RPGamer's Scores

  • Games
For 1,238 reviews, this publication has graded:
  • 26% higher than the average critic
  • 7% same as the average critic
  • 67% lower than the average critic
On average, this publication grades 7.5 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Demon's Souls
Lowest review score: 20 Mugen Souls
Score distribution:
1243 game reviews
    • 74 Metascore
    • 70 Critic Score
    I had no idea what it was about or how difficult it would be, and Batbarian proved to be a welcome surprise on both counts. It felt like an adventure from beginning to end, and there’s no way to fault that. The level of challenge won’t be to everyone’s liking, but for those who do like this sort of thing, then Batbarian is a game that will give the player a run for their money. It’s hard, but never unfair, and it lures the player onward with an interesting plot and retro graphics. This one stands as an example of what a good indie developer can do with a classic game genre, breathing life into it and making it their own.
    • 83 Metascore
    • 80 Critic Score
    I usually like more meat in my RPGs, but everything that Cthulhu Saves Christmas tries, it succeeds at. The game constantly put a smile on my face, and it felt like it was Christmas as I played and giggled at the Christmas puns or hummed along with the familiar jingles. It was a jolly time from start to finish, though like Christmas, I wish the experience lasted a tad longer.
    • tbd Metascore
    • 60 Critic Score
    Ghost of a Tale is and does a lot of things, some impressive but not all of them great triumphs. The game’s stealth mechanic, before it’s traded in for a suit of armor at the cost of greatly-decreased movement speed, is hardly enjoyable, and many aspects of navigating the world are tedious and cumbersome. But the game does put its best foot forward with the world it constructs, especially for those willing to dig through all available lore, and how it presents this world both visually and by incorporating some lovely original music. There’s room for improvement for future chapters — Tilo’s quest is far from over — but what’s here is an impressive, if not flawless, first effort for a new, intriguing IP.
    • 61 Metascore
    • 40 Critic Score
    With the release of Seven Knights: Time Wanderer, Netmarble attempts to replicate their free-to-play title’s success with this console offering. Unfortunately, the game underserves both the source material and players on the Switch. While fans of the Seven Knights mobile game may enjoy this title, there are scores of more fulfilling experiences available on the console.
    • 62 Metascore
    • 60 Critic Score
    Ultimately, Torchlight III is a game of simple pleasures. Simple gatherings with friends to take out enemies for greater loot. A simple, easy-going story that helps the game flow along faster. Simply going through just one more dungeon to have fun in and use the hero created to rain destruction down for better gear, and do it all over again. If something simple and fun that can be taken in small doses is what players are looking for then Torchlight III fits the bill. However, many may wish to wait for some big patches to fix the issues with multiplayer before getting too invested, or just take a favorite hero through the single-player campaign or a Dun’Djinn until the game lives up to its full potential.
    • tbd Metascore
    • 60 Critic Score
    Having 28 different characters with very distinctive visual traits, Battle Hunters offers many ways to join forces and defeat enemies. If story isn’t an important consideration, this game is definitely a good choice with its fun battle system. Those seeking battles and recruiting allies should gather their favorite warriors to face a vast collection of foes.
    • tbd Metascore
    • 60 Critic Score
    The game tries to walk a fine line between frustration and being coherent with the story of loss, sorrow, and resistance at all costs that it wants to tell, but the former seems to take over most of the time since the narrative doesn’t have many chances to shine, exacerbating the sting of recurring bugs. As it stands, this port has visible kinks that need to be ironed out, and a few patches could do wonders for making the experience less punishing than it already is.
    • 76 Metascore
    • 70 Critic Score
    All in all, Noita‘s package is filled to the brim with content: the descending path down the caves is not the only available one, and multiple secrets are scattered all around the world, granting even more bizarre and wacky effects to experiment with. Even so, much of the fun derived from a playthrough feels more dependent on the luck of the draw rather than the player’s skill and knowledge of the game’s mechanics. A single run can end within minutes, but reaching the credits will likely take multiple tries and over twenty hours, with many more to come if one is set on discovering the multiple hidden mechanics and optional pieces of content. Noita is a challenging roguelite winking at those players who put freedom of exploration and experimentation in high regard, but the heavy reliance on RNG and a steep difficulty curve can hold back anyone from relishing in the chaos more often than not.
    • 81 Metascore
    • 100 Critic Score
    For those who’ve stuck with Class VII through thick and thin over three games, The Legend of Heroes: Trails of Cold Steel IV is the crowning achievement to an exceptionally well-written story with plenty of tears and laughter mixed together into a timeless package. Continued iteration of an already excellent combat system and improved pacing past the first act come together to create a unique experience that I will no doubt continue to treasure for a long time. Though it took a while to get here, the journey was absolutely worth it.
    • 68 Metascore
    • 60 Critic Score
    Undead Darlings: ~no cure for love~ tries to keep a lot of severed limbs in the air. The battle system shows promise but is compromised by balancing issues. The story indulges in tropes without necessarily elevating them. Fans of visual novels and zombie-anime moe comedies will be satisfied, while stricter dungeon-crawling enthusiasts may find much more satisfying treasure elsewhere.
    • 93 Metascore
    • 90 Critic Score
    Rogue-lites may be an acquired taste for some, but it’s hard to envision a world where Hades isn’t an easy recommendation. By the time credits rolled on the main story, there was plenty more to discover and unlock as well as the desire to do so. It may not have the infinite replayability some of the others in the genre are often considered to have but its focus on narrative and characters will give a satisfying enough conclusion even without all that. It’s a game to lose a night to or play in reasonable chunks and still get something out of. It is Supergiant Games’ best effort by far and that is no small feat.
    • tbd Metascore
    • 40 Critic Score
    Fantasy of Expedition is ambitious for its attempt to combine elements from real-time strategy games, roguelikes, RPGs, idle games, clicker games, and 16-bit nostalgia. However, the resulting product feels time-consuming and not rewarding in its power creep or challenge. The simple story is representative of the depth of each of these elements but also highlights where the game could shine if just a few of them were further refined or removed.
    • 72 Metascore
    • 70 Critic Score
    The Dungeon of Naheulbeuk: The Amulet of Chaos has no fear of pointing out the absurdity within conventional fantastic stories while offering an enjoyable game with many possibilities that can invite players to have more than one playthrough. The battles and puzzles both offer a fun challenge, and the dungeon has plenty of rooms to explore. For those who enjoy constant satire, subverting expectations, and enchanting voice acting, there’s no better place to stop and use the toilet.
    • 59 Metascore
    • 40 Critic Score
    Necromunda: Underhive Wars is its own worst enemy; no game should be in a constant war with itself to be playable. Instead it should show off its map and objective variety with a completely capable combat system. While it is possible the game can be redeemed with multiple patches and quality-of-life improvements, for now it is a rushed and half finished experience with only faint hope that anything can be salvaged.
    • 68 Metascore
    • 70 Critic Score
    Players who are in search for a satisfying first-person dungeon-crawling experience will find themselves at home with Vaporum: Lockdown. Surrounding a somewhat by-the-numbers story is an enjoyable combat system that keeps a constant sense of progression and multiple puzzles that will test anyone’s mettle, all immersed in a steampunk-inspired setting.
    • 82 Metascore
    • 70 Critic Score
    Though the combat has some limitations and the game may be a little frayed around the edges, Ys Origin is absolutely worth a look for anyone who somehow dodged previous releases on PC, PS4, Vita, or Xbox One. It’s also one of the most accessible starting points into the Ys franchise as a whole, and doesn’t require a huge time investment, as most players can finish a single story in about ten to twelve hours, with each progressive playthrough taking slightly less time. For long-time Ys aficionados, it’s neat to see where the lore that has become a staple of the series has its origin.
    • 59 Metascore
    • 50 Critic Score
    Final Fantasy Crystal Chronicles Remastered presents players with an enjoyably short yet not overtly memorable single player experience with enough restrictions and issues to multiplayer matchmaking that only the most dedicated of fans will want to overcome. In an attempt to bring the game to a wider audience with a less cumbersome barrier of entry, Square Enix has over-complicated the experience once again.
    • 75 Metascore
    • 70 Critic Score
    Overall, while Moero Crystal H has its ups and downs, it’s a noticeable improvement over Moero Chronicle Hyper and provides ample opportunity for gameplay outside of the traditional first-person dungeon crawling experience. For those who enjoy, or at least aren’t put off by, the copious near-nudity, lewd imagery, and colourful characters, Crystal stands out as one of the better dungeon crawlers on the Switch. Just maybe don’t play it in public.
    • 76 Metascore
    • 70 Critic Score
    Mortal Shell may be a modest product, but it surprised at nearly every turn with regularity. The lack of variety in the environments, weapons, and classes are more than made up by never overstaying its welcome. Whenever it feels as though its about to become stale, players will stumble across something new to try out. The lack of depth isn’t too much of a detriment as the game is short enough to ever feel tired. Better yet, what is there is good, a foundation with easy room to be expanded upon and a strong demonstration of Cold Symmetry’s understanding of core concepts that are the strength of the genre. Mortal Shell is a exemplary use of limited resources to make a tight, fun game, even if it only takes a weekend to beat.
    • 85 Metascore
    • 90 Critic Score
    The game is absolutely one of this year’s standout RPGs, and it’s particularly refreshing to see that in something that brings both unique combat and storytelling to the table. Vanillaware has outdone itself here.
    • 74 Metascore
    • 50 Critic Score
    Death end re;Quest 2 tells a decent story in and of itself, and does so with good overall production values, at least on the visual novel side of things. But whereas the first game clicked with me better and made me generally interested in what was to follow, I’m afraid that my anticipation for a third installment is at an all-time low now. The already-repetitive combat has been further stripped down, and is now something I actively dislike about the game, and while the story sort of works as a standalone project, the attempts at tying the two games together are puzzling and tenuous at best. The game is not entirely without merit, but the overall picture being painted is now one of a fractured franchise whose parts don’t mesh well with each other.
    • 70 Metascore
    • 60 Critic Score
    With challenging battles and obscure environments, Minoria invites players to overcome their fear of deep, dark places, lethal traps, and horrifying enemies, even if the journey is short. While the game may not always stack up to its peers in production value, those interested in delving into an action RPG crafted with equal amounts of love and nightmares could do worse than giving this one a chance.
    • 77 Metascore
    • 50 Critic Score
    A better version of Othercide exists in another universe, one that doesn’t take the least interesting aspects of roguelikes and runs them into the ground. At its core is an interesting tactics game, but its constant need to repeat itself does it no favors. While not a long game, Othercide drags out what little there is to it and then does it all over again. The progression proceeds linearly, throwing few curve balls. The ones it does throw soon become routine, like everything else, as the same missions are repeated on the trip back to the boss. Like the Daughters themselves, players are forced to fight the same battles again and again in the hope that maybe, this time, things will be different.
    • tbd Metascore
    • 70 Critic Score
    Shotgun Legend turned out to be a very pleasant surprise, and it definitely scratches that nostalgia itch whilst adding a nice two-player option. Classic Zelda fans looking for a good challenge will find a real gem with this game, especially when bringing a friend along for the fun. Those seeking an adventure with a substantial plot and characters may want to look elsewhere, but they would be missing out on some great gameplay if they were to ignore this game.
    • 70 Metascore
    • 70 Critic Score
    Though none of its constituent parts are world-beaters, the feelings they exude make Giraffe and Annika greater than their basic sum. It’s a game that’s ideal for both youngsters and those needing to spend some hours just relaxing or getting some warm, fuzzy feelings.
    • 64 Metascore
    • 70 Critic Score
    Hellpoint clearly does take inspirations from multiple other works, but some of these influences don’t go far beyond the superficial. The sci-fi horror vibe is appreciated, but for my taste the game doesn’t lean far enough into the dread and scares this could afford. Instead, it adheres fairly strictly to that familiar Souls-like quality, though it does admittedly do so successfully. Environments and the thrill of exploring them shine as a particular highlight, while combat is, if nothing else, serviceable. Some missed opportunities in world-building and being a bit too open-ended are among the few blemishes present, making Hellpoint a solid recommendation for those who aren’t afraid to try something a bit darker.
    • 69 Metascore
    • 70 Critic Score
    All in all, Fairy Tail is a fun experience, and while it is mainly designed for fans of the franchise, the game isn’t entirely unapproachable for new players. The battles are pretty and fly by quickly enough that they never drag on. There is a lot to like about this title, despite a few hiccups such as the unresolved finale. It feels very much like it recreates scenes straight from the show, and while some quests can bog down the experience, the main story kept me engrossed and wanting more.
    • 80 Metascore
    • 80 Critic Score
    Paper Mario: The Origami King is a great title that proves bouncing back from a low point in the series isn’t an impossible task. While not the perfect Paper Mario title, it certainly enshrines itself as one of the best. While the lack of traditional leveling may turn off some players, those who are willing to dive in and see what the game offers will be rewarded with a largely satisfying 30-hour experience with plenty to do. If nothing else, The Origami King does show there’s an identity to be had between the core RPG experience of the Mario & Luigi series and the platforming experience of the mainline Mario titles.
    • 77 Metascore
    • 70 Critic Score
    Story of Seasons: Friends of Mineral Town is such a calming experience from it’s very sweet and earthy tunes to its simple routine. While credits can be rolled in about twenty hours, this a game that is meant to be played well beyond the player’s first year. There are lots of friendships to make, storylines to unfold, and gossip to be found. While I wish the presentation had been stronger, I won’t deny the fun I had courting my librarian love while also enjoying the fruits of my virtual labour. Friends of Mineral Town is an engaging game for those of us who love and need a sense of repetition in these times of uncertainty.
    • 87 Metascore
    • 90 Critic Score
    Persona 4 Golden was largely considered one of the PlayStation Vita’s must-play titles and for good reason. Inaba’s small-town feel, the fantastic cast, incredibly personable dialogue, excellent audio, and strong gameplay combine to make the game a superb all-around experience. Though there are no distinct advantages of playing this version over the Vita one, its release on PC should be rightfully celebrated for giving a whole new set of RPGamers the chance to play a game that resonates just as strongly now as it first did.

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