Shacknews' Scores

  • Games
For 1,735 reviews, this publication has graded:
  • 46% higher than the average critic
  • 5% same as the average critic
  • 49% lower than the average critic
On average, this publication grades 0 points lower than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Resident Evil Requiem
Lowest review score: 10 Tony Hawk's Pro Skater 5
Score distribution:
1762 game reviews
    • 90 Metascore
    • 70 Critic Score
    For the asking price ($14.99), Into the Breach is a pretty good buy if you're into strategy games. However, I don't think it'll convert anyone into falling in love with the genre. The gameplay is tight, but not sophisticated enough to warrant more than a few playthroughs. Once you've unlocked most or all of the squads and tried out the different mechs, it loses it's appeal and doesn't retain that "surviving against all odds" feel that FTL has.
    • 89 Metascore
    • 70 Critic Score
    The addition of a single-player campaign was a huge positive for this series, especially due to the bizarre twists and turns it takes throughout. In a year filled with outstanding shooters in both the single and multiplayer fronts, Titanfall 2 does just enough to prove it can hang with the others, even if it is re-treading old ground.
    • 89 Metascore
    • 60 Critic Score
    Despite having a lot of verbs, stats, tinkering, and codexes, Ball x Pit feels brainless. I’m just clicking on things to make numbers go up, because numbers going up is the only way I’m going to get through a level. There’s no clever strategy or hidden breakthroughs buried off the beaten path, which is weird in an action game based on pinball you can mold into turn-based combat at one point. For all the gimmicks, ideas, and mechanics Ball x Pit has up its sleeves, it’s so focused on Being a Roguelike it misses the forest for the trees and corners you with stats from the jump. While Vampire Survivors makes me sidestep my own tastes, Ball x Pit simply reinforced them.
    • 87 Metascore
    • 70 Critic Score
    The Witness is an intentionally simple game to grasp, but enjoyment almost feels proportional to patience. These puzzles are absolute brain-breakers, so anyone that doesn't have the patience for them will get no enjoyment out of The Witness. I was certainly on the verge of being one of those people, but exploring the sheer beauty of the island and learning more about its central mystery turned out to make returning worthwhile.
    • 87 Metascore
    • 70 Critic Score
    It's clear that Pikmin 3 was not designed with the GamePad in mind. Even in our review guide, Nintendo recommends playing with the Wii Remote and Nunchuck. Controlling the virtual cursor becomes much easier the Wii Remote, and alleviates many of the camera control issues you may face when playing with just the GamePad or Pro Controller.
    • 87 Metascore
    • 70 Critic Score
    Lonely Mountains: Snow Riders is about chilling out, chasing personal bests, and enjoying the bone-crunching hits that ensue. Ironically, that means this game is at its best when it isn't so lonely. Grab some friends and hit the slopes, but maybe wait for a few patches first.
    • 86 Metascore
    • 70 Critic Score
    I had a really good time traveling through the world that has been brought to life within Dragon Quest Builders 2. If you’re looking for a good game that has plenty of content to keep you logging in every day, then this is one title you’ll want to check out.
    • 86 Metascore
    • 70 Critic Score
    Tropical Freeze isn't perfect by any means, but having run through it a second time, I feel like it's aged well in the last four years. The challenge can be soul-crushing, but it's satisfying to finally make it across that one jump or beat that one boss. There are enough tools available to make the journey a little bit easier this time around, but not so much to completely diminish the challenge outright.
    • 86 Metascore
    • 70 Critic Score
    Auto-runners may be a dime a dozen on the App Store, but Fiesta Run is simple, satisfying, and gorgeous to look at.
    • 86 Metascore
    • 60 Critic Score
    Unfortunately, Sons of the Forest doesn’t quite manage to bring all of its elements together in a tidy package. While the building, crafting, and survival elements are neat, they’re not intertwined with the story, with both feeling like they’re completely separate ideas. Even the story seems unsure of what it wants to be, with odd pacing and poor audio design. I feel that fans of the original Forest game will relish the experience on offer here, but for everyone else, there are far better survival games out there.
    • 86 Metascore
    • 60 Critic Score
    The Last Campfire sets out what it promises to do, tell a heart-warming and tear-jerking story about life, death, and the emotions one feels when all hope seems lost. While the narrative does take a few beats to get started, the real problem lies in the overly simple puzzles that the game is built on. It’s a lovely experience that is quickly forgotten.
    • 86 Metascore
    • 70 Critic Score
    Equal parts frustration and elation, XCOM: Enemy Within is a bonafide fist-pump producer, taking players through the same emotional peaks and valleys of the original. Like most expansion packs, Enemy Within is targeted towards the experienced. But Firaxis once again manages to balance XCOM's disparate elements, resulting in a challenging and satisfying experience.
    • 86 Metascore
    • 70 Critic Score
    In its current state, Cyberpunk 2077 has a strong story and world, but those strengths are weighed down by bad design decisions and bugs aplenty.
    • 86 Metascore
    • 70 Critic Score
    On the whole, these improvements make Twilight Princess HD the best version of the worst modern Zelda game. That said, even a mediocre Zelda game is still pretty fun. If you can get past its tonal oddities and paint-by-numbers structure, it's a good game, but not a great one. I enjoyed it as a cultural artifact, but replaying it made me appreciate that this direction for the series was temporary.
    • 85 Metascore
    • 70 Critic Score
    Once you get a feel for the game, Cities: Skylines can be quite satisfying and fun to play. But getting there can feel like trying to build a house without blueprints and only a vague idea of how to use each tool.
    • 85 Metascore
    • 60 Critic Score
    As an RPG, it's hard to recommend South Park: The Stick of Truth, given that there are a number of more polished titles that offer deeper battle systems and much larger worlds. As a South Park game, however, this is easily at the head of the class, nailing the show's humor at just about every turn.
    • 85 Metascore
    • 70 Critic Score
    The Jackbox Party Pack 7 isn't the best of the bunch, but it's still a solid game night for anybody looking to pass the time with friends and family that they don't get to see as much these days.
    • 85 Metascore
    • 70 Critic Score
    Destiny 2 proves that the journey is more rewarding than the destination. Sure, I'll pick up duplicate or useless loot, but at least I had a good time along the way. And honestly, it's the kind of good time I could see myself having for a long time.
    • 85 Metascore
    • 70 Critic Score
    This sounds like a bunch of different parts stacked onto each other like Lego bricks, and that’s kind of true. In some ways that’s vibe with games like Danganronpa or Master Detective Archives. But there’s a sense of each piece working together in those games to form a fully realized whole. In The Hundred Line -Last Defense Academy-, the visual novel and combat parts hit that target, but the social and resource-gathering elements don’t. And those parts happen to eat up a ton of extra time that grows increasingly obnoxious as you explore the narrative. That stuff is padding that loses more and more substance the longer you play and the more you do a thing I can't really talk about here. That’s a weird sentence, but you’ll have to trust me on that one, just like the kid being told by a cartoon ghost to stab himself in the chest with a magic knife to save the world.
    • 84 Metascore
    • 70 Critic Score
    Ni No Kuni II: Revenant Kingdom intensifies the action in its JRPG foundation, mirroring some of Level-5’s best work instead of leaning more heavily on the charm of Studio Ghibli. It’s resulted in a game I continue to enjoy a great deal and a desire for Level-5 to distance itself even further from the animation giant to get a peek at what the developer can do, again, when completely uninhibited in any way.
    • 84 Metascore
    • 70 Critic Score
    All the stumbling around trades away any sense of suspense. It's hard to feel scared of monsters after you've walked circles around them several times. Not even tricks like suddenly switching off the lights saves the mood. Soma does a great job of making me feel lost and frustrated. Perhaps too good.
    • 84 Metascore
    • 70 Critic Score
    The combination of story, presentation, and atmosphere come together in perfect harmony to offer arguably one of the best point-and-click adventure games ever created. With that said, I was a bit disappointed to see the Grim Fandango not get the full remastered treatment I feel it should have received.
    • 84 Metascore
    • 70 Critic Score
    At every point, Dynasty Warriors: Origins tells me how important I am, how crucial my role is, how the battles would have been lost without me. It is hollow, all of it. I am the most important man there is in a story that I cannot change because this is the way the story goes. I am a peacemaker who brings peace through slaughter. A weapon to be wielded to tame a violent nation. I am a gun. And God help me, in the moment, as I land the attack that I know may be killing the kid I made my name saving, fighting for men who go against everything I believe, it feels good. And that is Origins’ greatest failing.
    • 84 Metascore
    • 70 Critic Score
    We've seen Gris before, back when it was sold in the wrapper of Limbo, Journey, or Ori and the Blind Forest. It's the same old platformer that's being turned around yet again for a new audience with new gimmickry that, while functional, simply brings little to the table. It's easy to fall in love with, at least superficially, until you examine it even closer. It looks great, it's smooth, and you sure can jump a lot – but it's unsatisfying in so many ways that make it difficult to recommend over more competent and feature-rich games in the genre. After all, you know the old adage: beauty is only skin-deep.
    • 83 Metascore
    • 70 Critic Score
    While it offers much of the Persona experience fans will enjoy, such as the deep and challenging combat system, ability to fuse Personas, and unpredictable story, there are still some things fans of the series will certainly miss. The inability to randomly explore your surroundings or to take one of your friends out for a bowl of ramen in order to improve your bond with them is one I missed greatly while playing Persona Q.
    • 83 Metascore
    • 60 Critic Score
    Only those who are really into realistic driving simulators may flock towards Project Cars, although they might get bored easily considering there really aren’t any unique game modes either. It carries a sense of realism in spades, but there isn't much under the hood.
    • 83 Metascore
    • 70 Critic Score
    Its complexity can be overwhelming, but once you hit your stride, it's entertaining all the way to the home stretch.
    • 83 Metascore
    • 70 Critic Score
    Those moments of anguish were not massive parts of the game, although they were gnarly roadblocks. Everything else, from the vibes to the storytelling, and even the combat when it was reasonable, were compelling to the end. I’m still curious about the other endings, but the trauma from that generator setpiece has me wanting to wait for possible adjustments or new settings in the future. Horror enthusiasts, especially those who revel in the weird, who are also secret gaming gunslingers and are cool with sudden spikes in difficulty will find a lot to like here.
    • 83 Metascore
    • 70 Critic Score
    Age of Mythology Retold is fun, don’t get me wrong. The visual overhaul alone is enough to make playing this 22-year-old game easier, and the quality-of-life improvements sand down some of the older versions’ more annoying edges. However, with more substantial structural improvements in later Age of Empires games, plus with the likes of Ara: History Untold just around the corner, I’m just not sure Retold needed to exist.
    • 83 Metascore
    • 70 Critic Score
    Madden NFL 17 is a quality Madden game. It does a lot of things right, and fixes most of the major shortcomings of previous editions. If you’ve lapsed in the series or just want to know if you should grab this year’s game, go forward knowing that you will get a lot of mileage from it. It’s good. At the same time, however, it is still absolutely a Madden game, and in the 12th year of EA’s exclusivity deal with the NFL it’s hard not to pine for a little competition. Sunrise, sunset.

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