Shindig's Scores

  • Games
For 237 reviews, this publication has graded:
  • 57% higher than the average critic
  • 9% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 1.8 points higher than other critics. (0-100 point scale)
Average Game review score: 77
Highest review score: 100 The Legend of Zelda: Tears of the Kingdom
Lowest review score: 20 Crossword City Chronicles
Score distribution:
  1. Negative: 9 out of 237
237 game reviews
    • 57 Metascore
    • 40 Critic Score
    Despite its impeccable art direction, New Tales from The Borderlands is ripped apart by its subpar, glacially paced narrative and miserably unlikeable ensemble.
    • 56 Metascore
    • 80 Critic Score
    Tasomachi: Behind the Twilight may be an “unpolished” game, but that lack of polish is exactly what makes it such an interesting and enjoyable game to explore. The lack of finesse doesn’t break the game or detract from the experience, but it does add so much to the atmosphere and character of the world. It’s a nice, relaxing way to enjoy the collect-them-all nature of classic 3D platformers, but more than that, it’s a wonderful, mysterious place that’s easy to get lost in—not in spite of its rough edges, but because of them.
    • 53 Metascore
    • 50 Critic Score
    This isn’t to say it’s not a fun game, it’s just a very generic one, with a standard premise (kid gets sucked into a videogame) and a basic fantasy world. It’s a stock-standard action platformer—nothing more, nothing less—and if you enjoy the genre’s no-nonsense fun and you’re not concerned at a lack of bells and whistles, you’ll like this one too. On the other hand, if you’re coming in expecting a metroidvania because the game’s own description calls it such, prepare to be a little disappointed.
    • 50 Metascore
    • 60 Critic Score
    With its vibrant art style, playful atmosphere, plenty of cleverly-designed levels to solve, and some interesting, if uneven, new ideas at play, Drawn to Life: Two Realms is an enjoyable game, but it never quite manages to capture the magic of its predecessors.
    • 48 Metascore
    • 70 Critic Score
    Gensou SkyDrift is easily one of the more unique kart racers I’ve played, if a little rough around the edges. Unbalanced spells, aggressive rubber-banding, and a relative lack of game modes are frequent sources of frustration, but it’s also so full of clever ideas and the inherent charm of the Touhou property that it’s hard to get too mad at it. And hey, if it’s a choice between a polished game and an interesting one, I’ll choose the latter every time.
    • tbd Metascore
    • 60 Critic Score
    Marchen Forest: Mylne and the Forest Gift is a diamond in the rough, and as long as you’re prepared to put up with a bit of frustration, there’s something special here. It’s a surreal twist on the “Alchemist in training” tale popularised by Atelier, full of cute, sometimes creepy characters, quirky humour, and a story that is, by turns, both bizarre and grounded in humanity. If you can look past its rough edges, there’s a lot to like about Marchen Forest.
    • tbd Metascore
    • 80 Critic Score
    Project Starship X is something unique in a genre that, for better and worse, tends to stick to the tried and true. Its roguelike elements add a fun, fresh twist on the shoot-’em-up formula, adding an unpredictable twist and a sense of chaos that goes hand in hand with its over-the-top presentation. The random aspect can sometimes be cause for frustration, but for the most part, it makes for a game that continually throws up new challenges and expects you to be ready for anything.
    • tbd Metascore
    • 70 Critic Score
    That final level aside, The Pillar: Puzzle Escape is a great way to just shut out the world and unwind for a few hours. Its colourful world, soothing music, and puzzles that, for the most part, manage to be satisfying without being overly taxing make for a chill, relaxing game.
    • tbd Metascore
    • 80 Critic Score
    Pacing issues aside, Hitman 3 is still a worthy conclusion to the World of Assassination trilogy, and one that still manages to keep a few surprises in store despite the inevitability of its end. A more serious tone means there isn’t quite so much of the playful humour that Hitman 2 relished in, but Hitman 3 makes up for that with some of the most intricate and detailed locations the series has seen, leaving the door wide open to all sorts of creative assassination setups. That’s what Agent 47 does best, after all.
    • tbd Metascore
    • 70 Critic Score
    It’s an experimental game that uses its PS1 aesthetic to drive home the surreal atmosphere of this world, and it’s easy to get lost in that atmosphere as you explore and experiment in search of different endings. It’s just a shame that the mystery runs out of steam so much sooner than the game itself does, dulling the impact with each new outing and robbing the “true” ending of much of its potential.
    • tbd Metascore
    • 40 Critic Score
    There’s an enjoyable game somewhere in Derelict Void. The concept of a space survival roguelike with light city-building and heavy resource management is intriguing enough, as is the premise of a whole galaxy just suddenly being dumped on the other side of space and its inhabitants left to figure out what’s going on. But that potential is lost amid lacklustre writing and an arbitrary approach to difficulty that revolves almost entirely around luck, making each outing—win or lose—feel pointless.
    • tbd Metascore
    • 20 Critic Score
    The idea of a unique blend of word puzzles and detective investigation is an intriguing one, but that’s not what you’ll find here. Crossword City Chronicles is a no-frills port of a free-to-play, microtransaction-laden mobile game that ditched everything enjoyable about Scrabble in favour of a mind-numbing grind. The microtransactions may be gone, but the tedium remains, and without any hint of the promised “use [of]your detective skills” and the most lacklustre cases imaginable, tedium is all there is.
    • tbd Metascore
    • 50 Critic Score
    How much you get out of Where’s Samantha? is going to depend on your tolerance for its clever but unyielding approach to puzzle design. It’s got some clever ideas, and if you find satisfaction in finding cryptic solutions, you’ll enjoy what’s on offer here. But little annoyances and a general lack of variety—despite the creative potential of the fabric-world theme—make it a less than satisfying experience for all but the most dedicated puzzle solvers.
    • tbd Metascore
    • 80 Critic Score
    Though the circumstances that made a whole new release necessary are disappointing (for Christophe Galati more than anyone, I’d imagine), Save me Mr Tako: Definitive Edition really does live up to the “Definitive” part of its name. It keeps intact everything that made Save me Mr Tako so great back in 2018—the authentic Game Boy look and feel, the vibrant world, the nifty platforming, the surprisingly deep and heartfelt story—but with a bunch of welcome tweaks, balance improvements, and new features that really bring out the best of a delightful, if overlooked, indie gem.
    • tbd Metascore
    • 60 Critic Score
    Ultimately, that’s what How Buddy’s Parents Met is: an enjoyable collection of jigsaws that come together to form a sweet little picture book tale of two people falling in love (and the cute cat who gets to bask in that love). It’s simple, relaxing fun—nothing more, nothing less. Sometimes, that heartwarming comfort food is all you really need.
    • tbd Metascore
    • 50 Critic Score
    All this makes Crisis Wing a game that will appeal to a very particular niche—there’s certainly an audience for shmups with a particularly old-school flavour like this one. But design that feels a little too constrained, a lack of features that are now standard even in retro-styled shooters, and a tedious approach to difficulty make it a tough sell, even within that space.
    • tbd Metascore
    • 80 Critic Score
    With Lunar Edition being Black Label-style remix rather than just an updated or enhanced version, it’s a bit of a shame the original Space Moth or DX version aren’t included (especially since they’re not otherwise available on Switch). But, nice as such inclusions would be, they’re far from necessary—a clever twist on classic bullet hell action and systemic interplay that’s a delight to explore make Space Moth: Lunar Edition more than capable of standing on its own.
    • tbd Metascore
    • 40 Critic Score
    The idea at the heart of Memories of East Coast—a solemn reflection on guilt and grief, told through the eyes of someone reconnecting with their tragic past—is a sound one, but it’s too underdeveloped and riddled with grammatical errors to come close to delivering on its potential. I admire the effort that goes into a solo project like this, but shelling out even for just a professional proofread, if not a full edit, would have gone a long way.
    • tbd Metascore
    • 80 Critic Score
    In true Alfa System style, Castle of Shikigami 2 sets a rock-solid shmup foundation and then builds on that with creative flair, unique character, and inventive twists–like a match-three style puzzle boss. The Steam port brings revives an arcade classic with the remixed layouts and bullet patterns of New Entry mode and a revamped translation that, if missing some of the comical nonsense of the original English script, offers a much more coherent take on a game that puts a lot of stake in its energetic, character-specific cutscenes.
    • tbd Metascore
    • 70 Critic Score
    When all the pieces come together, Operation STEEL finds a nice balance between the controlled chaos of a roguelike and the precision of a shoot-’em-up. A bad draw will sometimes put those two influences at odds, but more often than not, there’s an exciting confluence of styles of play that, on paper, seem incompatible. That’s an impressive feat as it is, but even more so for a solo developer’s first project.
    • tbd Metascore
    • 30 Critic Score
    I wish there was more to it—a tube-shooter-style racing game is an interesting concept, but it’s one that needs some solid design to bring depth and variety into the mix. Without that, the racing in Gravity Chase ends up being hollow: flying along a tube where normal race dynamics—cornering, braking, race lines, trying not to crash!—don’t exist and there’s nothing of note in their place. A well-made tube racer could be a lot of fun, but “go fast in what may as well be a straight line, and try to hit the blue pads while fighting deliberately unwieldy controls” is a long way off from that.
    • tbd Metascore
    • 90 Critic Score
    Beyond superplays and some rudimentary graphics settings, the PC version of Crimzon Clover: World EXplosion is mostly the same as what landed in Switch in 2020—which is another way of saying it’s the best version of one of the finest doujin shmups around.
    • tbd Metascore
    • 80 Critic Score
    Warp Frontier is an intriguing, impressive game. It’s got all the pieces of a classic point-and-click adventure, with a few neat twists on that formula and a neat hint system in case you get stuck. Through that, it weaves a gripping science-fiction tale, blending noir and dystopian influences through an excellent, uniquely Australian script backed by equally strong voice performances. Whether you’re after a puzzle-filled adventure game or just an engrossing and thought-provoking story, Warp Frontier has you covered.
    • tbd Metascore
    • 70 Critic Score
    While Trigger Witch doesn’t exactly push the boundaries of the heavily-populated genres it draws from, it mixes them together in a satisfying way. Frenetic twin-stick shooter action backed by tight controls and fluid movement never loses its touch, while exploration, hidden secrets, and puzzle-filled dungeons bring some balance into the mix. The story of gun-worshipping witches who’ve given up on magic is just playful and self-aware enough to work, with a satirical touch and unexpectedly heartfelt moments to help keep it at least a little grounded. It may not be the most original, but there’s an exciting, enjoyable romp to be found in Trigger Witch—long live Ballisticism!
    • tbd Metascore
    • 80 Critic Score
    Even without some bells and whistles, Hatsune Miku Jigsaw Puzzle still stands out as one of the better jigsaw games on Switch. A careful choice of images that fit the jigsaw format well and the sheer beauty of the artwork involved make the puzzles a joy to solve, and that’s only heightened by pristine presentation and the cheerful energy that Miku and her friends always brings with them.
    • tbd Metascore
    • 80 Critic Score
    Z-Warp might be one of the more conventional shmups from a studio that usually leans into the experimental side, but I think it might be Panda Indie’s best yet. The mix of Cave-esque movement, creative bullet patterns, and the inventive twist on bombs makes for a satisfying bullet hell, drenched in the grimy atmosphere of its lo-fi pixel art and sci-fi horror theming. Forget what you know about clinging to your bomb stock—in Z-Warp, that button is your best friend.
    • tbd Metascore
    • 40 Critic Score
    Hundred Fires: The rising of red star is not a good game by any stretch: a Metal Gear Solid clone that is, at best, functional. It replicates superficial details with a wink, but it’s far too clunky and lacking in substance to be enjoyable. And yet, I find myself morbidly curious to see where the bizarre story of a Cuban Solid Snake, a ghoulish JFK hologram, and a Kojima-lookalike weapons manufacturer ends up.
    • tbd Metascore
    • 60 Critic Score
    So I’m torn. The Sorrowvirus: A Faceless Short Story is a fascinating game in concept, with its looping narrative, creepy atmosphere, grim yet moving tale, and a psychological horror touch built into some neat gimmicks. But that potential gets lost in annoying puzzle design and the lack of saves—something intended to help build atmosphere, but that too often just kills it—and what should be an eerie, unsettling game instead just becomes a tedious one.
    • tbd Metascore
    • 30 Critic Score
    There’s a lot of promise in the more playful, “bikinis and water guns” breed of third-person shooter, but what’s here needs a lot more substance and refinement before it gets close to that potential. And when even the fanservice falls flat—cup sizes notwithstanding—there’s really not much else left.
    • tbd Metascore
    • 80 Critic Score
    As a sequel to Arcade Spirits, The New Challengers hits just the right spot: the same sense of humour, energy, and delightful characterisation, but without simply being more of the same. The esports plot takes it in some wonderful new directions, both narratively and thematically, and there’s a clever riff on fighting games in a fun little minigame. The meme-fuelled humour might be laid on a little too thick this time, but endearing, layered characters are still the heart and soul of the game.
    • tbd Metascore
    • 40 Critic Score
    But whatever promise lies in those ideas is lost in the game’s fundamental flaws. Remote Life isn’t short on ambition, but without the precision, reliable hit detection, and sense of control that are so integral to a shoot-’em-up, actually playing it is a bigger nightmare than any of those extraterrestrial monsters.
    • tbd Metascore
    • 70 Critic Score
    But “fun, playful way” is really what’s important there—because Train Valley is a lot of fun. It takes a fairly simple concept and adds some well-thought-out layers to create a satisfying, enjoyable train management puzzler. It’s best suited to short play sessions, but in those quick bursts, Train Valley hits a sweet spot.
    • tbd Metascore
    • 60 Critic Score
    In so many ways, Super Bullet Break is a remarkable game, a blend of different ideas and inspirations with a few strokes of innovative genius thrown in. The non-exploitative twist on gacha games, complete with all the wonderful characters and gorgeous artwork that makes those free-to-play games as popular (and lucrative) as they are. But there’s a fundamental incompatibility between the pseudo-gacha and the roguelike aspects that means neither really gets to show its true colours, and turns what should be a wonderful game into a needlessly restrictive and onerous one.
    • tbd Metascore
    • 100 Critic Score
    If Sony decided that this will be the final entry for the PS4 platform, I would be more than fine with this decision. Similar to Avengers: Endgame being the final tip of the hat to the original generation of MCU characters, this is a fitting tribute to one of the greatest PlayStation generations of all time, and a suitable send-off.
    • tbd Metascore
    • 70 Critic Score
    Comparisons to Vampire Survivors are inevitable, and while Void Scrapper doesn’t quite hit the same highs, it’s an impressive effort that puts its own little twist on the latest genre du jour.
    • tbd Metascore
    • 60 Critic Score
    RunBeam Galactic probably isn’t a game you’ll pour hours into. But for a quick, fun time-waster that keeps faffing to a minimum, it hits the spot.

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