RPGamer's Scores

  • Games
For 1,249 reviews, this publication has graded:
  • 26% higher than the average critic
  • 7% same as the average critic
  • 67% lower than the average critic
On average, this publication grades 7.5 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Undertale
Lowest review score: 20 Final Fantasy Crystal Chronicles: The Crystal Bearers
Score distribution:
1254 game reviews
    • tbd Metascore
    • 40 Critic Score
    Despite all the problems Arcante has, it offers a fair degree of entertainment. The steam runs out after a few hours when players reach the second town, and by the end of the game, everything just falls apart due to the lack of depth and story to compel RPGamers to explore more of the lifeless world. However, for those who have nostalgia for the computer RPGs of the ’80s and ’90s, this may partially satisfy that craving — just don’t go into this game expecting much, because it feels incomplete. At least the journey is very short and doesn’t overstay its welcome.
    • 78 Metascore
    • 70 Critic Score
    Hyrule Warriors: Age of Calamity is a strong title with plenty of appeal to both Zelda and Musou fans. The enduring gameplay strengths of Omega Force’s titles are present and its interesting approach to being a prequel ensures there is some narrative interest. It doesn’t deviate far enough from the formula to stand out among its siblings, but there’s a good twenty-plus hours of enjoyment to be had from the game.
    • 73 Metascore
    • 70 Critic Score
    Ikenfell is a difficult game to adjudicate on. In terms of its storytelling and visual presentation, it is an enriching experience that always had me eager to know what was going to happen next. From a gameplay standpoint, it’s a dull slog that just feels like it needed more of a punch and a lot less padding. While Ikenfell’s story and characters had me under its spell, it’s hard to look past the bulk of the game, where it just feels like it missed the mark.
    • 57 Metascore
    • 60 Critic Score
    Cyberpunk 2077 is currently a strange one to judge and though there are definitely those out there who will still get lots of enjoyment from the game in its current state, the caveats are major, especially for anyone playing on consoles. CD Projekt RED’s management has absolutely rushed it out before it was properly ready, and at this stage it’s very much a case of buyer beware. It’s clear that lots of effort has been put into creating Night City and the well-linked major gameplay systems, but even when putting the technical issues aside, it still feels much like many open-world games that have come before.
    • 63 Metascore
    • 60 Critic Score
    Empire of Sin is a good game held back only by a lack of variety in ways to win, leaving most forms of diplomacy and expansion feeling useless long-term. This makes it feel like the game is punishing the player for playing slowly and methodically as enemy factions will only get stronger as game continues, though it lets players keep each playthrough unique by varying how deep they go into the intricate systems the game provides. However, the combat system is lot of fun and prohibition era Chicago has never felt more alive, so many will find it worth their time diving into the unique setting.
    • 70 Metascore
    • 60 Critic Score
    While the story fails to deliver any sort of insight or even serve the complex subject matter it lazily employs in the opening hours, Mercenaries Blaze: Dawn of the Twin Dragons is a surprisingly layered title which lovingly borrows from the best of the genre, which is best reflected in the game’s battle mechanics. The game provides a solid if unoriginal strategy RPG experience on the Nintendo Switch for series veterans and newcomers alike.
    • 68 Metascore
    • 70 Critic Score
    Those who want to grow wiser and older should venture into this labyrinth filled with puzzles and varied enemies and face the dragon. With immersive visuals and a great battle system, an enjoyable journey is guaranteed. Though it may not reach the same atmospheric levels as Demon Souls or Bloodborne, action RPG fans would do well to give Chronos: Before the Ashes a chance to test their killing abilities.
    • 75 Metascore
    • 70 Critic Score
    Shiren the Wanderer: The Tower of Fortune and the Dice of Fate offers a tough challenge that rewards those who are up to learning the game’s many intricacies and mechanics. It is a tight package bursting at the seams with loads of content, but it is also a game that asks the player to be in a certain frame of mind, one in which losses aren’t regarded as just a waste of time but opportunities to learn for the sake of future success. Even then, there is definitely an addictive feeling in brushing the dust off after the latest defeat and stepping once again into a dungeon to reach for a brand new goal, be it finding more useful items, upgrading Shiren’s gear, or managing to reach the last floor and reap the rewards.
    • 84 Metascore
    • 70 Critic Score
    Overall, I loved my time with Yakuza: Like a Dragon, and while there are imperfections in the game, they are equally a part of its charm. Kasuga Ichiban has taken over the reins of the series from Kazuma Kiryu, and Kasuga and his companions provide a moving and memorable experience throughout. While the combat has its flaws, I cannot wait to see how RGG Studios will evolve it with the next installment. There is so much to love in Like a Dragon, and I’m excited to see what happens to Kasuga and friends in their next adventure.
    • 92 Metascore
    • 90 Critic Score
    Revisiting Demon’s Souls in this fancy new package was some of the most fun I’ve had all year. The return to Boletaria was a pleasant reminder of just how good the game is, and the influx of new players makes it the current definitive choice for someone looking to get into the series. There’s a certain boldness to releasing the game relatively functionally the same so that a whole new generation of people can experience just how weird it is. While the facelift can cause some dissonance, most will experience a beautiful action RPG with some of the most tightly-designed levels and a bevy of different ways to approach the game. It may not be a brand new game, but even all these years later there still isn’t anything else quite like it.
    • 82 Metascore
    • 80 Critic Score
    As a whole, CrossCode is a great game with a memorable story and great combat. It makes a great transition from the PC to the Switch aside from a few minor technicalities, and now players can enjoy this game on the go. The gameplay is a joy, taking the Zelda and Secret of Mana styles of gameplay and evolving it into something much better. However, the bombardment of puzzles throughout the game will turn off those who prefer more ‘action’ in their RPG formula. Nonetheless, this game provides a unique experience with plenty of the MMO-esque options and an incredible sense of world-building that will leave players with plenty to do and explore.
    • 74 Metascore
    • 70 Critic Score
    I had no idea what it was about or how difficult it would be, and Batbarian proved to be a welcome surprise on both counts. It felt like an adventure from beginning to end, and there’s no way to fault that. The level of challenge won’t be to everyone’s liking, but for those who do like this sort of thing, then Batbarian is a game that will give the player a run for their money. It’s hard, but never unfair, and it lures the player onward with an interesting plot and retro graphics. This one stands as an example of what a good indie developer can do with a classic game genre, breathing life into it and making it their own.
    • 83 Metascore
    • 80 Critic Score
    I usually like more meat in my RPGs, but everything that Cthulhu Saves Christmas tries, it succeeds at. The game constantly put a smile on my face, and it felt like it was Christmas as I played and giggled at the Christmas puns or hummed along with the familiar jingles. It was a jolly time from start to finish, though like Christmas, I wish the experience lasted a tad longer.
    • tbd Metascore
    • 60 Critic Score
    Ghost of a Tale is and does a lot of things, some impressive but not all of them great triumphs. The game’s stealth mechanic, before it’s traded in for a suit of armor at the cost of greatly-decreased movement speed, is hardly enjoyable, and many aspects of navigating the world are tedious and cumbersome. But the game does put its best foot forward with the world it constructs, especially for those willing to dig through all available lore, and how it presents this world both visually and by incorporating some lovely original music. There’s room for improvement for future chapters — Tilo’s quest is far from over — but what’s here is an impressive, if not flawless, first effort for a new, intriguing IP.
    • 61 Metascore
    • 40 Critic Score
    With the release of Seven Knights: Time Wanderer, Netmarble attempts to replicate their free-to-play title’s success with this console offering. Unfortunately, the game underserves both the source material and players on the Switch. While fans of the Seven Knights mobile game may enjoy this title, there are scores of more fulfilling experiences available on the console.
    • 62 Metascore
    • 60 Critic Score
    Ultimately, Torchlight III is a game of simple pleasures. Simple gatherings with friends to take out enemies for greater loot. A simple, easy-going story that helps the game flow along faster. Simply going through just one more dungeon to have fun in and use the hero created to rain destruction down for better gear, and do it all over again. If something simple and fun that can be taken in small doses is what players are looking for then Torchlight III fits the bill. However, many may wish to wait for some big patches to fix the issues with multiplayer before getting too invested, or just take a favorite hero through the single-player campaign or a Dun’Djinn until the game lives up to its full potential.
    • tbd Metascore
    • 60 Critic Score
    Having 28 different characters with very distinctive visual traits, Battle Hunters offers many ways to join forces and defeat enemies. If story isn’t an important consideration, this game is definitely a good choice with its fun battle system. Those seeking battles and recruiting allies should gather their favorite warriors to face a vast collection of foes.
    • tbd Metascore
    • 60 Critic Score
    The game tries to walk a fine line between frustration and being coherent with the story of loss, sorrow, and resistance at all costs that it wants to tell, but the former seems to take over most of the time since the narrative doesn’t have many chances to shine, exacerbating the sting of recurring bugs. As it stands, this port has visible kinks that need to be ironed out, and a few patches could do wonders for making the experience less punishing than it already is.
    • 76 Metascore
    • 70 Critic Score
    All in all, Noita‘s package is filled to the brim with content: the descending path down the caves is not the only available one, and multiple secrets are scattered all around the world, granting even more bizarre and wacky effects to experiment with. Even so, much of the fun derived from a playthrough feels more dependent on the luck of the draw rather than the player’s skill and knowledge of the game’s mechanics. A single run can end within minutes, but reaching the credits will likely take multiple tries and over twenty hours, with many more to come if one is set on discovering the multiple hidden mechanics and optional pieces of content. Noita is a challenging roguelite winking at those players who put freedom of exploration and experimentation in high regard, but the heavy reliance on RNG and a steep difficulty curve can hold back anyone from relishing in the chaos more often than not.
    • 81 Metascore
    • 100 Critic Score
    For those who’ve stuck with Class VII through thick and thin over three games, The Legend of Heroes: Trails of Cold Steel IV is the crowning achievement to an exceptionally well-written story with plenty of tears and laughter mixed together into a timeless package. Continued iteration of an already excellent combat system and improved pacing past the first act come together to create a unique experience that I will no doubt continue to treasure for a long time. Though it took a while to get here, the journey was absolutely worth it.
    • 68 Metascore
    • 60 Critic Score
    Undead Darlings: ~no cure for love~ tries to keep a lot of severed limbs in the air. The battle system shows promise but is compromised by balancing issues. The story indulges in tropes without necessarily elevating them. Fans of visual novels and zombie-anime moe comedies will be satisfied, while stricter dungeon-crawling enthusiasts may find much more satisfying treasure elsewhere.
    • 93 Metascore
    • 90 Critic Score
    Rogue-lites may be an acquired taste for some, but it’s hard to envision a world where Hades isn’t an easy recommendation. By the time credits rolled on the main story, there was plenty more to discover and unlock as well as the desire to do so. It may not have the infinite replayability some of the others in the genre are often considered to have but its focus on narrative and characters will give a satisfying enough conclusion even without all that. It’s a game to lose a night to or play in reasonable chunks and still get something out of. It is Supergiant Games’ best effort by far and that is no small feat.
    • tbd Metascore
    • 40 Critic Score
    Fantasy of Expedition is ambitious for its attempt to combine elements from real-time strategy games, roguelikes, RPGs, idle games, clicker games, and 16-bit nostalgia. However, the resulting product feels time-consuming and not rewarding in its power creep or challenge. The simple story is representative of the depth of each of these elements but also highlights where the game could shine if just a few of them were further refined or removed.
    • 72 Metascore
    • 70 Critic Score
    The Dungeon of Naheulbeuk: The Amulet of Chaos has no fear of pointing out the absurdity within conventional fantastic stories while offering an enjoyable game with many possibilities that can invite players to have more than one playthrough. The battles and puzzles both offer a fun challenge, and the dungeon has plenty of rooms to explore. For those who enjoy constant satire, subverting expectations, and enchanting voice acting, there’s no better place to stop and use the toilet.
    • 59 Metascore
    • 40 Critic Score
    Necromunda: Underhive Wars is its own worst enemy; no game should be in a constant war with itself to be playable. Instead it should show off its map and objective variety with a completely capable combat system. While it is possible the game can be redeemed with multiple patches and quality-of-life improvements, for now it is a rushed and half finished experience with only faint hope that anything can be salvaged.
    • 68 Metascore
    • 70 Critic Score
    Players who are in search for a satisfying first-person dungeon-crawling experience will find themselves at home with Vaporum: Lockdown. Surrounding a somewhat by-the-numbers story is an enjoyable combat system that keeps a constant sense of progression and multiple puzzles that will test anyone’s mettle, all immersed in a steampunk-inspired setting.
    • 82 Metascore
    • 70 Critic Score
    Though the combat has some limitations and the game may be a little frayed around the edges, Ys Origin is absolutely worth a look for anyone who somehow dodged previous releases on PC, PS4, Vita, or Xbox One. It’s also one of the most accessible starting points into the Ys franchise as a whole, and doesn’t require a huge time investment, as most players can finish a single story in about ten to twelve hours, with each progressive playthrough taking slightly less time. For long-time Ys aficionados, it’s neat to see where the lore that has become a staple of the series has its origin.
    • 59 Metascore
    • 50 Critic Score
    Final Fantasy Crystal Chronicles Remastered presents players with an enjoyably short yet not overtly memorable single player experience with enough restrictions and issues to multiplayer matchmaking that only the most dedicated of fans will want to overcome. In an attempt to bring the game to a wider audience with a less cumbersome barrier of entry, Square Enix has over-complicated the experience once again.
    • 75 Metascore
    • 70 Critic Score
    Overall, while Moero Crystal H has its ups and downs, it’s a noticeable improvement over Moero Chronicle Hyper and provides ample opportunity for gameplay outside of the traditional first-person dungeon crawling experience. For those who enjoy, or at least aren’t put off by, the copious near-nudity, lewd imagery, and colourful characters, Crystal stands out as one of the better dungeon crawlers on the Switch. Just maybe don’t play it in public.
    • 76 Metascore
    • 70 Critic Score
    Mortal Shell may be a modest product, but it surprised at nearly every turn with regularity. The lack of variety in the environments, weapons, and classes are more than made up by never overstaying its welcome. Whenever it feels as though its about to become stale, players will stumble across something new to try out. The lack of depth isn’t too much of a detriment as the game is short enough to ever feel tired. Better yet, what is there is good, a foundation with easy room to be expanded upon and a strong demonstration of Cold Symmetry’s understanding of core concepts that are the strength of the genre. Mortal Shell is a exemplary use of limited resources to make a tight, fun game, even if it only takes a weekend to beat.

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