Shacknews' Scores

  • Games
For 1,736 reviews, this publication has graded:
  • 47% higher than the average critic
  • 5% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 0 points lower than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Tekken 8
Lowest review score: 10 Tony Hawk's Pro Skater 5
Score distribution:
1763 game reviews
    • 77 Metascore
    • 90 Critic Score
    Olija is incredibly cinematic, despite its minimalist approach to art style. The game still feels fantastical thanks to an incredible attention to detail with both the visual and sound design. In addition, Olija tells a heartfelt story with important themes, while keeping satisfying gameplay at the center of it all. It becomes even more impressive when you realize the game was practically developed by one person, Thomas Olsson of Skeleton Crew Studios. Olija is a pleasant treat and likely an early frontrunner for one of the best indie titles of 2021.
    • 77 Metascore
    • 90 Critic Score
    Despite the snags I’ve mentioned, I’m still thinking about Read Only Memories: Neurodiver well after I finished the story. It’s such a pitch-perfect execution on its premise, mixing the worlds of modern cyberpunk with ancient PC technology and western anime fandom. I had a blast spending several hours with these characters and the world they inhabit, and would gladly have spent several hours more. A little more narrative depth and some puzzle guardrails and we’d have a true all-timer on our hands. But as it is, Neurodiver still stands out as a dope slice of niche gaming in a month stupidly crowded with that kind of thing.
    • 77 Metascore
    • 80 Critic Score
    Tales of Graces is an entry in the series I’ve heard about the least over the years, partially due to its absence on the Wii when it was new, and the PS3’s relative struggle to get eyeballs in front of RPGs. So having Tales of Graces f Remastered out, with all the DLC included, modern visual updates and other neat, little quality of life touches, is a nice way to comfortably explore the past. If you’re someone who has only come to the Tales table recently through recent entries like Zestiria, Bersaria, or Arise, this is a comfortable way to visit what the series looked like in a previous era. It isn’t an all-time entry like Symphonia, but it isn’t an easier skip like Tales of Hearts either. And if the somewhat clumsy combat system clicks on top of the endearing characters and fun story, you’ve got a lowkey banger on your hands.
    • 77 Metascore
    • 80 Critic Score
    Herdling is a fairly linear game that wraps up in about six hours. Despite its relatively short playtime, Herdling does a decent job at capturing the unspoken bond that forms between a herder and their animals, while showcasing the many facets that come with the role. Although Herdling could certainly stand to be longer, artificial length may not necessarily improve the game. As much as I would have liked more time with my loyal companions, the length is appropriate for the type of story Herdling is trying to tell, and its brevity doesn’t diminish the journey it offers. This is an adventure that will tug at your heartstrings, while leaving you with a handful of bittersweet memories and screenshots to hold on to. If you are willing to spend an afternoon opening yourself to a moving story told through guiding gestures and the steady rumble of hooves, it would behoove you to give Herdling a go.
    • 77 Metascore
    • 80 Critic Score
    The title does a phenominal job of tracking the player's movements, bridges the gap between a video game and its player through the use of a highly-interactive medium, and can make the player really feel like they're in control of the music better than any other music game ever.
    • 77 Metascore
    • 60 Critic Score
    Yakuza Kiwami 3 isn’t a well-reasoned, but flawed remake of an old PS2 game not easily playable anymore. It’s a meddled-with version of a PS3 game that already has an accessible PS4/PC remaster, which is being removed from sale for this. Major features are missing from the original. The story seems to have been changed in ways returning fans will take issue with, continuing a trend that’s upsetting more and more people. And to top it all off, this game (perhaps accidentally) is the tip of the spear of an effort to culturally rehabilitate a sex offender who is on the public record as going beyond “allegations.” Feels bad.
    • 77 Metascore
    • 80 Critic Score
    Ultimately, Bloodless is an interesting, straightforward kind of game that is exactly what it says it is on the box. There’s a central premise, and the gameplay revolves (almost) entirely around it, even if it wavers a little out of an apparent necessity. And even then, takes the care to justify the shift in a way that lines up in the fiction. The non-lethal combat is fun to engage with, and doesn’t simply feel like another samurai game about parrying. There also isn’t a ton more to Bloodless than that, which is totally fine. There’s a target, the game lines up its shot, and hits it dead center. Good stuff.
    • 77 Metascore
    • 80 Critic Score
    While Infinity Ward might have played it a little too safe when it came to the competitive multiplayer mode, the improvements in the single-player campaign and Call of Duty: Zombies are substantial. The single-player campaign, in particular, hooked me, and I hope that future campaigns in the Call of Duty universe get the same care.
    • 77 Metascore
    • 80 Critic Score
    A fantastic gem, and an excellent spin-off for one of gaming's most celebrated strategy franchises.
    • 77 Metascore
    • 50 Critic Score
    Crimson Desert is an exercise in excess, and it is worse for it. If you believe more is always better and are so enraptured by “world big” that you are willing to overlook substantial, glaring flaws (and there are many), you’ll love Crimson Desert. Perhaps the most damning thing I can say about Crimson Desert is that it is an enormous game with a ton of content, and I spent most of my time with it wishing I was doing anything else.
    • 77 Metascore
    • 70 Critic Score
    There's a lot that I like about Time on Frog Island conceptually. It heavily encourages exploration, opens the way for players to experiment with items that they find, and allows them to observe weird frog people in their natural habitat. I don't even mind that the game is one giant daisy chain of fetch quests, because at least it looks pretty and new activities gradually open up over the course of the journey...However, there are several aspects of this trading title that didn't sit well with me.
    • 77 Metascore
    • 80 Critic Score
    Rebellion’s Zombie Army 4: Dead War is a great take on a classic genre. The developers experience in crafting satisfying shooters is abundantly clear here, as ZA4’s combat is airtight. The campaign features unique locations and fun co-op opportunities. Horde mode is home to some of the most chaotic and high tensity gameplay I've ever experienced. Some technical choices and limitations impeded my experience, but not enough to stop Zombie Army 4: Dead War from being the romp that it is.
    • 77 Metascore
    • 80 Critic Score
    Sniper Elite 4 offers more of the same great gameplay that its predecessors were known for while tightening it up for the current generation. Rebellion has crafted a sniper simulator that, while not for everyone, has the complexity and polish to be one of the best shooters of 2017.
    • 77 Metascore
    • 80 Critic Score
    This was a huge and delightful surprise for me and I’ve enjoyed exploring every bit of Actraiser Renaissance’s reimagined take on one of my classic gaming loves. Yuzo Koshiro crushes it with both the classic and rearranged soundtrack, the gameplay is fun and a little bit improved in some cases, and the world is more enjoyable than ever to take in from the skies above and on the ground. I wish some classic pain points hadn’t come along for the ride and that the sprite work was a bit better, but Actraiser Renaissance is still a fantastic title whether you’re walking down memory lane or playing it for the first time.
    • 77 Metascore
    • 80 Critic Score
    Bramble: The Mountain King is as gorgeous as it is horrifying, with surprises lurking around every corner. The game excels at building tension and suspense while maintaining visual splendor throughout. Although the game isn’t particularly long–I rolled credits around 7 hours–it is an experience that horror game enthusiasts will not want to miss.
    • 77 Metascore
    • 80 Critic Score
    EA Canada took NHL 20 all the way to Game 7 of the Stanley Cup Finals this year but fell just shy of the perfect season. Unlike the Boston Bruins, though, there is no reason for EA Canada to mope. NHL 20 is close to the best video game hockey experience ever made, and that should be celebrated.
    • 77 Metascore
    • 90 Critic Score
    Bloober Team took what they learned from combat and survival design on Silent Hill 2, blended it with its expertise in environmental design, and told a story that sinks its hand-claws in and leaves you uncertain of your decisions at pivotal points. It’s not always ticking at a good pace, but Cronos is an intense time-hopping journey that adds frightful new flavor to the horror universe.
    • 77 Metascore
    • 80 Critic Score
    South of Midnight is an impressive narrative feat from Compulsion Games. It’s a well-paced adventure that goes big on characters and story, though combat and platforming feel a bit uniform. I hope it’s not the last we’ve seen of this world and these characters.
    • 77 Metascore
    • 80 Critic Score
    Valhalla is a dark and moody dystopic game with an infectious underlying optimism. It’s comfort food, a relaxed experience welcoming you with soothing music, cooly-colored visuals, casual conversation, and a calm sensation. This, mixed with its brilliant approach of telling a story through the experiences of its characters, makes it a smart and inventive new take on the science fiction visual novel.
    • 77 Metascore
    • 80 Critic Score
    Outlaws is at its best when it’s telling you a story. I was immediately invested in Kay and Nix and loved going on this journey with them. I didn’t skip a single cinematic or hurry through dialogue and, as a casual Star Wars fan, I would say that’s a big win for the folks at Massive Entertainment. There were certainly some places where the gameplay felt repetitive, but climbing, grappling, and taking out my foes in chaotic battles with my Blaster always felt satisfying. Working with Nix to solve puzzles or stealth through areas was a treat. Now that I’ve beaten the story, I’m not sure I’ll spend much time in the open world, but Outlaws did such a good job that I’m thinking of digging into some of the movies and television shows I’ve been passing on. That’s about as big a compliment as I can give the story.
    • 77 Metascore
    • 80 Critic Score
    By most standards, Grey Goo is an excellent real-time strategy game with fantastically unique factions and stunning graphics. Its campaign undermines some of its positive aspects with a steep difficulty curve, some annoying "gotcha" moments, and maps that can make it difficult for expansion.
    • 77 Metascore
    • 80 Critic Score
    I went into The Coma 2: Vicious Sisters expecting nothing, but aside from the initial frustration I had with its combat elements, came away having enjoyed this nice little slice of K-horror a lot. Now that it's over (it's rather short), I find myself thinking about going to the original game and giving it a try. If you're looking for a unique take on survival horror that isn't part of an established series already, this should whet your horror whistle nicely.
    • 77 Metascore
    • 80 Critic Score
    Much like Danganronpa before it, despite its problems my time with Master Detective Archives: Rain Code Plus will be hard to forget. I’m thankful I waited until this updated version to give it a whirl; with a silky smooth frame rate and high resolution, the visual elements really get to sing. Even when I wasn’t fully on board with where the story was going, Rain Code made me think, which is high praise for a game about a deadly goth girlfriend puking rainbows and shooting heart-shaped laser beams from her face as a means of exposing criminal conspiracies.
    • 77 Metascore
    • 80 Critic Score
    Studio Folly and Toot Games have dealt players a good hand with Dogpile. Tetris dreaming is one thing, but it's another to see falling dogs in your sleep. It's a good problem to have, especially since they're all such good boys.
    • 77 Metascore
    • 70 Critic Score
    I can’t make heads or tails of Eternal Strands. If we talk about polish, art direction, music, and combat I think it is a great title that will entertain for quite some time. But once all was said and done, I struggled to remember anything aside from a few cool combat encounters. The progression system aside from spells is a little uninspired, and the story outside of its charming cast isn’t much to write home about either. If you want to know if this game is for you or not, I highly suggest you give the demo a go. If you like what the game is putting down after completing that, I think you’ll enjoy it. If you don’t, I doubt the rest of the game will make you fall in love with it either. While I’m walking away from Eternal Strands with my hunger sated, I would’ve liked more adventurous appetizers and a dessert alongside the filling main course.
    • 77 Metascore
    • 70 Critic Score
    Even if it does get monotonous sometimes, I certainly can't fault the originality of the pickpocketing idea. The Big Con is not the kind of adventure game I see every day and credit to Mighty Yell for trying something different. I don't know if it's because I was hoping more would be done with the idea or because the game felt too short, but I ultimately came out of this game wanting something more. Maybe that's just the hunger for a bigger score.
    • 77 Metascore
    • 70 Critic Score
    What we have at the end of the day is a strange, silly game that is a little too sure of itself to stick its landing effectively. It stretches itself too thin to be consistently funny and its story is clumsily told despite its put-on air of poignance. It has its moments though, and for as grumpy as I was by the end I still look back at its early hours with some fondness. Watching a dumpy nerd slide down a muddy hill is pretty funny the first few times; it just doesn’t stay funny as long as Baby Steps wants it to.
    • 77 Metascore
    • 90 Critic Score
    This is the closest we'll ever get to a video game based on William Friedkin’s classic thriller Sorcerer. If you are a fan of non-conventional PC games, I cannot recommend Spintires:Mudrunner enough.
    • 77 Metascore
    • 60 Critic Score
    Furi's beautiful art and interesting ideas are somewhat undermined by obtuse story and janky mechanics.
    • 77 Metascore
    • 80 Critic Score
    As Dusk Falls is an impressive debut from INTERIOR/NIGHT. It tells an emotionally impactful story with some solid vocal performances. The branching storyline is cleverly implemented and the multiplayer features offer a convenient way to play with friends. As Dusk Falls is a clear indicator that the future is bright for INTERIOR/NIGHT.

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