Shindig's Scores

  • Games
For 237 reviews, this publication has graded:
  • 57% higher than the average critic
  • 9% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 1.8 points higher than other critics. (0-100 point scale)
Average Game review score: 77
Highest review score: 100 The Legend of Zelda: Tears of the Kingdom
Lowest review score: 20 Crossword City Chronicles
Score distribution:
  1. Negative: 9 out of 237
237 game reviews
    • 74 Metascore
    • 80 Critic Score
    A game that is, in so many ways, immediately familiar, yet also feels fresh and original. The mash-up of farm life sim and creature collecting is a fun one in its own right, but in Ooblets, it’s also the foundation for something else: a rather eccentric take on cottagecore whimsy and wholesome vibes, twee and irreverent in equal measure. That won’t be for everyone, but if you can appreciate the steps its dancing, this is a delightful game.
    • 79 Metascore
    • 80 Critic Score
    New Pokemon Snap is, well, a new Pokemon Snap—nothing more and nothing less, but that’s exactly what it should be. It captures everything that made the original such a beloved game two decades ago, building on that with some new features and a bigger pool of Pokemon to snap, but not messing too much with a formula that works well. The arcade fun of a rail shooter, the joy of photography, and all the personality of these adorable pocket monsters is a combination that never gets old.
    • 83 Metascore
    • 80 Critic Score
    It has its share of new ideas, but for the most part, Deedlit in Wonder Labyrinth is a classic metroidvania, and it wears that heritage proudly. The inspiration from games like Symphony of the Night is abundant, right down to a little homage to Alucard in the way Deedlit’s cape animates when she runs. “Indie retro-inspired metroidvania” isn’t exactly a rarity these days, but Wonder Labyrinth has the goods, with the intricate level design, fluid movement, and steady stream of worthwhile upgrades that sit at the genre’s heart. It’s probably not going to make a metroidvania fan out of someone who isn’t one already, but as a throwback to Castlevania’s heyday in particular, it’s an impressive effort.
    • 68 Metascore
    • 80 Critic Score
    Even with some technical shortcomings, the charm of Rune Factory 5 is undeniable. It does what the series has always done best: combine the laid-back nature of a farm life sim with the sense of adventure you find in an action RPG, with a lighthearted touch and cheerful tone to tie it all together into something delightfully comforting. A few tweaks to the formula create a more cohesive whole out of those two sides, but at its core, this is the classic, tried-and-true Rune Factory.
    • 82 Metascore
    • 80 Critic Score
    As the farming life sim genre continues to flourish, it becomes harder and harder for such games to stand out—but Wylde Flowers manages to do so, and does it brilliantly. Magic puts a clever twist on farming to bring fun new layers to the familiar, and the heartfelt story of acceptance and finding a place to call home to ties everything together beautifully. Wylde Flowers is an utter delight.
    • 79 Metascore
    • 80 Critic Score
    G-Darius HD does an impressive job of what matters the most: keeping a classic arcade game alive and readily available for old hats to revisit and new generations to discover. And for something as groundbreaking as G-Darius—something that can still make an impression today, almost 25 years since it first hit arcades—that history is an important thing to hold on to.
    • 87 Metascore
    • 80 Critic Score
    Deathloop is a rewarding and ambitious experience that smartly combines Arkane’s immersive sim bedrock with a fluid nonlinear structure. Its smooth gameplay and naturalistic narrative stylings are interrupted by lacklustre PC performance, though it fulfils a puzzle-box Groundhog Day fantasy few other games have been ambitious enough to touch.
    • 68 Metascore
    • 80 Critic Score
    The Switch version of Super Meat Boy Forever was an underappreciated gem, in part because of people writing it off for “feeling like a mobile game”. That simplicity was always one of its strengths, though, and the jump to mobile makes that clearer than ever.
    • 76 Metascore
    • 80 Critic Score
    Its no-frills nature means Room to Grow probably won’t have much appeal for anyone who doesn’t enjoy the sort of eureka-moment puzzle design that it lives by. But those who enjoy going from being completely stumped by something that seems genuinely impossible to wondering how you could have missed something so obvious, there’s something brilliant here.
    • 80 Metascore
    • 80 Critic Score
    An exciting shoot-’em-up with plenty of depth, dressed up in a bright, colourful art style. In its story mode, Natsuki Chronicles cleverly balances the challenge inherent in the genre with a sense of constant progression, as it pointedly explores questions around authority and use of force. With arcade mode, you’ve got the pure fun of trying to perfect your runs and post the highest scores you can. In both, you’ve got a rock-solid shooting game that’s a whole lot of fun.
    • tbd Metascore
    • 80 Critic Score
    Project Starship X is something unique in a genre that, for better and worse, tends to stick to the tried and true. Its roguelike elements add a fun, fresh twist on the shoot-’em-up formula, adding an unpredictable twist and a sense of chaos that goes hand in hand with its over-the-top presentation. The random aspect can sometimes be cause for frustration, but for the most part, it makes for a game that continually throws up new challenges and expects you to be ready for anything.
    • 68 Metascore
    • 80 Critic Score
    Touken Ranbu Warriors manages to find its little niche. There’s abundant appeal in Touken Ranbu’s premise of swords turned into beautiful men, and that translates well into a 3D action game, despite the lack of any sword-collecting aspect. Somewhat simplified musou action is balanced out by the variety of missions and a quicker pace of play. But most of all, it’s the fascination with history that both Warriors and Touken Ranbu share, and the latter’s unique premise of protecting the past from those who would try to alter it, that lends this game a fresh perspective on a well-trod slice of history.
    • 72 Metascore
    • 80 Critic Score
    Approached purely as a strategy game, Brigandine: The Legend of Runersia may seem a little simplistic. But then, it’s not trying to be the next Europa Universalis, and what it lacks in systemic complexity it makes up for in the clever interplay between grand strategy and its tactical RPG side. Along with an intriguing world and captivating stories to discover, that combination makes for a fantastic experience.
    • 72 Metascore
    • 80 Critic Score
    But those are minor complaints, really. Before We Leave is an intriguing, enjoyable game—one that puts its own twist on a Settlers-style civilisation-building game with a heavy environmental focus and a reframing of the colonialist implications that tend to underpin the genre. It’s a relaxed, chilled-out city-building experience, but within the premise of reclaiming your own land instead of colonising someone else’s, it’s also a thought-provoking one.
    • 76 Metascore
    • 80 Critic Score
    Gal Guardians: Demon Purge is a balancing act: between modern and retro game design, between loving homage and forging its own identity, between “Classicvania” and “Metroidvania”. It walks those tightropes admirably, and the result is a game that anyone with a fondness for Castlevania—whichever era it may be—should check out.
    • 70 Metascore
    • 80 Critic Score
    If you can take the time to master it, Glyph can be a rewarding game—in terms of both a wealth of collectibles and secrets to find, and in the intrinsic satisfaction that comes with expertly navigating Glyph through whatever deadly shortcut you’ve decided works for you. With its little round hero and ball-based physics, Glyph puts an interesting twist on the familiarity of the classic 3D platformer.
    • 63 Metascore
    • 80 Critic Score
    Lovingly crafted and unpretentious, Shadow Warrior 3 is equal parts hilarious and thrilling, thanks in no small part to its exceptionally charismatic protagonist.
    • tbd Metascore
    • 80 Critic Score
    As a sequel to Arcade Spirits, The New Challengers hits just the right spot: the same sense of humour, energy, and delightful characterisation, but without simply being more of the same. The esports plot takes it in some wonderful new directions, both narratively and thematically, and there’s a clever riff on fighting games in a fun little minigame. The meme-fuelled humour might be laid on a little too thick this time, but endearing, layered characters are still the heart and soul of the game.
    • 73 Metascore
    • 80 Critic Score
    Habroxia 2 is a classic shoot-’em-up at core, complete with its pixel-art aesthetic and clear influence from the genre’s early kings. But with some fresh ideas and enough modern design sense to avoid feeling stuck in the past or overly derivative, it gets just the right balance between retro style and modern playability.
    • 81 Metascore
    • 80 Critic Score
    As I said, each game included here is a lot of fun in its own right—if you just want to jam some good, classic shmups, or maybe revisit an old arcade favourite, you’re in good hands here. But as is often the case with a collection like this, the story that unfolds when you have a whole series presented side-by-side in one package can be a fascinating one. With Ray’z Arcade Chronology, that story is the way Taito took a nifty concept—RayForce’s two-layer combat—and turned it into a particularly creative, experimental approach to the shift to 3D graphics.
    • 79 Metascore
    • 80 Critic Score
    Ocean’s Heart is a game that clearly comes from a place of deep affection for the classic Legend of Zelda games, and it does a fine job of channeling those. But with its gorgeous setting and endearing hero, it also finds its own place within the space of “Zelda-likes”.
    • 73 Metascore
    • 80 Critic Score
    Some pacing issues aside, Werewolf: The Apocalypse – Heart of the Forest is gripping adventure. It uses the setting of the Werewolf: The Apocalypse tabletop RPG and relatively recent real-world events for a fascinating exploration of environmentalism, activism, and Polish culture, backed by a clever mix of visual novel storytelling, RPG systems, and comic book influence.
    • tbd Metascore
    • 80 Critic Score
    Z-Warp might be one of the more conventional shmups from a studio that usually leans into the experimental side, but I think it might be Panda Indie’s best yet. The mix of Cave-esque movement, creative bullet patterns, and the inventive twist on bombs makes for a satisfying bullet hell, drenched in the grimy atmosphere of its lo-fi pixel art and sci-fi horror theming. Forget what you know about clinging to your bomb stock—in Z-Warp, that button is your best friend.
    • 75 Metascore
    • 80 Critic Score
    Sam & Max Save the World is a hilarious game that moves effortlessly between surreal screwball comedy, buddy cop sitcom, and sharp satire of American society. That’s reason enough for the new lease on life that comes with a remaster and a Switch release, but as one of Telltale’s formative works, it’s also an important part of videogame history that was at risk of being lost forever.
    • 66 Metascore
    • 80 Critic Score
    Super Meat Boy Forever is no doubt going to be a controversial game, especially among Super Meat Boy purists. But its new ideas bring a world of new possibilities for precision platforming challenges and sheer level design creativity. Dying over and over again in an effort to master the precise jumps and perfect timing each level demands rarely feels as good as it does in Super Meat Boy Forever.
    • 83 Metascore
    • 80 Critic Score
    Shadow Tactics: Aiko’s Choice manages to be both a welcome expansion for old fans and a surprisingly good place for a new player to jump in. It builds upon Blades of the Shogun in intriguing ways, and even though its challenge and complexity mirrors the later stages of that game, brevity and instructive level design make Aiko’s Choice uniquely placed to showcase what makes tactical stealth games as engrossing as they can be. For a niche genre that’s not exactly known to be welcoming to newcomers, that’s an impressive feat.
    • 74 Metascore
    • 80 Critic Score
    Those technical troubles aside, 9 Years of Shadows is a marvelous adventure. It’s a more intimate take on the metroidvania formula, but what it lacks in scale it more than makes up for in clever design and synergy between its moving parts. The sheer beauty of the game and the world it asks you to explore don’t hurt, either.
    • 81 Metascore
    • 80 Critic Score
    It may be a little uneven at times, but even at its worst, Grand Mountain Adventure: Wonderlands is still a whole lot of fun. When all the pieces come together, though? When pure adrenaline and absolute serenity find just the right balance, and don’t just coexist but reinforce one another? In those moments, it’s sublime.
    • 74 Metascore
    • 80 Critic Score
    With the latest re-release of Shantae, the entire series is now readily available on Nintendo Switch. It’s a delightful franchise that’s gone from strength to strength over the past 20 years, and to have the game that started it all easily accessible, with the convenience of save states to help work around some of its more dated elements, is a true joy.
    • 73 Metascore
    • 80 Critic Score
    If you’re after an authentic skate sim and don’t mind some rough edges, Session: Skate Sim absolutely nails it. No other game has captured the feel of skateboarding quite like this, and the steep learning curve baked into the unique control scheme—frustrating as it can be at times—only helps sell that idea. Because, hey, skating is hard, but the excitement that comes with it makes all the falls worthwhile, and that’s what Session gets spot on.

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