Shindig's Scores

  • Games
For 237 reviews, this publication has graded:
  • 57% higher than the average critic
  • 9% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 1.8 points higher than other critics. (0-100 point scale)
Average Game review score: 77
Highest review score: 100 The Legend of Zelda: Tears of the Kingdom
Lowest review score: 20 Crossword City Chronicles
Score distribution:
  1. Negative: 9 out of 237
237 game reviews
    • 76 Metascore
    • 70 Critic Score
    Beneath all the new technical capabilities and extra DLC features, the core of Days Gone on PC is still Days Gone, for better and worse. It’s a game that can be a lot of fun to play in the moment, with a good balance between stealth, action, and exploration and the exhilaration that comes with fighting its zombie hordes. But it’s also a game that struggles to stand out from a very crowded room; that despite its story-driven focus and early signs of promise, ends up tracing all the same cliches as every other zombie outing before it.
    • 76 Metascore
    • 80 Critic Score
    The transient nature of the microgame concept means WarioWare: Get It Together, isn’t the kind of thing you’d want to pull out for a long haul, but for short bursts of pure, chaotic delight—especially with friends—you can’t go wrong. It’s surprising that it’s taken this long for Wario and his crew to become playable characters in their own game, but their unique abilities (and flaws) are a welcome twist on the frantic nature of WarioWare‘s rapid-fire minigames.
    • 76 Metascore
    • 70 Critic Score
    If you come to Onde looking for a typical puzzle platformer or a rhythm game, you might find yourself disappointed. But take it for what it is—a game that takes pieces of the above, and uses them to drive an atmospheric, sensory experience of colour and sound—and you’ll find something worthwhile. Some rough edges and odd design decisions hold it back a little, but it’s a game that certainly leaves a lasting impression.
    • 76 Metascore
    • 70 Critic Score
    Tiny Tina’s Wonderlands is exactly what you’d expect from a full-game follow-up to Assault on Dragon’s Keep: a raucous, often hilarious parody of Dungeons & Dragons built on Borderlands’ looter-shooter foundations. Bigger isn’t always better, and it can feel needlessly drawn out at times, but the shooter-looter action, wild energy, and Tina’s Bunker Master antics are a whole lot of fun.
    • 75 Metascore
    • 80 Critic Score
    Sam & Max Save the World is a hilarious game that moves effortlessly between surreal screwball comedy, buddy cop sitcom, and sharp satire of American society. That’s reason enough for the new lease on life that comes with a remaster and a Switch release, but as one of Telltale’s formative works, it’s also an important part of videogame history that was at risk of being lost forever.
    • 75 Metascore
    • 90 Critic Score
    Mario Kart Live: Home Circuit is one of the best case studies in augmented reality I’ve seen yet, at least as far as pure entertainment is concerned. It’s the Mario Kart you know and love, but with your home as the course—something that could have easily fallen flat or come across as a shallow gimmick, but instead manages to hit every note near-flawlessly. There’s nothing quite like racing around your own living room, throwing shells every which way and hitting those boost pads while weaving through your furniture and trying to dodge the cat that keeps trying to catch your kart.
    • 75 Metascore
    • 60 Critic Score
    I’d love to see what the initial vision for Ghostwire: Tokyo was, before former creative director Ikumi Nakamura’s sudden departure from Tango Gameworks, because what we ended up getting feels like the shell of a different, far more interesting game. A rendition of Shibuya that’s authentic, atmospheric, eerie, and brimming personality deserves better than the most banal version of a generic open-world formula that ran out of steam a decade ago. Despite all the potential in its concept, the Ghostwire we got is—despite its ghostly theme—soulless.
    • 75 Metascore
    • 80 Critic Score
    Technical struggles in the open world aside, No More Heroes III proves its worth as a brutally satisfying and subversive action game with magnificent boss fights and hilarity in spades.
    • 74 Metascore
    • 100 Critic Score
    When Chrono Cross first came out in ’99, it proved divisive for not simply following in the footsteps of Chrono Trigger. In retrsospect, it cuts closer to its predecessor than it got credit for back then, not necessarily in style or game design, but in the way it pushed the boundaries of the genre and the stories that videogames can tell. That it still feels unique and even subversive, more than 20 years on from its first release, is proof its timelessness. And for a large part of the world for whom The Radical Dreamers Edition will be the first chance to (officially) play Chrono Cross? Well, they’re in for one hell of a ride.
    • 74 Metascore
    • 60 Critic Score
    It’s an intriguing game in concept, with an abundance of eerie atmosphere and some clever ideas at play, but it struggles to reach its true potential. If you like the sort of moody puzzle games that Darq follows in the footsteps of, the couple of hours you’ll spend in Lloyd’s dreamworld are certainly worthwhile, but this is a nightmare that, strangely enough, feels like it’s over too soon.
    • 74 Metascore
    • 80 Critic Score
    Those technical troubles aside, 9 Years of Shadows is a marvelous adventure. It’s a more intimate take on the metroidvania formula, but what it lacks in scale it more than makes up for in clever design and synergy between its moving parts. The sheer beauty of the game and the world it asks you to explore don’t hurt, either.
    • 74 Metascore
    • 90 Critic Score
    The fact that Nintendo would remake Famicom Detective Club at all might be one of the most welcome and unexpected surprises of this year, and they’ve turned out remarkably well—dated puzzle design notwithstanding. An art style that combines the best parts of visual novel stills and fluid animation helps to lay the groundwork for a pair of truly engrossing detective stories. The way each mystery unfolds as you piece together the clues is nothing short of masterful, with the atmosphere, nuanced storytelling, and emotional underpinnings to tie it all together beautifully.
    • 74 Metascore
    • 40 Critic Score
    Upon reaching the end of this review, I’ve come away with a revelation. Yes, Far Cry 6 is the accumulated chemical detritus from years of similar lab experiments, layered and stratified, compounded with time and pressure. But it isn’t a catalyst. I am. I played Far Cry 6 to completion: I pressed buttons to shoot guns and progress the plot; I killed an inordinate number of animals to buy upgrades; I equipped new pairs of pants to make myself stealthier. And at the end of it all, I felt nothing. I was unchanged by the experience.
    • 74 Metascore
    • 80 Critic Score
    With the latest re-release of Shantae, the entire series is now readily available on Nintendo Switch. It’s a delightful franchise that’s gone from strength to strength over the past 20 years, and to have the game that started it all easily accessible, with the convenience of save states to help work around some of its more dated elements, is a true joy.
    • 74 Metascore
    • 80 Critic Score
    A game that is, in so many ways, immediately familiar, yet also feels fresh and original. The mash-up of farm life sim and creature collecting is a fun one in its own right, but in Ooblets, it’s also the foundation for something else: a rather eccentric take on cottagecore whimsy and wholesome vibes, twee and irreverent in equal measure. That won’t be for everyone, but if you can appreciate the steps its dancing, this is a delightful game.
    • 74 Metascore
    • 80 Critic Score
    The Letter is an accomplished visual novel: a riveting tale of curses, ghosts, and tragedy, drawing on the traditions of Asian horror cinema and built upon an inconceivably complex web of branching, intertwined narrative threads. That’s a hell of a feat for anyone, let alone as the first project for a young indie studio.
    • 74 Metascore
    • 70 Critic Score
    That limited scope, while understandable for an indie team working with a presumably modest budget and not wanting to bite off more than they can chew, nonetheless takes some of the wind out of Flutter Away’s sails. That aside, this is still an enjoyable game that largely succeeds in its goal of creating a relaxing, soothing atmosphere that you can use to unwind, whether that’s by ticking off simple objectives and seeing a cute story unfold through them, or just taking a moment to bask in the serenity.
    • 74 Metascore
    • 90 Critic Score
    The fact that Nintendo would remake Famicom Detective Club at all might be one of the most welcome and unexpected surprises of this year, and they’ve turned out remarkably well—dated puzzle design notwithstanding. An art style that combines the best parts of visual novel stills and fluid animation helps to lay the groundwork for a pair of truly engrossing detective stories. The way each mystery unfolds as you piece together the clues is nothing short of masterful, with the atmosphere, nuanced storytelling, and emotional underpinnings to tie it all together beautifully.
    • 73 Metascore
    • 80 Critic Score
    Here’s yet another farming RPG, but one that turns the familiar setup in a philosophical, existential direction—and dares to really, really go places with it. What at first looks like another descendant of Harvest Moon ends up bearing a closer resemblance, thematically and tonally, to NieR Automata. That’s not a comparison that’s easy to live up to, but Harvestella manages to leave its mark.
    • 73 Metascore
    • 70 Critic Score
    Bricklandia is a wonderful setting to explore, and it’s clear that the level designers in particular have gone all out in dreaming up the most playful LEGO world they could imagine. Decent kart racing and an abundance of the goofy sense of humour that’s become a defining aspect of LEGO media bring said world to life, and the car building tools introduce an unexpected amount of depth for dedicated builders. Monetisation and open-world fatigue hold 2K Drive back from greatness, but for kids of all ages with some time to kill, it’s a lot of fun.
    • 73 Metascore
    • 90 Critic Score
    Project Zero: Maiden of Black Water isn’t scary so much as haunting, and that’s an important distinction. Where plenty of horror games begin and end with trying to scare the pants off their players, this one looks for something much deeper, and turns to the long, rich history of yūrei folklore to find it. That’s what I missed when I first played it five years ago, but a remaster is a perfect opportunity to revisit and reassess—and I’m so glad I did. This is a game that deserves a far better reception than it originally got, and I just hope I’m not alone in giving it the benefit of the doubt a second time round.
    • 73 Metascore
    • 70 Critic Score
    Iris.Fall continues the trend of shadow-based puzzle games, finding plenty of opportunity to build on the core concept of moving 3D objects to create paths among the shadows cast. It doesn’t quite hit the mark with the sort of introspective, abstract storytelling it tries to deliver, but its clever puzzles and stunning presentation nonetheless make Iris.Fall a few hours well spent.
    • 73 Metascore
    • 60 Critic Score
    Coupled with the timeless charm and humour of SpongeBob, The Cosmic Shake can be a lot of fun—just don’t go in expecting anything groundbreaking or especially polished.
    • 73 Metascore
    • 80 Critic Score
    If you’re after an authentic skate sim and don’t mind some rough edges, Session: Skate Sim absolutely nails it. No other game has captured the feel of skateboarding quite like this, and the steep learning curve baked into the unique control scheme—frustrating as it can be at times—only helps sell that idea. Because, hey, skating is hard, but the excitement that comes with it makes all the falls worthwhile, and that’s what Session gets spot on.
    • 73 Metascore
    • 80 Critic Score
    Some pacing issues aside, Werewolf: The Apocalypse – Heart of the Forest is gripping adventure. It uses the setting of the Werewolf: The Apocalypse tabletop RPG and relatively recent real-world events for a fascinating exploration of environmentalism, activism, and Polish culture, backed by a clever mix of visual novel storytelling, RPG systems, and comic book influence.
    • 73 Metascore
    • 50 Critic Score
    Pokemon Brilliant Diamond and Shining Pearl may be the weakest entries in the series yet, and it’s a testament to the franchise’s solid foundations that I liked them at all. Their cheap graphical presentation is salvaged by a combat system that, despite its lack of innovation, has been steadily refined over twenty-five years. Thankfully, there are two other Pokemon games on the Nintendo Switch, so you can play one of those instead.
    • 73 Metascore
    • 70 Critic Score
    After almost 15 years, the Mario Strikers franchise has returned in a big way with Battle League Football, an engaging arcade football experience that shines in local play. It could benefit from additional characters and an expanded single player offering but for those looking for a super accessible yet enjoyable sports game to play with others, this will satisfy that role nicely.
    • 73 Metascore
    • 70 Critic Score
    That simple sense of fun and frivolity is the spirit that runs through Big Brain Academy: Brain vs Brain, and the thing that separates it from more “serious” brain training games. It doesn’t push any boundaries, but what it lacks in a structured training regimen it makes up for in playful energy and a party game touch. Sometimes you want to meticulously practice an instrument, but sometimes you just want to jam—Brain vs Brain is the brain training version of the latter.
    • 73 Metascore
    • 80 Critic Score
    Habroxia 2 is a classic shoot-’em-up at core, complete with its pixel-art aesthetic and clear influence from the genre’s early kings. But with some fresh ideas and enough modern design sense to avoid feeling stuck in the past or overly derivative, it gets just the right balance between retro style and modern playability.
    • 72 Metascore
    • 70 Critic Score
    While Yaga doesn’t always deliver on the potential that comes with its unique premise there’s still some good fun to be found. What it lacks in depth it makes up for in style and humour, wrapped around a decent, if uneven, action RPG.
    • 72 Metascore
    • 90 Critic Score
    Even with some minor technical concessions, Layers of Fear 2 is every bit as impactful on Switch as it was on beefier platforms, full of the unsettling atmosphere and disturbing yet insightful psychological horror that Bloober Team is so good at crafting. Only now, there’s the added convenience of handheld play—and the option of playing under the covers with lights turned off for maximum effect.
    • 72 Metascore
    • 70 Critic Score
    How much you get out of Kingdoms of Amalur: Re-Reckoning is really going to depend on what you expect from it. It’s a familiar fantasy action RPG, but comforting in that familiarity and easy to just lose yourself in. It may have been overshadowed by the games that have followed in its footsteps in the decade since Reckoning first came out, and Open World: The Game has well overstayed its welcome by now, but Kingdoms of Amalur finds the right balance of simple fun and routine yet satisfying RPG loops to make that format work, even today.
    • 72 Metascore
    • 80 Critic Score
    Approached purely as a strategy game, Brigandine: The Legend of Runersia may seem a little simplistic. But then, it’s not trying to be the next Europa Universalis, and what it lacks in systemic complexity it makes up for in the clever interplay between grand strategy and its tactical RPG side. Along with an intriguing world and captivating stories to discover, that combination makes for a fantastic experience.
    • 72 Metascore
    • 90 Critic Score
    “Final Fantasy meets Nioh” is in easy assumption to make about Stranger of Paradise: Final Fantasy Origin, given appearances, and while that’s not exactly inaccurate, it’s an incomplete description. Team Ninja’s pedigree and inventive riffs on Final Fantasy staples makes for an action RPG that’s hard to put down, but what really sets Stranger of Paradise apart is the subversive way it approaches its source material. This isn’t your typical origin story; it’s a deconstruction of that first Final Fantasy and a reflection on the legacy it left in its wake—one that’s entertaining, often funny, sometimes biting, but above all, is willing to question its own canon in a way that you don’t often see from a series as high-profile as this.
    • 72 Metascore
    • 80 Critic Score
    But those are minor complaints, really. Before We Leave is an intriguing, enjoyable game—one that puts its own twist on a Settlers-style civilisation-building game with a heavy environmental focus and a reframing of the colonialist implications that tend to underpin the genre. It’s a relaxed, chilled-out city-building experience, but within the premise of reclaiming your own land instead of colonising someone else’s, it’s also a thought-provoking one.
    • 72 Metascore
    • 60 Critic Score
    Taito Milestones 2 features a great assortment of games, but presented with absolutely no historical context or any real reason to buy this collection instead of just buying Arcade Archives releases individually. After the criticism the first Milestones faced fit the exact same thing, that’s a disappointing result.
    • 72 Metascore
    • 70 Critic Score
    So while it has some shortcomings and could stand a little more refinement, Yurukill: The Calumniation Games is exactly the kind of game I love to see: an unusual concept that puts creativity first and dares to experiment, even if the ideas don’t always quite click. And even with its pacing and puzzle design troubles, it’s still a rock-solid shoot ’em up, mixed with an engrossing crime thriller, carried by the most compelling villain since Monokuma.
    • 72 Metascore
    • 70 Critic Score
    If you want to play something that scratches that life sim itch while also breaking away from the Harvest Moon mold just a little bit, you can’t go too far wrong with My Time At Portia. It suffers here and there from the simple fact that it’s an adaptation of a game that wasn’t designed around touchscreens to begin with, but this is still a more than serviceable port of a very enjoyable game.
    • 72 Metascore
    • 70 Critic Score
    The best way to think of LOUD is like an interactive demo tape in the form of a Switch game. It doesn’t have the flash, licensed music, or sheer song count that bigger-budget rhythm games tend to shoot for, but in its place its something fresh, original, and invigorating in its raw energy. While it falls short of its narrative ambitions, it makes up for that in a kickass soundtrack and finely-tuned rhythm action core—and aren’t those the most important things in any music game?
    • 72 Metascore
    • 80 Critic Score
    Despite those technical shortcomings and the lacklustre experience that is Ninja Gaiden 3, Ninja Gaiden: Master Collection is an impressive collection that shows why this series is so lauded. From the ambitions of Ninja Gaiden Sigma to the way Ninja Gaiden Sigma 2 refined those ideas to near-perfection, these are some of the best action games you’ll play—and they hold up surprisingly well today. I guess I like Ninja Gaiden now.
    • 71 Metascore
    • 60 Critic Score
    Cathedral is a competent metroidvania, made by a team that clearly loves the genre and knows well what makes it tick: it’s got a huge, detailed map to explore, full of secrets to find and upgrades that give you fun new ways to navigate the space. But it’s also an unremarkable game in a saturated space, and one that gets in its own way to often. Cathedral is an enjoyable enough game that will scratch that exploratory itch if you’re the sort of person who can never get enough Metroid (guilty!), but it won’t have much appeal beyond that niche.
    • 71 Metascore
    • 70 Critic Score
    In a genre that’s grown crowded in recent years, Patron finds a way to stand out with deep, intricate social systems that build cleverly on city builder foundations. The limited information tools and lack of any sort of scenario mode make it feel a little rudimentary, but the quirks of the social system and the way it interacts with everything else make this worth a look.
    • 71 Metascore
    • 80 Critic Score
    While Story of Seasons: Pioneers of Olive Town has its shortcomings, they're minor frustrations in the scheme of things. For the most part, this is exactly what you'd want from the latest addition to the original farm life sim: a relaxing, cheerful game that lets you get lost in the simple joys of an idealised rural life, taking each day as it comes and working towards different goals at your own pace, with some welcome new additions to the genre's formula. A wilderness to tame, a space to call your own, some crops to grow and chickens to raise—there are far worse ways to relax and unwind.
    • 71 Metascore
    • 80 Critic Score
    Cozy Grove isn’t shy about its Animal Crossing inspirations, and while it may not have the sheer expanse of Nintendo’s island paradise, it brings some fresh ideas and plenty of its own spooky-cute personality into the mix. Most of all, it’s a game that knows how soothing a familiar slice of routine can be, and builds itself around those little daily bursts of comfort—never overstaying its welcome, but always there to ease you into a new day or to help you drift away at night.
    • 71 Metascore
    • 60 Critic Score
    Still, if RPGolf Legends’ greatest sins are being a little bland, it could be a lot worse. Its mashup of golf and action RPG is a fun idea, and those disparate pieces come together well to create an adventure that’s full of playful charm. It’s an enjoyable enough romp in its own right, but it also shows there’s potential in this sort of genre clash, and I sincerely hope that’s something ArticNet continues to explore.
    • 71 Metascore
    • 80 Critic Score
    Between stunning performances, a sharp new script, gorgeous, cinematic presentation, and the fluid action that ties everything together, it tells that story beautifully. Xuan Yuan Sword may not be a well-known name in the west, but it should be—and Xuan Yuan Sword 7 is a wonderful demonstration of why.
    • 71 Metascore
    • 80 Critic Score
    As unlikely as it seemed for a game as niche as this (especially in the West), Reborn just proves how deserving Metal Max Xeno was of this sort of reimagining. Despite some flaws, the original game was an intriguing game with a lot of neat ideas, and this rebirth does a fine job of polishing up a diamond in the rough.
    • 71 Metascore
    • 70 Critic Score
    A gorgeous art style ties the piece together, combining cute, cartoony characters, subaquatic wonder, and the ominous atmosphere of submerged ruins. Metroidvania fans are spoiled for choice right now, and while Pronty may not be remembered as the best of the best, it’s an enjoyable take on the genre with plenty of fresh ideas.
    • 70 Metascore
    • 60 Critic Score
    Aspire: Ina’s Tale sets itself apart with stunning visual design and a story that, in knowing exactly when to leave things unsaid, encourages reflection just as it does adventure and excitement. It’s vivid, brimming with little details, but also leaves the door open to personal interpretation. It’s a shame that the game itself can’t reach the same heights, though, with lacklustre puzzle design and lots of little frustrations that get in the way of Ina’s inspiring tale, rather than enhancing it.
    • 70 Metascore
    • 80 Critic Score
    After decades collecting dust in Sega’s archives, Clockwork Aquario is finally out in the world, and what a joy it is to play! A conceptually simple action platformer done well can be a delight, and with its playful energy and comic charm, delight is exactly what you’ll find here. But as much fun as Clockwork Aquario is, the more important part is what an achievement this is as far as game preservation goes: a long-lost game, developed almost to completion but never released, finally gets to shine.
    • 70 Metascore
    • 60 Critic Score
    There are moments when Slipstream finds a groove, everything clicks into place, and it just feels good. Disregard the actual objectives of the game and just enjoy the ride, let the Out Run vibe wash over you and get lost in the moment, and it can be enjoyable, as a sensory experience. As a game, though, it’s infuriating: not a tough but worthwhile challenge, but the sort of difficulty that feels specifically designed to be unfair, even on its easiest settings. There’ll be some who relish that sort of archaic design, but for the most part, it just holds back what is otherwise a beautiful game and an impressive feat for a solo developer.
    • 70 Metascore
    • 70 Critic Score
    All these pieces come together to make ELEX II’s world a fascinating one to explore and get lost in, so long as you approach it with the right frame of mind. There’s more to discover than you could ever see in one playthrough, but that’s also not really the point—it’s not about checklists and activities that pave the road to 100% completion, but about discovery and adventure. And, yes, the jank is part of that—it’s unwieldy and often frustrating, it’s going to be a deal-breaker for a lot of people, but there’s a certain low-budget charm in the messiness of the game’s combat and pulpy dialogue. Polished to a sheen isn’t always better, and ELEX II is a nice reminder of that.
    • 70 Metascore
    • 80 Critic Score
    Between the monster-raising simulation reminiscent of handheld virtual pets, the relatively untouched PlayStation aesthetic, and the crucial role that CDs hold in both game design and narrative, Monster Rancher is about as quintessentially ‘90s as a game can get. Monster Rancher 1 & 2 DX does a fine job of carrying these two PS1 classics into today’s age, both preserving the originals’ charm, and reworking that core, CD-driven system for an age of digital media. And with the social media potential of the latter—the endlessly shareable fun of seeing what monsters your favourite albums create—maybe Monster Rancher is a quintessentially 2020s game, too.
    • 70 Metascore
    • 80 Critic Score
    The Hundred Year Kingdom has become my go-to when I want a quick little game to unwind with before bed (that inevitably ends up keeping me up way later than I should, because of that “one more turn!” itch). It’s pocket-sized strategy game whose minimalist systems hide a surprising amount of depth and soothing, satisfying way of scratching that civilization-building itch.
    • 70 Metascore
    • 80 Critic Score
    Those are little nitpicks though, really. Lawn Mowing Simulator is a detailed replica of the real-life equivalent that lawncare aficionados will presumably get a kick out of, but like so many of these “job simulator” type games, there’s a much wider appeal than just that core audience. A good mow is something anyone can take pride in, and with its serene locations, attention to detail, and a meditative effect of cleanly cutting through swathes of long grass, Lawn Mower Simulator turns what can feel like a chore in real life into a wonderfully relaxing experience.
    • 70 Metascore
    • 80 Critic Score
    If you can take the time to master it, Glyph can be a rewarding game—in terms of both a wealth of collectibles and secrets to find, and in the intrinsic satisfaction that comes with expertly navigating Glyph through whatever deadly shortcut you’ve decided works for you. With its little round hero and ball-based physics, Glyph puts an interesting twist on the familiarity of the classic 3D platformer.
    • 70 Metascore
    • 70 Critic Score
    Turrican Flashback is still a solid collection. Super Turrican 2 is an odd and stark omission, but it’s nice to have the rest of the series readily available on current platforms, keeping their history and influence alive.
    • 70 Metascore
    • 70 Critic Score
    On balance, I’m still glad that Adventure Mode is there, giving something with at least a little bit of substance for solo players, but Mario Golf is a party game first and foremost, and Super Rush is no exception. But as a party game, it’s great: the sheer frivolity of Super Mario’s more playful spin on golf makes playing with friends a joy, with plenty of creative courses and neat modes like Speed Golf and Battle Golf to really dial up the fun.
    • 69 Metascore
    • 80 Critic Score
    Trek to Yomi is a game that lives up to its samurai film inspirations in a way that few others do. Endings that are a little too tidy and a few compromises in game design mean it doesn’t quite leave the impact it should, but the trade off is a game that’s a lot more playable and “fun” than it might otherwise have been—for better or worse. I’d still love to see how Leonard Menchiari’s original, presumably much less accommodating vision might have turned out, but Trek to Yomi is nonetheless an impressive game and a worthy homage to the samurai cinema classics.
    • 69 Metascore
    • 60 Critic Score
    R-Type Final 2 is a worthy revival of an iconic shoot-’em-up series, with plenty of ships to unlock and exciting new levels to explore. But with performance struggles that can create unfair, unexpected failures in a game that’s already pretty challenging to begin with, Switch isn’t the way to play this one.
    • 69 Metascore
    • 60 Critic Score
    Lone Ruin doesn’t push boundaries, and a lack of complexity means it can wear thin before long, despite the random dynamic inherent in a roguelike. Even so, it’s a game that finds a good foundation in short bursts of play, with a compelling art style to help pull you in. Hardcore roguelike fans may find it limited, but there’s fun to be found here if you want a simpler, more relaxing take on the genre.
    • 69 Metascore
    • 70 Critic Score
    But such little problems are worth contending with for a game as pleasant and relaxing as Cat Cafe Manager. Just the right balance between a casual management sim, Story of Seasons-esque slice of small-town life, and laid-back but fun customer service game loop makes for a relaxing, engaging hook, all tied together with a host of adorable cats and charming locals to get to know, and the sometimes funny, often touching stories that unfold through them. It’s may not be groundbreaking, but Cat Cafe Manager hits just the right spot for a quiet way to unwind.
    • 69 Metascore
    • 70 Critic Score
    The rudimentary nature of the game underneath all the moody presentation mean Gynoug’s appeal is probably going to be limited to the most die-hard shoot-’em-up fanatics, historians, and those with a nostalgic connection to it. But that’s all the more reason to preserve it in a readily available, accessible way—and with the suite of conveniences layered over the top of , that’s exactly what Ratalaika Games have achieved.
    • 68 Metascore
    • 80 Critic Score
    Even with some technical shortcomings, the charm of Rune Factory 5 is undeniable. It does what the series has always done best: combine the laid-back nature of a farm life sim with the sense of adventure you find in an action RPG, with a lighthearted touch and cheerful tone to tie it all together into something delightfully comforting. A few tweaks to the formula create a more cohesive whole out of those two sides, but at its core, this is the classic, tried-and-true Rune Factory.
    • 68 Metascore
    • 70 Critic Score
    But even if it doesn’t always hit that mark, Arietta of Spirits still shows how well a short-form Zelda-like game can work, and with so many games competing for time and attention, that’s an exciting prospect that I’d love to see explored further. More importantly, this is a game that has a poignant story to tell about coping with loss and treasuring what’s dear to you—the kind of intimate tale that benefits from a less-is-more approach, and in daring to go small in a genre you’d normally associate with grand, world-saving adventures, Arietta of Spirits carves a memorable, heartfelt journey.
    • 68 Metascore
    • 80 Critic Score
    Touken Ranbu Warriors manages to find its little niche. There’s abundant appeal in Touken Ranbu’s premise of swords turned into beautiful men, and that translates well into a 3D action game, despite the lack of any sword-collecting aspect. Somewhat simplified musou action is balanced out by the variety of missions and a quicker pace of play. But most of all, it’s the fascination with history that both Warriors and Touken Ranbu share, and the latter’s unique premise of protecting the past from those who would try to alter it, that lends this game a fresh perspective on a well-trod slice of history.
    • 68 Metascore
    • 80 Critic Score
    The Switch version of Super Meat Boy Forever was an underappreciated gem, in part because of people writing it off for “feeling like a mobile game”. That simplicity was always one of its strengths, though, and the jump to mobile makes that clearer than ever.
    • 68 Metascore
    • 50 Critic Score
    At times, Where the Heart Leads crafts an interesting narrative on the complexities of family relationships, and how the decisions one makes can have consequences. I enjoyed the plots between Whit and his immediate family members, and the possibilities his decisions can create that might benefit everyone—but much like real life, the game also reinforces the concept that you can’t please everyone, and the story plays out as such. But being inundated with other characters that I felt I had to talk to, and text that felt needlessly drawn out, evolved the dialogue-heavy game from a customised narrative into a bit of a chore. Where the Heart Leads is a game with its pros and cons, so it’s hard for me to veer my review of this game from middling.
    • 68 Metascore
    • 70 Critic Score
    Gal*Gun Returns doesn’t quite reach the same heights as Double Peace or Gal*Gun 2, but it’s still a thoroughly enjoyable rail shooter, and one that’s far more subversive and clever than its infamy would have you think.
    • 67 Metascore
    • 60 Critic Score
    If you look only at what is included, Wonder Boy Collection is a decent compilation: a selection of historically significant games—the elusive Monster World IV among them—that hold up surprisingly well, ported cleanly and with the usual assortment of helpful functions. But as good as what’s here is, and despite the marketing speak describing it as a “carefully curated collection”, the package feels incomplete without the two Wonder Boy IIIs. That’d be disappointing regardless, but it’s especially egregious when the (already sold out) limited edition counterpart does include them. Wonder Boy Collection is good for what it is, but it’s missing some crucial pieces, and for the most cynical of reasons. Westone Bit’s classics deserve better than that.
    • 67 Metascore
    • 70 Critic Score
    It’s those little humorous little touches that help make keep Maglam Lord going, even if it’s not especially ambitious or finely tuned in its basic action RPG setup. The story of a Demon Lord turned endangered species playfully riffs off JRPG tropes, finding plenty of laughs in the silliness of its own concept. Sharp writing makes sure every joke hits home, even when they seem on paper like they should fall flat, and there’s an unexpectedly earnest heart beating underneath it all. The game itself may not be anything memorable, but the journey that Maglam Lord takes you on makes it all worthwhile.
    • 66 Metascore
    • 90 Critic Score
    It works because, as much as it’s a “bigger, better, more” approach to a sequel, Hidden Depths it never feels excessive or like it’s just about pushing bigger numbers for the sake of it—a trap that far too many sequels fall into. Everything here, from the more pristine visual finish to the way the relics you dredge up help paint a picture of the world that was, helps to build up that atmosphere that made the first game so captivating: peaceful, serene, a little melancholy. There’s a serious warning tucked just beneath the surface, but it’s also a game that wants you to just enjoy being in the moment and find a piece of peace. It’s that atmosphere that made Submerged so memorable, Hidden Depths never loses sight of that.
    • 66 Metascore
    • 80 Critic Score
    In short, Experiment 101 delivers an ambitious experience in Biomutant. Repetitive mission design and shoddy pacing at disparate points in the story hold it back from being a true masterpiece in its genre, but exhilarating combat and meaningful incentive for exploration make this an entertaining open-world game.
    • 66 Metascore
    • 80 Critic Score
    Super Meat Boy Forever is no doubt going to be a controversial game, especially among Super Meat Boy purists. But its new ideas bring a world of new possibilities for precision platforming challenges and sheer level design creativity. Dying over and over again in an effort to master the precise jumps and perfect timing each level demands rarely feels as good as it does in Super Meat Boy Forever.
    • 66 Metascore
    • 70 Critic Score
    Barrage Fantasia may be a bit no-frills as an overall package, but the core game is rock solid: a retro-styled bullet hell that knows what makes the genre work and leans into that. It doesn’t try to reinvent the wheel, but packs enough of its own ideas to feel unique, with stylish pixel art and cute, eccentric character designs to top it all off.
    • 66 Metascore
    • 70 Critic Score
    Preservationist gripes aside, Wonder Boy: Asha in Monster World is a great remake of a delightful, if flawed, Mega Drive classic. The new art style is gorgeous, capturing the vibrant beauty of the original wonderfully, and the modern tweaks are welcome, though a few more wouldn’t go amiss. But most importantly, it stays true to what made Monster World IV so unique, which, for a game that Sega seems to have largely forgotten about, is lovely to see.
    • 66 Metascore
    • 60 Critic Score
    There’s a definite appeal in its cozy atmosphere and oddball characters, and the story about a community banding together to save what’s important to them is a heartfelt one. The minigames are a lot of fun, and what they lack in the precision you’d expect of a full-fledged arcade game, they make up for in sheer charm. But it’s also a game that leans a little too heavily into the quirky style of the “wholesome game” meme at the expense of substance and depth.
    • 66 Metascore
    • 50 Critic Score
    Gotham Knights is a game about stepping out of Batman’s shadow—not just for its troupe of caped crusaders, but for its developer too. While WB Montreal have crafted a solid action game that casts off some of Bruce Wayne’s looming presence, it’s just far too marred by extraneous loot systems, technical woes, and forgettable writing to wholly recommend. And given how cutthroat Warner Bros. has proven itself to be over the last few weeks—butchering entire networks and catalogues of shows with a hatchet man’s glee—I can’t help but feel that the game won’t get the support it desperately needs.
    • 65 Metascore
    • 70 Critic Score
    In some ways, Neptunia x Senran Kagura: Ninja Wars is a little disappointing: a mash-up like this should aim a lot higher than what this one does. But missed opportunities aside, Ninja Wars is an enjoyable enough game, with characters that are as lovable as ever, a hefty dose of the humour that both series thrive on, and some downright hilarious moments where they collide. It may not be the dream collaboration it should be, but Ninja Wars is still a worthwhile outing for any Neptunia or Senran Kagura fan, especially with the convenience of a Switch version.
    • 65 Metascore
    • 50 Critic Score
    It’s clear that the developers at TripWire put sincere effort into the presentation and mood of Maneater, and far be it from me to dictate how they make games, but I can’t help feeling like the gameplay should’ve been a higher priority. The failures of Maneater are most heartbreaking to me because it’s so clear that the developers were in love with this premise. The tone here is pitch-perfect, but the realities of being a shark are pretty miserable.
    • 64 Metascore
    • 70 Critic Score
    Even with the added “help” features that Initiate Edition introduces, Cultist Simulator demands a willingness to fumble around in the dark–not only to see the best of what the game has to offer, but even just to come to grips with its basic fundamentals. If you’ve got the time and patience to meet its demands, Cultist Simulator can be a fascinating game, but an overcommitment to being deliberately obtuse robs the game of impact in what should be its strongest moments.
    • 63 Metascore
    • 80 Critic Score
    Lovingly crafted and unpretentious, Shadow Warrior 3 is equal parts hilarious and thrilling, thanks in no small part to its exceptionally charismatic protagonist.
    • 63 Metascore
    • 80 Critic Score
    Gibbon: Beyond the Trees is a game with a point to make, and it does so decisively. The gibbons’ majestic brachiation is a great foundation for an exhilarating momentum platformer that doubles as a potent insight into the threats faced by a critically endangered species.
    • 63 Metascore
    • 70 Critic Score
    It doesn’t make a good first impression, but there’s a lot to like about Chocobo GP. It may not be as finely-tuned as the genre’s king, but there’s a lot more depth and nuance to the game than there first appears, especially in the 64-player tournaments that are the centrepiece. At the very least, its goofy sense of humour, playful jabs at Final Fantasy’s legacy, and the endearing nature of the Chocobo spinoff series create a delightful atmosphere that’s perfect for some kart racing shenanigans.
    • 63 Metascore
    • 60 Critic Score
    Despite its shortcomings, I have enjoyed my time with Bright Memory: Infinite for what it is. It’s a slick first-person shooter that’s overflowing with energy and that blends gunplay, melee, and psychic abilities in exciting ways, set against a stunning Chinese mythological backdrop. It just feels like it should be so much more: there’s a foundation here for something great, if it only it was more refined and given the space to fully explore that potential.
    • 63 Metascore
    • 60 Critic Score
    That’s Taito Milestones‘ biggest problem: the missed opportunity to do really shed some light on the impact of the games it collects. These are historically significant games, but presented devoid of any of that historic context. Without that, and when almost every game is already available separately (and in an identical form, no less), saving a few bucks on a bulk-buy is the only real reason to pick this up. A collection claiming to be a celebration of the milestones of one of the most important companies in arcade history needs to be more than just a way to pinch pennies.
    • 63 Metascore
    • 60 Critic Score
    I just wish it did a better job of fully realising the possibilities of virtual reality. Layers of Fear VR manages to ramp up the terror and intensity thanks to the sensory overload and isolation inherent in the medium, but it’s held back by awkward controls that serve as a constant distraction and detract from the atmosphere that the original game did such a good job of creating. Layers of Fear is a riveting piece of psychological horror, but the VR version falls short.
    • 62 Metascore
    • 60 Critic Score
    There’s a great game somewhere in Destruction AllStars. The concept is an original take on the “hero” trend, and could be a nice return for the vehicular combat genre that’s been quiet for a while. Every now and then, when everything clicks into place, you can see that potential on display. Sadly, despite its vibrant cast and unique concept, the lack of content and matchmaking woes prevent it from really delivering on that potential.
    • 62 Metascore
    • 60 Critic Score
    That’s the running theme through Don’t Forget Me: fantastic ideas that never get taken to their fullest. It’s a cyberpunk story that dives deep into the timeless question about whether freedom is worth sacrificing for peace and happiness, about whether freedom without peace is truly peace at all, and vice versa. A puzzle system built around navigating people’s memories using keywords turns the storytelling itself into part of the game in a fascinating way. But the full potential of gets lost in the brevity and abruptness of the experience; Don’t Forget Me is a compelling game full of unique ideas, but one that feels a little incomplete.
    • 61 Metascore
    • 60 Critic Score
    Saints Row’s dynamic mission design and chaotic vehicular gameplay do wonders for an otherwise mundane open world experience, one that is sorely missing the iconic characters who brought the previous games to life.
    • 61 Metascore
    • 60 Critic Score
    Despite its fiddly interface and a farming side of things that’s a bit underwhelming, Staxel’s open-ended nature and creative potential make it an enjoyable outing in blocky rural life.At the very least, it shows the potential in this idea of a life sim block-building game: even if it doesn’t get the balance quite right, creative freedom and the laid-back, satisfying rhythm of farm life go hand-in-hand.
    • 61 Metascore
    • 60 Critic Score
    In almost every regard, Ganryu 2 is spectacular: it looks fantastic, builds on the original game in meaningful ways, nails the level and boss design that’s so crucial in an action platformer, and plays like a dream in the moment. But a horrific continue system that feels restrictive even by arcade standards means that actually experiencing all it has to offer requires the patience of a saint, and what should be a surefire hit instead turns into a painful slog.
    • 61 Metascore
    • 80 Critic Score
    But as a case study in how well musou action and turn-based strategy can work together, Dynasty Warriors 9 Empires delivers. It’s the best parts of Koei Tecmo’s grand strategy games and the energetic, strategic combat of Dynasty Warriors, rolled together in a way that elevates both sides of the calculation. That’s long been the case for the Empires line, but building off the strong foundation of Dynasty Warriors 9, this one does it better than most.
    • 61 Metascore
    • 60 Critic Score
    Like I said, it’s Curse of the Sea Rats’ atmosphere and art style that really carry it: if you can tolerate some less-than-stellar writing, this game delivers on Redwall-esque “rodent fantasy” adventure with a pirate twist. Underneath that is a metroidvania that hits the right foundation but struggles to stand out, and lets some odd design choices and clunkiness get in the way of the exploration that the whole genre is built around. There’s still fun to be found here, but in such a crowded field full of creative twists on the form, Sea Rats struggles to leave a lasting impression.
    • 61 Metascore
    • 60 Critic Score
    But if you can deal with that, Deiland: Pocket Planet Edition is a fun little farm sim, one that lacks depth but makes up for in charm and the uniqueness of its setting. Put your favourite comfort show on TV and play this while you’re half-watching, and you’ve got a nice way to unwind and turn your mind off for a spell.
    • 60 Metascore
    • 50 Critic Score
    Edge of Eternity is tough to recommend—which is a real shame, because the potential and ambition here is clear. There’s some entertainment to be found in its combat system and the sense of wonder in its more impressive zones, but it’s held back by a lack of substance once the sense of wonder starts to wear off and a woeful story.
    • 59 Metascore
    • 50 Critic Score
    That’s not to say Breathedge doesn’t have its moments. It can be genuinely funny when it lets itself, and once you reach the point where the survival aspects start to open up and oxygen management becomes less of a pain, it even starts to get a little fun. But the journey to that point is too long and too laborious, and as soon as Breathedge finds its groove, it cuts away to a particularly unsatisfying end.
    • 59 Metascore
    • 60 Critic Score
    Despite its shortcomings and the missed opportunity to do more with its roguelite concept, The Dragoness: Command of the Flame is still worthwhile for anyone looking for a slightly different take on the tactical RPG. I can’t tell you if it’ll hit the spot for a Might and Magic fan, but as someone with no background in them—and, therefore, no burden of expectations—I’ve enjoyed my time with it well enough. Whether or not it lives up to its inspirations, it’s still a nice introduction to an interesting niche.
    • 58 Metascore
    • 60 Critic Score
    Unfortunately, a cute and thoughtful story isn’t enough to distract from Sword of the Necromancer‘s other struggles. There’s a competent action RPG in there, but it’s lost beneath a misguided attempt at a roguelike experience that misses most of what makes roguelikes exciting. Even something as unique as a system of reviving slain enemies to fight alongside you gets lost in the narrow constraints of the game’s other systems, resulting in a largely forgettable experience.
    • 58 Metascore
    • 60 Critic Score
    Martha is Dead is a remarkable game, in the story that it tells, the way it tells it, and the ideas it explores in the process—a potent, powerful exploration of some of the darkest corners of human existence. It’s deliberately uncomfortable and confronting, but that’s part of what makes it work, and it’s underscored by a genuine sense of empathy, humanity, and a call for the world to be a better place. But, at least for now, game-breaking bugs and technical struggles that go far beyond mild inconvenience mean the Xbox One version should be a last resort.

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