comfortable, but it seemed actions made during my shift often didn’t matter or like knowledge I had and certain situations never took effect in certain situations. I suppose I would have liked a little more agency, not to mention more time engaging in certain sorts of assignments in that role.
    • 54 Metascore
    • 70 Critic Score
    Astro Boy: Tetsu Won Atom's greatest falling is that it is short, too short...This doesn't mean that Astro Boy isn't an engaging game. From beginning to end Astro Boy is entertaining, although simplistic and easy.
    • 71 Metascore
    • 70 Critic Score
    Cozy Grove is charming, to be certain. It definitely gives you a sense of purpose with its ghosts you can help find peace, collection to fill, and island to decorate. But there are also times when it can feel quite limiting. Once you complete your tasks for the day, you’re really done and your immediately available storage space can discourage you from prep work for ensuing days. Your supernatural neighbors aren’t good for socializing in the same way Animal Crossing’s villagers are. It can also feel a bit cluttered and difficult to find what to do, due to the color palette and environment. It is for certain a thing people interested in life sims would likely enjoy, but it feels very structured and interested in keeping you on its timeline.
    • 66 Metascore
    • 70 Critic Score
    Twinkleby is a very low-stakes sort of decorating game that moves it its own leisurely pace. You set up houses. You watch the little folks wander around and use the objects inside. They sing for you when you do a good job and they’re happy. I do wish there was a little more to it, in terms of challenge and available items. It is charming enough, if you feel you need another decorating sim on your slate.
    • 93 Metascore
    • 70 Critic Score
    Overall, God of War feels like a game made with a specific audience in mind, and I don’t fall into its parameters. Regardless though, the God of War PC port holds up well, gameplay remains similar, and it can be accessible to people with a variety of rigs. For that reason alone, it may be worth a shot.
    • 78 Metascore
    • 70 Critic Score
    I really think if Sympathy Kiss had given us an actual protagonist, instead of a blank slate (literally) with no lines (or face), we’d be kicking off 2024 with possibly my pick for Best Otome Game of the Year. I really like the premise. The characters are good and look amazing. The idea of picking between love or your job is novel as well. But I had trouble connecting with it, and I suspect others might too.
    • 72 Metascore
    • 70 Critic Score
    Generally, it is easy to dig into Ground Divers. Yes, it gets very difficult very quickly. Sweltering Sand Wasteland is a wake-up call after Secret Bamboo Springs. However, the game is manageable if you pay attention and wisely direct Tsuruhashi. There’s a charm to it. Not to mention the different difficulty levels and additional challenges for each region offer a reason to go back and get the three stars to fully “complete” them.
    • tbd Metascore
    • 70 Critic Score
    Weaving Tides is a pleasant experience and goes all-in on its theme. You can tell the atmosphere is prioritized here. While that’s great news for things like puzzles and traversal, it can lead to some combat segments not feeling as tight. And the story seems like it is there more as an excuse to let us roam this beautiful world. Which is fun, as I’d take any excuse to ride these dragons.
    • 83 Metascore
    • 70 Critic Score
    When it comes down to it, Life is Strange: True Colors tells a good story, includes a strong cast of characters, and feels like a suitable successor in what is a reliable line of adventures that deal with tough topics. It has heart and people who enjoy adventure games and the series will likely fall in love with Alex, Steph, Ryan, and Haven Springs. If someone isn’t into the series though, it might not be the installment that changes their minds and makes them a fan.
    • 76 Metascore
    • 70 Critic Score
    Majogami feels like a game where you need to “work smarter, not harder” in order to best Craft Witches with Shiroha’s katana. I appreciate it, since it means thinking critically and paying attention to your opponents and surroundings. I also liked the papercraft approach to some design elements. I do wish some different choices had been made with some characterizations, but that’s more of a personal gripe and I could see other players adoring the design direction for every member of the cast. In general, I’d say it’s another solid Inti Creates action game.
    • 72 Metascore
    • 70 Critic Score
    UNBEATABLE absolutely offers tons of style and an exceptional soundtrack, but sometimes I felt a bit let down by the execution of the story and its rhythm game elements. The idea behind the narrative is amazing and I love the plot, but I hated the sharp transitions that sometimes made it feel choppy. The traditional rhythm game moments are fantastic, especially in the arcade mode when you can savor all the tracks and take on challenges, but sometimes the rhythm minigames missed the mark for me. It very much feels like a title where, while it’s quite enjoyable now, I think it will be even better in a few weeks after some patches.
    • 71 Metascore
    • 70 Critic Score
    There are some areas in which Story of Seasons: Pioneers of Olive Town feels like it definitely needs a little more time and room to grow. The progress I’ve seen in the time I’ve played is encouraging, and I’m confident that it will offer plenty of opportunities down the way. People who enjoy these sorts of farming sims for the progress you can make and routines you can build will be pleased. Especially since it constantly offers new hallmarks to hit.
    • 76 Metascore
    • 70 Critic Score
    I like the change of pace Spirittea brings, as it offers a Stardew Valley and Story of Seasons sort of experience, but manages to be its own unique game. It might not be as relaxing when you’re actually at work in the bathhouse, due to the number of tasks available, but I found I got accustomed to my new schedule. It’s just delightful to see a different take on a life sim that still feels inviting and hits familiar cues.
    • 60 Metascore
    • 70 Critic Score
    Rose & Camellia Collection is one of those collections of gimmick games that are way better than they have any right to be. There are some downsides to it, such as only offering touch or motion control scheme options and locking games behind the completion of other titles. It is incredibly silly though, and quite a fun title to play alone or with friends.
    • tbd Metascore
    • 70 Critic Score
    ebut Project: Cooking Cafe is a silly, joyful game that encourages someone to be creative. Or to commit food crimes. It isn’t as varied as the Cooking Mama series when it comes to minigames. However, it makes up for that by letting someone be as unhinged as possible during certain steps of the cooking and baking process, resulting in the most ridiculous recipes. I really appreciate everything it does.
    • 77 Metascore
    • 70 Critic Score
    Is it fair to compare indie project Melatonin to the big-studio polish of Rhythm Heaven? Perhaps not. It doesn’t quite reach those heights, but what it manages is well-executed. And, well, it’s not exactly like we’re getting flooded with games in the genre right now! So we’ll appreciate the oasis in the desert.
    • 76 Metascore
    • 70 Critic Score
    Arcadia Fallen feels like something of an experiment. It tests the limits of how much freedom you can allow a player, in terms of responses, while still making things feel like you’re making a difference. The result is that the more frequent responses don’t offer the impression of carrying much weight. Meanwhile, the choices that do matter almost break the immersion a bit by how much they stand out. Still, the character designs are good, your allies stand out, and the effort that went into the game is obvious. It’s the sort of game that people who enjoy should give a try.
    • 79 Metascore
    • 70 Critic Score
    QQQbeats is an entertaining puzzle game with rhythm elements, but I find I didn’t enjoy it as much as its predecessor Touhou Spell Bubble. It’s great that online multiplayer is present right away, as well as both competitive and cooperative options. There’s a pretty strong selection of songs too. The story isn’t great though, and the selection of characters don’t feel as versatile as the previous game. If you did already pick up and love Touhou Spell Bubble, then QQQbeats is worth your time. If you didn’t, then I’d suggest you start there first.
    • 74 Metascore
    • 70 Critic Score
    Atelier Iris Eternal Mana relives the glory days of 16-bit RPGs with a fine polish to it. Although, many RPG gamers are into the genre for the story, which is Atelier Iris Eternal Mana's weakness.
    • 79 Metascore
    • 70 Critic Score
    Dynasty Warriors Origins is heading towards the right path to revitalize the gameplay actions and presentations, but the numerous corners cut in the lore and character roster will sour the experience for long-time fans.
    • tbd Metascore
    • 70 Critic Score
    I liked how tangible my improvement was as I played the game. In the beginning, I was always lost and had trouble balancing on smaller platforms like cattails. However, I quickly learned to navigate from character to character on the map. As I became more familiar with the grove, traveling from area to area took me no time at all. It was a fantastic feeling. The only thing that I felt could have used a bit more work was in the interactions with the characters. The conclusion of the game felt a little weak and unsatisfying, because the Mail Scout and the residents of Grumblewood Grove didn’t seem that close to me. Yet the game presented them like they’re all best friends for life, which felt at odds with what I experienced in the story proper.
    • 75 Metascore
    • 70 Critic Score
    Ultimately, Homeworld 3 doesn’t quite hit the mark, but it does manage to demonstrate at least part of what made the series so compelling originally. If the game achieves nothing else, I hope it manages to reignite some interest in the series, or at least the concept. I think there’s a lot yet to explore with Real Time Strategy in a 3D space, and I know I’ll be looking to get a hold of the previous games to see what they did with it.
    • 94 Metascore
    • 70 Critic Score
    Elden Ring is a potentially great game that is hindered by massive performance issues. It doesn’t do anything particularly genre-defining, as it mostly sticks to what FromSoftware always does. It will no doubt please fans of the Dark Souls series. But its lack of accessibility options and somewhat restrictive multiplayer may leave some wanting. Ultimately, I think it will potentially offer a better experience down the line, as the day-one patch has already changed some fundamentals of the game. With no real improvement regarding its performance on PC, Elden Ring is a hard game to recommend until a more stable version is available.
    • tbd Metascore
    • 70 Critic Score
    Mushroom Musume is a whimsical approach to the Princess Maker genre, while still being a game that could get dark or a little unsettling depending on the choices you make for your character. It goes quite quickly and it’s really easy to make things work, eliminate some of the dangers or disheartening endings other stat-based raising titles can present. This makes uncovering different types of mushroom daughters and seeing new events easier. However, I do wish runs lasted a little longer considering how much potential there is for each child.
    • 81 Metascore
    • 70 Critic Score
    Whether you’re a Moomin master or novice, Snufkin: Melody of Moominvalley is a relaxing game to re-ignite your passion for the outdoors. The game itself is not difficult—a kid could beat it within a day—and it’s not very long either. Despite the game being a bite-sized adventure, it feels like one that’ll stay with you for a very long time.
    • 71 Metascore
    • 70 Critic Score
    One huge graphical glitch in the game is that Derrick's appendages seem to penetrate enemy corpses when he's picking up items from them. All of the sudden parts of his hand seem to vanish, go through the enemy or both.
    • tbd Metascore
    • 70 Critic Score
    Windswept is a demanding platformer that can feel Nintendo Hard at times, but it could prove quite satisfying if you put the time into it. It looks great and the moves can let you speed through levels once you get used to the execution and timing. I do wish that there were some elements to perhaps remove unreasonable segments that seem to only be passable with constant stage replays or that the checkpoint system worked a bit differently. If you’re looking for a challenge though, this offers it.
    • tbd Metascore
    • 70 Critic Score
    Bustafellows Season 2 is truly a game for anyone who loved the original otome adventure, and it still doesn’t shy away from pairing romance with the kinds of thrilling stories we’d find in crime dramas. The execution is gorgeous, so the character design is wonderful, portraits look great, and CGs are striking. Teuta is still generally a great heroine, and the continuing romances can feel really fulfilling now that everyone is established. In general, it’s a good way to spend some evenings if you already adore these dudes.
    • 76 Metascore
    • 70 Critic Score
    Norn9 Last Era is very clearly a game made for a particular audience. If you enjoyed Norn9 Var Commons, this is definitely an otome fan disc you will enjoy. All of the characters get their due. Aside from a bizarre requirement to force people through the Prelude, it’s well executed. Perhaps that love for the original game will even make it possible to overlook the formatting issues that still come up in the follow-up.
    • 72 Metascore
    • 70 Critic Score
    If you already own and like "Samurai Warriors," Xtreme Legends is something you will love. However, if you're expecting it to be a solid stand alone title, it doesn't have that much to offer.
    • 79 Metascore
    • 70 Critic Score
    If it seems like I’m struggling to find anything to really say about No Sleep for Kaname Date – From AI: The Somnium Files, that’s because I feel like there’s really not much to say. It doesn’t make the sort of substantial, storytelling strides forward as the other two installments in the series. The new Escape gameplay works fine, but it isn’t as exciting as Kotaro Uchikoshi games that fully dedicate themselves to that kind of experience and mystery. The established Investigation and Somnia segments feel about the same as they always do and don’t really reinvent the wheel. I had some fun, but not nearly as much as I did with its predecessors. It’s there and feels like a placeholder ahead of whatever is actually next for the series. Folks who really enjoy AI: The Somnium Files and are biding time waiting for the next Uchikoshi project might like No Sleep for Kaname Date, but it isn’t really for anyone else.
    • 71 Metascore
    • 70 Critic Score
    Lonesome Village is pleasant. The world is bright and colorful. Despite things being Very Wrong around town, there’s no sense of pressing danger. It encourages you to take in the scenery and solve puzzles at your leisure. While that means it can feel a little too rudimentary, it’s generally a good time. Especially as villagers start to return and you get a chance to interact with more (virtual) “people” again.
    • tbd Metascore
    • 70 Critic Score
    Umurangi Generation is a game that was never subtle about its message and always conveyed information via the experience well, but playing it in VR on a Meta Quest 3 makes everything more effective. Firsthand exploring the world and encountering both its beauty and horrors is incredible. Especially since the transition from the original game to VR worked so well and came without downsides like motion sickness. I loved the approach and feel like it’s a necessary Meta Quest experience.
    • 80 Metascore
    • 70 Critic Score
    Sakuna: Of Rice and Ruin is a game that grows on you. People accustomed to farming simulations like Story of Seasons or even Rune Factory will find themselves forced to suddenly pay way more attention to the process of growing crops than before, then be patient since it will be in-game years before you “get good” at growing crops. Folks coming in because the combat seems satisfying will have to understand this is a game where constantly revisiting areas and keeping up with farming will be necessary to make any sort of significant progress. And everyone will have to deal with the fact that the lighting system and fonts will sometimes make you strain your eyes as you try to get things done. It definitely builds into something enjoyable, but it takes its time getting there and makes you work for it.
    • 75 Metascore
    • 70 Critic Score
    While Atelier Marie Remake: The Alchemist of Salburg comes with new music, a fresh graphical redesign, and modern features like a Photo Mode, it’s the simplicity of the gameplay loop combined with the pressure of the time constraints that cause it to show its age. It feels like you’re playing a 1997 title, even though it’s been remade over 25 years later. It’s clear that Atelier Marie Remake: The Alchemist of Salburg has been made to satisfy fans of the original and doesn’t do much to draw in newcomers who are curious about where the Atelier series got its start. It feels very rooted in nostalgia, and if you don’t have that, it might be a struggle to fully enjoy everything it has to offer.
    • 74 Metascore
    • 70 Critic Score
    Monster Sanctuary is a game that feels satisfying and rewarding. When you earn more skill points, get a new monster, or find a new Explore Ability, it opens up more of a sufficiently large world to explore. But this is also a challenging game that requires you to experiment with teams, learn how to build combos, and invest a lot of time battling wild monsters to make sure you have the special abilities, evolutionary items, and experience you need to survive.
    • 61 Metascore
    • 70 Critic Score
    I’ve been playing Reynatis on the Switch, so I can’t comment on other systems, but there are a few issues. Firstly, the game crashed on me a few times, which was annoying, but luckily, there is an auto-save system, so I never lost too much progress. The main issue was the camera angle, which in some of the cramped environments is just pure bad. If I were playing in handheld mode on the Switch, this would be even worse, and sometimes I wouldn’t even be able to see the character performing their move, so I always stayed playing on the dock. To its merit, the loading times were excellent and faster than I expected on the Switch.
    • tbd Metascore
    • 70 Critic Score
    Maid Cafe on Electric Street feels like it is designed to recreate the experience of living in Japan, being in a maid cafe environment, and going through your day-to-day life. However, it’s done in a way where it isn’t exactly idealized, due to the fact that there are still moments that remind you that real-life isn’t always happy and fun, and being at a maid cafe wouldn’t be an easy life with everyone excited, energetic, and a perfect idol-type. I appreciated its quieter moments and simplicity, and how it let me gradually work toward a better tomorrow.
    • 74 Metascore
    • 70 Critic Score
    Tokoyo: The Tower of Perpetuity is a novel challenge. It forces you to get creative, consider timing and patterns, and push yourself to improve. There’s also a sense of urgency, both due to the fact that the tower layout changes daily and karma encourages you to not loiter around. Yet at the same time, there isn’t too much pressure. Tomorrow is another day. You might be better another day of the week or when using a different character. Not to mention there’s no real penalty for not being the best. It feels like the kind of game someone could devote a few weeks or months to, gradually getting better or enjoying for a brief part of every day.
    • 71 Metascore
    • 70 Critic Score
    Pokemon Violet and Pokemon Scarlet certainly don’t put their best feet forward. They run rough. Visual downgrades are clear. But ultimately, once you settle in, they’re certainly full Pokemon games. We’re hoping some post-launch bug-squashing will help them run better, but in the long term, The Pokemon Company might need to implement a plan that offers Game Freak longer development windows for tentpole releases.
    • 79 Metascore
    • 70 Critic Score
    Kirby’s Return to Dream Land, at the time, felt like a poignant throwback after installments like Kirby 64: The Crystal Shards and Kirby and the Amazing Mirror. Now in 2023, Kirby’s Return to Dream Land Deluxe’s revival results in an entry that feels like a more introductory experience to be enjoyed with a small group of newcomers to the series.
    • tbd Metascore
    • 70 Critic Score
    I’ve spent over twenty hours with Everholm, and I know I’ve only scratched the surface of what there is to see. I like the aesthetic vibe of Everholm, and the gameplay has an enticing daily routine cycle that will be a hit with fans of Stardew Valley. The supernatural mystery failed to hook me in, but the tasks were so enjoyable that it wasn’t as big of a deal as it should have been. But there are quite a few issues that sometimes break the immersion. That said, the developers are already addressing some of these issues, which is great to see, as Everholm definitely has the fundamental ingredients of an excellent farming sim.
    • 72 Metascore
    • 70 Critic Score
    Pokemon Violet and Pokemon Scarlet certainly don’t put their best feet forward. They run rough. Visual downgrades are clear. But ultimately, once you settle in, they’re certainly full Pokemon games. We’re hoping some post-launch bug-squashing will help them run better, but in the long term, The Pokemon Company might need to implement a plan that offers Game Freak longer development windows for tentpole releases.
    • 78 Metascore
    • 70 Critic Score
    Since I tossed my scale ages ago for mental health reasons, I don’t know the effect Fitness Boxing feat Hatsune Miku has on my weight or my waist line. I certainly feel better though! Compared to Ring Fit, it’s way easier to boot up, so I’m less tempted to skip a day or two out of sheer laziness. Though my review ends here, my fitness journey has only just begun.
    • 78 Metascore
    • 70 Critic Score
    The Mageseeker: A League of Legends Story is a bite-sized adventure and decent enough 2D action game that will keep players entertained during its short playtime. While it isn’t overly mechanically complex, mastering its magic system is rewarding. However, those looking for a more substantial story which remains consistent with Riot Games’ previous lore concerning Sylas may feel a bit underwhelmed or disappointed.
    • 76 Metascore
    • 70 Critic Score
    I feel like Peglin is a fun roguelike game if either you miss Peggle or are okay with knowing how well you do might is completely up to RNG. It isn’t always demanding perfection in the same way as roguelikes like Hades or Dead Cells, where your skill is a big part of deciding how successful you are. It very much comes down to chance here. Which means if you’re okay with that and playing it in small doses, Peglin can be great! But since how much you can influence a run is limited, it can be very frustrating to often see yourself do everything right, but fail because you didn’t get the right orbs or relics and it ended up being unbalanced.
    • 73 Metascore
    • 70 Critic Score
    Specific to the Switch version, it plays at a fine pace, but its blurry characters can be hard on the eyes. That, and the lack of rollback netcode, make it the clearly inferior release out of all the platforms it’s on. It’s a solid release if you have no other choice, but if you DO have a choice, get it on anything but the Switch.
    • 72 Metascore
    • 70 Critic Score
    If you’re a fan of the series, Fairy Tail 2 is a great time, although technical issues on Switch hinder the experience.
    • 76 Metascore
    • 70 Critic Score
    Going into Gundam Breaker 4, you need to accept that it’s the type of game that will involve grinding missions for experience and parts. I felt like the ensuing Gunpla I’d create and opportunities to collect even more customization elements was worth it! Especially since the combat system is tight and it all looks really good. If you’re not up for replaying a lot of assignments and dealing with occasional hurdles in fights that might feel better balanced for multiplayer, it might be wise to look at an older entry. But it can be a really good time, especially if you love the Gundam and this spin-off series or have a crew you’ll be playing it with.
    • 81 Metascore
    • 70 Critic Score
    Ultimately, The Legend of Zelda: Skyward Sword HD is a decent enough entry point for those looking to get into the series. However, it is hindered by the inability to remap controls and the implementation of a poor secondary control scheme. That being said, it couldn’t exist any in any other form due to its original release relying so heavily on motion controls. Despite its flaws, it still offers the quintessential The Legend of Zelda experience.
    • tbd Metascore
    • 70 Critic Score
    Though we only get to know the characters for a little while, I found myself becoming genuinely invested in their lives, histories, and personalities. Considering that two people did virtually all the creative work in the game, I was very impressed by the writing and art. If there’s a sequel with these characters, I would jump at the chance to play it. Though short, Death Trick: Double Blind was like any performance worth its salt: sweet, riveting, and unforgettable.
    • tbd Metascore
    • 70 Critic Score
    Beyblade video games have a reputation for not being too great. Although there are blemishes in the gameplay and the environmental spaces, which could have been improved, I think this is the best Beyblade game out there. But by no means is this game stellar, either. Ultimately, you will find redeemable characteristics to Beyblade X: Xone if you keep up-to-date with the franchise or have nostalgic memories of earlier generations.
    • 79 Metascore
    • 70 Critic Score
    Pepper Grinder is an action-packed 2D adventure blending traditional platforming with an alternate drilling mode that allows you to dive in and out of the earth like a dolphin swims through water. Switch version reviewed. Review copy provided by company for testing purposes. Pepper Grinder is a game with a good idea that generally works well.
    • 78 Metascore
    • 70 Critic Score
    Minami Lane is the sort of game that is perfect for people-watchers. It’s leisurely. Meeting criteria for missions is never taxing. There are no penalties for taking your time. It’s just a short, relaxing experience that lets you feel like you’re helping to make a small town better.
    • tbd Metascore
    • 70 Critic Score
    I enjoyed Aeruta quite a bit, with both the battling and bakery management often feeling equally satisfying. Somehow, I feel the repetition that stemmed from handling the shop became less of an issue than facing the similar sorts of hordes over and over again when heading out to fight for ingredients. The difficulty spikes for a few bosses is also frustrating. But each part of the experience is generally solid, and the charming premise and cute characters add to its appeal.
    • 55 Metascore
    • 70 Critic Score
    Library of Runia is a fantastic game. The voice acting is top notch, the story is intriguing enough to entice players who otherwise may not be interested in deck building games to give it a shot, and it forces the player to engage with its systems to meet each challenge. However, this means that it won’t be for everyone. Those that have gotten tired of fiddling around with the same deck builders for hours on end may find Library of Runia enticing, especially with its heavy emphasis on story. Overall, I had a blast with the game, even if I’m still figuring out just how to optimize my deck some thirty hours in.
    • 74 Metascore
    • 70 Critic Score
    Flutter Away is a short, guided trip through the rainforest to spend a little time chasing after and photographing butterflies. It’s good at what it does. It’s brief, letting you enjoy the moment, then head off to go into the more stressful real world. I do wish it offered a little more freedom or excuse to return to it, but it’s good at what it does.
    • 82 Metascore
    • 70 Critic Score
    Final Fantasy V Pixel Remaster reminded me of just how fun the older Final Fantasy titles were. It will potentially be something of a hit-or-miss for die-hard fans of the original entry, with its poor user interface and reimagined pixel artwork. However, this is a great a time as ever for newcomers to check this classic entry in the Final Fantasy series out. As it offers a fair amount of quality of life improvements that will appeal to modern sensibilities and make the game easier to pick up and play.
    • 68 Metascore
    • 70 Critic Score
    Warriors: Abyss at least sets down a solid foundation to work from, should Koei Tecmo have interest in doing so. It could have taken a lot more lessons from the better games in the roguelite space, but it’s an enjoyable enough game by and large. With a better story, sharper writing, and more interesting bosses, I could easily recommend this even to those who aren’t fans of the Warriors franchise. In its current form, Warriors: Abyss is not likely to impress those looking for another Hades-style time sink, but it should at least satisfy those who enjoy a good hack-and-slash.

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