RPG Fan's Scores

  • Games
For 2,282 reviews, this publication has graded:
  • 70% higher than the average critic
  • 8% same as the average critic
  • 22% lower than the average critic
On average, this publication grades 5.2 points higher than other critics. (0-100 point scale)
Average Game review score: 80
Highest review score: 100 Xenoblade Chronicles X: Definitive Edition
Lowest review score: 25 Arcania: The Complete Tale
Score distribution:
2296 game reviews
    • 83 Metascore
    • 93 Critic Score
    I haven’t encountered writing anywhere near as good as this since Disco Elysium, yet that isn’t to say one is better than the other. Roadwarden is sort of dark fantasy, while Disco Elysium is an irreverent inspection of human psychology, society, and the Apocalypse. At about thirty hours, I cannot complain about my time with Roadwarden. A part of me is terribly sad to say goodbye to this world and its people, but it certainly didn’t overstay its welcome; that’s important. While I experienced amazing successes, I also made horrible mistakes and oversights that the game punished tastefully and forcefully. I don’t need or want a perfect adventure where everything ends with a neat little bow on top, and Roadwarden delivers just that. Some mysteries were left unsolved, while others were solved a little too well. Succeeding is sometimes a form of failure. So much to chew on, and I am thankful for the adventure.
    • 73 Metascore
    • 84 Critic Score
    I picked up WILL: A Wonderful World at the recommendation of a friend, and I don’t regret doing so. It’s an incredible title in many respects, with characters and storylines that stay with you and a surprisingly heartfelt twist in the overall plot late in the game. I wouldn’t say it is for everyone, given the topics it covers, but those willing to move past that will discover a VN that makes them pause, feel things, and honestly think about the state of the world around them. Seeing how all the characters’ stories connect in such big and small ways to one another, and just how it all comes together in the end, is a truly memorable gaming experience. At its core, WILL: A Wonderful World is a story about potential and continuing hope, even in the face of horrible and traumatic adversity. That is a message we could all use.
    • 94 Metascore
    • 97 Critic Score
    My experience with Persona 5 Royal on the Switch is exactly what I wanted. The game is of exceedingly high quality, and we’ve known that for years. We’ve wanted a portable version for a long time, especially considering Persona 3 Portable and Persona 4 Golden both came relatively quickly after their respective progenitors. It’s finally here though, and it’s an appealing release for both first-timers and returning players.
    • 68 Metascore
    • 82 Critic Score
    My 14 hours purging Ilden of evil was an enjoyable experience, even with all of the gimmicks presented throughout the journey. Replayability is encouraged with various difficulty options, though I’m unlikely to play through it again. I would, however, love to experience the rest of the Holy Kingdom of Keidas in a sequel to Soulstice! This game is a good first step, but it will be up to future entries to refine the experience into the series it could become.
    • 66 Metascore
    • 75 Critic Score
    Broken Pieces is an odd, disjointed game with unnecessary combat, tedious back-and-forth exploration, and frustrating puzzle designs. And yet, I found myself wanting to explore Saint-Exil with Elise to figure out its mysteries despite those flaws, to the point that I was honestly a bit disappointed at the game’s relatively weak ending. Anyone looking for an exploration adventure game that harks back to the genre’s past and doesn’t take a ton of time to complete should give Broken Pieces a try. Just don’t expect the vase you assemble from all of the game’s pieces to necessarily come together thoroughly enough to hold water.
    • 71 Metascore
    • 78 Critic Score
    While the ending is fitting in wrapping up this story, it feels presumptuous that it’s clearly pushing for a sequel, especially as some aspects of The DioField Chronicle feel underdeveloped. I think there’s still potential for this to become a series, but any sequel would need to go far above and beyond what’s here in the first entry. As much as that statement sounds like it’s looking ahead, it also indicates my feelings. The vast potential is still there, but it’s as yet unrealized, and the battle is far from won. The DioField Chronicle joins the vaunted Square Enix SRPG canon, yet it’s only just there.
    • 71 Metascore
    • 78 Critic Score
    Overall, I enjoyed my time with Champions of the Continent, and its high quality outweighed its flaws. So long as you don’t mind not having “the best” party composition, completing the main story Paths without spending a penny is feasible. Regardless, I wish it had been a ground-up premium experience: an Octopath Traveler 1.5. The original Bravely Default had a “half sequel” in the form of Bravely Second before the numerical mainline sequel Bravely Default II. That kind of approach would have worked wonderfully here. For what it offers, I’m not sure Champions of the Continent would be appealing to people who aren’t already fans of Octopath Traveler. However, as far as mobile titles go it’s an easy recommendation and delivers an enjoyable experience that will keep fans busy until Octopath Traveler II.
    • 79 Metascore
    • 74 Critic Score
    Escape Academy is far from a stellar title, but it’s enjoyable if appreciated for what it is. The creators have released a “road map” for future updates and DLC, which is always nice to see. Would-be purchasers may take heart in knowing that there’s more life to be injected if escape room puzzle solving evokes an interest. As for me, I’ll quietly look forward to these updates, but I’m in no way chomping at the bit.
    • tbd Metascore
    • 75 Critic Score
    Lost Epic feels like it has great ideas but only good execution. It sits somewhere between full and half-hearted, perhaps something along the lines of “three-quarters hearted.” It feels like a game that is seventy-five percent of what it aims to be. Rather than having a series of cresting highs and sinking lows, it feels more like a steady wave of averageness. Lost Epic is ultimately adequate in all areas at the cost of being generally unremarkable. While I mostly enjoyed my time with it, I’d sooner recommend Ender Lilies: Quietus of the Knights to anyone looking for a gorgeous 2D action RPG.
    • 65 Metascore
    • 80 Critic Score
    For many, Valkyrie Elysium may be average at best. However, what ticks it up a notch for me are the themes, elements, and pieces of the Valkyrie franchise that I know and love. Many games have tried to copy the series, only to fall short and become little more than superficial knock-offs that take the combat and little else. Developer SoleiL has managed to take the soul of the Valkyrie games and put it into a new vessel. It may look and play differently, but it certainly has the heart of the series in it. Though Valkyrie Elysium is much better than I’d expected, I’m hopeful the next entry in the series will be less restrained and “safe,” opting for crazier and flashier instead. In the meantime, I’ll continue trying to will Valkyrie Profile 3: Hrist into existence. Maybe this time, it’ll work.
    • tbd Metascore
    • 85 Critic Score
    Blood Nova is a quick but ultimately satisfying and entertaining journey of the point-and-click variety. I grew to love this sci-fi tale while playing it, so much so that I’m hoping there might eventually be a return to this story universe and setting. Those new to graphic adventures might want to consider giving Blood Nova a chance due to its shorter length and well-designed gameplay elements. Those already familiar with the genre might find a fascinating story. It’s true what they say: sometimes, all you need is Love!
    • tbd Metascore
    • 80 Critic Score
    Aquadine is a solid, primarily kinetic visual novel that has a surprising amount of heart. I enjoyed the time I spent playing it, and now I’m even more tempted than ever to ride on a gondola! Aquadine is the type of VN that buoys you on gentle waves from beginning to end, no matter what might be stirring the waters underneath. It has a calm, soft quality to it even when it pulls on your heartstrings, making it the perfect type of visual novel for those wanting to see where the tide may ultimately take them.
    • 87 Metascore
    • 91 Critic Score
    I believe that Return to Monkey Island will become a remarkably personal game for many of the people who play it. For those who have grown up with the series, Return illustrates what it’s like to reflect on your youth and try to find a new purpose in a world that has moved on. For those who are new, it could provide them with an excellent entry point into a brand-new genre of video game. Return is not just a return to form for the series and a celebration of everything that made it great; it’s also an outstanding example of a genre that paved the way for almost every deep narrative experience in video games today.
    • tbd Metascore
    • 83 Critic Score
    Atelier Ayesha: The Alchemist of Dusk DX is a great update to a great game, and it’s surprising just how nicely it cleans up. It is by far the definitive version and the absolute best way to play the game thanks to all the quality-of-life changes and its availability on modern systems. For people looking to get into the series, the Dusk trilogy is a great place to start. For long-time fans, I’d easily recommend a replay if only to see just how well the game has aged.
    • 63 Metascore
    • 56 Critic Score
    Made in Abyss: Binary Star Falling into Darkness is a hot mess of a game. I respect that rules from Made in Abyss’s world and mythos translated into the game mechanics, but that made for a wholly unappealing play experience. While I wouldn’t recommend playing Made in Abyss: Binary Star Falling into Darkness, I would definitely recommend checking out the Made in Abyss anime or manga to see why it’s highly regarded.
    • 65 Metascore
    • 60 Critic Score
    I wish I liked The Outbound Ghost more than I do, but I am glad games like it exist. There will always be genres and ideas that big publishers and developers don’t see as viable, and the indie space is a perfect place to explore them. I don’t recommend The Outbound Ghost at this time, but I hope the developers continue to improve it with patches and continue to make games in genres they care about. While there is a lot of promise here, The Outbound Ghost just doesn’t reach its potential.
    • 84 Metascore
    • 73 Critic Score
    The balancing act RGG plays with its titles is a tricky tightrope to walk, and they usually knock it out of the park. That they failed to do so here is just disappointing. Nonetheless, the fact that this game came to Steam might—might—mean we can see more titles in the future, and there’s a lot of potential here. If they can build a more compelling mystery, be more thoughtful about the serious issues they want to address, and fix the detective elements, they might be onto something special here. Most people seem to think they already are. Maybe next time, I can too.
    • 77 Metascore
    • 82 Critic Score
    Voice of Cards: The Beasts of Burden is a creatively unique gaming experience from both a storytelling and presentation viewpoint. I don’t think the presentation is necessarily for everyone, but those who it does appeal to will most certainly find something enjoyably insightful about the overall experience. This is a game that is both realistic and hopeful in equal measure, tragic and tender all at once. I cared about the four main characters as they continued their quest, and I enjoyed diving into the story with a fantastic narrator to guide me. Based on the reviews of the first two games in the series — The Isle Dragon Roars and The Forsaken Maiden, respectively — by my fellow RPGFan reviewers, it seems as if each Voice of Cards title gets slightly stronger than the one that precedes it. Given how much I came to appreciate The Beasts of Burden, I’m curious to see what the future holds for this clever series.
    • 68 Metascore
    • 91 Critic Score
    Touken Ranbu Warriors offers exactly the kind of interaction between Touken Ranbu’s characters and musou mechanics that is only possible here, while maintaining the charm that makes the original property so beloved. Although some elements of the honmaru may not live up to the same high bar set by the missions, it’s still such a natural fit that the minor drawbacks seem less to disappoint and more to open up the possibility of future improvements. The ways Warriors intuitively expands the world of Touken Ranbu makes me excited for the possibility of other titles set across different time periods in Japan with the appropriate Touken Danshi and their previous masters. Although there’s no guarantee of what the future holds in that regard, I’ll happily return time and again to Touken Ranbu Warriors for its unique spin on the world of Touken Ranbu.
    • tbd Metascore
    • 65 Critic Score
    Overall, RuinsMagus has enjoyable combat and lovable characters, but it fails to create an immersive world for players to dive into. Additionally, while the combat mechanics are sound, a lack of enemy variety means players won’t have to evolve their strategy much after the first hour. For VR JRPG fans, RuinsMagus is worth a look, as it’s one of the only JRPGs available on VR platforms. For general VR enthusiasts, there isn’t too much to get excited about. If you’re looking for a cozy game with bubbly characters in a fantasy world, might be a good choice. Just don’t expect a deep RPG experience or a gripping story.
    • 68 Metascore
    • 81 Critic Score
    Steelrising will catch grief from people who want it to be Dark Souls. And it’s not Dark Souls. Nor should it be. This is a competent, well-designed game that seems to focus on accessibility and reimagining history using a quasi-steampunk aesthetic. Does it have problems? Certainly! The enemies are samey, the platforming is tiresome, the sidequests focus on retracing steps far too often, and the graphics issues will irritate many. That said, I love it. This is a fun game. Soulslike purists will lambaste Steelrising for being too easy and short (about 15 hours), but I’d argue that the genre needs this game. The barrier for entry is far too high for many people who just want to have fun, and Steelrising gives those folks the ability to enjoy this genre. I’m not about gatekeeping. I, for one, applaud Spiders (the developer) for this bold work and hope we see more titles like it.
    • 74 Metascore
    • 90 Critic Score
    It’s clear there’s a devoted team that set out knowing the cozy little game it wanted to make, and what they’ve created is a pleasure to play. So get out there and become a farming mogul or a titan of commerce or revel in the strategy of dancing — if you like nice things, then you’re sure to enjoy Ooblets.
    • 81 Metascore
    • 72 Critic Score
    Ni no Kuni II is still an excellent game. In most respects, I find it superior to the original, with fewer barriers between the player and the game itself. It’s packed with quality-of-life features, cool subsystems, and interesting side content to conquer. Unfortunately, the Switch version is the worst way to experience a fantastic game. For most players, the original will provide the best experience. There’s no new content to speak of here, and the visual setbacks make taking advantage of the Switch’s form factor a dicey prospect. You should absolutely play Ni no Kuni II. But you probably shouldn’t play it on the Switch.
    • 71 Metascore
    • 71 Critic Score
    Rhapsody: A Musical Adventure is a wonderful little treat, and I’m glad it received a modern port. The game is blissfully short and quickly paced – coming in at around 12-13 hours – but it’s not without its faults. With extremely easy combat, an absurdly uneven encounter rate, and heavily reused maps for dungeons, the game operates almost exclusively on its charm. With how short it is, overlooking its flaws is easy as players zip from one location to the next, listen to musical numbers about how great frogs are, and learn the meaning of true courage as they help Cornet rescue the love of her life. Rhapsody is definitely worth playing, though it’s little more than nostalgic novelty some twenty years later.
    • 83 Metascore
    • 80 Critic Score
    Beacon Pines is a special kind of game in that it doesn’t strive to be more than it should be. That’s praise, by the way. At its core, it is a mystery title about conspiracy and larger-than-life problems; no deep human insights, no world-ending machinations, and no shoe-horned gameplay. Beacon Pines might not strike our fancy for those of us looking for something more than a small-town mystery, but if a simple romp with cute animals told with superior visuals and music is what you’re after, then Beacon Pines will sate nicely.
    • 90 Metascore
    • 90 Critic Score
    The title Trails from Zero is particularly apt because the Special Support Section literally starts from nothing and has to work hard to rise to prominence in a city where police are seen as incompetent and corrupt. They face many barriers as they struggle to justify their existence, and in true Trails fashion, the road is long and slow at first. But if there’s one thing Lloyd and his friends are good at, it’s overcoming the seemingly impossible odds stacked against them. They even managed to beat the incredibly low chances that the Crossbell games would ever come out in the West. It’s been a long time coming, but to answer the question I posed at the start of this review, the wait has definitely been worth it.
    • 77 Metascore
    • 71 Critic Score
    In no way would I ever recommend Hard West 2, but I have to be honest and say that I enjoyed myself. I just wish it didn’t come with a heaping bowl of curses. The developers should swallow their pride and listen intently to their customers, as I am sure I am not alone in my grievances. The team is clearly full of talented people who know how to create a good game, as long as they don’t get in their own way. As for me, I’m in need of some whiskey after this ordeal.
    • 83 Metascore
    • 90 Critic Score
    Wayward Strand is a heartfelt, touching story that grows on you the more you play it. I found myself caring a lot about Casey and the people she encountered at the hospital, and I started thinking about what I might uncover the next time I played the game the second I completed my first playthrough. That, to me, makes the title a success! I love the messages the story conveys, and the amount of care and thought that was clearly put into it. Wayward Strand is a feels-inducing, gentle sort of tale. For those looking for that type of story, Wayward Strand should not be missed!
    • 74 Metascore
    • 79 Critic Score
    Foretales easily fits as al so-much-potential game to me. The skeleton’s there: I love the branching paths, the core game design and how the cards are used, the presentation, and how well-hidden secrets appear to be, but there’s not enough flesh on those bones. Whether trying to create a tight, controlled experience that doesn’t get away from them or just not having enough resources to add a huge variety of cards, Foretales suffers. This title has the trappings of a phenomenal, top-tier experience but is just far too repetitive and slow.
    • tbd Metascore
    • 55 Critic Score
    All in all, this is just a disappointing game, and the Mana series doesn’t deserve to be brought down like that since it already has so many hit-or-miss games. Wright Flier Studios needs to rethink and retool this one and fast before the player base is gone and won’t come back. They only need to look at other Square Enix gacha games to see how to do it right, like Romancing SaGa Re;univerSe, or even their own Another Eden. I can not recommend Echoes of Mana in its current form, but hopefully it can be fixed before it joins the graveyard of other dead gacha games.

Top Trailers