RPG Fan's Scores

  • Games
For 2,282 reviews, this publication has graded:
  • 70% higher than the average critic
  • 8% same as the average critic
  • 22% lower than the average critic
On average, this publication grades 5.2 points higher than other critics. (0-100 point scale)
Average Game review score: 80
Highest review score: 100 Xenoblade Chronicles X: Definitive Edition
Lowest review score: 25 Arcania: The Complete Tale
Score distribution:
2296 game reviews
    • 81 Metascore
    • 85 Critic Score
    On its own, it is a nice little adventure in a new area that begs to be explored. It improves Forbidden West’s already outstanding visuals and introduces a great new character who is more than a match for Aloy, something the series has arguably been missing. However, the overall plot and primary antagonist feel like a retread of the main game, there are only a few noteworthy gameplay additions, and there’s less to do than you might expect. Despite these issues, I still had a good time exploring the ruins of Los Angeles, and the hints dropped at the end of the DLC definitely lead to some interesting speculation about the direction of the next game. So ultimately, I would say the pros outweigh the cons. Burning Shores might not tide over everyone, but I think most fans will enjoy it.
    • tbd Metascore
    • 90 Critic Score
    Overall, in Vol. 1, you’re getting three games that each would be worth playing on their own, despite showing their age. This collection comes as a hit of nostalgia for handheld games in an odd time where, aside from smartphones, handheld video-game platforms are a thing of the past, with a quasi-exception for the Switch, which allows both home and handheld gaming. With such a deviation from Mega Man, devoted fans of that series won’t necessarily find Mega Man Battle Network to be essential playing. However, for those who wished Mega Man were more RPG-like, those who enjoy collecting a la Pokémon or those who enjoy an awesome, unique battle system, there’s never been a better time to jack in to Mega Man Battle Network.
    • 83 Metascore
    • 85 Critic Score
    Ultimately Advance Wars 1+2: Re-Boot Camp is a fairly successful remake of the first two Advance Wars games. While appreciation of the new aesthetic may vary, the game retains the tightly designed strategic combat of the original duology while adding a few welcome tweaks. It’s a shame this remake doesn’t have a robust online experience to offer returning players. If you’ve never tried the series out and enjoy strategy games, this is the best way to experience the games for the first time. Unfortunately, there aren’t enough additions to make the remake a must-have if you’ve already poured hundreds of hours into the GBA games.
    • 92 Metascore
    • 92 Critic Score
    If you came here looking for anything but glowing praise, you came to the wrong place. All the work that Takahashi has put into building his world pays off beautifully here with a fun, rewarding nostalgia trip, the most refined gameplay in the series, and the same beautiful look and sound we’re accustomed to. Frankly, my biggest criticism is that I wanted more. Future Redeemed may close the door on one chapter of the Xenoblade Chronicles saga, but hopefully it won’t be too long before Monolith Soft opens another and I get just that—more Xenoblade.
    • 74 Metascore
    • 80 Critic Score
    Overall, Tron: Identity is a solid visual novel that fans of Tron are sure to enjoy. While the weak puzzle elements hold the title back from true greatness, the game provides a fascinating glimpse into one of science fiction’s most beloved settings. I greatly enjoyed my return trip to The Grid, and hope that the existence of Tron: Identity is a sign of more to come.
    • 80 Metascore
    • 80 Critic Score
    Hunt the Night is a beautiful game that crafts a haunting atmosphere and an engrossing world. Despite some uneven design, the desire to unravel Medhram’s mysteries and see the next inventive boss fight kept me engaged until the end of the 15-hour adventure. If you can stomach the frustrating combat elements, there is a lot to enjoy in Vesper’s quest.
    • 78 Metascore
    • 62 Critic Score
    The Mageseeker: A League of Legends Story is a harrowing combination of unimaginative, tired game design and stale writing. I hate tearing the game down because I believe the developers worked hard on it, but this is a League of Legends game that is going to attract fans of the Multiplayer Online Battle Arena (MOBA). While this $30, 15-hour game feels like 45 hours to complete, that’s $2 per hour of pain. I couldn’t wait for the game to be over, and if I weren’t reviewing it, I would have quit by the fifth hour. I don’t care how much of a League of Legends fan you are, attractive pixel art and decent boss battles aren’t enough to justify this investment.
    • 83 Metascore
    • 80 Critic Score
    Overall, Cassette Beasts is charming, fun, and creative. Despite being a monster-collecting RPG inspired by Pokémon, it feels unique thanks to its aesthetic, design, and, most importantly, its heart. The development team has a clear passion, and the game drips with personality on every front. Cassette Beasts is a game I’d recommend to any Pokémon fan looking for a new take on monster-collecting games, as well as a game I’d suggest for anyone in the mood for a fun and breezy little RPG. It’s short, it’s sweet, and most importantly: it’s fun.
    • 62 Metascore
    • 69 Critic Score
    I appreciate Infinite Guitars ambitiously shooting for the moon, even though it missed by a mile. The game’s aesthetics are spectacular, and I loved the dynamically adjustable difficulty levels, but the iffy controls and poorly put-together plot crippled my overall enjoyment. Another round of copy editing to peruse the script and tighten up the writing would have elevated the game into “you gotta check this out!” territory. Infinite Guitars has also been extremely buggy and glitchy since its release. Though multiple patches have been released and continue to come through (Nikko Nikko has been exceptionally responsive to player feedback regarding bugs), Infinite Guitars could have used more development and QC time before its stage debut. Should Nikko Nikko expand the Infinite Guitars concept into future games, I expect more polish, improved storytelling, and would like to see the evolution of Infinite Guitars into “Infinite Rock Band” featuring additional characters who play instruments other than guitar.
    • 72 Metascore
    • 73 Critic Score
    Street Fighter: Duel isn’t a terrible game by mobile gacha RPG standards, though I’d be lying if I said I didn’t wish it just had been that much more as a diehard fan of Street Fighter and RPGs in general. On the plus side, playing the game for free is plausible if you choose to go that route, but it’s definitely a trial in patience. Still, I have fun playing Street Fighter: Duel in little bursts at a time, and it’s certainly keeping my attention on the series as we enthusiastically await the next main fighting game installment from it. Unfortunately, that’s all we can ask of Street Fighter: Duel because it is undoubtedly not Street Fighter 6.
    • 73 Metascore
    • 72 Critic Score
    I recommend Trinity Trigger to fans of old-school action RPGs; the combat is fun, the visuals are a delight, and its ambiance is unique. Unfortunately, other areas were either lacking or led to frustration, and I’m not sure if all the design decisions complement each other. My biggest ire is the pacing and delivery of the story; what’s there is fine, but it felt mediocre because I’d lost engagement. However, combat and exploration are the main selling points of this game, so many of you will be able to look past its flaws to enjoy what’s on offer. I wouldn’t go so far as to say it’s a diamond in the rough, but I’ve had less fun with more polished games. It’s a short game, roughly 20 hours, and with more and more people looking for something that isn’t an 80-hour investment, Trinity Trigger is a quick play. I’ll praise it for crafting its own identity and not relying too much on the tropes and gameplay elements from its source inspiration, but don’t expect a modern classic.
    • 61 Metascore
    • 65 Critic Score
    Overall, Redemption Reapers has a sound combat system that isn’t strategically interesting in the early game and a story that never grabbed me. Things start to pick up by the mid-game, but many players won’t be willing to give the game time to redeem itself.
    • 79 Metascore
    • 91 Critic Score
    There isn’t anything negative about Coffee Talk Episode 2, as it builds beautifully upon the first game. Familiarity with the first Coffee Talk is a boon for players, given the continuing storylines. However, that makes Episode 2’s release a valid argument for going ahead and playing both games! After all, they’re excellent slice-of-life narratives with fun interactive moments and a surprising amount of replayability. I love that the sequel is more of the same in all the ways that truly matter. There’s much heart on this relaxing journey for the weary soul, proving that Coffee Talk Episode 2: Hibiscus & Butterfly is a refill worth savoring.
    • 82 Metascore
    • 89 Critic Score
    The Murder of Sonic the Hedgehog is a very entertaining, casual-paced visual novel based on a beloved video game franchise. I enjoyed my time playing it, and I’m impressed by the level of detail and care put into a free title. The Murder of Sonic the Hedgehog is one April Fools’ Day joke that’s so much better than one initially expects it to be, and a part of me hopes there might be more games of this ilk in Sonic the Hedgehog’s future.
    • 80 Metascore
    • 77 Critic Score
    While not a hardcore gaming experience, Dredge certainly sates the thirst for Lovecraftian vibes. Though the game can get a bit repetitive by the end, the majority of Dredge is enjoyable enough to warrant a purchase. I left a few mysteries unsolved in my playthrough, and I may jump back in to check those off in hopes that I can hit “snooze” on the elder gods’ alarm clock.
    • 63 Metascore
    • 80 Critic Score
    Mato Anamolies is an appropriate name, as the game is something of an anomaly itself. I want to rate it higher than I have here regarding its overall presentation and solid first and middle narrative portions. Yet the final segments and how they contrast everything that happened beforehand hold me back. It’s frustrating, as I genuinely enjoyed my time with the game in its first two-thirds and could easily see it being a good fit for those looking for a compelling cyberpunk plot or an RPG with a similar tone to Persona. I wouldn’t mind revisiting Mato one day. I hope the next visit’s outcome isn’t so bizarre an unraveled experience.
    • 82 Metascore
    • 83 Critic Score
    As fun and impressive as The Last Spell is, I almost feel like it’s aged me. I am the type of person who goes in for long, heavy board games, loves to lose so that I can go again bolder and wiser, and relishes gnawing on two or more game-changing possibilities. Yet, I turned away from The Last Spell more than once because I couldn’t bear the idea of going through the stress again. In the right mood, The Last Spell is a gift and treasure. Still, you must not only be the kind of person who wants the densest strategy RPG experience ever created, but you also need to be in the mood to weigh twenty or so variables with each action, lest the house of cards you’ve constructed topple down.
    • tbd Metascore
    • 90 Critic Score
    A lot of work and heart is in Chronicle I, and it shows in every moment. Despite having only two routes, both are extensive, meaty affairs that go in different yet still fitting directions. Belle Automata is the type of otome VN one can lose oneself in, and I mean that in the best possible way. I’m already looking forward to the future release of the next Chronicles. All iterations of Aureve’s journey will be worth playing if this first foray is any indication!
    • tbd Metascore
    • 79 Critic Score
    Ultimately, I found myself immensely enjoying the time I spent playing Esperia. However, I also wished the game development process had more time to iron out the visual glitches and polish the game’s script. Unfortunately, those two noticeable flaws mar an otherwise fun tactical experience. Still, SRPG fans who can see past those blemishes should consider pulling Esperia ~Uprising of the Scarlet Witch~ out of the stone.
    • 85 Metascore
    • 92 Critic Score
    Atelier Ryza 3: Alchemist of the End & the Secret Key is a fantastic game that finally manages to show off the development team’s capabilities when they’re given extra time, a bigger budget, and a little bit of breathing room. Every aspect of the project benefits from polish, and as the final game in the Secret series, Atelier Ryza 3 is the perfect send-off. The callbacks and relationships from the previous games grow and evolve, and it’s exciting to see these beloved characters find their place in the ever-expanding world. While I often say the latest Atelier game is the best Atelier game, it’s always true. This time, Gust have outdone themselves, and I simply cannot wait to see how they top this highly polished gem of a game.
    • 70 Metascore
    • 77 Critic Score
    Storyteller isn’t a game that’s going to capture your imagination for long, but its atmosphere and unique game design make each bite-sized adventure the kind of short-term joy you might be looking for. Not every game needs to be a steak dinner; sometimes a cookie is the fix we need. Just hope an angry lover hasn’t poisoned that cookie.
    • tbd Metascore
    • 70 Critic Score
    I don’t doubt that some folks are going to fall in love with the breezy vibes Mr. Saitou delivers; not every game needs a gigantic demon boss or world-ending evil. For what Mr. Saitou appears to be trying to do, though, I can’t say the satisfying ending justifies the journey. If more of the conversations or relationships I had with the characters had more texture, I would say otherwise, but I spent too much time having directionless interactions. If nothing else, Mr. Saitou has heart and something to say, and if that’s worth two hours of your time, you may be the audience.
    • tbd Metascore
    • 80 Critic Score
    Despite some aggravation with the game’s setup, I enjoyed playing Tyrant’s Blessing. The strategic gameplay does make you think carefully about the steps you take in combat. I played the game on my Nintendo Switch Lite and found it excellently designed for those wanting a short-yet-solid handheld experience. Tyrant’s Blessing is a different sort of SRPG than one might expect, but it’s precisely that uniqueness that helps it stand out despite its paper-thin plot. Those interested in turn-based SRPGs with roguelike elements may find the trip to the bleak landscape of Tyberia worth it.
    • 65 Metascore
    • 70 Critic Score
    Though the beautiful anime-style art may entice fans of traditional JRPGs, the game has more in common with management sims. The meat of the game is in managing resources and building up your fleet, while the story and characters leave much to be desired. If intricate systems and pouring over market predictions are your cup of tea, then climb up on deck. Otherwise, I recommend keeping your feet planted on solid ground.
    • 85 Metascore
    • 70 Critic Score
    Paranormasight: The Seven Mysteries of Honjo offers some fun in drawing up a horror story from Japanese superstitions. Unfortunately, it leans too heavily on the comedy, even though the jokes are appreciated. When the game dangles the possibility or even the appearance of some agency for the player, it would have been more exciting to make the player feel as though they’re really making choices or feel invested in the horror elements. If there’s anything to take away from this experience, it’s that murder is typically wrong, but a chicken dressed as a greaser is way cool.
    • 79 Metascore
    • 86 Critic Score
    Undeniably enjoyable, Wo Long skates the line between tired, repetitive design and immersive action. Anyone with an itch to get away from the Dynasty Warriors series is going to fall in love with what Team Ninja has put together, but not without wondering if more could have been done. With three DLC planned this year, I cannot wait to get back into the saddle and hopefully get out of my comfort zone.
    • 86 Metascore
    • 95 Critic Score
    It’s been a long time coming, but with the release of Trails to Azure, we’re no longer missing out on a vital part of the Trails universe. I know some fans are frustrated that the localization of the Crossbell games delayed Western releases of Trails into Reverie and Kuro no Kiseki, but to paraphrase Lloyd Bannings, this is a barrier that we simply had to overcome. Not only are these games relevant to what happens in the Trails of Cold Steel arc and beyond, but they’re also just good RPGs. Trails to Azure in particular is one of the best games in the series, and it’s probably my personal favorite. Fans should absolutely consider adding it to their library, particularly if they plan to play Trails into Reverie this summer.
    • 87 Metascore
    • 89 Critic Score
    Theatrhythm Final Bar Line is an easy grab if you’re a Final Fantasy music fan. There are more songs than ever before, and the features are cleaned up. Less is more, I think. While I enjoyed Curtain Call’s overworld map, all of the items and fussing with routes distracted from the core of what Theatrhythm should be about: the music. Having this arguably simple-looking game on a home console brings the atmosphere to life with its charming, cute art, though some may not enjoy the look and feel of the characters. Pricing might irritate some, especially those who already went all-in on previous titles, but the amount of replayability warrants the price of admission. Still, $100 for everything now and in the future can feel like a hard sell, especially if not all of the announced releases whet the palate. I have no doubt that the streamlined online experience, pair mode, and sheer quantity of music will keep me entertained for years. Also, the name suggests that this may be the last Theatrhythm, but…you know.
    • tbd Metascore
    • 83 Critic Score
    At times, Walk with the Living II does have a few hiccups, but it is an overall solid SRPG title with a lot of replayability and a powerful storyline that makes you think about what it means to be living. I enjoyed my time with the game, so I replayed it multiple times to see how things would play out if I chose one choice over another. It is heartfelt in the best of ways while also providing an entertaining tactical challenge. SRPG fans looking for more quality titles to peruse in the subgenre could quickly lose themselves for a little while here.
    • tbd Metascore
    • 77 Critic Score
    The Crimson Flower that Divides: Lunar Coupling isn’t a perfect otome. It certainly shows its age with some of its more problematic story tropes, the lack of an actual story map is annoying, and the fact that you unlock a lot of routes through what amounts to trial and error can be pretty frustrating. Throw in a less-than-stellar English translation, and the game can sometimes get downright awkward. Nevertheless, I still enjoyed the title, as several character routes are compelling once they move past their initial narrative discomfort. I don’t recommend this VN to newcomers to the otome subgenre, but those willing to look past some clumsy awkwardness could still find investing considerable playtime in The Crimson Flower that Divides: Lunar Coupling worthwhile.

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