RPG Site's Scores

  • Games
For 737 reviews, this publication has graded:
  • 41% higher than the average critic
  • 8% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 0.5 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Score distribution:
  1. Negative: 29 out of 737
742 game reviews
    • 76 Metascore
    • 70 Critic Score
    Raidou Remastered has undoubtedly improved a flawed game, but there’s only so much it could do in keeping to its mission statement to recreate the content of the original title. I respect the lengths Atlus went to provide a largely faithful, yet polished, version of Raidou's debut. It's a fascinating way to revisit that era of games, and in a way, I’m glad Atlus didn’t simpy outright scrap tedious aspects of the original. Raidou Kuzunoha is a tried and true Devil Summoner entry in every way, and I’m glad ATLUS is still willing to revisit this scrappy series.
    • 85 Metascore
    • 90 Critic Score
    I'm of the opinion that the best expansions are ones that don't just offer a new slice of a game you already love to play, but enhance what was already there. Lies of P: Overture isn't just great in its own right, but it showcases the growth that Round8 has seen over the course of developing the game. Lies of P was already great, and well worth your attention. What Overture succeeds most at isn't just offering more of what players already loved, but perhaps giving us a sneak peek at what players can expect from the studio in the future. Lies of P: Overture feels like a bold, yet simple, statement; we're only just getting started with Lies of P. I can't wait to see what the team has in store for us next.
    • 86 Metascore
    • 100 Critic Score
    Fantasy Life i feels like meeting a friend after a decade and experiencing firsthand how they've grown and flourished in life after some ups and downs. I don't know how Level-5 managed to do it, but Fantasy Life i might just be one of my favorite games of all time, and one I can always count on to improve my mood. It perfectly captures what made the original great, builds on it, and delivers a gigantic RPG that oozes charm in every facet.
    • 85 Metascore
    • 70 Critic Score
    Fuga 3 is still a great game, but it's hard not to wonder exactly what the point of it all was. Fuga was a daring and highly focused release, and at the time Fuga 2 felt like a similarly tight experience relying on the knowledge that players had already grown accustomed to the gameplay. Yet Fuga 3, in it's attempts to expand its scope feels like it just misses the mark. What should have been a satisfying conclusion to a trilogy feels like a coda to a performance whose curtains had already fallen years ago.
    • 80 Metascore
    • 60 Critic Score
    I thought about giving Guardians of Azuma a 7, because what game is here isn't strictly terrible, but unfortunately it is extremely disappointing on a wider scale. Boring dungeons, bland combat, lackluster progression, and thin customization are propped up by a fun cast of characters, pretty good voice acting, and pretty good village editing tools — but it's not enough to make the game fun to play. If you only care about the character interactions and marrying the love of your Azuma life, then the combat and village management is a tedious means towards that end, and if you're looking for engaging progression systems, you'll have to look elsewhere, I'm afraid.
    • 77 Metascore
    • 70 Critic Score
    During my time with Elden Ring Nightreign, I was waiting for something to jump out and amaze me like the original game and Erdtree had, but that sensation never came. Nightreign delivers glimpses of what I love about the previous games, but the jump to this new format just never quite landed as well as I had hoped. When I played with my friends or when I finally tackled that Nightlord I had been stuck on, it hit with that same exhilarating sense of accomplishment that I love, but so much else left me wanting. With so many reused enemies and guest bosses, Nightreign feels more like an impressive expansion than a whole new release, and perhaps that is a better way to look at it: an experiment in something new. This first drop into the roguelike genre with the Souls series is intriguing enough to make me consider exploring future explorations into it, but beyond that, I will happily stick with my exploration-heavy and deep character customization options instead.
    • 72 Metascore
    • 60 Critic Score
    All told, Blades of Fire is a mixed bag. I by and large enjoyed my time with it, warts and all - but I'd be hard-pressed to recommend the game in its current state. Worse, without some heavy retooling of the map I don't know if I ever could recommend the game at all without significant caveats. On the bright side, the game's PC port is rather good with a notably good HDR implementation. It's even playable on Steam Deck, if you can bother to get the Epic Games Store running on yours. I definitely appreciate any game that doesn't have traversal or shader compilation stutters these days, and from a technical standpoint MercurySteam has delivered a very good experience.
    • 62 Metascore
    • 50 Critic Score
    It’s a bummer that Yasha: Legends of the Demon Blade just feels sparse overall. While I enjoyed my time experimenting with each of the three protagonists’ different weapon synergies, the identical progression of every single run gets old very fast. Seeing the same stage layouts, same enemy spawns, same boss patterns, and same… everything every time was disheartening. Even when Yasha tries to punch above its weight narratively through some of its cutscenes, the whole experience of playing it is mind-numbingly repetitive. I wish I liked it more, but what it offers feels so little compared to many, many other games competing in the same Hades-like space.
    • 73 Metascore
    • 60 Critic Score
    I struggle to pinpoint any particular facet of Mandragora: Whispers of the Witch Tree that is exceptional. The combat is serviceable, the narrative is adequate, and the exploration is fine. There's some comfort in navigating the map & finding new secrets in a way that search action games tend to be comfortable, and there's some satisfaction in the gameplay in which soulslike games tend to be satisfying, but I'm mostly left with indifference.
    • 92 Metascore
    • 100 Critic Score
    Clair Obscur: Expedition 33 may not be a ‘perfect’ game, but it was the ‘perfect’ game for me. It’s a game that left me awestruck with its unique setting and melodies, enthralled with its characters and world, hooked and held me with its gameplay, and has left me eagerly anticipating news of when I can return. This game is a celebration of the RPG genre made by a team whose heart and soul were poured into every aspect of the game. While some design decisions may not resonate with all players, Sandfall Interactive should be incredibly proud of their creation.
    • 79 Metascore
    • 80 Critic Score
    These games are great, breezy, and iconic representations of anime-styled fantasy JRPGs in the 1990s. To that end, this is a great compilation, and I am grateful to finally have Eternal Blue released from its prison. However, the lack of options included in the iOS version of Silver Star Story holds this collection back, even if slightly. That said, the love for the series is evident by the care taken to preserve them with these slight updates that still hew to the memory of the PSX classics.
    • 75 Metascore
    • 80 Critic Score
    AI Limit is a good game — I love futuristic post-apocalypse settings, I love the aesthetic of the game, and I love how it feels in both navigation and combat. But it is a safe game — it paints very cleanly and neatly within the Dark Souls lines, and it does not try anything new or attempt to separate from the crowd at all. For some, like myself, that's perfectly fine, but for others, it's nothing you haven't seen before. Whether that's worth the price of admission (admittedly, pretty good at $35 USD as of this writing) is up to you, but just don't go in expecting to have your mind blown.
    • 77 Metascore
    • 70 Critic Score
    I'd wager that while I had fun with the game overall, part of what I'd hoped the game offered at the beginning was a mechanically-dense resource management sim where I have to carefully plan out my actions step-by-step, and while that's certainly how it looks like things will head at the start, in the end the game's actual gameplay mechanics feel like set dressing. It's essentially an excuse to get you out and about driving a Kei truck through a fictional Japanese town. There's nothing wrong with that, and we do cover games that veer towards narrative experiences, but I can't shake the feeling that Promise Mascot Agency wasn't quite what I'd signed up for - even if the end result was an enjoyable romp about reviving a town in its twilight years.
    • 72 Metascore
    • 60 Critic Score
    Even though Atomfall didn’t fully click for me, I believe its unique approach to the survival genre will attract a passionate community. I applaud Rebellion for its extensive accessibility settings and innovative “Lead” system, which I hope they refine in future games. However, for every aspect I enjoyed, there were two or three strange omissions or design choices that held the game back. I hope Rebellion revisits this IP in the future, but next time, I’d like to see Atomfall feel more cohesive and fully realized.
    • 83 Metascore
    • 60 Critic Score
    The First Berserker: Khazan is a typical Soulslike-inspired action RPG that takes a lot of inspiration from Nioh, and offers nothing new that separates itself from the dozens of others out there. Even in the many aspects it takes from Nioh, it often does them worse. Its beautiful art direction is largely held back by a deliberately dull color palette. Additionally, its combat has some great animations, yet overall feels sluggish because of how restrictive its stamina system is. I was prepared to have a great time with The First Berserker: Khazan, but there’s so little that I enjoyed because it always took two steps back in every step it took forward.
    • 87 Metascore
    • 90 Critic Score
    There’s also a lot to be said about how impressive it is to play such a sprawling and complex open-world game on what is essentially a portable device. This feels like the Switch’s swan song as Nintendo prepares to enter their next era. It’s hard to not wish there was just a bit more new content here, but in all fairness the base game is overflowing with things to do. Despite some gripes, Definitive Edition was a great way to play one of my new favorite open world games. I’m excited to dive in to clean my plate of all the remaining side content out there, and even play the multiplayer when it unlocks. There is truly no game like Xenoblade Chronicles X.
    • 81 Metascore
    • 80 Critic Score
    Ultimately, Atelier Yumia is a great game with a combat system that leaves a lot to be desired. While the exploration is a highlight, with the game drawing clear inspiration from modern open-world games, those familiar with the open-world genre might not find much innovation here. Despite that, Atelier Yumia is a fantastic starting point for newcomers to the Atelier franchise.
    • 81 Metascore
    • 90 Critic Score
    The effort put forth by Konami pays off in dividends. The end result is a project that, like another Pixel Remaster project before it, has the best of both worlds. These are games that play and look just like you remembered them, but somehow even a bit better. Slight QOL changes complement, rather than complicate, the gameplay. Suikoden I&II HD Remaster Gate Rune and Dunan Unification Wars might be a mouthful of a title, but it’s one that reaches for the stars - and knocks it out of the park.
    • 79 Metascore
    • 80 Critic Score
    If you’re wondering if Everhood 2 is for you, there is a demo that gives you a bit of an idea of what to expect. If after playing you’re still unsure, I don’t know if there’s something I can say to give you an accurate idea. Everhood 2 is at times wacky, poignant, frustrating, confusing, high-brow, low-brow, and everything in between. It truly is unlike any game I’ve ever played, and it’s a game that will stick with me forever. But whether that’s a good thing or a bad thing, I don’t really know. I keep wondering that if I were more learned, or perhaps more studied in the topics this game is attempting to engage me with, I’d have more thoroughly enjoyed it, but that isn’t the case.
    • 74 Metascore
    • 70 Critic Score
    Phantom Brave: The Lost Hero is a solid game, but the Switch performance really detracts from the overall experience. If you have the ability to grab this on another platform, you should do so. This is otherwise a very enjoyable game with a decent amount of depth if a bit lacking in difficulty due to poor enemy pathing. If you're into SRPGs, it's worth a look into if you have the time.
    • 88 Metascore
    • 80 Critic Score
    Monster Hunter Wilds may very well end up the best game in the franchise once all is said and done, and I definitely hope that ends up being the case. For now, however, Monster Hunter Wilds is merely a solid entry in the series that will only grow better over time. Exactly how far it will grow is anyone's guess; but I wouldn't dream of discounting how Capcom can take the game from here.
    • 81 Metascore
    • 70 Critic Score
    Like a Dragon: Pirate Yakuza is difficult for me to evaluate. The aspects of the main narrative it chooses to dwell on seems unevenly paced, and strangely misguided at times. Its combat system is slick, especially with all the tools that the brand-new Sea Dog style brings to the table - yet the balance of power feels lopsided in Majima’s favor to the point that enemy AI can’t keep up. A lot of its pirate-oriented systems feel like a jack-of-all-trades; they’re all competent and serviceable, though only provide a surface-level layer of satisfaction. I like a lot of what Pirate Yakuza in Hawaii is putting down, but I can’t ignore the numerous significant misfires either.
    • 77 Metascore
    • 80 Critic Score
    Avowed is exemplary of the sort of game where the more I put into it, the more I get out of it. Not in an "it gets good 20 hours in" sort of way, but more like I needed to slowly parse through the character interactions, story moments, the marriage between exploration and resource management, and the cohesive coupling between these components that all subtly contributed to my overall enjoyment. At its best, Avowed is quite precisely the sum of its carefully crafted parts, though infrequent moments of uneven execution slightly mar the overall experience.
    • 89 Metascore
    • 80 Critic Score
    Despite the noise, I think Kingdom Come: Deliverance II is a remarkable RPG that offers a role-playing style not often seen. It does everything that a sequel should do, polishing up the rough edges of the original game and improving the scope while making smart adjustments to the gameplay. Combining dense RPG systems with immersive style and immersive cinematic aptitude, it's a strong showing for Warhorse.
    • 76 Metascore
    • 80 Critic Score
    With Trails Through Daybreak 2’s release, Western fans are now only one game behind Japan—a feat that seemed impossible just a few years ago. Even with its faults, Daybreak 2 left me full of questions, theories, and eager anticipation for the next title in the Calvard arc. I adore this series and can’t wait to see where this trail leads me next.
    • 84 Metascore
    • 90 Critic Score
    Dynasty Warriors: Origins lays an important, fundamental groundwork for the future of the continued success of the Dynasty Warriors franchise. This is one of the most important junctures in time that will determine if the Dynasty Warriors series is still relevant, or if it will silently fade away like it almost permanently did after Dynasty Warriors 9. While I can absolutely empathize with how many long-time series fans feel about Origins’ slimmer package compared to past titles, I’ve chosen to embrace this impressive reinvention in the hopes that it is the harbinger of a new era of prosperity for the Dynasty Warriors series.
    • 84 Metascore
    • 90 Critic Score
    I fell in love with this game. A one-two gut punch of emotional soundscapes and beautiful imagery, followed by solid search-action gameplay and interesting progression make Ender Magnolia an easy recommendation to anyone remotely interested in the art of video games. My playtime was sitting at approximately 17 hours for a completionist, all-achievements playthrough, so you can enjoy this over the course of a weekend, easily.
    • 82 Metascore
    • 90 Critic Score
    It sounds like a lot - it is - but in the best way possible. There is no shortage of additional things to do: titles to hunt, library books to track down, post-game story content, and dungeons, all of which occur with a cast we've seen go through so much together. It's endearing to watch these childhood friends reunite under the shakiest of terms as adults only to eventually re-discover their shared bonds and affections that made them close in the first place. Watching them heal their literal childhood trauma is, for some reason, significantly more satisfying this time around.
    • 79 Metascore
    • 80 Critic Score
    With Ys Memoire: The Oath in Felghana, Falcom had a chance to deliver the definitive version of a classic, but the end result is just a good portable version of a fantastic game. Newcomers to the game or those who have only played modern Ys games should absolutely get Ys Memoire: The Oath in Felghana, but I can't help but feel disappointed with what could've been. I'll still be replaying Ys: The Oath in Felghana through this new release on PS5 and Switch, but hopefully Falcom handles a potential future Memoire release better.
    • 73 Metascore
    • 80 Critic Score
    At its core, Freedom Wars is still very much the same game as the PlayStation Vita original, warts and all. It has the same frustrating pacing, the same story that while conceptually interesting maybe doesn't fully deliver on that promise in practice. As fun as the high-speed action combat can be, it's still very limited in what you can actually do; and the scope of missions and the areas they take place in certainly betray the game's history as a handheld title from a decade prior. Still, even if it was merely a time capsule - I'd still be glad that Freedom Wars got to be remembered. It's a real treat, then, that this remaster has done an admirable job to polish up a game that for many Vita fanatics was the high point of the system's life. I can't say that Freedom Wars: Remastered is worth playing for those who never had the chance to play the original, but it would be nice if this wasn't the last we see of the world inside the Panopticon.

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